/obj/storage/secure/closet name = "secure locker" desc = "A card-locked storage locker." soundproofing = 5 can_flip_bust = 1 p_class = 3 /obj/storage/secure/closet/personal name = "personal locker" desc = "The first card swiped gains control." personal = 1 spawn_contents = list(/obj/item/storage/backpack, /obj/item/storage/backpack/satchel, /obj/item/device/radio/signaler, /obj/item/pen, /obj/item/device/radio/headset) /obj/storage/secure/closet/personal/empty spawn_contents = list() /* =================== */ /* ----- Command ----- */ /* =================== */ /obj/storage/secure/closet/command name = "command locker" req_access = list(access_heads) icon_state = "command" icon_closed = "command" icon_opened = "secure_blue-open" /obj/storage/secure/closet/command/captain name = "\improper Captain's locker" spawn_contents = list(/obj/item/gun/energy/egun, /obj/item/storage/box/id_kit, /obj/item/storage/box/clothing/captain, /obj/item/clothing/shoes/brown, /obj/item/clothing/suit/armor/vest, /obj/item/clothing/head/helmet/swat, /obj/item/clothing/glasses/sunglasses, /obj/item/stamp/cap, /obj/item/device/radio/headset/command/captain) /obj/storage/secure/closet/command/captain/fake req_access = null spawn_contents = list(/obj/item/clothing/shoes/brown, /obj/item/clothing/suit/armor/vest, /obj/item/clothing/head/helmet/swat, /obj/item/clothing/glasses/sunglasses, /obj/item/device/radio/headset/command/captain) /obj/storage/secure/closet/command/hos name = "\improper Head of Security's locker" req_access_txt = "37" spawn_contents = list(/obj/item/storage/box/id_kit, /obj/item/handcuffs, /obj/item/device/flash, /obj/item/storage/box/clothing/hos, /obj/item/clothing/suit/det_suit/hos, /obj/item/clothing/shoes/brown, /obj/item/clothing/suit/armor/vest, /obj/item/clothing/head/helmet/hardhat/security, /obj/item/clothing/glasses/sunglasses/sechud, /obj/item/storage/belt/security, /obj/item/baton, /obj/item/gun/energy/egun, /obj/item/device/radio/headset/security, /obj/item/clothing/glasses/thermal, /obj/item/stamp/hos, /obj/item/device/radio/headset/command/hos, /obj/item/barrier) /obj/storage/secure/closet/command/hop name = "\improper Head of Personnel's locker" req_access_txt = "55" spawn_contents = list(/obj/item/device/flash, /obj/item/storage/box/id_kit, /obj/item/storage/box/clothing/hop, /obj/item/clothing/shoes/brown, /obj/item/clothing/suit/armor/vest, /obj/item/stamp/hop, /obj/item/device/radio/headset/command/hop, /obj/item/device/accessgun) /obj/storage/secure/closet/command/research_director name = "\improper Research Director's locker" req_access_txt = "11" spawn_contents = list(/obj/item/plant/herb/cannabis/spawnable, /obj/item/device/light/zippo, /obj/item/storage/box/clothing/research_director, /obj/item/clothing/shoes/brown, /obj/item/circular_saw, /obj/item/scalpel, /obj/item/hand_tele, /obj/item/storage/box/zeta_boot_kit, /obj/item/device/radio/electropack, /obj/item/clothing/mask/gas, /obj/item/device/flash, /obj/item/stamp/rd, /obj/item/device/radio/headset/command/rd) make_my_stuff() if (..