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2020-02-16 19:40:21 -08:00

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// this is sorta similar to /obj/adventurepuzzle/triggerable/light
// meant to replace those fucking instanced glow decals
/obj/map/light
icon_state = "light"
var
brightness = 0
color_r = 0.36
color_g = 0.35
color_b = 0.21
datum/light/light
New()
..()
light = new /datum/light/point
light.attach(src)
light.set_color(src.color_r, src.color_g, src.color_b)
light.set_brightness(src.brightness / 5)
light.enable()
// some common presets
cyan
name = "glow - CYAN";
brightness = 4
color_b = 0.4
color_g = 0.3
color_r = 0.2
lava
name = "glow - LAVA"
brightness = 2.5
color_b = 0.3
color_g = 0.5
color_r = 0.7
yellow
name = "glow - YELLOW"
brightness = 3
color_b = 0.2
color_g = 0.45
color_r = 0.5
void
name = "glow - VOID"
brightness = 6
color_b = 0.5
color_g = 0.2
color_r = 0.3
white
name = "glow - WHITE"
brightness = 3
color_b = 0.35
color_g = 0.35
color_r = 0.35
screen
name = "glow - SCREENS"
brightness = 4
color_b = 0.5
color_g = 0.33
color_r = 0.3
graveyard
name = "graveyard glow"
brightness = 1
color_b = 1
color_g = 0.75
color_r = 0.75
dimreddish
name = "glow - DIM REDDISH"
brightness = 3
color_b = 0.3
color_g = 0.3
color_r = 0.4
dimred
name = "glow - DIM RED"
brightness = 4
color_b = 0.3
color_g = 0.3
color_r = 0.42
meatland
name = "glow - MEATLAND"
brightness = 4
color_b = 0.1
color_g = 0.35
color_r = 0.5
brightwhite
name = "glow - BRIGHT WHITE"
brightness = 4
color_b = 0.35
color_g = 0.35
color_r = 0.35
green
icon_state = "lightG"
name = "glow - GREEN"
brightness = 3
color_b = 0.2
color_g = 0.7
color_r = 0.2
secretpink
name = "glow - SECRET PINK"
brightness = 5
color_r = 0.9
color_g = 0.65
color_b = 0.7
secretblue
name = "glow - SECRET BLUE"
brightness = 5
color_r = 0.9
color_g = 0.8
color_b = 0.35
secretwhite
name = "glow - SECRET WHITE"
brightness = 5
color_r = 0.8
color_g = 0.8
color_b = 0.8