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2020-02-16 19:40:21 -08:00

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/datum/game_mode/traitor
name = "traitor"
config_tag = "traitor"
latejoin_antag_compatible = 1
latejoin_antag_roles = list("traitor")
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
var/const/traitors_possible = 5
/datum/game_mode/traitor/announce()
boutput(world, "<B>The current game mode is - Traitor!</B>")
boutput(world, "<B>There is a syndicate traitor on the [station_or_ship()]. Do not let the traitor succeed!!</B>")
/datum/game_mode/traitor/pre_setup()
var/num_players = 0
for(var/mob/new_player/player in mobs)
if(player.client && player.ready) num_players++
var/randomizer = rand(12)
var/num_traitors = 1
var/num_wraiths = 0
var/token_wraith = 0
if(traitor_scaling)
num_traitors = max(1, min(round((num_players + randomizer) / 6), traitors_possible)) // adjust the randomizer as needed
if(num_traitors > 2 && prob(10))
num_traitors -= 2
num_wraiths = 1
var/list/possible_traitors = get_possible_traitors(num_traitors)
if (!possible_traitors.len)
return 0
token_players = antag_token_list()
for(var/datum/mind/tplayer in token_players)
if (!token_players.len)
break
if (num_wraiths && !(token_wraith))
token_wraith = 1 // only allow 1 wraith to spawn
var/datum/mind/twraith = pick(token_players) //Randomly pick from the token list so the first person to ready up doesn't always get it.
traitors += twraith
token_players.Remove(twraith)
twraith.special_role = "wraith"
else
traitors += tplayer
token_players.Remove(tplayer)
logTheThing("admin", tplayer.current, null, "successfully redeemed an antag token.")
message_admins("[key_name(tplayer.current)] successfully redeemed an antag token.")
/*num_traitors--
num_traitors = max(num_traitors, 0)*/
var/list/chosen_traitors = antagWeighter.choose(pool = possible_traitors, role = "traitor", amount = num_traitors, recordChosen = 1)
traitors |= chosen_traitors
for (var/datum/mind/traitor in traitors)
traitor.special_role = "traitor"
possible_traitors.Remove(traitor)
if(num_wraiths)
var/list/possible_wraiths = get_possible_wraiths(num_wraiths)
var/list/chosen_wraiths = antagWeighter.choose(pool = possible_wraiths, role = "wraith", amount = num_wraiths, recordChosen = 1)
for (var/datum/mind/wraith in chosen_wraiths)
traitors += wraith
wraith.special_role = "wraith"
possible_wraiths.Remove(wraith)
return 1
/datum/game_mode/traitor/post_setup()
var/objective_set_path = null
for(var/datum/mind/traitor in traitors)
objective_set_path = null // Gotta reset this.
switch(traitor.special_role)
if("traitor")
#ifdef RP_MODE
objective_set_path = pick(typesof(/datum/objective_set/traitor/rp_friendly))
#else
objective_set_path = pick(typesof(/datum/objective_set/traitor))
#endif
new objective_set_path(traitor)
equip_traitor(traitor.current)
var/obj_count = 1
for(var/datum/objective/objective in traitor.objectives)
boutput(traitor.current, "<B>Objective #[obj_count]</B>: [objective.explanation_text]")
obj_count++
if ("wraith")
generate_wraith_objectives(traitor)
SPAWN_DBG (rand(waittime_l, waittime_h))
send_intercept()
/datum/game_mode/traitor/proc/get_possible_traitors(minimum_traitors=1)
var/list/candidates = list()
for(var/mob/new_player/player in mobs)
if (ishellbanned(player)) continue //No treason for you
if ((player.client) && (player.ready) && !(player.mind in traitors) && !(player.mind in token_players) && !candidates.Find(player.mind))
if(player.client.preferences.be_traitor)
candidates += player.mind
if(candidates.len < minimum_traitors)
logTheThing("debug", null, null, "<b>Enemy Assignment</b>: Only [candidates.len] players with be_traitor set to yes were ready. We need [minimum_traitors] traitors so including players who don't want to be traitors in the pool.")
