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2020-02-16 19:40:21 -08:00

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/datum/targetable/werewolf/werewolf_feast
name = "Maul victim"
desc = "Feast on the target to quell your hunger."
targeted = 1
target_nodamage_check = 1
max_range = 1
cooldown = 0
pointCost = 0
when_stunned = 0
not_when_handcuffed = 1
werewolf_only = 1
restricted_area_check = 2
cast(mob/target)
if (!holder)
return 1
var/mob/living/M = holder.owner
if (!M || !target || !ismob(target))
return 1
if (M == target)
boutput(M, __red("Why would you want to maul yourself?"))
return 1
if (get_dist(M, target) > src.max_range)
boutput(M, __red("[target] is too far away."))
return 1
if (!ishuman(target)) // Critter mobs include robots and combat drones. There's not a lot of meat on them.
boutput(M, __red("[target] probably wouldn't taste very good."))
return 1
if (target.canmove)
boutput(M, __red("[target] is moving around too much."))
return 1
logTheThing("combat", M, target, "starts to maul %target% at [log_loc(M)].")
actions.start(new/datum/action/bar/private/icon/werewolf_feast(target, src), M)
return 0
/datum/action/bar/private/icon/werewolf_feast
duration = 300
interrupt_flags = INTERRUPT_MOVE | INTERRUPT_ACT | INTERRUPT_STUNNED | INTERRUPT_ACTION
id = "werewolf_feast"
icon = 'icons/mob/critter_ui.dmi'
icon_state = "devour_over"
var/mob/living/target
var/datum/targetable/werewolf/werewolf_feast/feast
var/last_complete = 0
var/do_we_get_points = 0 // For the specialist objective. Did we feed on the target long enough?
New(Target, Feast)
target = Target
feast = Feast
..()
onStart()
..()
var/mob/living/M = owner
var/datum/abilityHolder/A = feast.holder
if (!feast || get_dist(M, target) > feast.max_range || target == null || M == null || !ishuman(target) || !ishuman(M) || !A || !istype(A))
interrupt(INTERRUPT_ALWAYS)
return
// It's okay when the victim expired half-way through the feast, but plain corpses are too cheap.
if (isdead(target))
boutput(M, __red("Urgh, this cadaver tasted horrible. Better find some fresh meat."))
target.visible_message("<span style=\"color:red\"><B>[M] completely rips [target]'s corpse to pieces!</B></span>")
target.gib()
interrupt(INTERRUPT_ALWAYS)
return
A.locked = 1
playsound(M.loc, pick('sound/voice/animal/werewolf_attack1.ogg', 'sound/voice/animal/werewolf_attack2.ogg', 'sound/voice/animal/werewolf_attack3.ogg'), 50, 1)
M.visible_message("<span style=\"color:red\"><B>[M] lunges at [target]!</b></span>")
onUpdate()
..()
var/mob/living/M = owner
var/datum/abilityHolder/A = feast.holder
if (!feast || get_dist(M, target) > feast.max_range || target == null || M == null || !ishuman(target) || !ishuman(M) || !A || !istype(A))
interrupt(INTERRUPT_ALWAYS)
return
var/done = world.time - started
var/complete = max(min((done / duration), 1), 0)
if (complete >= 0.1 && last_complete < 0.1)
if (M.werewolf_attack(target, "feast") != 1)
boutput(M, __red("[target] is moving around too much."))
interrupt(INTERRUPT_ALWAYS)
return
if (complete >= 0.2 && last_complete < 0.2)
if (M.werewolf_attack(target, "feast") != 1)
boutput(M, __red("[target] is moving around too much."))
interrupt(INTERRUPT_ALWAYS)
return
if (complete >= 0.3 && last_complete < 0.3)
if (M.werewolf_attack(target, "feast") != 1)
boutput(M, __red("[target] is moving around too much."))
interrupt(INTERRUPT_ALWAYS)
return
if (complete >= 0.4 && last_complete < 0.4)
if (M.werewolf_attack(target, "feast") != 1)
boutput(M, __red("[target] is moving around too much."))