()) // make_my_stuff is called multiple times due to lazy init, so the parent returns 1 if it actually fired and 0 if it already has if (prob(10)) new /obj/item/photo/heisenbee(src) return 1 /obj/storage/secure/closet/command/medical_director name = "\improper Medical Director's locker" req_access_txt = "53" spawn_contents = list(/obj/item/storage/box/clothing/medical_director, /obj/item/clothing/shoes/brown, /obj/item/gun/implanter, /obj/item/gun/syringe/NT, /obj/item/gun/kinetic/dart_rifle, /obj/item/ammo/bullets/tranq_darts, /obj/item/ammo/bullets/tranq_darts/anti_mutant, /obj/item/robodefibrillator, /obj/item/clothing/gloves/latex, /obj/item/storage/belt/medical, /obj/item/storage/firstaid/docbag, /obj/item/reagent_containers/hypospray, /obj/item/device/flash, /obj/item/stamp/md, /obj/item/device/radio/headset/command/md) make_my_stuff() if (..()) // make_my_stuff is called multiple times due to lazy init, so the parent returns 1 if it actually fired and 0 if it already has if (prob(10)) // heh new /obj/item/reagent_containers/glass/bottle/eyedrops(src) new /obj/item/reagent_containers/dropper(src) return 1 /obj/storage/secure/closet/command/chief_engineer name = "\improper Chief Engineer's locker" req_access_txt = "49" spawn_contents = list(/obj/item/storage/toolbox/mechanical, /obj/item/storage/box/clothing/chief_engineer, /obj/item/clothing/gloves/yellow, /obj/item/clothing/shoes/brown, /obj/item/clothing/shoes/magnetic, /obj/item/clothing/ears/earmuffs, /obj/item/clothing/glasses/meson, /obj/item/clothing/suit/fire, /obj/item/clothing/mask/gas, /obj/item/storage/belt/utility/ceshielded, /obj/item/clothing/head/helmet/welding, /obj/item/clothing/head/helmet/hardhat, /obj/item/device/multitool, /obj/item/device/flash, /obj/item/stamp/ce, /obj/item/device/radio/headset/command/ce, /obj/item/deconstructor) /* ==================== */ /* ----- Security ----- */ /* ==================== */ /obj/storage/secure/closet/security name = "\improper Security locker" req_access_txt = "38" icon_state = "sec" icon_closed = "sec" icon_opened = "secure_red-open" /obj/storage/secure/closet/security/equipment name = "\improper Security equipment locker" spawn_contents = list(/obj/item/storage/box/clothing/security, /obj/item/clothing/suit/wintercoat/security, /obj/item/clothing/suit/armor/vest, /obj/item/clothing/head/helmet/hardhat/security, /obj/item/clothing/glasses/sunglasses/sechud, /obj/item/storage/belt/security, /obj/item/baton, /obj/item/gun/energy/taser_gun, /obj/item/handcuffs, /obj/item/device/flash, /obj/item/barrier) /obj/storage/secure/closet/security/forensics name = "Forensics equipment locker" req_access_txt = "4" spawn_contents = list(/obj/item/storage/box/clothing/detective, /obj/item/clothing/suit/wintercoat/security, /obj/item/clothing/glasses/thermal, /obj/item/clothing/glasses/spectro, /obj/item/storage/box/spy_sticker_kit/radio_only/detective, /obj/item/storage/box/lglo_kit/random, /obj/item/clothing/head/det_hat/gadget, /obj/item/device/detective_scanner, /obj/item/bloodtracker, /obj/item/device/flash, /obj/item/camera_film) /obj/storage/secure/closet/security/armory name = "\improper Special Equipment locker" req_access_txt = "37" spawn_contents = list(/obj/item/device/flash, /obj/item/storage/box/flashbang_kit, /obj/item/clothing/glasses/sunglasses, /obj/item/clothing/suit/armor/EOD, /obj/item/clothing/head/helmet/EOD, /obj/item/ammo/bullets/abg, /obj/item/gun/kinetic/riotgun) /obj/storage/secure/closet/brig name = "\improper Confiscated Items locker" req_access_txt = "2" // Old Mushroom-era feature I fixed