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2020-02-16 19:40:21 -08:00

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// Disposal pipe construction
/obj/disposalconstruct
name = "disposal pipe segment"
desc = "A huge pipe segment used for constructing disposal systems."
icon = 'icons/obj/disposal.dmi'
icon_state = "conpipe-s"
anchored = 0
density = 0
pressure_resistance = 5*ONE_ATMOSPHERE
m_amt = 1850
level = 2
var/ptype = 0
// 0=straight, 1=bent, 2=junction-j1, 3=junction-j2, 4=junction-y, 5=trunk, 6 & 7=switching junction, 8 & 9=mob filter junction, 10 = loafer, 11 = mechanics controlled junction
var/dpdir = 0 // directions as disposalpipe
var/base_state = "pipe-s"
var/mail_tag = null //For pipes that use mail filtering
var/filter_type = null //For pipes that filter objects passing through.
// update iconstate and dpdir due to dir and type
proc/update()
var/flip = turn(dir, 180)
var/left = turn(dir, 90)
var/right = turn(dir, -90)
switch(ptype)
if(0)
base_state = "pipe-s"
dpdir = dir | flip
if(1)
base_state = "pipe-c"
dpdir = dir | right
if(2)
base_state = "pipe-j1"
dpdir = dir | right | flip
if(3)
base_state = "pipe-j2"
dpdir = dir | left | flip
if(4)
base_state = "pipe-y"
dpdir = dir | left | right
if(5)
base_state = "pipe-t"
dpdir = dir
if(6,8)
base_state = "pipe-sj1"
dpdir = dir
if(7,9)
base_state = "pipe-sj2"
dpdir = dir
if(10)
base_state = "pipe-loaf0"
dpdir = dir
if(11)
base_state = "pipe-mech"
dpdir = dir | left | flip
if(12)
base_state = "pipe-mechsense"
dpdir = dir | flip
icon_state = "con[base_state]"
if(invisibility) // if invisible, fade icon
icon -= rgb(0,0,0,128)
// hide called by levelupdate if turf intact status changes
// change visibility status and force update of icon
hide(var/intact)
invisibility = (intact && level==1) ? 101: 0 // hide if floor is intact
update()
// flip and rotate verbs
verb/rotate()
set name = "Rotate Pipe"
set src in view(1)
set category = "Local"
if(usr.stat)
return
if(anchored)
boutput(usr, "You must unfasten the pipe before rotating it.")
dir = turn(dir, -90)
update()
verb/flip()
set name = "Flip Pipe"
set src in view(1)
set category = "Local"
if(usr.stat)
return
if(anchored)
boutput(usr, "You must unfasten the pipe before flipping it.")
dir = turn(dir, 180)
if(ptype == 2)
ptype = 3
else if(ptype == 3)
ptype = 2
update()
// returns the type path of disposalpipe corresponding to this item dtype
proc/dpipetype()
switch(ptype)
if(0,1)
return /obj/disposalpipe/segment
if(2,3,4)
return /obj/disposalpipe/junction
if(5)
return /obj/disposalpipe/trunk
if(6,7)
return /obj/disposalpipe/switch_junction
if(8,9)
return /obj/disposalpipe/switch_junction/biofilter
if(10)
return /obj/disposalpipe/loafer
if(11)
return /obj/disposalpipe/mechanics_switch
if(12)
return /obj/disposalpipe/mechanics_sensor
return
// attackby item
// wrench: (un)anchor
// weldingtool: convert to real pipe
attackby(var/obj/item/I, var/mob/user)
if(isscrewingtool(I))
boutput(user, "You take the pipe segment apart.")
// var/obj/item/sheet/A = new /obj/item/sheet(get_turf(src))
// if(src.material)
// A.setMaterial(src.material)
// else
// var/datum/material/M = getMaterial("steel")
// A.setMaterial(M)
qdel(src)
return
var/turf/T = src.loc
if(T.intact)
boutput(user, "You can only attach the pipe if the floor plating is removed.")
return
var/obj/disposalpipe/CP = locate() in T
if(CP)
update()
var/pdir = CP.dpdir
if(istype(CP, /obj/disposalpipe/broken))
pdir = CP.dir
if(pdir & dpdir)
boutput(user, "There is already a pipe at that location.")
return
if (iswrenchingtool(I))
if(anchored)
anchored = 0
level = 2
set_density(1)
boutput(user, "You detach the pipe from the underfloor.")
else
anchored = 1
level = 1
set_density(0)
boutput(user, "You attach the pipe to the underfloor.")
playsound(src.loc, "sound/items/Ratchet.ogg", 100, 1)
else if(istype(I, /obj/item/weldingtool))
var/obj/item/weldingtool/W = I
if(W.welding)
if(W.get_fuel() > 2)
W.use_fuel(2)
playsound(src.loc, 'sound/items/Welder2.ogg', 100, 1)
// check if anything changed over 2 seconds
var/turf/uloc = user.loc
var/atom/wloc = W.loc
var/turf/ploc = loc
boutput(user, "You begin welding [src] in place.")
sleep(1)
if(user.loc == uloc && wloc == W.loc)
// REALLY? YOU DON'T FUCKING CARE ABOUT THE LOCATION OF THE PIPE? GET FUCKED <CODER>
if (ploc != loc)
boutput(user, "<span style='color:red'>As you try to weld the pipe to a completely different floor than it was originally placed on it breaks!</span>")
ploc = loc
SPAWN_DBG(0)
robogibs(ploc)
//if (isrestrictedz(ploc.z))
//explosion_new(src, ploc, 3) // okay yes we don't need to explode people for this
qdel(src)
return
update()
var/pipetype = dpipetype()
var/obj/disposalpipe/P = new pipetype(src.loc)
P.base_icon_state = base_state
P.dir = dir
P.dpdir = dpdir
P.mail_tag = mail_tag
P.updateicon()
boutput(user, "You weld [P] in place.")
qdel(src)
else
boutput(user, "You must stay still while welding.")
return
else
boutput(user, "You need more welding fuel to complete this task.")
return
/obj/disposalconstruct/mechanics
name = "controlled pipe junction"
ptype = 11
base_state = "pipe-mech"
icon_state = "conpipe-mech"
/obj/disposalconstruct/mechanics_sensor
name = "sensor pipe"
ptype = 12
base_state = "pipe-mechsense"
icon_state = "pipe-mechsense"