mirror of
https://github.com/goonstation/goonstation-2020.git
synced 2026-07-10 14:42:20 +01:00
688 lines
17 KiB
Plaintext
688 lines
17 KiB
Plaintext
/obj/decal
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var/list/random_icon_states = list()
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var/random_dir = 0
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New()
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..()
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if (random_icon_states && length(src.random_icon_states) > 0)
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src.icon_state = pick(src.random_icon_states)
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if (src.random_dir)
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if (random_dir >= 8)
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src.dir = pick(alldirs)
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else
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src.dir = pick(cardinal)
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if (!real_name)
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real_name = name
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pooled()
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..()
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unpooled()
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..()
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proc/setup(var/L,var/list/viral_list)
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set_loc(L)
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if (random_icon_states && length(src.random_icon_states) > 0)
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src.icon_state = pick(src.random_icon_states)
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if (src.random_dir)
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if (random_dir >= 8)
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src.dir = pick(alldirs)
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else
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src.dir = pick(cardinal)
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if (!real_name)
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real_name = name
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meteorhit(obj/M as obj)
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if (isrestrictedz(src.z))
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return
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else
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return ..()
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ex_act(severity)
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if (isrestrictedz(src.z))
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return
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else
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qdel(src)
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//return ..()
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track_blood()
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src.tracked_blood = null
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return
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////////////
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// OTHERS //
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////////////
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/obj/decal/ceshield
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name = ""
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icon = 'icons/effects/effects.dmi'
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icon_state = "ceshield"
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layer = EFFECTS_LAYER_BASE
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opacity = 0
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anchored = 1
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pixel_y = 0
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pixel_x = 0
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mouse_opacity = 0
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blend_mode = 2
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New()
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src.filters += filter(type="motion_blur", x=0, y=3)
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..()
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/obj/decal/skeleton
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name = "skeleton"
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desc = "The remains of a human."
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opacity = 0
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density = 0
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anchored = 1
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icon = 'icons/effects/3dimension.dmi'
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icon_state = "skeleton_l"
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decomposed_corpse
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name = "decomposed corpse"
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desc = "Eugh, the stench is horrible!"
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icon = 'icons/misc/hstation.dmi'
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icon_state = "body1"
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unanchored
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anchored = 0
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summon
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New()
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flick("skeleton_summon", src)
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..()
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cap
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name = "remains of the captain"
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desc = "The remains of the captain of this station ..."
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opacity = 0
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density = 0
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anchored = 1
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icon = 'icons/effects/3dimension.dmi'
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icon_state = "skeleton_l"
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/obj/decal/floatingtiles
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name = "floating tiles"
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desc = "These tiles are just floating around in the void."
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opacity = 0
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density = 0
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anchored = 1
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icon = 'icons/effects/3dimension.dmi'
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icon_state = "floattiles1"
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/obj/decal/implo
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name = "implosion"
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icon = 'icons/effects/64x64.dmi'
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icon_state = "dimplo"
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layer = EFFECTS_LAYER_BASE
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opacity = 0
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anchored = 1
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pixel_y = -16
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pixel_x = -16
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mouse_opacity = 0
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New(var/atom/location)
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src.loc = location
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SPAWN_DBG(2 SECONDS) qdel(src)
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return ..(location)
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/obj/decal/shockwave
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name = "shockwave"
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icon = 'icons/effects/64x64.dmi'
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icon_state = "explocom"
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layer = EFFECTS_LAYER_BASE
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opacity = 0
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anchored = 1
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pixel_y = -16
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pixel_x = -16
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mouse_opacity = 0
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New(var/atom/location)
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src.loc = location
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SPAWN_DBG(2 SECONDS) qdel(src)
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return ..(location)
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/obj/decal/point
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name = "point"
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icon = 'icons/mob/screen1.dmi'
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icon_state = "arrow"
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layer = EFFECTS_LAYER_1
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anchored = 1
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/* - Replaced by functional version: /obj/item/instrument/large/jukebox
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/obj/decal/jukebox
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name = "Old Jukebox"
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icon = 'icons/obj/decoration.dmi'
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icon_state = "jukebox"
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desc = "This doesn't seem to be working anymore."
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layer = OBJ_LAYER
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anchored = 1
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density = 1
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*/
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/obj/decal/pole
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name = "Barber Pole"
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icon = 'icons/obj/decoration.dmi'
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icon_state = "pole"
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anchored = 1
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density = 0
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desc = "Barber poles historically were signage used to convey that the barber would perform services such as blood letting and other medical procedures, with the red representing blood, and the white representing the bandaging. In America, long after the time when blood-letting was offered, a third colour was added to bring it in line with the colours of their national flag. This one is in space."
