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2020-02-16 19:40:21 -08:00

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/obj/machinery/power
name = null
icon = 'icons/obj/power.dmi'
anchored = 1.0
var/datum/powernet/powernet = null
var/netnum = 0
var/use_datanet = 0 // If set to 1, communicate with other devices over cable network.
var/directwired = 1 // by default, power machines are connected by a cable in a neighbouring turf
// if set to 0, requires a 0-X cable on this turf
/obj/machinery/power/New()
..()
if (current_state > GAME_STATE_PREGAME)
SPAWN_DBG (10)
makepowernets() //Gross, but this should only happen if we are spawned in later, like by mechanics or whoever.
// common helper procs for all power machines
/obj/machinery/power/proc/add_avail(var/amount)
if(powernet)
powernet.newavail += amount
/obj/machinery/power/proc/add_load(var/amount)
if(powernet)
powernet.newload += amount
/obj/machinery/power/proc/surplus()
if(powernet)
return powernet.avail-powernet.load
else
return 0
/obj/machinery/power/proc/avail()
if(powernet)
return powernet.avail
else
return 0
// the powernet datum
// each contiguous network of cables & nodes
// rebuild all power networks from scratch
var/makingpowernets = 0
var/makingpowernetssince = 0
/proc/makepowernets()
src = null // fuck you
if (makingpowernets)
logTheThing("debug", null, null, "makepowernets was called while it was already running! oh no!")
return
makingpowernets = 1
if (ticker)
makingpowernetssince = ticker.round_elapsed_ticks
else
makingpowernetssince = 0
var/netcount = 0
powernets = list()
for(var/obj/cable/PC in allcables)
PC.netnum = 0
LAGCHECK(LAG_MED)
for(var/obj/machinery/power/M in machines)
if(M.netnum >=0)
M.netnum = 0
LAGCHECK(LAG_MED)
for(var/obj/cable/PC in allcables)
if(!PC.netnum)
PC.netnum = ++netcount
if(Debug) world.log << "Starting mpn at [PC.x],[PC.y] ([PC.d1]/[PC.d2]) #[netcount]"
powernet_nextlink(PC, PC.netnum)
LAGCHECK(LAG_MED)
if(Debug) world.log << "[netcount] powernets found"
for(var/L = 1 to netcount)
var/datum/powernet/PN = new()
//PN.tag = "powernet #[L]"
powernets += PN
PN.number = L
for(var/obj/cable/C in allcables)
var/datum/powernet/PN = powernets[C.netnum]
PN.cables += C
LAGCHECK(LAG_MED)
for(var/obj/machinery/power/M in machines)
if(M.netnum<=0) // APCs have netnum=-1 so they don't count as network nodes directly
continue
M.powernet = powernets[M.netnum]
M.powernet.nodes += M
if(M.use_datanet)
M.powernet.data_nodes += M
LAGCHECK(LAG_MED)
makingpowernets = 0
/proc/unfuck_makepowernets()
makingpowernets = 0
/client/proc/fix_powernets()
set category = "Debug"
set desc = "Attempts for fix the powernets."
set name = "Fix powernets"
unfuck_makepowernets()
makepowernets()
// returns a list of all power-related objects (nodes, cable, junctions) in turf,
// excluding source, that match the direction d
// if unmarked==1, only return those with netnum==0
/proc/power_list(var/turf/T, var/source, var/d, var/unmarked=0)
var/list/result = list()
var/fdir = (!d)? 0 : turn(d, 180) // the opposite direction to d (or 0 if d==0)
for(var/obj/machinery/power/P in T)
if(P.netnum < 0) // exclude APCs
continue
if(P.directwired) // true if this machine covers the whole turf (so can be joined to a cable on neighbour turf)
if(!unmarked || !P.netnum)
result += P
else if(d == 0) // otherwise, need a 0-X cable on same turf to connect
if(!unmarked || !P.netnum)
result += P
for(var/obj/cable/C in T)
if(C.d1 == fdir || C.d2 == fdir)
if(!unmarked || !C.netnum)
result += C
result -= source
return result
/obj/cable/proc/get_connections()
var/list/res = list() // this will be a list of all connected power objects
var/turf/T
if(!d1)
T = src.loc // if d1=0, same turf as src
else
T = get_step(src, d1)
res += power_list(T, src , d1, 1)
T = get_step(src, d2)
res += power_list(T, src, d2, 1)
return res
/obj/machinery/power/proc/get_connections()
if(!directwired)
return get_indirect_connections()
var/list/res = list()
var/cdir
for(var/turf/T in orange(1, src))
cdir = get_dir(T, src)
for(var/obj/cable/C in T)
if(C.netnum)
continue
if(C.d1 == cdir || C.d2 == cdir)
res += C
return res
/obj/machinery/power/proc/get_indirect_connections()
var/list/res = list()
for(var/obj/cable/C in src.loc)
if(C.netnum)
continue
if(C.d1 == 0)
res += C
return res
/*
/proc/powernet_nextlink(var/obj/O, var/num)
var/list/P
//world.log << "start: [O] at [O.x].[O.y]"
while(1)
if( istype(O, /obj/cable) )