up (Convair880). /obj/storage/secure/closet/brig/automatic name = "\improper Automatic Locker" desc = "Card-locked closet linked to a brig timer. Will unlock automatically when timer reaches zero." var/obj/machinery/door_timer/our_timer = null var/id = null // Please keep synchronizied with these lists for easy map changes: // /obj/machinery/floorflusher (floorflusher.dm) // /obj/machinery/door_timer (door_timer.dm) // /obj/machinery/door/window/brigdoor (window.dm) // /obj/machinery/flasher (flasher.dm) solitary name = "\improper Automatic Locker (Cell #1)" id = "solitary" solitary2 name = "\improper Automatic Locker (Cell #2)" id = "solitary2" solitary3 name = "\improper Automatic Locker (Cell #3)" id = "solitary3" solitary4 name = "\improper Automatic Locker (Cell #4)" id = "solitary4" minibrig name = "\improper Automatic Locker (Mini-Brig)" id = "minibrig" minibrig2 name = "\improper Automatic Locker (Mini-Brig #2)" id = "minibrig2" minibrig3 name = "\improper Automatic Locker (Mini-Brig #3)" id = "minibrig3" genpop name = "\improper Automatic Locker (Genpop)" id = "genpop" genpop_n name = "\improper Automatic Locker (Genpop North)" id = "genpop_n" genpop_s name = "\improper Automatic Locker (Genpop South)" id = "genpop_s" New() ..() SPAWN_DBG (5) if (src) // Why range 30? COG2 places linked fixtures much further away from the timer than originally envisioned. for (var/obj/machinery/door_timer/DT in range(30, src)) if (DT && DT.id == src.id) src.our_timer = DT if (src.name == "\improper Automatic Locker") src.name = "\improper Automatic Locker ([src.id])" break if (!src.our_timer) message_admins("Automatic locker: couldn't find brig timer with ID [isnull(src.id) ? "*null*" : "[src.id]"] in [get_area(src)].") logTheThing("debug", null, null, "Convair880: couldn't find brig timer with ID [isnull(src.id) ? "*null*" : "[src.id]"] for automatic locker at [log_loc(src)].") return MouseDrop(over_object, src_location, over_location) ..() if (isobserver(usr) || isintangible(usr)) return if (!isturf(usr.loc)) return if (usr.stat || usr.getStatusDuration("stunned") || usr.getStatusDuration("weakened")) return if (get_dist(src, usr) > 1) usr.show_text("You are too far away to do this!", "red") return if (get_dist(over_object, src) > 5) usr.show_text("The [src.name] is too far away from the target!", "red") return if (!istype(over_object, /obj/machinery/door_timer)) usr.show_text("Automatic lockers can only be linked to a brig timer.", "red") return if (alert("Link locker to this brig timer?",,"Yes","No") == "Yes") var/obj/machinery/door_timer/DT = over_object if (!DT.id) usr.show_text("This brig timer doesn't have an ID assigned to it.", "red") return src.id = DT.id src.our_timer = DT src.name = "\improper Automatic Locker ([src.id])" usr.visible_message("[usr.name] links [src.name] to a brig timer.", "Brig timer linked: [src.id].") return /* =================== */ /* ----- Medical ----- */ /* =================== */ /obj/storage/secure/closet/medical name = "medical locker" icon_state = "medical" icon_closed = "medical" icon_opened = "secure_white-open" req_access_txt = "10" /obj/storage/secure/closet/medical/medicine name = "medicine storage locker" spawn_contents = list(/obj/item/clothing/glasses/visor, /obj/item/device/radio/headset/deaf, /obj/item/clothing/glasses/eyepatch, /obj/item/reagent_containers/glass/bottle/antitoxin = 3, /obj/item/reagent_containers/glass/bottle/epinephrine = 3, /obj/item/storage/box/syringes, /obj/item/storage/box/stma_kit, /obj/item/storage/box/lglo_kit/random, /obj/item/reagent_containers/dropper = 2, /obj/item/reagent_containers/glass/beaker = 2) /obj/storage/secure/closet/medical/medkit name = "medkit storage locker" spawn_contents = list() make_my_stuff() if (..