for(var/mob/new_player/player in mobs)
if (ishellbanned(player)) continue //No treason for you
if ((player.client) && (player.ready) && !(player.mind in traitors) && !(player.mind in token_players) && !candidates.Find(player.mind))
candidates += player.mind
if ((minimum_traitors > 1) && (candidates.len >= minimum_traitors))
break
if(candidates.len < 1)
return list()
else
return candidates
/datum/game_mode/traitor/proc/get_possible_wraiths(minimum_traitors=1)
var/list/candidates = list()
for(var/mob/new_player/player in mobs)
if (ishellbanned(player)) continue //No treason for you
if ((player.client) && (player.ready) && !(player.mind in traitors) && !(player.mind in token_players) && !candidates.Find(player.mind))
if(player.client.preferences.be_wraith)
candidates += player.mind
if(candidates.len < minimum_traitors)
logTheThing("debug", null, null, "<b>Enemy Assignment</b>: Only [candidates.len] players with be_wraith set to yes were ready. We need [minimum_traitors] wraiths so including players who don't want to be wraiths in the pool.")
for(var/mob/new_player/player in mobs)
if (ishellbanned(player)) continue //No treason for you
if ((player.client) && (player.ready) && !(player.mind in traitors) && !(player.mind in token_players) && !candidates.Find(player.mind))
candidates += player.mind
if ((minimum_traitors > 1) && (candidates.len >= minimum_traitors))
break
if(candidates.len < 1)
return list()
else
return candidates
/datum/game_mode/traitor/send_intercept()
var/intercepttext = "Cent. Com. Update Requested staus information:<BR>"
intercepttext += " Cent. Com has recently been contacted by the following syndicate affiliated organisations in your area, please investigate any information you may have:"
var/list/possible_modes = list()
possible_modes.Add("revolution", "wizard", "nuke", "traitor", "changeling")
possible_modes -= "[ticker.mode]"
var/number = pick(2, 3)
var/i = 0
for(i = 0, i < number, i++)
possible_modes.Remove(pick(possible_modes))
possible_modes.Insert(rand(possible_modes.len), "[ticker.mode]")
var/datum/intercept_text/i_text = new /datum/intercept_text
for(var/A in possible_modes)
intercepttext += i_text.build(A, pick(traitors))
/*
for (var/obj/machinery/computer/communications/comm in machines)
if (!(comm.status & (BROKEN | NOPOWER)) && comm.prints_intercept)
var/obj/item/paper/intercept = new /obj/item/paper( comm.loc )
intercept.name = "paper- 'Cent. Com. Status Summary'"
intercept.info = intercepttext
comm.messagetitle.Add("Cent. Com. Status Summary")
comm.messagetext.Add(intercepttext)
*/
for (var/obj/machinery/communications_dish/C in comm_dishes)
C.add_centcom_report("Cent. Com. Status Summary", intercepttext)
command_alert("Summary downloaded and printed out at all communications consoles.", "Enemy communication intercept. Security Level Elevated.")
/datum/game_mode/traitor/declare_completion()
. = ..()
/datum/game_mode/traitor/proc/add_law_zero(mob/living/silicon/ai/killer)
var/law = "Accomplish your objectives at all costs."
boutput(killer, "<b>Your laws have been changed!</b>")
killer:set_zeroth_law(law)
boutput(killer, "New law: 0. [law]")
/datum/game_mode/traitor/proc/get_mob_list()
var/list/mobs = list()
for(var/mob/living/player in mobs)
if (player.client)
mobs += player
return mobs
/datum/game_mode/traitor/proc/pick_human_name_except(excluded_name)
var/list/names = list()
for(var/mob/living/player in mobs)
if (player.client && (player.real_name != excluded_name))
names += player.real_name
if(!names.len)
return null
return pick(names)