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2020-02-16 19:40:21 -08:00

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// Powersink - used to drain station power
/obj/item/device/powersink
desc = "A nulling power sink which drains energy from electrical systems."
name = "power sink"
icon_state = "powersink0"
item_state = "electronic"
w_class = 4.0
flags = FPRINT | TABLEPASS | CONDUCT
throwforce = 5
throw_speed = 1
throw_range = 2
m_amt = 750
w_amt = 750
var/drain_rate = 400000 // amount of power to drain per tick
var/power_drained = 0 // has drained this much power
var/max_power = 2e8 // maximum power that can be drained before exploding
var/mode = 0 // 0 = off, 1=clamped (off), 2=operating
is_syndicate = 1
mats = 16
rand_pos = 0
var/obj/cable/attached // the attached cable
var/datum/light/light
New()
..()
light = new /datum/light/point
light.set_brightness(2)
light.set_height(0.5)
light.attach(src)
attackby(var/obj/item/I, var/mob/user)
if (isscrewingtool(I))
if(mode == 0)
var/turf/T = loc
if(isturf(T) && !T.intact)
attached = locate() in T
if(!attached)
boutput(user, "No exposed cable here to attach to.")
return
else
anchored = 1
mode = 1
boutput(user, "You attach the device to the cable.")
for(var/mob/M in AIviewers(user))
if(M == user) continue
boutput(M, "[user] attaches the power sink to the cable.")
return
else
boutput(user, "Device must be placed over an exposed cable to attach to it.")
return
else
anchored = 0
mode = 0
boutput(user, "You detach the device from the cable.")
for(var/mob/M in AIviewers(user))
if(M == user) continue
boutput(M, "[user] detaches the power sink from the cable.")
light.disable()
icon_state = "powersink0"
processing_items.Remove(src)
return
else
..()
attack_ai()
return
attack_hand(var/mob/user)
switch(mode)
if(0)
..()
if(1)
boutput(user, "You activate the device!")
for(var/mob/M in AIviewers(user))
if(M == user) continue
boutput(M, "[user] activates the power sink!")
mode = 2
icon_state = "powersink1"
if (!(src in processing_items))
processing_items.Add(src)
process()
if(attached)
var/datum/powernet/PN = attached.get_powernet()
if(PN)
light.enable()
// found a powernet, so drain up to max power from it
var/drained = min ( drain_rate, PN.avail )
PN.newload += drained
power_drained += drained
// if tried to drain more than available on powernet
// now look for APCs and drain their cells
if(drained < drain_rate)
for(var/obj/machinery/power/terminal/T in PN.nodes)
if(istype(T.master, /obj/machinery/power/apc))
var/obj/machinery/power/apc/A = T.master
if(A.operating && A.cell)
A.cell.charge = max(0, A.cell.charge - 50)
power_drained += 50
if(power_drained > max_power * 0.95)
playsound(src, "sound/effects/screech.ogg", 100, 1, 1)
if(power_drained >= max_power)
processing_items.Remove(src)
explosion(src, src.loc, 3,6,9,12)
qdel(src)