Files
Stephen 036a29b765 all mbc code from jan 1st to 2/16/2020
includes a lot of small things + fixes.
big ones are Simple Lights, New Grab stuff, Disorient Eye/Ear protection armor values, access reprogrammer and deconstruction device

also added flabo to the list of contributors, we missed her on the first go!

check changelog for full list, i merged that too
2020-02-17 01:36:01 -05:00

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/obj/item/device/accessgun
name = "access-pro"
desc = "This device can reprogram electronic access requirements. It will copy the permissions of any inserted ID."
icon = 'icons/obj/device.dmi'
icon_state = "accessgun"
item_state = "accessgun"
w_class = 2.0
rand_pos = 0
flags = FPRINT | TABLEPASS | ONBELT
var/obj/item/card/id/ID_card = null
req_access = list(list(access_change_ids,access_engineering_chief))
proc/eject_id_card(var/mob/user as mob)
if (src.ID_card)
if (istype(user))
user.put_in_hand_or_drop(src.ID_card)
else
var/turf/T = get_turf(src)
src.ID_card.set_loc(T)
src.ID_card = null
src.icon_state = "accessgun"
proc/insert_id_card(var/obj/item/card/id/ID as obj, var/mob/user as mob)
if (!istype(ID))
return
if (src.ID_card)
src.eject_id_card(istype(user) ? user : null)
src.ID_card = ID
if (user)
user.u_equip(ID)
ID.set_loc(src)
switch(ID.icon_state)
if ("id" || "id_civ")
icon_state = "accessgun-civ"
if ("id_sec")
icon_state = "accessgun-sec"
if ("id_com")
icon_state = "accessgun-com"
if ("id_res")
icon_state = "accessgun-res"
if ("id_eng")
icon_state = "accessgun-eng"
if ("id_clown")
icon_state = "accessgun-clown"
else
icon_state = "accessgun-?"
if (!ID.access)
icon_state = "accessgun-null"
else
for (var/acc in ID.access)
icon_state = "accessgun-null"
break
attack_self(mob/user as mob)
..()
if (src.ID_card)
boutput(user, "<span style=\"color:blue\">You eject [ID_card] from [src].</span>")
src.eject_id_card(user)
attackby(obj/item/C as obj, mob/user as mob)
if (istype(C, /obj/item/card/id))
var/obj/item/card/id/ID = C
if (src.ID_card)
boutput(user, "<span style=\"color:blue\">You swap [ID] and [src.ID_card].</span>")
src.eject_id_card(user)
src.insert_id_card(ID, user)
return
else if (!src.ID_card)
src.insert_id_card(ID, user)
boutput(user, "<span style=\"color:blue\">You insert [ID] into [src].</span>")
else
..()
afterattack(atom/target, mob/user, reach, params)
..()
if (!src.ID_card)
playsound(get_turf(src), 'sound/machines/airlock_deny.ogg', 35, 1, 0, 2)
boutput(user, "<span style=\"color:blue\">[src] refuses to turn on without an ID inserted.</span>")
return
if (!isobj(target))
playsound(get_turf(src), 'sound/machines/airlock_deny.ogg', 35, 1, 0, 2)
boutput(user, "<span style=\"color:blue\">[src] can't reprogram this.</span>")
return
if (!allowed(user))
playsound(get_turf(src), 'sound/machines/airlock_deny.ogg', 35, 1, 0, 2)
boutput(user, "<span style=\"color:blue\">Your worn ID fails [src]'s check!</span>")
return
var/obj/O = target
if (O.object_flags & CAN_REPROGRAM_ACCESS)
if (istype(target,/obj/machinery/door))
var/obj/machinery/door/D = target
if (D.cant_emag || isrestrictedz(D.z))
playsound(get_turf(src), 'sound/machines/airlock_deny.ogg', 35, 1, 0, 2)
boutput(user, "<span style=\"color:blue\">[src] can't reprogram this.</span>")
return
actions.start(new/datum/action/bar/icon/access_reprog(O,src), user)
else
playsound(get_turf(src), 'sound/machines/airlock_deny.ogg', 35, 1, 0, 2)
boutput(user, "<span style=\"color:blue\">[src] can't reprogram this.</span>")
proc/reprogram(var/obj/O,var/mob/user)
O.set_access_list(ID_card.access)
playsound(get_turf(src), "sound/machines/reprog.ogg", 50, 1)
/datum/action/bar/icon/access_reprog
duration = 90
interrupt_flags = INTERRUPT_MOVE | INTERRUPT_ACT | INTERRUPT_STUNNED | INTERRUPT_ACTION
id = "access_reprog"
icon = 'icons/ui/actions.dmi'
icon_state = "reprog"
var/obj/O
var/obj/item/device/accessgun/A
New(Obj,AccessGun)
O = Obj
A = AccessGun
..()
onUpdate()
..()
if(get_dist(owner, O) > 1 || O == null || owner == null || A == null)
interrupt(INTERRUPT_ALWAYS)
return
onStart()
..()
if(get_dist(owner, O) > 1 || O == null || owner == null || A == null)
interrupt(INTERRUPT_ALWAYS)
return
onEnd()
..()
if(get_dist(owner, O) > 1 || O == null || owner == null || A == null)
interrupt(INTERRUPT_ALWAYS)
return
if (ismob(owner))
var/mob/M = owner
if (!A in M.equipped_list())
interrupt(INTERRUPT_ALWAYS)
return
A.reprogram(O,owner)
onInterrupt()
if (O && owner)
boutput(owner, "<span style=\"color:red\">Access change of [O] interrupted!</span>")
..()