()) // make_my_stuff is called multiple times due to lazy init, so the parent returns 1 if it actually fired and 0 if it already has var/obj/item/storage/firstaid/regular/B1 = new(src) B1.pixel_y = 6 B1.pixel_x = -6 var/obj/item/storage/firstaid/brute/B2 = new(src) B2.pixel_y = 6 B2.pixel_x = 6 var/obj/item/storage/firstaid/fire/B3 = new(src) B3.pixel_y = 0 B3.pixel_x = -6 var/obj/item/storage/firstaid/toxin/B4 = new(src) B4.pixel_y = 0 B4.pixel_x = 6 var/obj/item/storage/firstaid/oxygen/B5 = new(src) B5.pixel_y = -6 B5.pixel_x = -6 var/obj/item/storage/firstaid/brain/B6 = new(src) B6.pixel_y = -6 B6.pixel_x = 6 return 1 /obj/storage/secure/closet/medical/anesthetic name = "anesthetic storage locker" spawn_contents = list(/obj/item/reagent_containers/glass/bottle/morphine = 2, /obj/item/storage/box/syringes, /obj/item/tank/anesthetic = 5, /obj/item/clothing/mask/medical = 4) /obj/storage/secure/closet/medical/uniforms name = "medical uniform locker" spawn_contents = list(/obj/item/storage/backpack/medic, /obj/item/storage/backpack/satchel/medic, /obj/item/storage/box/clothing/medical, /obj/item/storage/box/clothing/geneticist, /obj/item/storage/box/clothing/roboticist, /obj/item/clothing/suit/wintercoat/medical, /obj/item/storage/belt/medical, /obj/item/storage/box/stma_kit, /obj/item/storage/box/lglo_kit/random, /obj/item/clothing/glasses/healthgoggles) /obj/storage/secure/closet/medical/chemical name = "restricted medical locker" spawn_contents = list() req_access_txt = "53" make_my_stuff() if (..()) // make_my_stuff is called multiple times due to lazy init, so the parent returns 1 if it actually fired and 0 if it already has // let's organize the SHIT outta this closet too! hot damn var/obj/item/reagent_containers/glass/bottle/pfd/B1 = new(src) B1.pixel_y = 6 B1.pixel_x = -4 var/obj/item/reagent_containers/glass/bottle/pentetic/B2 = new(src) B2.pixel_y = 6 B2.pixel_x = 4 var/obj/item/reagent_containers/glass/bottle/omnizine/B3 = new(src) B3.pixel_y = 0 B3.pixel_x = -4 var/obj/item/reagent_containers/glass/bottle/pfd/B4 = new(src) B4.pixel_y = 0 B4.pixel_x = 4 var/obj/item/reagent_containers/glass/bottle/ether/B5 = new(src) B5.pixel_y = -5 B5.pixel_x = -4 var/obj/item/reagent_containers/glass/bottle/haloperidol/B6 = new(src) B6.pixel_y = -5 B6.pixel_x = 4 return 1 /obj/storage/secure/closet/animal name = "\improper Animal Control locker" req_access = list(access_medical) spawn_contents = list(/obj/item/device/radio/signaler, /obj/item/device/radio/electropack = 5, /obj/item/clothing/glasses/blindfold = 2) /* ==================== */ /* ----- Research ----- */ /* ==================== */ /obj/storage/secure/closet/research name = "\improper Research locker" icon_state = "science" icon_closed = "science" icon_opened = "secure_white-open" req_access_txt = "8" /obj/storage/secure/closet/research/uniform name = "science uniform locker" spawn_contents = list(/obj/item/tank/air, /obj/item/storage/box/clothing/research, /obj/item/clothing/suit/wintercoat/research, /obj/item/clothing/gloves/latex, /obj/item/clothing/mask/gas, /obj/item/device/reagentscanner, /obj/item/device/radio/headset/research) /obj/storage/secure/closet/research/chemical name = "chemical storage locker" spawn_contents = list() make_my_stuff() if (..