//The vortex appears, sends out some manner of vile thing, and fades away.
//Or sometimes it just blows up.
/obj/vortex
name = "vortex"
icon = 'icons/obj/objects.dmi'
icon_state = "anom"
desc = "I wonder what this is."
anchored = 1
New()
..()
SPAWN_DBG(1 SECOND)
if(prob(25))
var/datum/effects/system/spark_spread/s = unpool(/datum/effects/system/spark_spread)
s.set_up(3, 1, src.loc)
s.start()
var/event_type = rand(1,5)
switch(event_type)
if(1 || 2 || 3)
spawn_horror()
/*
if(2)
if(isturf(src.loc))
src.loc:hotspot_expose(700,125)
explosion(src, src.loc, -1, -1, 2, 3)
qdel(src)
return
*/
if(4)
src.visible_message("[src] explodes in a burst of intense light!")
for (var/mob/living/C in view(3,src))
C.apply_flash(30, 1, 0, 0, 0, rand(0, 2))
qdel(src)
return
/*if(5)
src.visible_message("[src] gives off an electromagnetic burst!","You hear a sharp buzzing.")
var/obj/item/old_grenade/emp/G = new /obj/item/old_grenade/emp(src.loc)
G.invisibility = 101
G.prime()
qdel(src)
return*/
if(5)
qdel(src)
return
proc/spawn_horror()
var/horror_path = null
if(derelict_mode)
horror_path = pick(/obj/critter/shade,
/obj/critter/shade,
/obj/critter/shade,
/obj/critter/shade,
/obj/critter/shade,
/obj/critter/gunbot/drone/buzzdrone,
/obj/critter/crunched,
/obj/critter/crunched,
/obj/critter/crunched,
/obj/critter/bloodling,
/obj/critter/ancient_thing,
/obj/critter/ancient_thing,
/obj/critter/ancient_repairbot/grumpy,
/obj/critter/ancient_repairbot/grumpy,
/obj/critter/ancient_repairbot/security,
/obj/critter/ancient_repairbot/security,
/obj/critter/gunbot/heavy,
/obj/machinery/bot/medbot/terrifying,
/obj/machinery/bot/medbot/terrifying)
if (was_eaten && prob(15))
horror_path = /obj/critter/blobman/meaty_martha
else
horror_path = pick(/obj/critter/killertomato, /obj/critter/spore, /obj/critter/zombie, /obj/critter/martian/warrior, /obj/machinery/bot/firebot/emagged, /obj/machinery/bot/secbot/emagged, /obj/machinery/bot/medbot/mysterious/emagged, /obj/machinery/bot/cleanbot/emagged)
var/obj/horror = new horror_path(src.loc)
src.visible_message("[horror] emerges from the [src]!","You hear a sharp buzzing noise.")
SPAWN_DBG(20 SECONDS)
qdel(src)
return