Files
Stephen 036a29b765 all mbc code from jan 1st to 2/16/2020
includes a lot of small things + fixes.
big ones are Simple Lights, New Grab stuff, Disorient Eye/Ear protection armor values, access reprogrammer and deconstruction device

also added flabo to the list of contributors, we missed her on the first go!

check changelog for full list, i merged that too
2020-02-17 01:36:01 -05:00

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/obj/machinery/teleport
name = "teleport"
icon = 'icons/obj/teleporter.dmi'
density = 1
anchored = 1.0
mats = 10
deconstruct_flags = DECON_SCREWDRIVER | DECON_WRENCH | DECON_CROWBAR | DECON_WELDER | DECON_WIRECUTTERS | DECON_MULTITOOL
New()
..()
/obj/machinery/teleport/portal_ring
name = "portal ring"
desc = "Generates a portal which leads to whatever beacon the computer set it to."
icon_state = "tele0"
var/obj/machinery/computer/teleporter/linked_computer = null
var/obj/machinery/teleport/portal_generator/linked_generator = null
var/datum/light/light
power_usage = 0
New()
..()
find_links()
light = new /datum/light/point
light.set_brightness(0.6)
light.set_color(0.4, 0.4, 1)
light.attach(src)
attack_ai()
src.attack_hand()
Bumped(M as mob|obj)
SPAWN_DBG( 0 )
if (src.icon_state == "tele1")
teleport(M)
use_power(5000)
return
return
process()
if (src.icon_state == "tele1") // REALLY. really. really? r e a l l y?
power_usage = 5000
else
power_usage = 0
..()
if (status & NOPOWER)
icon_state = "tele0"
proc/teleport(atom/movable/M as mob|obj)
if (find_links() < 2)
src.visible_message("<b>[src]</b> intones, \"System error. Cannot find required equipment links.\"")
return
if (!linked_computer.locked)
src.visible_message("<b>[src]</b> intones, \"System error. Cannot verify locked co-ordinates.\"")
return
if (istype(M, /atom/movable))
var/turf/originTurf = get_turf(src)
var/originArea
if (originTurf)
originArea = originTurf.loc
if (istype(originArea, /area/centcom) || (istype(originArea, /area/shuttle) && originTurf.z == 4)) // If the origin area is centcom or a shuttle on centcom, fail.
return
do_teleport(M, linked_computer.locked, 0) //dead-on precision
else
var/datum/effects/system/spark_spread/s = unpool(/datum/effects/system/spark_spread)
s.set_up(5, 1, src)
s.start()
proc/find_links()
linked_computer = null
linked_generator = null
var/found = 0
for(var/obj/machinery/computer/teleporter/T in orange(2,src))
linked_computer = T
found++
break
for(var/obj/machinery/teleport/portal_generator/S in orange(2,src))
linked_generator = S
found++
break
return found
/obj/machinery/teleport/portal_generator
name = "portal generator"
desc = "This fancy piece of machinery generates the portal. You can flick it on and off."
icon_state = "controller"
var/active = 0
var/engaged = 0
var/obj/machinery/computer/teleporter/linked_computer = null
var/list/linked_rings = list()
power_usage = 250
New()
..()
find_links()
attack_ai()
src.attack_hand()
attack_hand()
if(engaged)
src.disengage()
else
src.engage()
attackby(var/obj/item/W)
src.attack_hand()
power_change()
..()
if(status & NOPOWER)
icon_state = "controller-p"
if (istype(linked_computer))
linked_computer.icon_state = "tele0"
linked_computer.light.disable()
else
icon_state = "controller"
proc/engage()
if(status & (BROKEN|NOPOWER))
return
if (find_links() < 2)
src.visible_message("<b>[src]</b> intones, \"System error. Cannot find required equipment links.\"")
return
for (var/obj/machinery/teleport/portal_ring/R in linked_rings)
R.icon_state = "tele1"
R.light.enable()
use_power(5000)
src.visible_message("<b>[src]</b> intones, \"Teleporter engaged.\"")
src.add_fingerprint(usr)