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layer = OBJ_LAYER
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/obj/decal/oven
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name = "Oven"
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desc = "An old oven."
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icon = 'icons/obj/kitchen.dmi'
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icon_state = "oven_off"
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anchored = 1
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density = 1
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layer = OBJ_LAYER
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/obj/decal/sink
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name = "Sink"
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icon = 'icons/obj/kitchen.dmi'
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icon_state = "sink"
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desc = "The sink doesn't appear to be connected to a waterline."
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anchored = 1
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density = 1
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layer = OBJ_LAYER
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obj/decal/fakeobjects
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layer = OBJ_LAYER
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var/true_name = "fuck you erik" //How else will players banish it or place curses on it?? honestly people
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New()
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..()
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true_name = name
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UpdateName()
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src.name = "[name_prefix(null, 1)][src.true_name][name_suffix(null, 1)]"
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/obj/decal/fakeobjects/console_lever
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name = "lever console"
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icon = 'icons/obj/decoration.dmi'
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icon_state = "lever0"
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density = 1
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/obj/decal/fakeobjects/console_randompc
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name = "computer console"
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icon = 'icons/obj/decoration.dmi'
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icon_state = "randompc"
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density = 1
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/obj/decal/fakeobjects/console_radar
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name = "radar console"
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icon = 'icons/obj/decoration.dmi'
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icon_state = "radar"
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density = 1
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obj/decal/fakeobjects/cargopad
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name = "Cargo Pad"
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desc = "Used to recieve objects transported by a Cargo Transporter."
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icon = 'icons/obj/objects.dmi'
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icon_state = "cargopad"
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anchored = 1
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/obj/decal/fakeobjects/robot
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name = "Inactive Robot"
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desc = "The robot looks to be in good condition."
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icon = 'icons/mob/robots.dmi'
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icon_state = "robot"
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anchored = 0
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density = 1
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/obj/decal/fakeobjects/apc_broken
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name = "broken APC"
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desc = "A smashed local power unit."
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icon = 'icons/obj/power.dmi'
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icon_state = "apc-b"
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anchored = 1
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obj/decal/fakeobjects/teleport_pad
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "pad0"
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name = "teleport pad"
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anchored = 1
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layer = FLOOR_EQUIP_LAYER1
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desc = "A pad used for scientific teleportation."
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/obj/decal/fakeobjects/firealarm_broken
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name = "broken fire alarm"
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desc = "This fire alarm is burnt out, ironically."
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icon = 'icons/obj/monitors.dmi'
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icon_state = "firex"
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anchored = 1
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/obj/decal/fakeobjects/firelock_broken
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name = "rusted firelock"
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desc = "Rust has rendered this firelock useless."
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icon = 'icons/obj/doors/door_fire2.dmi'
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icon_state = "door0"
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anchored = 1
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/obj/decal/fakeobjects/lighttube_broken
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name = "shattered light tube"
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desc = "Something has broken this light."
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icon = 'icons/obj/lighting.dmi'
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icon_state = "tube-broken"
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anchored = 1
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/obj/decal/fakeobjects/lightbulb_broken
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name = "shattered light bulb"
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desc = "Something has broken this light."
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icon = 'icons/obj/lighting.dmi'
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icon_state = "bulb-broken"
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anchored = 1
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/obj/decal/fakeobjects/airmonitor_broken
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name = "broken air monitor"
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desc = "Something has broken this air monitor."
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icon = 'icons/obj/monitors.dmi'
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icon_state = "alarmx"
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anchored = 1
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/obj/decal/fakeobjects/shuttlethruster
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name = "propulsion unit"
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desc = "A small impulse drive that moves the shuttle."
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icon = 'icons/turf/shuttle.dmi'
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icon_state = "propulsion"
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anchored = 1
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density = 1
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opacity = 0
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/obj/decal/fakeobjects/shuttleweapon
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name = "weapons unit"
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desc = "A weapons system for shuttles and similar craft."
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icon = 'icons/turf/shuttle.dmi'
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icon_state = "shuttle_laser"
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anchored = 1
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density = 1
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opacity = 0
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base
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icon_state = "alt_heater"
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/obj/decal/fakeobjects/pipe
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name = "rusted pipe"
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desc = "Good riddance."
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icon = 'icons/obj/atmospherics/pipes/regular_pipe.dmi'
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icon_state = "intact"
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anchored = 1
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heat
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icon = 'icons/obj/atmospherics/pipes/heat_pipe.dmi'
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/obj/decal/fakeobjects/oldcanister
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name = "old gas canister"
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desc = "All the gas in it seems to be long gone."
