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Patch DMAPI to work around del(world) behavior
It doesn't actually stop the world until the end of the tick.
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@@ -32,3 +32,4 @@
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text2file(reason, "test_fail_reason.txt")
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world.log << "Terminating..."
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del(world)
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sleep(1) // https://www.byond.com/forum/post/2894866
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