src.engaged = 1
return
proc/disengage()
if(status & (BROKEN|NOPOWER))
return
if (find_links() < 2)
src.visible_message("<b>[src]</b> intones, \"System error. Cannot find required equipment links.\"")
return
for (var/obj/machinery/teleport/portal_ring/R in linked_rings)
R.icon_state = "tele0"
R.light.disable()
src.visible_message("<b>[src]</b> intones, \"Teleporter disengaged.\"")
src.add_fingerprint(usr)
src.engaged = 0
return
proc/find_links()
linked_computer = null
linked_rings = list()
var/found = 0
for(var/obj/machinery/computer/teleporter/T in orange(2,src))
linked_computer = T
T.linkedportalgen = src
found++
break
for(var/obj/machinery/teleport/portal_ring/H in orange(2,src))
linked_rings += H
if (linked_rings.len > 0) found++
return found
/proc/find_loc(obj/R as obj)
if (!R) return null
var/turf/T = R.loc
while(!istype(T, /turf))
T = T.loc
if(!T || istype(T, /area)) return null
return T
/proc/do_teleport(atom/movable/M as mob|obj, atom/destination, precision, var/use_teleblocks = 1, var/sparks = 1)
if(istype(M, /obj/effects))
qdel(M)
return
var/turf/destturf = get_turf(destination)
if (!istype(destturf))
return
if (isrestrictedz(destturf.z))
precision = 0
var/tx = destturf.x + rand(precision * -1, precision)
var/ty = destturf.y + rand(precision * -1, precision)
var/turf/tmploc
if (ismob(destination.loc)) //If this is an implant.
tmploc = locate(tx, ty, destturf.z)
else
tmploc = locate(tx, ty, destination.z)
if(tx == destturf.x && ty == destturf.y && (istype(destination.loc, /obj/storage/closet) || istype(destination.loc, /obj/storage/secure/closet)))
tmploc = destination.loc
if(tmploc==null)
return
var/m_blocked = 0
for (var/atom in teleport_jammers)
var/atom/A = atom
if (get_dist(tmploc,A) <= 5)
if (istype(atom, /obj/machinery/telejam))
var/obj/machinery/telejam/T = atom
if (!T.active)
continue
var/r = get_dist(T, tmploc)
if (r > T.range)
continue
m_blocked = 1
break
if (get_dist(tmploc,A) <= 4)
if (istype(atom, /obj/item/device/flockblocker))
var/obj/item/device/flockblocker/F = atom
if (!F.active)
continue
var/r = get_dist(F, tmploc)
if (r > F.range)
continue
m_blocked = 1
break
//if((istype(tmploc,/area/wizard_station)) || (istype(tmploc,/area/syndicate_station)))
if ((istype(tmploc.loc, /area) && tmploc.loc:teleport_blocked) || m_blocked)
if(use_teleblocks)
if(isliving(M))
boutput(M, "<span style=\"color:red\"><b>Teleportation failed!</b></span>")
else
for(var/mob/thing in M)
boutput(thing, "<span style=\"color:red\"><b>Teleportation failed!</b></span>")
return
M.set_loc(tmploc)
if (sparks)
var/datum/effects/system/spark_spread/s = unpool(/datum/effects/system/spark_spread)
s.set_up(5, 1, M)
s.start()
return
// /mob/living/carbon/human/list_ejectables() looked pretty similar to what I wanted, but this doesn't have organs that you need to live
//drop a non-vital organ or a limb //shamelessly stolen from Harry Potter as is this whole ability
proc/splinch(var/mob/M as mob, var/probability)
if (prob(probability))
if (istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/H = M
var/part_splinched
part_splinched = pick("l_arm", "r_arm", "l_leg", "l_leg","left_eye", "right_eye", "left_lung", "right_lung", "butt", "left_kidney", "right_kidney", "spleen", "pancreas", "appendix", "stomach", "intestines")
if (part_splinched == "l_arm" || part_splinched == "r_arm" || part_splinched == "l_leg" || part_splinched == "l_leg")
return H.sever_limb(part_splinched)
else
return H.organHolder.drop_organ(part_splinched)
// owner.visible_message("<span style=\"color:red\"><b>[M]</b> splinches themselves and their [part_splinched] falls off!</span>")