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2020-02-16 19:40:21 -08:00

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/obj/item/clothing/head/fruithat
name = "fruit basket hat"
desc = "Where do these things even come from? It reeks of welch, and it's not the grapes."
wear_image_icon = 'icons/mob/fruithat.dmi'
icon_state = "fruithat"
var/bites = 8
var/list/youarebad = list("You're a liar.", "You're a cheat.","You're a fraud.") // h e h
attack(mob/M as mob, mob/user as mob) //edible hats? why not
if (M == user)
if (!src.bites)
boutput(user, "<span style=\"color:red\">No more bites of \the [src] left, oh no!</span>")
user.u_equip(src)
qdel(src)
else
M.visible_message("<span style=\"color:blue\">[M] takes a bite of [src]!</span>",\
"<span style=\"color:blue\">You take a bite of [src]!</span>")
src.bites--
M.nutrition += 20
playsound(M.loc,"sound/items/eatfood.ogg", rand(10,50), 1)
if (!src.bites)
M.visible_message("<span style=\"color:red\">[M] finishes eating [src].</span>",\
"<span style=\"color:red\">You finish eating [src].</span>")
user.u_equip(src)
qdel(src)
sleep(rand(10,50))
boutput(M, voidSpeak(pick(youarebad)))
random_brute_damage(user, 5)
else if(check_target_immunity(M))
user.visible_message("<span style='color:red'>You try to feed [M] [src], but fail!</span>")
else
user.tri_message("<span style=\"color:red\"><b>[user]</b> tries to feed [M] [src]!</span>",\
user, "<span style=\"color:red\">You try to feed [M] [src]!</span>",\
M, "<span style=\"color:red\"><b>[user]</b> tries to feed you [src]!</span>")
if (!do_after(user, 10))
boutput(user, "<span style=\"color:red\">You were interrupted!</span>")
return ..()
else
user.tri_message("<span style=\"color:red\"><b>[user]</b> feeds [M] [src]!</span>",\
user, "<span style=\"color:red\">You feed [M] [src]!</span>",\
M, "<span style=\"color:red\"><b>[user]</b> feeds you [src]!</span>")
src.bites--
M.nutrition += 20
playsound(M.loc, "sound/items/eatfood.ogg", rand(10,50), 1)
if (!src.amount)
M.visible_message("<span style=\"color:red\">[M] finishes eating [src].</span>",\
"<span style=\"color:red\">You finish eating [src].</span>")
user.u_equip(src)
qdel(src)
sleep(rand(10,50))
boutput(M, voidSpeak(pick(youarebad)))
random_brute_damage(user, 5)
//////////////////////////////////////////////FRUITHAT ASSEMBLIES
/obj/item/dynassembly/fruit
name = "wire" //This gets funky otherwise.
icon = 'icons/obj/foodNdrink/food_produce.dmi'
validparts = list(/obj/item/reagent_containers/food/snacks/plant/)
multipart = 1
checkifdone()
if (src.contents.len >= 8)
src.product = 1
src.desc += "<BR><span style=\"color:blue\">It looks like this assembly can be secured with a screwdriver.</span>"
createproduct(mob/user)
if (product == 1)
var/obj/item/clothing/head/fruithat/N = new /obj/item/clothing/head/fruithat(get_turf(src))
boutput(user, "You have successfully created \a [N]!")
return
/obj/item/reagent_containers/food/snacks/plant/attackby(obj/item/W as obj, mob/user as mob) //first phase of fruithat construction
if (istype(W, /obj/item/cable_coil))
var/obj/item/cable_coil/C = W
if (src.validforhat == 1) //is it a fruit and not a filthy vegetable?
if (C.amount <= 7)
boutput(user, "You don't have enough cable to add to \the [src.name]")
else
boutput(user, "<span style=\"color:blue\">You begin adding \the [C.name] to \the [src.name].</span>")
if (!do_after(user, 30))
boutput(user, "<span style=\"color:red\">You were interrupted!</span>")
return ..()
else
C.amount -= 8
C.updateicon()
user.drop_item()
var/obj/item/dynassembly/fruit/A = new /obj/item/dynassembly/fruit(get_turf(src))
A.newpart(A,src,1) //returns assembly we created, fruit we made it from, and 1st run
var/image/I = new /image('icons/obj/foodNdrink/food_produce.dmi', "hatwires")
I.layer += 1
A.overlays += I
else
boutput(user, "The [src.name] cannot be wired with the [C.name]")
return ..()