interrupt(INTERRUPT_ALWAYS)
return
if (complete >= 0.5 && last_complete < 0.5)
if (M.werewolf_attack(target, "feast") != 1)
boutput(M, __red("[target] is moving around too much."))
interrupt(INTERRUPT_ALWAYS)
return
if (complete >= 0.6 && last_complete < 0.6)
if (M.werewolf_attack(target, "feast") != 1)
boutput(M, __red("[target] is moving around too much."))
interrupt(INTERRUPT_ALWAYS)
return
if (complete >= 0.7 && last_complete < 0.7)
if (M.werewolf_attack(target, "feast") != 1)
boutput(M, __red("[target] is moving around too much."))
interrupt(INTERRUPT_ALWAYS)
return
if (!isdead(target) && !(ismonkey(target) || target.bioHolder && target.bioHolder.HasEffect("monkey"))) // Can't farm monkeys.
src.do_we_get_points = 1
if (complete >= 0.8 && last_complete < 0.8)
if (M.werewolf_attack(target, "feast") != 1)
boutput(M, __red("[target] is moving around too much."))
interrupt(INTERRUPT_ALWAYS)
return
if (!isdead(target) && !(ismonkey(target) || target.bioHolder && target.bioHolder.HasEffect("monkey")))
src.do_we_get_points = 1
if (complete >= 0.9 && last_complete < 0.9)
if (M.werewolf_attack(target, "feast") != 1)
boutput(M, __red("[target] is moving around too much."))
interrupt(INTERRUPT_ALWAYS)
return
if (!isdead(target) && !(ismonkey(target) || target.bioHolder && target.bioHolder.HasEffect("monkey")))
src.do_we_get_points = 1
last_complete = complete
onEnd()
..()
var/datum/abilityHolder/A = feast.holder
var/mob/living/M = owner
var/mob/living/carbon/human/HH = target
// AH parent var for AH.locked vs. specific one for the feed objective.
// Critter mobs only use one specific type of abilityHolder for instance.
if (istype(A, /datum/abilityHolder/werewolf))
var/datum/abilityHolder/werewolf/W = A
if (W.feed_objective && istype(W.feed_objective, /datum/objective/specialist/werewolf/feed/))
if (src.do_we_get_points == 1)
if (istype(HH) && HH.bioHolder)
if (!W.feed_objective.mobs_fed_on.Find(HH.bioHolder.Uid))
W.feed_objective.mobs_fed_on.Add(HH.bioHolder.Uid)
W.feed_objective.feed_count++
boutput(M, __blue("You finish chewing on [HH], but what a feast it was!"))
else
boutput(M, __red("You've mauled [HH] before and didn't like the aftertaste. Better find a different prey."))
else
boutput(M, __red("What a meagre meal. You're still hungry..."))
else
boutput(M, __red("What a meagre meal. You're still hungry..."))
else
boutput(M, __red("You finish chewing on [HH]."))
else
boutput(M, __red("You finish chewing on [HH]."))
if (A && istype(A))
A.locked = 0
onInterrupt()
..()
var/datum/abilityHolder/A = feast.holder
var/mob/living/M = owner
var/mob/living/carbon/human/HH = target
if (istype(A, /datum/abilityHolder/werewolf))
var/datum/abilityHolder/werewolf/W = A
if (W.feed_objective && istype(W.feed_objective, /datum/objective/specialist/werewolf/feed/))
if (src.do_we_get_points == 1)
if (istype(HH) && HH.bioHolder)
if (!W.feed_objective.mobs_fed_on.Find(HH.bioHolder.Uid))
W.feed_objective.mobs_fed_on.Add(HH.bioHolder.Uid)
W.feed_objective.feed_count++
boutput(M, __blue("Your feast was interrupted, but it satisfied your hunger for the time being."))
else
boutput(M, __red("You've mauled [HH] before and didn't like the aftertaste. Better find a different prey."))
else
boutput(M, __red("Your feast was interrupted and you're still hungry..."))
else
boutput(M, __red("Your feast was interrupted and you're still hungry..."))
else
boutput(M, __red("Your feast was interrupted."))
else
boutput(M, __red("Your feast was interrupted."))
if (A && istype(A))
A.locked = 0