diff --git a/build/Version.props b/build/Version.props
index 74c77f27a7..6b80b4ff79 100644
--- a/build/Version.props
+++ b/build/Version.props
@@ -9,7 +9,7 @@
7.0.0
13.6.0
15.6.0
- 7.2.0
+ 7.2.1
5.9.0
1.4.1
1.2.1
diff --git a/src/DMAPI/tgs.dm b/src/DMAPI/tgs.dm
index fde85d1422..4766b3dfe6 100644
--- a/src/DMAPI/tgs.dm
+++ b/src/DMAPI/tgs.dm
@@ -1,7 +1,7 @@
// tgstation-server DMAPI
// The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT", "SHOULD", "SHOULD NOT", "RECOMMENDED", "MAY", and "OPTIONAL" in this document are to be interpreted as described in IETF RFC 2119.
-#define TGS_DMAPI_VERSION "7.2.0"
+#define TGS_DMAPI_VERSION "7.2.1"
// All functions and datums outside this document are subject to change with any version and should not be relied on.
@@ -163,7 +163,7 @@
return
/**
- * Consumers MUST this when your initializations are complete and your game is ready to play before any player interactions happen.
+ * Consumers MUST call this when world initializations are complete and the game is ready to play before any player interactions happen.
*
* This may use [/world/var/sleep_offline] to make this happen so ensure no changes are made to it while this call is running.
* Afterwards, consider explicitly setting it to what you want to avoid this BYOND bug: http://www.byond.com/forum/post/2575184