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2020-02-19 19:48:29 -08:00

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/obj/submachine/claw_machine
name = "claw machine"
desc = "Sure we got our health insurance benefits cut, and yeah we don't get any overtime on holidays, but hey - free to play claw machines!"
icon = 'icons/obj/plushies.dmi'
icon_state = "claw"
anchored = 1
density = 1
deconstruct_flags = DECON_MULTITOOL | DECON_WRENCH | DECON_CROWBAR
var/busy = 0
var/list/prizes = list(/obj/item/toy/plush/small/bee,\
/obj/item/toy/plush/small/buddy,\
/obj/item/toy/plush/small/kitten,\
/obj/item/toy/plush/small/monkey,\
/obj/item/toy/plush/small/possum,\
/obj/item/toy/plush/small/wendigo,\
/obj/item/toy/plush/small/bunny,\
/obj/item/toy/plush/small/penguin)
var/list/prizes_rare = list(/obj/item/toy/plush/small/bee/cute,\
/obj/item/toy/plush/small/buddy/future,\
/obj/item/toy/plush/small/kitten/wizard,\
/obj/item/toy/plush/small/monkey/assistant,\
/obj/item/toy/plush/small/bunny/mask,\
/obj/item/toy/plush/small/penguin/cool)
/obj/submachine/claw_machine/attack_hand(var/mob/user as mob)
user.machine = src
if(src.busy)
boutput(user, "<span style=\"color:red\">Someone else is currently playing [src]. Be patient!</span>")
else
actions.start(new/datum/action/bar/icon/claw_machine(user,src), user)
return
/datum/action/bar/icon/claw_machine
duration = 100
interrupt_flags = INTERRUPT_MOVE | INTERRUPT_STUNNED | INTERRUPT_ACT | INTERRUPT_ACTION
id = "claw_machine"
icon = 'icons/obj/plushies.dmi'
icon_state = "claw_action"
var/mob/M
var/obj/submachine/claw_machine/CM
/datum/action/bar/icon/claw_machine/New(mob, machine)
M = mob
CM = machine
..()
/datum/action/bar/icon/claw_machine/onUpdate()
..()
if(get_dist(M, CM) > 1 || M == null || CM == null)
interrupt(INTERRUPT_ALWAYS)
return
if(prob(10))
playsound(get_turf(CM), 'sound/machines/claw_machine_fail.ogg', 80, 1)
M.visible_message("<span style=\"color:red\">[M] flubs up and the claw drops [his_or_her(M)] prize!</spawn>")
interrupt(INTERRUPT_ALWAYS)
return
/datum/action/bar/icon/claw_machine/onInterrupt()
..()
CM.busy = 0
CM.icon_state = "claw"
/datum/action/bar/icon/claw_machine/onStart()
..()
if(get_dist(M, CM) > 1 || M == null || CM == null)
interrupt(INTERRUPT_ALWAYS)
return
playsound(get_turf(CM), 'sound/machines/capsulebuy.ogg', 80, 1)
CM.busy = 1
CM.icon_state = "claw_playing"
/datum/action/bar/icon/claw_machine/onEnd()
..()
if(get_dist(M, CM) > 1 || M == null || CM == null)
interrupt(INTERRUPT_ALWAYS)
return
CM.busy = 0
CM.icon_state = "claw"
playsound(get_turf(CM), 'sound/machines/claw_machine_success.ogg', 80, 1)
M.visible_message("<span style=\"color:blue\">[M] successfully secures their precious goodie, and it drops into the prize chute with a satisfying <i>plop</i>.</span>")
var/obj/item/P = pick(prob(10) ? CM.prizes_rare : CM.prizes)
P = new P(get_turf(src.M))
P.desc = "Your new best friend, rescued from a cold and lonely claw machine."