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icon = 'icons/misc/evilreaverstation.dmi'
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icon_state = "old_oxy"
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anchored = 0
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density = 1
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plasma
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name = "old plasma canister"
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icon_state = "old_plasma"
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desc = "This used to be the most feared piece of equipment on the station, don't you believe it?"
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/obj/decal/fakeobjects/shuttleengine
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name = "engine unit"
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desc = "A generator unit that uses complex technology."
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icon = 'icons/turf/shuttle.dmi'
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icon_state = "heater"
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anchored = 1
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density = 1
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opacity = 0
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/obj/decal/fakeobjects/falseladder
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name = "ladder"
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desc = "The ladder is blocked, you can't get down there."
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icon = 'icons/misc/worlds.dmi'
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icon_state = "ladder"
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anchored = 1
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density = 0
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/obj/decal/fakeobjects/sealedsleeper
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name = "sleeper"
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desc = "This one appears to still be sealed. Who's in there?"
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icon = 'icons/obj/Cryogenic2.dmi'
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icon_state = "sealedsleeper"
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anchored = 1
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density = 1
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//sealab prefab fakeobjs
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/obj/decal/fakeobjects/pcb
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name = "PCB constructor"
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desc = "A combination pick and place machine and wave soldering gizmo. For making boards. Buddy boards. Well, it would if the interface wasn't broken."
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icon = 'icons/obj/manufacturer.dmi'
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icon_state = "fab"
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anchored = 1
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density = 1
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/obj/decal/fakeobjects/palmtree
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name = "palm tree"
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desc = "This is a palm tree. Smells like plastic."
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icon = 'icons/misc/beach2.dmi'
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icon_state = "palm"
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anchored = 1
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density = 0
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/obj/decal/fakeobjects/brokenportal
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name = "broken portal ring"
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desc = "This portal ring looks completely fried."
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icon = 'icons/obj/teleporter.dmi'
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icon_state = "tele_fuzz"
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anchored = 1
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density = 1
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/obj/decal/bloodtrace
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name = "blood trace"
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desc = "Oh my!!"
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icon = 'icons/effects/blood.dmi'
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icon_state = "lum"
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invisibility = 101
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blood_DNA = null
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blood_type = null
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/obj/decal/boxingrope
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name = "Boxing Ropes"
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desc = "Do not exit the ring."
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density = 1
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anchored = 1
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icon = 'icons/obj/decoration.dmi'
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icon_state = "ringrope"
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layer = OBJ_LAYER
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event_handler_flags = USE_FLUID_ENTER | USE_CHECKEXIT | USE_CANPASS
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CanPass(atom/movable/mover, turf/target, height=0, air_group=0) // stolen from window.dm
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if (mover && mover.throwing & THROW_CHAIRFLIP)
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return 1
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if (src.dir == SOUTHWEST || src.dir == SOUTHEAST || src.dir == NORTHWEST || src.dir == NORTHEAST || src.dir == SOUTH || src.dir == NORTH)
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return 0
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if(get_dir(loc, target) == dir)
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return !density
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else
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return 1
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CheckExit(atom/movable/O as mob|obj, target as turf)
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if (!src.density)
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return 1
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if (get_dir(O.loc, target) == src.dir)
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return 0
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return 1
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/obj/stool/chair/boxingrope_corner
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name = "Boxing Ropes"
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desc = "Do not exit the ring."
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density = 1
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anchored = 1
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icon = 'icons/obj/decoration.dmi'
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icon_state = "ringrope"
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layer = OBJ_LAYER
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event_handler_flags = USE_FLUID_ENTER | USE_CHECKEXIT | USE_CANPASS
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rotatable = 0
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foldable = 0
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climbable = 2
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buckle_move_delay = 6 // this should have been a var somepotato WHY WASN'T IT A VAR
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securable = 0
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MouseDrop_T(mob/M as mob, mob/user as mob)
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if (M != user)
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return
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if ((!( iscarbon(M) ) || get_dist(src, user) > 1 || user.restrained() || usr.stat || !user.canmove))
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return
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M.set_loc(src.loc)
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user.visible_message("<span style=\"color:blue\"><b>[M]</b> climbs up on [src]!</span>", "<span style=\"color:blue\">You climb up on [src].</span>")
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buckle_in(M, 1)
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CanPass(atom/movable/mover, turf/target, height=0, air_group=0) // stolen from window.dm
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if (mover && mover.throwing & THROW_CHAIRFLIP)
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return 1
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if (src.dir == SOUTHWEST || src.dir == SOUTHEAST || src.dir == NORTHWEST || src.dir == NORTHEAST || src.dir == SOUTH || src.dir == NORTH)
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return 0
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if(get_dir(loc, target) == dir)
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return !density
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else
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return 1
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CheckExit(atom/movable/O as mob|obj, target as turf)
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if (!src.density)
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return 1
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if (get_dir(O.loc, target) == src.dir)
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return 0
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return 1
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/obj/decal/boxingropeenter
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name = "Ring entrance"
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desc = "Do not exit the ring."
