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2020-02-16 19:40:21 -08:00

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/datum/targetable/vampire/plague_touch
name = "Diseased touch"
desc = "Infects the target with a deadly, non-contagious disease."
icon_state = "badtouch" //brought to you by the bloodhound gang
targeted = 1
target_nodamage_check = 1
max_range = 1
cooldown = 1800
pointCost = 50
when_stunned = 0
not_when_handcuffed = 1
unlock_message = "You have gained diseased touch, which inflicts someone with a deadly, non-contagious disease."
cast(mob/target)
if (!holder)
return 1
var/mob/living/M = holder.owner
var/datum/abilityHolder/vampire/H = holder
if (!M || !target || !ismob(target))
return 1
if (M == target)
boutput(M, __red("Why would you want to infect yourself?"))
return 1
if (get_dist(M, target) > src.max_range)
boutput(M, __red("[target] is too far away."))
return 1
if (isdead(target))
boutput(M, __red("It would be a waste of time to infect the dead."))
return 1
if (!iscarbon(target))
boutput(M, __red("[target] is immune to the disease."))
return 1
var/mob/living/L = target
//playsound(M.loc, 'sound/impact_sounds/Generic_Shove_1.ogg', 50, 1, -1)
//M.visible_message("<span style=\"color:blue\">[M] shakes [L], trying to wake them up!</span>")
M.shake_awake(target)
L.add_fingerprint(M) // Why not leave some forensic evidence?
if (!(L.bioHolder && L.traitHolder.hasTrait("training_chaplain")))
L.contract_disease(/datum/ailment/disease/vamplague, null, null, 1) // path, name, strain, bypass resist
if (istype(H)) H.blood_tracking_output(src.pointCost)
logTheThing("combat", M, L, "uses diseased touch on %target% at [log_loc(M)].")
return 0