P.throw_at(M, 16, 3)
/obj/item/toy/plush
name = "plush toy"
icon = 'icons/obj/plushies.dmi'
icon_state = "bear"
desc = "A cute and cuddly plush toy!"
throwforce = 3
w_class = 4.0
throw_speed = 2
throw_range = 3
rand_pos = 1
/obj/item/toy/plush/attack_self(mob/user as mob)
var/message = input("What should [src] say?")
if (!message)
return
message = sanitize(html_encode(message))
logTheThing("say", user, null, "makes [src] say, \"[message]\"")
user.audible_message("<span style='color:#888888'>[src] says, \"[message]\"</span>")
if (ishuman(user))
var/mob/living/carbon/human/H = user
if (H.sims)
H.sims.affectMotive("fun", 1)
/obj/item/toy/plush/small
name = "small plush toy"
desc = "You found a new friend!"
w_class = 3.0
throw_speed = 3
throw_range = 5
/obj/item/toy/plush/small/bee
name = "bee plush toy"
icon_state = "bee"
/obj/item/toy/plush/small/bee/cute
name = "super cute bee plush toy"
icon_state = "bee_cute"
/obj/item/toy/plush/small/buddy
name = "buddy plush toy"
icon_state = "buddy"
/obj/item/toy/plush/small/buddy/future
name = "future buddy plush toy"
icon_state = "buddy_future"
/obj/item/toy/plush/small/kitten
name = "kitten plush toy"
icon_state = "kitten"
/obj/item/toy/plush/small/kitten/wizard
name = "wizard kitten plush toy"
icon_state = "kitten_wizard"
/obj/item/toy/plush/small/monkey
name = "monkey plush toy"
icon_state = "monkey"
/obj/item/toy/plush/small/monkey/assistant
name = "assistant monkey plush toy"
icon_state = "monkey_assistant"
/obj/item/toy/plush/small/possum
name = "possum plush toy"
icon_state = "possum"
/obj/item/toy/plush/small/wendigo
name = "wendigo plush toy"
icon_state = "wendigo"
/obj/item/toy/plush/small/bunny
name = "bunny plush toy"
icon_state = "bunny"
/obj/item/toy/plush/small/bunny/mask
name = "gas mask bunny plush toy"
icon_state = "bunny_mask"
/obj/item/toy/plush/small/penguin
name = "penguin plush toy"
icon_state = "penguin"
/obj/item/toy/plush/small/penguin/cool
name = "super cool penguin plush toy"
icon_state = "penguin_cool"
/obj/item/toy/sword
name = "toy sword"
icon = 'icons/obj/weapons.dmi'
icon_state = "sword1"
inhand_image_icon = 'icons/mob/inhand/hand_cswords.dmi'
desc = "A sword made of cheap plastic. Contains a colored LED. Collect all five!"
throwforce = 1
w_class = 1.0
throw_speed = 4
throw_range = 5
contraband = 3
stamina_damage = 1
stamina_cost = 3
stamina_crit_chance = 1
var/bladecolor = "G"
var/sound_attackM1 = 'sound/weapons/male_toyattack.ogg'
var/sound_attackM2 = 'sound/weapons/male_toyattack2.ogg'
var/sound_attackF1 = 'sound/weapons/female_toyattack.ogg'
var/sound_attackF2 = 'sound/weapons/female_toyattack2.ogg'
New()
..()
src.bladecolor = pick("R","O","Y","G","C","B","P","Pi","W")
if (prob(1))
bladecolor = null
icon_state = "sword1-[bladecolor]"
item_state = "sword1-[bladecolor]"
src.setItemSpecial(/datum/item_special/swipe)
attack(target as mob, mob/user as mob)
..()
if (ishuman(user))
var/mob/living/carbon/human/U = user
if (U.gender == MALE)
playsound(get_turf(U), pick(src.sound_attackM1, src.sound_attackM2), 100, 0, 0, U.get_age_pitch())
else
playsound(get_turf(U), pick(src.sound_attackF1, src.sound_attackF2), 100, 0, 0, U.get_age_pitch())
/obj/item/toy/figure
name = "collectable figure"
desc = "<b><span style=\"color:red\">WARNING:</span> CHOKING HAZARD</b> - Small parts. Not for children under 3 years."
