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39 lines
1.1 KiB
Plaintext
39 lines
1.1 KiB
Plaintext
/datum/projectile/rad_bolt
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name = "bolt"
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icon = 'icons/obj/projectiles.dmi'
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icon_state = "bullet" // changed from radbolt - cogwerks
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//How much of a punch this has, tends to be seconds/damage before any resist
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power = 100
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//How much ammo this costs
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cost = 40
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//How fast the power goes away
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dissipation_rate = 1
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//How many tiles till it starts to lose power
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dissipation_delay = 10
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//Kill/Stun ratio
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ks_ratio = 0.8
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//name of the projectile setting, used when you change a guns setting
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sname = "rad-poison bolt"
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//file location for the sound you want it to play
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shot_sound = null // cogwerks edit to make this thing actually vaguely worthwhile
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//shot_sound = 'sound/weapons/radxbow.ogg'
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//How many projectiles should be fired, each will cost the full cost
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shot_number = 1
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//What is our damage type
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/*
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kinetic - raw power
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piercing - punches though things
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slashing - cuts things
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energy - energy
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burning - hot
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radioactive - rips apart cells or some shit
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toxic - poisons
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*/
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damage_type = D_RADIOACTIVE
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//With what % do we hit mobs laying down
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hit_ground_chance = 50
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//Can we pass windows
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window_pass = 1
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//no visible message upon bullet_act
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silentshot = 1
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