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density = 0
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anchored = 1
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icon = 'icons/obj/decoration.dmi'
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icon_state = "ringrope"
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layer = OBJ_LAYER
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/obj/decal/alienflower
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name = "strange alien flower"
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desc = "Is it going to eat you if you get too close?"
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icon = 'icons/obj/decals.dmi'
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icon_state = "alienflower"
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random_dir = 8
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New()
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..()
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src.dir = pick(alldirs)
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src.pixel_y += rand(-8,8)
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src.pixel_x += rand(-8,8)
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/obj/decal/cleanable/alienvine
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name = "strange alien vine"
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icon = 'icons/obj/decals.dmi'
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icon_state = "avine_l1"
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random_icon_states = list("avine_l1", "avine_l2", "avine_l3")
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New()
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..()
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src.dir = pick(cardinal)
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if (prob(20))
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new /obj/decal/alienflower(src.loc)
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unpooled()
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..()
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src.dir = pick(cardinal)
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if (prob(20))
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new /obj/decal/alienflower(src.loc)
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/obj/decal/icefloor
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name = "ice"
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desc = "Slippery!"
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icon = 'icons/obj/wizard.dmi'
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icon_state = "icefloor"
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density = 0
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opacity = 0
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anchored = 1
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plane = PLANE_FLOOR
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event_handler_flags = USE_HASENTERED
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/obj/decal/icefloor/HasEntered(var/atom/movable/AM)
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if (iscarbon(AM))
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var/mob/M = AM
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// drsingh fix for undefined variable mob/living/carbon/monkey/var/shoes
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if (!M.can_slip(0) || M.getStatusDuration("weakened") || M.getStatusDuration("stunned"))
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return
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M.pulling = null
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boutput(M, "<span style=\"color:red\">You slipped on [src]!</span>")
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playsound(src.loc, "sound/misc/slip.ogg", 50, 1, -3)
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M.changeStatus("stunned", 2 SECONDS)
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M.changeStatus("weakened", 2 SECONDS)
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M.force_laydown_standup()
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if (prob(5))
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M.TakeDamage("head", 5, 0, 0, DAMAGE_BLUNT)
|
|
M.visible_message("<span style=\"color:red\"><b>[M]</b> hits their head on [src]!</span>")
|
|
playsound(src.loc, "sound/impact_sounds/Generic_Hit_1.ogg", 50, 1)
|
|
|
|
// These used to be static turfs derived from the standard grey floor tile and thus didn't always blend in very well (Convair880).
|
|
/obj/decal/mule
|
|
name = "Don't spawn me"
|
|
mouse_opacity = 0
|
|
density = 0
|
|
anchored = 1
|
|
icon = 'icons/obj/decals.dmi'
|
|
icon_state = "blank"
|
|
layer = TURF_LAYER + 0.1 // Should basically be part of a turf.
|
|
|
|
beacon
|
|
name = "MULE delivery destination"
|
|
icon_state = "mule_beacon"
|
|
var/auto_dropoff_spawn = 1
|
|
|
|
New()
|
|
..()
|
|
var/turf/T = get_turf(src)
|
|
if (T && isturf(T) && src.auto_dropoff_spawn == 1)
|
|
for (var/obj/machinery/navbeacon/mule/NB in T.contents)
|
|
if (!isnull(NB.codes_txt))
|
|
var/turf/TD = null
|
|
switch (NB.codes_txt)
|
|
if ("delivery;dir=1")
|
|
TD = locate(T.x, T.y + 1, T.z)
|
|
if ("delivery;dir=4")
|
|
TD = locate(T.x + 1, T.y, T.z)
|
|
if ("delivery;dir=2")
|
|
TD = locate(T.x, T.y - 1, T.z)
|
|
if ("delivery;dir=8")
|
|
TD = locate(T.x - 1, T.y, T.z)
|
|
else
|
|
return
|
|
|
|
if (TD && isturf(TD) && !TD.density)
|
|
new /obj/decal/mule/dropoff(TD)
|
|
if (!isnull(NB.location))
|
|
src.name = "[src.name] ([NB.location])"
|
|
break
|
|
return
|
|
|
|
no_auto_dropoff_spawn
|
|
auto_dropoff_spawn = 0
|
|
|
|
dropoff
|
|
name = "MULE cargo dropoff point"
|
|
icon_state = "mule_dropoff"
|
|
|
|
/obj/decal/ballpit
|
|
icon = 'icons/obj/stationobjs.dmi'
|
|
icon_state = "ballpitwater"
|
|
name = "ball pit"
|
|
real_name = "ball pit"
|
|
layer = 25
|
|
mouse_opacity = 0
|
|
|
|
//Decals that glow.