icon = 'icons/obj/figures.dmi'
icon_state = "fig-"
w_class = 1.0
throwforce = 1
throw_speed = 4
throw_range = 7
stamina_damage = 1
stamina_cost = 1
stamina_crit_chance = 1
//mat_changename = 0
rand_pos = 1
var/datum/figure_info/info = null
New(loc, var/datum/figure_info/newInfo)
..()
if (istype(newInfo))
src.info = newInfo
else if (!istype(src.info))
var/datum/figure_info/randomInfo
if (prob(8))
randomInfo = pick(figure_patreon_rarity)
else if (prob(11))
randomInfo = pick(figure_high_rarity)
else
randomInfo = pick(figure_low_rarity)
src.info = new randomInfo(src)
src.name = "[src.info.name] figure"
src.icon_state = "fig-[src.info.icon_state]"
if (src.info.rare_varieties.len && prob(5))
src.icon_state = "fig-[pick(src.info.rare_varieties)]"
else if (src.info.varieties.len)
src.icon_state = "fig-[pick(src.info.varieties)]"
if (prob(1)) // rarely give a different material
if (prob(1)) // VERY rarely give a super-fancy material
var/list/rare_material_varieties = list("gold", "spacelag", "diamond", "ruby", "garnet", "topaz", "citrine", "peridot", "emerald", "jade", "aquamarine",
"sapphire", "iolite", "amethyst", "alexandrite", "uqill", "uqillglass", "telecrystal", "miracle", "starstone", "flesh", "blob", "bone", "beeswax", "carbonfibre")
src.setMaterial(getMaterial(pick(rare_material_varieties)))
else // silly basic "rare" varieties of things that should probably just be fancy paintjobs or plastics, but whoever made these things are idiots and just made them out of the actual stuff. I guess.
var/list/material_varieties = list("steel", "glass", "silver", "quartz", "rosequartz", "plasmaglass", "onyx", "jasper", "malachite", "lapislazuli")
src.setMaterial(getMaterial(pick(material_varieties)))
if (src.icon_state == "fig-floorpills")
var/datum/reagents/R = new/datum/reagents(30)
src.reagents = R
R.my_atom = src
var/primaries = rand(1,3)
var/adulterants = rand(2,4)
while(primaries > 0)
primaries--
src.reagents.add_reagent(pick(CYBERPUNK_drug_primaries), 6)
while(adulterants > 0)
adulterants--
src.reagents.add_reagent(pick(CYBERPUNK_drug_adulterants), 3)
custom_suicide = 1
suicide(var/mob/user as mob)
if (!src.user_can_suicide(user))
return 0
user.visible_message("<span style='color:red'><b>[user] shoves [src] down [his_or_her(user)] throat and chokes on it!</b></span>")
user.take_oxygen_deprivation(175)
user.updatehealth()
SPAWN_DBG(50 SECONDS)
if (user && !isdead(user))
user.suiciding = 0
qdel(src)
return 1
attackby(obj/item/W as obj, mob/user as mob)
if(istype(W, /obj/item/toy/figure))
if(user:a_intent == INTENT_HELP)
user.visible_message("<span style=\"color:red\">[user] makes the [W.name] and the [src.name] kiss and kiss and kiss!</span>")
else if(user:a_intent == INTENT_DISARM)
user.visible_message("<span style=\"color:red\">[user] makes the [W.name] knock over and fart on the [src.name]!</span>")
else if(user:a_intent == INTENT_GRAB)
user.visible_message("<span style=\"color:red\">[user] has [W.name] put the [src.name] in a headlock!</span>")
else if(user:a_intent == INTENT_HARM)
user.visible_message("<span style=\"color:red\">[user] bangs the [W.name] into the [src.name] over and over!</span>")
else if (W.force > 1 && src.icon_state == "fig-shelterfrog" || src.icon_state == "fig-shelterfrog-dead")
playsound(src.loc, W.hitsound, 50, 1, -1)
if (src.icon_state != "fig-shelterfrog-dead")
make_cleanable(/obj/decal/cleanable/blood,get_turf(src))
src.icon_state = "fig-shelterfrog-dead"
user.lastattacked = src
return 0
attack_self(mob/user as mob)
var/message = input("What should [src] say?")
