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57 lines
1.6 KiB
Plaintext
57 lines
1.6 KiB
Plaintext
/datum/projectile/owl
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name = "space-time disruption"
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icon = 'icons/misc/bird.dmi'
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icon_state = "owl"
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//How much of a punch this has, tends to be seconds/damage before any resist
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power = 10
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//How much ammo this costs
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cost = 1
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//How fast the power goes away
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dissipation_rate = 1
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//How many tiles till it starts to lose power
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dissipation_delay = 10
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//Kill/Stun ratio
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ks_ratio = 0.0
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//name of the projectile setting, used when you change a guns setting
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sname = "Owlize"
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//file location for the sound you want it to play
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shot_sound = 'sound/voice/animal/hoot.ogg'
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//How many projectiles should be fired, each will cost the full cost
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shot_number = 1
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//What is our damage type
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damage_type = 0
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//With what % do we hit mobs laying down
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hit_ground_chance = 10
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//Can we pass windows
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window_pass = 0
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on_hit(atom/hit)
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if(ishuman(hit))
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var/mob/living/carbon/human/M = hit
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if (!(M.wear_mask && istype(M.wear_mask, /obj/item/clothing/mask/owl_mask)))
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for(var/obj/item/clothing/O in M)
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M.u_equip(O)
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if (O)
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O.set_loc(M.loc)
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O.dropped(M)
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O.layer = initial(O.layer)
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var/obj/item/clothing/under/gimmick/owl/owlsuit = new /obj/item/clothing/under/gimmick/owl(M)
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owlsuit.cant_self_remove = 1
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var/obj/item/clothing/mask/owl_mask/owlmask = new /obj/item/clothing/mask/owl_mask(M)
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owlmask.cant_self_remove = 1
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M.equip_if_possible(owlsuit, M.slot_w_uniform)
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M.equip_if_possible(owlmask, M.slot_wear_mask)
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M.set_clothing_icon_dirty()
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/datum/projectile/owl/owlate
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sname = "Owlate"
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on_hit(atom/hit)
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if(ishuman(hit))
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SPAWN_DBG(1 DECI SECOND)
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hit:owlgib() |