|
|
/obj/decal/glow
|
|
var/brightness = 0
|
|
var/color_r = 0.36
|
|
var/color_g = 0.35
|
|
var/color_b = 0.21
|
|
var/datum/light/light
|
|
|
|
New()
|
|
..()
|
|
light = new /datum/light/point
|
|
light.attach(src)
|
|
light.set_color(src.color_r, src.color_g, src.color_b)
|
|
light.set_brightness(src.brightness / 5)
|
|
light.enable()
|
|
|
|
////////////
|
|
// RUDDER //
|
|
////////////
|
|
/obj/decal/rudder
|
|
name = "ship steering wheel"
|
|
desc = "They used these to steer ships a long, long time ago."
|
|
icon = 'icons/obj/decoration.dmi'
|
|
icon_state = "rudder"
|
|
density = 0
|
|
opacity = 0
|
|
anchored = 1
|
|
|
|
|
|
|
|
//floor guides
|
|
|
|
/obj/decal/tile_edge/floorguide
|
|
name = "navigation guide"
|
|
desc = "A navigation guide to help people find the department they're looking for."
|
|
icon = 'icons/obj/floorguides.dmi'
|
|
icon_state = "endpiece_s"
|
|
|
|
/obj/decal/tile_edge/floorguide/security
|
|
name = "Security Navigation Guide"
|
|
desc = "The security department is in this direction."
|
|
icon_state = "guide_sec"
|
|
|
|
/obj/decal/tile_edge/floorguide/science
|
|
name = "R&D Navigation Guide"
|
|
desc = "The science department is in this direction."
|
|
icon_state = "guide_sci"
|
|
|
|
/obj/decal/tile_edge/floorguide/mining
|
|
name = "Mining Navigation Guide"
|
|
desc = "The mining department is in this direction."
|
|
icon_state = "guide_mining"
|
|
|
|
/obj/decal/tile_edge/floorguide/medbay
|
|
name = "Medbay Navigation Guide"
|
|
desc = "The medical department is in this direction."
|
|
icon_state = "guide_medbay"
|
|
|
|
/obj/decal/tile_edge/floorguide/evac
|
|
name = "Evac Shuttle Navigation Guide"
|
|
desc = "The evac shuttle bay is in this direction."
|
|
icon_state = "guide_evac"
|
|
|
|
/obj/decal/tile_edge/floorguide/engineering
|
|
name = "Engineering Navigation Guide"
|
|
desc = "The engineering department is in this direction."
|
|
icon_state = "guide_engi"
|
|
|
|
/obj/decal/tile_edge/floorguide/command
|
|
name = "Bridge Navigation Guide"
|
|
desc = "The station bridge is in this direction."
|
|
icon_state = "guide_command"
|
|
|
|
/obj/decal/tile_edge/floorguide/botany
|
|
name = "Botany Navigation Guide"
|
|
desc = "The botany department is in this direction."
|
|
icon_state = "guide_botany"
|
|
|
|
/obj/decal/tile_edge/floorguide/qm
|
|
name = "QM Navigation Guide"
|
|
desc = "The quartermaster is in this direction."
|
|
icon_state = "guide_qm"
|
|
|
|
/obj/decal/tile_edge/floorguide/arrow_e
|
|
name = "Directional Navigation Guide"
|
|
icon_state = "endpiece_e"
|
|
|
|
/obj/decal/tile_edge/floorguide/arrow_w
|
|
name = "Directional Navigation Guide"
|
|
icon_state = "endpiece_w"
|
|
|
|
/obj/decal/tile_edge/floorguide/arrow_n
|
|
name = "Directional Navigation Guide"
|
|
icon_state = "endpiece_n"
|
|
|
|
/obj/decal/tile_edge/floorguide/arrow_s
|
|
name = "Directional Navigation Guide"
|
|
icon_state = "endpiece_s"
|