mirror of
https://github.com/goonstation/goonstation-2020.git
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128 lines
3.3 KiB
Plaintext
128 lines
3.3 KiB
Plaintext
/obj/storage/secure/crate
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desc = "A secure crate."
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name = "Secure crate"
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icon_state = "securecrate"
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icon_opened = "securecrateopen"
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icon_closed = "securecrate"
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icon_redlight = "securecrater"
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icon_greenlight = "securecrateg"
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icon_sparks = "securecratesparks"
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//var/emag = "securecrateemag"
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density = 1
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always_display_locks = 1
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throwforce = 50
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can_flip_bust = 1
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/obj/storage/secure/crate/weapon
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desc = "A secure weapons crate."
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name = "Weapons crate"
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icon_state = "weaponcrate"
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density = 1
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icon_opened = "weaponcrateopen"
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icon_closed = "weaponcrate"
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confiscated_items
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name = "confiscated items crate"
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desc = "Secure storage for confiscated contraband."
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req_access_txt = "2"
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armory
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name = "secure weapons crate"
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req_access = list(access_maxsec)
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tranquilizer
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name = "tranquilizer crate"
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spawn_contents = list(/obj/item/gun/kinetic/dart_rifle = 2,\
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/obj/item/ammo/bullets/tranq_darts = 2,\
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/obj/item/ammo/bullets/tranq_darts/anti_mutant)
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phaser
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name = "phaser crate"
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spawn_contents = list(/obj/item/gun/energy/phaser_gun = 4)
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shotgun
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name = "shotgun crate"
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spawn_contents = list(/obj/item/gun/kinetic/riotgun = 4,\
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/obj/item/ammo/bullets/abg = 4)
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pod_weapons
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name = "pod weapons crate"
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spawn_contents = list(/obj/item/shipcomponent/mainweapon/disruptor_light = 2,\
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/obj/item/shipcomponent/mainweapon/laser = 2,\
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/obj/item/ammo/bullets/autocannon/seeker = 2)
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/obj/storage/secure/crate/plasma
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desc = "A secure plasma crate."
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name = "Plasma crate"
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icon_state = "plasmacrate"
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density = 1
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icon_opened = "plasmacrateopen"
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icon_closed = "plasmacrate"
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armory
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name = "secure weapons crate"
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req_access = list(access_maxsec)
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anti_biological
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name = "anti-biological crate"
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spawn_contents = list(/obj/item/storage/box/flaregun = 2,\
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/obj/item/flamethrower/loaded = 2)
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/obj/storage/secure/crate/gear
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desc = "A secure gear crate."
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name = "Gear crate"
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icon_state = "secgearcrate"
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density = 1
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icon_opened = "secgearcrateopen"
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icon_closed = "secgearcrate"
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armory
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name = "secure weapons crate"
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req_access = list(access_maxsec)
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grenades
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name = "special grenades crate"
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spawn_contents = list(/obj/item/storage/box/QM_grenadekit_security = 2,\
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/obj/item/storage/box/QM_grenadekit_experimentalweapons)
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sarin_grenades
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name = "nerve agent crate (DANGER)"
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req_access_txt = "52"
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spawn_contents = list(/obj/item/reagent_containers/syringe/atropine = 3,\
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/obj/item/chem_grenade/sarin = 3)
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/obj/storage/secure/crate/bee
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name = "Bee crate"
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desc = "A crate with a picture of a bee on it. Buzz."
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icon_state = "beecrate"
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density = 1
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icon_opened = "beecrateopen"
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icon_closed = "beecrate"
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loaded
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req_access = list(access_hydro)
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spawn_contents = list(/obj/item/bee_egg_carton = 5)
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var/blog = ""
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make_my_stuff()
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.=..()
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if (.)
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for(var/obj/item/bee_egg_carton/carton in src)
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carton.ourEgg.blog += blog
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return 1
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/obj/storage/secure/crate/eng
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name = "Engineering crate"
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desc = "A yellow crate."
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icon_state = "engcrate"
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density = 1
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icon_opened = "engcrate-open"
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icon_closed = "engcrate"
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explosives
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name = "engineering explosive crate"
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desc = "Contains controlled explosives designed for trench use."
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req_access = list(access_engineering)
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spawn_contents = list(/obj/item/pipebomb/bomb/engineering = 6)
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