()) // make_my_stuff is called multiple times due to lazy init, so the parent returns 1 if it actually fired and 0 if it already has // let's organize the SHIT outta this closet hot damn var/obj/item/reagent_containers/glass/bottle/oil/B1 = new(src) B1.pixel_y = 6 B1.pixel_x = -4 var/obj/item/reagent_containers/glass/bottle/phenol/B2 = new(src) B2.pixel_y = 6 B2.pixel_x = 4 var/obj/item/reagent_containers/glass/bottle/acetone/B3 = new(src) B3.pixel_y = 0 B3.pixel_x = -4 var/obj/item/reagent_containers/glass/bottle/ammonia/B4 = new(src) B4.pixel_y = 0 B4.pixel_x = 4 var/obj/item/reagent_containers/glass/bottle/diethylamine/B5 = new(src) B5.pixel_y = -5 B5.pixel_x = -4 var/obj/item/reagent_containers/glass/bottle/acid/B6 = new(src) B6.pixel_y = -5 B6.pixel_x = 4 return 1 /* ======================= */ /* ----- Engineering ----- */ /* ======================= */ /obj/storage/secure/closet/engineering name = "\improper Engineering locker" icon_state = "eng" icon_closed = "eng" icon_opened = "secure_yellow-open" req_access = list(access_engineering) /obj/storage/secure/closet/engineering/electrical name = "electrical supplies locker" req_access_txt = "43" spawn_contents = list(/obj/item/clothing/gloves/yellow = 3, /obj/item/storage/toolbox/electrical = 3, /obj/item/device/multitool = 3) /obj/storage/secure/closet/engineering/welding name = "welding supplies locker" spawn_contents = list(/obj/item/clothing/head/helmet/welding = 3, /obj/item/weldingtool = 3) /obj/storage/secure/closet/engineering/mechanic name = "\improper Mechanic's locker" req_access_txt = "45" spawn_contents = list(/obj/item/storage/toolbox/electrical, /obj/item/clothing/suit/wintercoat/engineering, /obj/item/storage/box/clothing/mechanic, /obj/item/clothing/gloves/yellow, /obj/item/clothing/head/helmet/hardhat, /obj/item/electronics/scanner, /obj/item/clothing/glasses/meson, /obj/item/electronics/soldering, /obj/item/deconstructor) /obj/storage/secure/closet/engineering/atmos name = "\improper Atmospheric Technician's locker" req_access = list(access_engineering_atmos) spawn_contents = list(/obj/item/clothing/shoes/orange, /obj/item/clothing/under/misc/atmospheric_technician, /obj/item/clothing/suit/fire, /obj/item/clothing/suit/wintercoat/engineering, /obj/item/clothing/head/helmet/hardhat, /obj/item/clothing/glasses/meson, /obj/item/device/radio/headset/engineer) /obj/storage/secure/closet/engineering/engineer name = "\improper Engineer's locker" req_access_txt = "44" spawn_contents = list(/obj/item/storage/toolbox/mechanical, /obj/item/storage/box/clothing/engineer, /obj/item/clothing/suit/wintercoat/engineering, /obj/item/clothing/mask/gas, /obj/item/clothing/head/helmet/hardhat, /obj/item/clothing/glasses/meson, /obj/item/pen/infrared, /obj/item/clothing/head/helmet/welding, /obj/item/storage/belt/utility, /obj/item/deconstructor) /obj/storage/secure/closet/engineering/mining name = "\improper Miner's locker" req_access = list(access_mining) spawn_contents = list(/obj/item/clothing/shoes/orange, /obj/item/storage/box/clothing/miner, /obj/item/clothing/suit/wintercoat/engineering, /obj/item/breaching_charge/mining/light = 3, /obj/item/satchel/mining = 2, /obj/item/oreprospector, /obj/item/ore_scoop, /obj/item/mining_tool/power_pick, /obj/item/clothing/glasses/meson, /obj/item/storage/belt/mining) /obj/storage/secure/closet/engineering/cargo name = "\improper Quartermaster's locker" req_access = list(access_cargo) spawn_contents = list(/obj/item/storage/box/clothing/qm, /obj/item/pen/fancy, /obj/item/paper_bin, /obj/item/clipboard, /obj/item/hand_labeler, /obj/item/cargotele) /* ==================== */ /* ----- Civilian ----- */ /* ==================== */ /obj/storage/secure/closet/civilian name = "civilian locker" /obj/storage/secure/closet/civilian/janitor name = "\improper Custodial supplies locker" req_access = list(access_janitor) spawn_contents = list(/obj/item/storage/box/clothing/janitor,\ /obj/item/clothing/shoes/galoshes,\ /obj/item/reagent_containers/glass/bottle/cleaner = 2,\ /obj/item/reagent_containers/glass/bottle/acetone/janitors = 1,\ /obj/item/reagent_containers/glass/bottle/ammonia/janitors = 1,\ /obj/item/device/light/flashlight,\ /obj/item/caution = 4) /obj/storage/secure/closet/civilian/hydro name = "\improper Botanical supplies locker" req_access = list(access_hydro) icon_state = "secure_green" icon_closed = "secure_green" icon_opened = "secure_green-open" spawn_contents = list(/obj/item/storage/box/clothing/botanist, /obj/item/plantanalyzer, /obj/item/device/reagentscanner, /obj/item/reagent_containers/glass/wateringcan, /obj/item/paper/book/hydroponicsguide) /obj/storage/secure/closet/civilian/kitchen name = "\improper Catering supplies locker" req_access = list(access_kitchen) spawn_contents = list(/obj/item/storage/box/clothing/chef,\ /obj/item/storage/box/clothing/souschef,\ /obj/item/storage/box/cutlery,\ /obj/item/kitchen/rollingpin,\ /obj/item/paper/book/cookbook,\ /obj/item/reagent_containers/food/snacks/ingredient/spaghetti = 5) /obj/storage/secure/closet/civilian/bartender name = "\improper Mixology supplies locker" req_access = list(access_bar) spawn_contents = list(/obj/item/storage/box/clothing/barman,\ /obj/item/storage/box/clothing/waiter,\ /obj/item/gun/russianrevolver,\ /obj/item/reagent_containers/food/drinks/bottle/vintage,\ /obj/item/reagent_containers/food/drinks/drinkingglass/shot = 4,\ /obj/item/reagent_containers/food/drinks/drinkingglass/wine = 2,\ /obj/item/storage/box/glassbox) /obj/storage/secure/closet/civilian/chaplain name = "\improper Religious supplies locker" req_access = list(access_chapel_office) spawn_contents = list(/obj/item/storage/box/clothing/chaplain,\ /obj/item/clothing/under/misc/chaplain/atheist,\ /obj/item/clothing/under/misc/chaplain,\ /obj/item/clothing/under/misc/chaplain/rabbi,\ /obj/item/clothing/under/misc/chaplain/siropa_robe,\ /obj/item/clothing/under/misc/chaplain/buddhist,\ /obj/item/clothing/under/misc/chaplain/muslim,\ /obj/item/clothing/suit/adeptus,\ /obj/item/clothing/head/rabbihat,\ /obj/item/clothing/head/formal_turban,\ /obj/item/clothing/head/turban,\ /obj/item/clothing/shoes/sandal,\ /obj/item/clothing/suit/flockcultist,\ /obj/item/reagent_containers/glass/bottle/holywater) /* =================== */ /* ----- Fridges ----- */ /* =================== */ /obj/storage/secure/closet/fridge name = "refrigerator" icon_state = "fridge" icon_closed = "fridge" icon_opened = "fridge-open" icon_greenlight = "fridge-greenlight" icon_redlight = "fridge-redlight" icon_sparks = "fridge-sparks" /obj/storage/secure/closet/fridge/kitchen spawn_contents = list(/obj/item/reagent_containers/food/drinks/cola, /obj/item/reagent_containers/food/drinks/cola, /obj/item/reagent_containers/food/snacks/ingredient/cheese = 6, /obj/item/reagent_containers/food/drinks/milk = 5, /obj/item/kitchen/food_box/egg_box = 2, /obj/item/storage/box/donkpocket_kit, /obj/item/reagent_containers/food/snacks/ingredient/butter = 5, /obj/item/storage/box/cookie_tin, /obj/item/storage/box/bacon_kit = 2, /obj/item/storage/box/popsicles) make_my_stuff() if (..()) // make_my_stuff is called multiple times due to lazy init, so the parent returns 1 if it actually fired and 0 if it already has if (prob(25)) for (var/i = rand(2,10), i > 0, i--) new /obj/item/reagent_containers/food/snacks/ingredient/meat/mysterymeat/nugget(src) return 1 /obj/item/paper/blood_fridge_note name = "paper- 'angry note'" info = "This fridge is for BLOOD PACKS ONLY! If I ever catch the idiot who keeps leaving their lunch in here, you're taking a one-way trip to the goddamn solarium!

L. Alliman
" /obj/storage/secure/closet/fridge/blood name = "blood supply refrigerator" req_access = list(access_medical_lockers) spawn_contents = list(/obj/item/storage/box/iv_box, /obj/item/reagent_containers/iv_drip/saline, /obj/item/reagent_containers/iv_drip/blood = 5, /obj/item/paper/blood_fridge_note) make_my_stuff() if (..()) // make_my_stuff is called multiple times due to lazy init, so the parent returns 1 if it actually fired and 0 if it already has if (prob(11)) new /obj/item/plate(src) var/obj/item/a_sandwich = pick(typesof(/obj/item/reagent_containers/food/snacks/sandwich)) //a_sandwich.pixel_y = 0 //a_sandwich.pixel_x = 0 new a_sandwich(src) return 1 /obj/storage/secure/closet/fridge/pathology name = "pathology lab fridge" req_access = list(access_medical_lockers) spawn_contents = list(/obj/item/reagent_containers/glass/vial/prepared = 10, /obj/item/reagent_containers/syringe/antiviral = 3) /* ================ */ /* ----- Misc ----- */ /* ================ */ /obj/storage/secure/closet/courtroom name = "\improper Courtroom locker" req_access = list(access_heads) spawn_contents = list(/obj/item/clothing/shoes/brown, /obj/item/paper/Court = 3, /obj/item/pen, /obj/item/clothing/suit/judgerobe, /obj/item/clothing/head/powdered_wig, /obj/item/clothing/under/misc/lawyer/red, /obj/item/clothing/under/misc/lawyer, /obj/item/clothing/under/misc/lawyer/black, /obj/item/storage/briefcase) /obj/storage/secure/closet/kitchen name = "kitchen cabinet" req_access = list(access_kitchen) spawn_contents = list(/obj/item/clothing/head/chefhat = 2, /obj/item/clothing/under/rank/chef = 2, /obj/item/kitchen/utensil/fork, /obj/item/kitchen/utensil/knife, /obj/item/kitchen/utensil/spoon, /obj/item/kitchen/rollingpin, /obj/item/reagent_containers/food/snacks/ingredient/spaghetti = 5) /obj/storage/secure/closet/barber spawn_contents = list(/obj/item/clothing/under/misc/barber = 3, /obj/item/clothing/head/wig = 2, /obj/item/scissors, /obj/item/razor_blade)