message = trim(copytext(sanitize(html_encode(message)), 1, MAX_MESSAGE_LEN))
if (!message)
return
logTheThing("say", user, null, "makes [src] say, \"[message]\"")
user.audible_message("<span style='color:#888888'>[src] says, \"[message]\"</span>")
if (ishuman(user))
var/mob/living/carbon/human/H = user
if (H.sims)
H.sims.affectMotive("fun", 1)
afterattack(atom/target, mob/user, reach, params)
..()
if (src.icon_state == "fig-beebo")
if (istype(target,/obj/stool/bed))
user.visible_message("<span style=\"color:red\">[user] tucks the [src.name] into [target].</span>")
src.icon_state = "fig-sleebee"
SPAWN_DBG(1 MINUTES)
src.icon_state = "fig-beebo"
UpdateName()
if (istype(src.info))
src.name = "[name_prefix(null, 1)][src.info.name] figure[name_suffix(null, 1)]"
else
return ..()
var/list/figure_low_rarity = list(\
/datum/figure_info/assistant,
/datum/figure_info/chef,
/datum/figure_info/chaplain,
/datum/figure_info/barman,
/datum/figure_info/botanist,
/datum/figure_info/janitor,
/datum/figure_info/doctor,
/datum/figure_info/geneticist,
/datum/figure_info/roboticist,
/datum/figure_info/scientist,
/datum/figure_info/security,
/datum/figure_info/detective,
/datum/figure_info/engineer,
/datum/figure_info/mechanic,
/datum/figure_info/miner,
/datum/figure_info/qm,
/datum/figure_info/monkey)
var/list/figure_high_rarity = list(\
/datum/figure_info/captain,
/datum/figure_info/hos,
/datum/figure_info/hop,
/datum/figure_info/md,
/datum/figure_info/rd,
/datum/figure_info/ce,
/datum/figure_info/boxer,
/datum/figure_info/lawyer,
/datum/figure_info/barber,
/datum/figure_info/mailman,
/datum/figure_info/tourist,
/datum/figure_info/vice,
/datum/figure_info/clown,
/datum/figure_info/traitor,
/datum/figure_info/changeling,
/datum/figure_info/nukeop,
/datum/figure_info/wizard,
/datum/figure_info/wraith,
/datum/figure_info/cluwne,
/datum/figure_info/macho,
/datum/figure_info/cyborg,
/datum/figure_info/ai,
/datum/figure_info/blob,
/datum/figure_info/werewolf,
/datum/figure_info/omnitraitor,
/datum/figure_info/shitty_bill,
/datum/figure_info/don_glabs,
/datum/figure_info/father_jack,
/datum/figure_info/inspector,
/datum/figure_info/coach,
/datum/figure_info/sous_chef,
/datum/figure_info/waiter,
/datum/figure_info/apiarist,
/datum/figure_info/journalist,
/datum/figure_info/diplomat,
/datum/figure_info/musician,
/datum/figure_info/salesman,
/datum/figure_info/union_rep,
/datum/figure_info/vip,
/datum/figure_info/actor,
/datum/figure_info/regional_director,
#ifdef XMAS
/datum/figure_info/santa,
#endif
/datum/figure_info/pharmacist,
/datum/figure_info/test_subject)
var/list/figure_patreon_rarity = list(\
/datum/figure_info/dottyspud,
/datum/figure_info/emilyclaire,
/datum/figure_info/drsingh,
/datum/figure_info/hubcapwillie,
/datum/figure_info/smallbart,
/datum/figure_info/nolanstone,
/datum/figure_info/jenidenton,
/datum/figure_info/fredcooper,
/datum/figure_info/spark,
/datum/figure_info/jamesnowak,
/datum/figure_info/shelterfrog,
/datum/figure_info/floorpills,
/datum/figure_info/stephaniemir,
/datum/figure_info/fletcherhenderson,
/datum/figure_info/adaohara,
/datum/figure_info/oranges)
/datum/figure_info
var/name = "staff assistant"
var/icon_state = "assistant"
var/list/varieties = list() // basic versions that should always be picked between (ex: hos hat/hos beret)
var/list/rare_varieties = list() // rare versions to be picked sometimes
var/list/alt_names = list()
New()
..()
if (src.alt_names.len)
src.name = pick(src.alt_names)
assistant
rare_varieties = list("assistant2")
chef
name = "chef"
icon_state = "chef"
chaplain
name = "chaplain"
icon_state = "chaplain"
barman
name = "barman"
icon_state = "barman"
botanist
name = "botanist"
icon_state = "botanist"
janitor
name = "janitor"
icon_state = "janitor"
clown
name = "clown"
icon_state = "clown"
boxer
name = "boxer"
icon_state = "boxer"
lawyer
name = "lawyer"
icon_state = "lawyer"
barber
name = "barber"
icon_state = "barber"
mailman
name = "mailman"
icon_state = "mailman"
atmos
name = "atmos technician"
icon_state = "atmos"
