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63 lines
1.5 KiB
Plaintext
63 lines
1.5 KiB
Plaintext
/datum/projectile/wavegun
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name = "energy wave"
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icon = 'icons/obj/projectiles.dmi'
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icon_state = "wave"
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//How much of a punch this has, tends to be seconds/damage before any resist
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power = 25
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//How much ammo this costs
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cost = 25
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//How fast the power goes away
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dissipation_rate = 1
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//How many tiles till it starts to lose power
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dissipation_delay = 10
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//Kill/Stun ratio
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ks_ratio = 0.0
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//name of the projectile setting, used when you change a guns setting
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sname = "single shot wave"
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//file location for the sound you want it to play
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shot_sound = 'sound/weapons/rocket.ogg'
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//How many projectiles should be fired, each will cost the full cost
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shot_number = 1
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//What is our damage type
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/*
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kinetic - raw power
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piercing - punches though things
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slashing - cuts things
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energy - energy
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burning - hot
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radioactive - rips apart cells or some shit
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toxic - poisons
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*/
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damage_type = D_ENERGY
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//With what % do we hit mobs laying down
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hit_ground_chance = 20
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//Can we pass windows
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window_pass = 0
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on_pointblank(var/obj/projectile/P, var/mob/living/M)
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stun_bullet_hit(P, M)
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/datum/projectile/wavegun/burst
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shot_number = 3
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power = 50
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cost = 75
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ks_ratio = 0.0
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damage_type = D_ENERGY
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sname = "burst wave"
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/datum/projectile/wavegun/paralyze
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shot_number = 1
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power = 40
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ks_ratio = 0.0
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cost = 50
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damage_type = D_ENERGY
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sname = "paralysis wave"
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on_hit(atom/hit)
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if(isliving(hit))
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var/mob/living/L = hit
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L.changeStatus("stunned", 10 SECONDS)
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on_pointblank(var/obj/projectile/P, var/mob/living/M)
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M.changeStatus("stunned", 10 SECONDS)
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