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2020-02-19 19:48:29 -08:00

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/datum/puzzlewizard/pressurepad
name = "AB CREATE: Pressure pad"
var/color_rgb = ""
var/button_type
var/button_name
var/button_density = ""
var/list/selected_triggerable = list()
var/list/selected_triggerable_untrigger = list()
var/selection
initialize()
selection = unpool(/obj/adventurepuzzle/marker)
button_type = input("Pad type", "Pad type", "ancient") in list("ancient", "runes")
color_rgb = input("Color", "Color", "#ffffff") as color
button_name = input("Pressure pad name", "Pressure pad name", "pressure pad") as text
boutput(usr, "<span style=\"color:blue\">Left click to place pressure pads, right click triggerables to (de)select them for automatic assignment to the pressure pads. Ctrl+click anywhere to finish.</span>")
boutput(usr, "<span style=\"color:blue\">NOTE: Select stuff first, then make pressure pads for extra comfort!</span>")
proc/clear_selections()
for (var/obj/O in selected_triggerable)
O.overlays -= selection
selected_triggerable.len = 0
disposing()
clear_selections()
pool(selection)
build_click(var/mob/user, var/datum/buildmode_holder/holder, var/list/pa, var/atom/object)
if (pa.Find("left"))
var/turf/T = get_turf(object)
if (pa.Find("ctrl"))
finished = 1
clear_selections()
return
if (T)
var/obj/adventurepuzzle/triggerer/twostate/pressurepad/button = new /obj/adventurepuzzle/triggerer/twostate/pressurepad(T)
button.name = button_name
button.icon_state = "pressure_[button_type]_unpressed"
button.pad_type = button_type
button.triggered = selected_triggerable.Copy()
button.triggered_unpress = selected_triggerable_untrigger.Copy()
SPAWN_DBG(1 SECOND)
button.color = color_rgb
else if (pa.Find("right"))
if (istype(object, /obj/adventurepuzzle/triggerable))
if (object in selected_triggerable)
object.overlays -= selection
selected_triggerable -= object
selected_triggerable_untrigger -= object
else
var/list/actions = object:trigger_actions()
if (islist(actions) && actions.len)
var/act_name = input("Do what on press?", "Do what?", actions[1]) in actions
var/act = actions[act_name]
var/unact_name = input("Do what on unpress?", "Do what?", actions[1]) in actions
var/unact = actions[unact_name]
object.overlays += selection
selected_triggerable += object
selected_triggerable[object] = act
selected_triggerable_untrigger += object
selected_triggerable_untrigger[object] = unact
else
boutput(usr, "<span style=\"color:red\">ERROR: Missing actions definition for triggerable [object].</span>")
/obj/adventurepuzzle/triggerer/twostate/pressurepad
icon = 'icons/obj/randompuzzles.dmi'
name = "pressure pad"
desc = "A pressure pad. Ominous."
icon_state = "pressure_ancient_unpressed"
density = 0
opacity = 0
anchored = 1
var/pad_type
var/pressed = 0
var/list/pressing = list()
Crossed(atom/movable/O)
if (isliving(O) && !(O in pressing) && O.loc == loc)
pressing += O
press()
else if (istype(O, /obj) && !(O in pressing) && O.loc == loc)
if (O.density || istype(O, /obj/critter) || istype(O, /obj/machinery/bot))
pressing += O
press()
Uncrossed(atom/movable/O)
if (O in pressing)
pressing -= O
for (var/atom/movable/Q in pressing)
if (Q.loc != src.loc)
pressing -= Q
if (pressing.len == 0)
unpress()
proc/press()
if (pressed)
return
pressed = 1
flick("pressure_[pad_type]_pressing", src)
SPAWN_DBG(5 DECI SECONDS)
icon_state = "pressure_[pad_type]_pressed"
post_trigger()
proc/unpress()
if (!pressed)
return
pressed = 0
flick("pressure_[pad_type]_unpressing", src)
SPAWN_DBG(5 DECI SECONDS)
icon_state = "pressure_[pad_type]_unpressed"
post_untrigger()
serialize(var/savefile/F, var/path, var/datum/sandbox/sandbox)
..()
F["[path].pad_type"] << pad_type
deserialize(var/savefile/F, var/path, var/datum/sandbox/sandbox)
. = ..()
F["[path].pad_type"] >> pad_type
return . | DESERIALIZE_NEED_POSTPROCESS
deserialize_postprocess()
..()
for (var/atom/A as obj|mob in src.loc)
if (A == src)
continue
if (isliving(A) && A.density)
src.pressing += A
else if (isobj(A) && A.density)
src.pressing += A
if (src.pressing.len)
icon_state = "pressure_[pad_type]_pressed"