tourist
name = "tourist"
icon_state = "tourist"
vice
name = "vice officer"
icon_state = "vice"
inspector
name = "inspector"
icon_state = "inspector"
coach
name = "coach"
icon_state = "coach"
sous_chef
name = "sous-chef"
icon_state = "sous"
waiter
name = "waiter"
icon_state = "waiter"
apiarist
name = "apiarist"
icon_state = "apiarist"
alt_names = list("apiarist", "apiculturalist")
journalist
name = "journalist"
icon_state = "journalist"
diplomat
name = "diplomat"
icon_state = "diplomat"
varieties = list("diplomat", "diplomat2", "diplomat3", "diplomat4")
alt_names = list("diplomat", "ambassador")
musician
name = "musician"
icon_state = "musician"
salesman
name = "salesman"
icon_state = "salesman"
alt_names = list("salesman", "merchant")
union_rep
name = "union rep"
icon_state = "union"
alt_names = list("union rep", "assistants union rep", "cyborgs union rep", "security union rep", "doctors union rep", "engineers union rep", "miners union rep")
vip
name = "\improper VIP"
icon_state = "vip"
alt_names = list("senator", "president", "\improper CEO", "board member", "mayor", "vice-president", "governor")
actor
name = "\improper Hollywood actor"
icon_state = "actor"
regional_director
name = "regional director"
icon_state = "regd"
pharmacist
name = "pharmacist"
icon_state = "pharma"
test_subject
name = "test subject"
icon_state = "testsub"
doctor
name = "medical doctor"
icon_state = "doctor"
geneticist
name = "geneticist"
icon_state = "geneticist"
roboticist
name = "roboticist"
icon_state = "roboticist"
scientist
name = "scientist"
icon_state = "scientist"
varieties = list("scientist", "scientist2")
security
name = "security officer"
icon_state = "security"
detective
name = "detective"
icon_state = "detective"
engineer
name = "engineer"
icon_state = "engineer"
mechanic
name = "mechanic"
icon_state = "mechanic"
miner
name = "miner"
icon_state = "miner"
rare_varieties = list("miner2")
qm
name = "quartermaster"
icon_state = "qm"
captain
name = "captain"
icon_state = "captain"
rare_varieties = list("captain2")//, "captain3")
hos
name = "head of security"
icon_state = "hos"
hop
name = "head of personnel"
icon_state = "hop"
md
name = "medical director"
icon_state = "md"
rd
name = "research director"
icon_state = "rd"
ce
name = "chief engineer"
icon_state = "ce"
cyborg
name = "cyborg"
icon_state = "borg"
rare_varieties = list("borg2", "borg3")
ai
name = "\improper AI"
icon_state = "ai"
traitor
name = "traitor"
icon_state = "traitor"
changeling
name = "shambling abomination"
icon_state = "changeling"
vampire
name = "vampire"
icon_state = "vampire"
nukeop
name = "syndicate operative"
icon_state = "nukeop"
wizard
name = "wizard"
icon_state = "wizard"
rare_varieties = list("wizard2", "wizard3")
wraith
name = "wraith"
icon_state = "wraith"
blob
name = "blob"
icon_state = "blob"
werewolf
name = "werewolf"
icon_state = "werewolf"
omnitraitor
name = "omnitraitor"
icon_state = "omnitraitor"
cluwne
name = "cluwne"
icon_state = "cluwne"
macho
name = "macho man"
icon_state = "macho"
New()
..()
src.name = pick("\improper M", "m") + pick("a", "ah", "ae") + pick("ch", "tch", "tz") + pick("o", "oh", "oe") + " " + pick("M","m") + pick("a","ae","e") + pick("n","nn")
monkey
name = "monkey"
icon_state = "monkey"
shitty_bill
name = "\improper Shitty Bill"
icon_state = "bill"
don_glabs
name = "\improper Donald \"Don\" Glabs"
icon_state = "don"
father_jack
name = "\improper Father Jack"
icon_state = "jack"
dottyspud
name = "\improper Dotty Spud"
icon_state = "dottyspud"
emilyclaire
name = "\improper Emily Claire"
icon_state = "emilyclaire"
drsingh
name = "\improper Dr. Singh"
icon_state = "drsingh"
hubcapwillie
name = "\improper Hubcap Willie"
icon_state = "hubcapwillie"
smallbart
name = "\improper Small Bart"
icon_state = "smallbart"
nolanstone
name = "\improper Nolan Stone"
icon_state = "nolanstone"
jenidenton
name = "\improper Jeni Denton"
icon_state = "jenidenton"
fredcooper
name = "\improper Frederick Cooper"
icon_state = "fredcooper"
spark
name = "\improper S.P.A.R.K."