var/obj/cable/C = O
C.netnum = num
P = C.get_connections()
else if( istype(O, /obj/machinery/power) )
var/obj/machinery/power/M = O
M.netnum = num
P = M.get_connections()
/*
if( istype(O, /obj/cable) )
var/obj/cable/C = O
P = C.get_connections()
else if( istype(O, /obj/machinery/power) )
var/obj/machinery/power/M = O
P = M.get_connections()
* /
if(P.len == 0)
//world.log << "end1"
return
O = P[1]
for(var/L = 2 to P.len)
powernet_nextlink(P[L], num)
//world.log << "next: [O] at [O.x].[O.y]"
*/um why is this still a comment
*/
//LummoxJR patch:
/proc/powernet_nextlink(var/obj/O, var/num)
var/list/P
var/list/more
//world.log << "start: [O] at [O.x].[O.y]"
while(1)
LAGCHECK(LAG_MED)
if( istype(O, /obj/cable) )
var/obj/cable/C = O
C.netnum = num
P = C.get_connections()
else if( istype(O, /obj/machinery/power) )
var/obj/machinery/power/M = O
M.netnum = num
P = M.get_connections()
/*
if( istype(O, /obj/cable) )
var/obj/cable/C = O
P = C.get_connections()
else if( istype(O, /obj/machinery/power) )
var/obj/machinery/power/M = O
P = M.get_connections()
*/
if(P.len == 0)
//world.log << "end1"
if(more && more.len)
O = more[1]
more.Cut(1,2)
continue
return
O = P[1]
//for(var/L = 2 to P.len)
// powernet_nextlink(P[L], num)
// do this instead of calling powernet_nextlink() to avoid recursion
if(P.len > 1)
if(!more) more = P.Copy(2)
else
var/L = more.len+1
more += P
more.Cut(L, L+1)
// cut a powernet at this cable object
/datum/powernet/proc/cut_cable(var/obj/cable/C)
var/turf/T1 = C.loc
if(C.d1)
T1 = get_step(C, C.d1)
var/turf/T2 = get_step(C, C.d2)
var/list/P1 = power_list(T1, C, C.d1) // what joins on to cut cable in dir1
var/list/P2 = power_list(T2, C, C.d2) // what joins on to cut cable in dir2
if(Debug)
for(var/obj/O in P1)
world.log << "P1: [O] at [O.x] [O.y] : [istype(O, /obj/cable) ? "[O:d1]/[O:d2]" : null] "
for(var/obj/O in P2)
world.log << "P2: [O] at [O.x] [O.y] : [istype(O, /obj/cable) ? "[O:d1]/[O:d2]" : null] "
if(P1.len == 0 || P2.len ==0) // if nothing in either list, then the cable was an endpoint
// no need to rebuild the powernet, just remove cut cable from the list
cables -= C
if(Debug) world.log << "Was end of cable"
return
// zero the netnum of all cables & nodes in this powernet
for(var/obj/cable/OC in cables)
OC.netnum = 0
for(var/obj/machinery/power/OM in nodes)
OM.netnum = 0
// remove the cut cable from the network
C.netnum = -1
C.set_loc(null)
cables -= C
powernet_nextlink(P1[1], number) // propagate network from 1st side of cable, using current netnum
// now test to see if propagation reached to the other side
// if so, then there's a loop in the network
var/notlooped = 0
for(var/obj/O in P2)
if( istype(O, /obj/machinery/power) )
var/obj/machinery/power/OM = O
if(OM.netnum != number)
notlooped = 1
break
else if( istype(O, /obj/cable) )
var/obj/cable/OC = O
if(OC.netnum != number)
notlooped = 1
break
if(notlooped)
// not looped, so make a new powernet
var/datum/powernet/PN = new()
//PN.tag = "powernet #[L]"
powernets += PN
PN.number = powernets.len
if(Debug) world.log << "Was not looped: spliting PN#[number] ([cables.len];[nodes.len])"
for(var/obj/cable/OC in cables)
if(!OC.netnum) // non-connected cables will have netnum==0, since they weren't reached by propagation
OC.netnum = PN.number
cables -= OC
PN.cables += OC // remove from old network & add to new one
LAGCHECK(LAG_MED)
for(var/obj/machinery/power/OM in nodes)
if(!OM.netnum)
OM.netnum = PN.number
OM.powernet = PN
nodes -= OM
PN.nodes += OM // same for power machines
if (OM.use_datanet) //Don't forget data_nodes! (If relevant)
data_nodes -= OM
PN.data_nodes += OM
LAGCHECK(LAG_MED)
if(Debug)
world.log << "Old PN#[number] : ([cables.len];[nodes.len])"
world.log << "New PN#[PN.number] : ([PN.cables.len];[PN.nodes.len])"
else
if(Debug)
world.log << "Was looped."
//there is a loop, so nothing to be done
return
return
/datum/powernet/proc/reset()
load = newload
newload = 0
avail = newavail
newavail = 0
viewload = 0.8*viewload + 0.2*load
viewload = round(viewload)
var/numapc = 0
if (!nodes)
nodes = list()
for(var/obj/machinery/power/terminal/term in nodes)
if( istype( term.master, /obj/machinery/power/apc ) )
numapc++
if(numapc)
perapc = avail/numapc
netexcess = avail - load
if( netexcess > 100) // if there was excess power last cycle
for(var/obj/machinery/power/smes/S in nodes) // find the SMESes in the network
S.restore() // and restore some of the power that was used