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2020-02-16 19:40:21 -08:00

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/datum/buildmode/construction
name = "Construction"
desc = {"***********************************************************<br>
Left Mouse Button = Construct / Upgrade<br>
Right Mouse Button = Deconstruct / Delete / Downgrade<br>
Left Mouse Button + ctrl = R-Window<br>
Left Mouse Button + alt = Airlock<br>
Left Mouse Button + shift = Grille<br>
<br>
Use the button in the upper left corner to<br>
change the direction of created objects.<br>
***********************************************************"}
icon_state = "buildmode1"
click_left(atom/object, var/ctrl, var/alt, var/shift)
if (!isturf(object))
return
if (!ctrl && !alt && !shift)
if(istype(object,/turf/space))
var/turf/T = object
T.ReplaceWithFloor()
return
else if(istype(object,/turf/simulated/floor))
var/turf/T = object
T.ReplaceWithWall()
return
else if(istype(object,/turf/simulated/wall))
var/turf/T = object
T.ReplaceWithRWall()
return
else if (alt)
new /obj/machinery/door/airlock(get_turf(object))
else if (ctrl)
var/obj/window/reinforced/R = new /obj/window/reinforced(get_turf(object))
R.dir = holder.dir
else if (shift)
new /obj/grille/steel(get_turf(object))
click_right(atom/object, var/ctrl, var/alt, var/shift)
if(istype(object,/turf/simulated/wall))
var/turf/T = object
T.ReplaceWithFloor()
return
else if(istype(object,/turf/simulated/floor))
var/turf/T = object
T.ReplaceWithSpace()
return
else if(istype(object,/turf/simulated/wall/r_wall) || istype(object, /turf/simulated/wall/auto/reinforced))
var/turf/T = object
T.ReplaceWithWall()
return
else if(istype(object,/obj))
qdel(object)
return