icon_state = "spark"
jamesnowak
name = "\improper James Nowak"
icon_state = "jamesnowak"
shelterfrog
name = "\improper Sheltered Frog"
icon_state = "shelterfrog"
floorpills
name = "\improper Dr. Floorpills"
icon_state = "floorpills"
stephaniemir
name = "\improper Stephanie Mir"
icon_state = "stephaniemir"
fletcherhenderson
name = "\improper Fletcher Henderson"
icon_state = "fletcherhenderson"
adaohara
name = "\improper Ada O'Hara"
icon_state = "adaohara"
oranges
name = "\improper The Tangerine"
icon_state = "oranges"
#ifdef XMAS
santa
name = "\improper Santa Claus"
icon_state = "santa"
#endif
/obj/item/item_box/figure_capsule
name = "capsule"
desc = "A little plastic ball for keeping stuff in. Woah! We're truly in the future with technology like this."
icon = 'icons/obj/figures.dmi'
icon_state = "cap-y"
uses_multiple_icon_states = 1
contained_item = /obj/item/toy/figure
item_amount = 1
max_item_amount = 1
//reusable = 0
rand_pos = 1
var/ccolor = "y"
var/image/cap_image = null
New()
..()
src.ccolor = pick("y", "r", "g", "b")
src.update_icon()
update_icon()
if (src.icon_state != "cap-[src.ccolor]")
src.icon_state = "cap-[src.ccolor]"
if (!src.cap_image)
src.cap_image = image(src.icon, "cap-cap[src.item_amount ? 1 : 0]")
if (src.open)
if (src.item_amount)
src.cap_image.icon_state = "cap-fig"
src.UpdateOverlays(src.cap_image, "cap")
else
src.UpdateOverlays(null, "cap")
else
src.cap_image.icon_state = "cap-cap[src.item_amount ? 1 : 0]"
src.UpdateOverlays(src.cap_image, "cap")
/obj/machinery/vending/capsule
name = "capsule machine"
desc = "A little figure in every capsule, guaranteed*!"
pay = 1
vend_delay = 15
icon = 'icons/obj/figures.dmi'
icon_state = "machine1"
icon_panel = "machine-panel"
var/sound_vend = 'sound/machines/capsulebuy.ogg'
var/image/capsule_image = null
New()
..()
//Products
product_list += new/datum/data/vending_product(/obj/item/item_box/figure_capsule, 26, cost=100)
src.icon_state = "machine[rand(1,6)]"
src.capsule_image = image(src.icon, "m_caps26")
src.UpdateOverlays(src.capsule_image, "capsules")
prevend_effect()
playsound(src.loc, sound_vend, 80, 1)
SPAWN_DBG(1 SECOND)
var/datum/data/vending_product/R = src.product_list[1]
src.capsule_image.icon_state = "m_caps[R.product_amount]"
src.UpdateOverlays(src.capsule_image, "capsules")
powered()
return
use_power()
return
power_change()
return
/obj/item/toy/judge_gavel
name = "judge's gavel"
desc = "A judge's best friend."
icon = 'icons/obj/courtroom.dmi'
icon_state = "gavel"
w_class = 2
force = 5
throwforce = 7
stamina_damage = 15
stamina_cost = 10
stamina_crit_chance = 5
custom_suicide = 1
suicide(var/mob/user as mob)
if (!src.user_can_suicide(user))
return 0
playsound(loc, 'sound/items/gavel.ogg', 75, 1)
user.visible_message("<span style=\"color:red\"><b> Sweet Jesus! [user] is bashing their head in with [name]!</b></span>")
user.TakeDamage("head", 150, 0)
user.updatehealth()
SPAWN_DBG(50 SECONDS)
if (user && !isdead(user))
user.suiciding = 0
return 1
/obj/item/toy/judge_block
name = "block"
desc = "bang bang bang Bang Bang Bang Bang BANG BANG BANG BANG BANG!!!"
icon = 'icons/obj/courtroom.dmi'
icon_state = "block"
flags = SUPPRESSATTACK
w_class = 1
throwforce = 1
throw_speed = 4
throw_range = 7
stamina_damage = 1
stamina_cost = 1
stamina_crit_chance = 1
var/cooldown = 0
/obj/item/toy/judge_block/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/toy/judge_gavel))
if(cooldown > world.time)
return
else
playsound(loc, 'sound/items/gavel.ogg', 75, 1)
user.say("Order, order in the court!")
cooldown = world.time + 40
return
return ..()
/obj/item/toy/judge_block/attack()
return