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2020-02-16 19:40:21 -08:00

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/datum/projectile/rad_bolt
name = "bolt"
icon = 'icons/obj/projectiles.dmi'
icon_state = "bullet" // changed from radbolt - cogwerks
//How much of a punch this has, tends to be seconds/damage before any resist
power = 100
//How much ammo this costs
cost = 40
//How fast the power goes away
dissipation_rate = 1
//How many tiles till it starts to lose power
dissipation_delay = 10
//Kill/Stun ratio
ks_ratio = 0.8
//name of the projectile setting, used when you change a guns setting
sname = "rad-poison bolt"
//file location for the sound you want it to play
shot_sound = null // cogwerks edit to make this thing actually vaguely worthwhile
//shot_sound = 'sound/weapons/radxbow.ogg'
//How many projectiles should be fired, each will cost the full cost
shot_number = 1
//What is our damage type
/*
kinetic - raw power
piercing - punches though things
slashing - cuts things
energy - energy
burning - hot
radioactive - rips apart cells or some shit
toxic - poisons
*/
damage_type = D_RADIOACTIVE
//With what % do we hit mobs laying down
hit_ground_chance = 50
//Can we pass windows
window_pass = 1
//no visible message upon bullet_act
silentshot = 1