Files
tgstation-server/TGServiceInterface/DreamDaemon.cs
T
2017-10-02 11:03:22 -04:00

190 lines
5.6 KiB
C#

using System.ServiceModel;
namespace TGServiceInterface
{
/// <summary>
/// The status of the DD instance
/// </summary>
public enum TGDreamDaemonStatus
{
/// <summary>
/// Server is not running
/// </summary>
Offline,
/// <summary>
/// Server is being rebooted
/// </summary>
HardRebooting,
/// <summary>
/// Server is running
/// </summary>
Online,
}
/// <summary>
/// DreamDaemon's security level
/// </summary>
public enum TGDreamDaemonSecurity
{
/// <summary>
/// Server is unrestricted in terms of file access and shell commands
/// </summary>
Trusted = 0,
/// <summary>
/// Server will not be able to run shell commands or access files outside it's working directory
/// </summary>
Safe,
/// <summary>
/// Server will not be able to run shell commands or access anything but temporary files
/// </summary>
Ultrasafe
}
/// <summary>
/// Interface for managing the actual BYOND game server
/// </summary>
[ServiceContract]
public interface ITGDreamDaemon
{
/// <summary>
/// Gets the status of DreamDaemon
/// </summary>
/// <returns>The appropriate TGDreamDaemonStatus</returns>
[OperationContract]
TGDreamDaemonStatus DaemonStatus();
/// <summary>
/// Returns a human readable string of the current server status
/// </summary>
/// <param name="includeMetaInfo">If true, the status will include the server's current visibility and security levels</param>
/// <returns>A human readable string of the current server status</returns>
[OperationContract]
string StatusString(bool includeMetaInfo);
/// <summary>
/// Check if a call to Start will fail
/// Of course, be aware of race conditions with other control panels
/// </summary>
/// <returns>returns the error that would occur, null otherwise</returns>
[OperationContract]
string CanStart();
/// <summary>
/// Starts the server if it isn't running
/// </summary>
/// <returns>null on success or error message on failure</returns>
[OperationContract]
string Start();
/// <summary>
/// Immediately kills the server
/// </summary>
/// <returns>null on success or error message on failure</returns>
[OperationContract]
string Stop();
/// <summary>
/// Immediately kills and restarts the server
/// </summary>
/// <returns>null on success or error message on failure</returns>
[OperationContract]
string Restart();
/// <summary>
/// Restart the server after the currently running round ends
/// Has no effect if the server isn't running
/// </summary>
[OperationContract]
void RequestRestart();
/// <summary>
/// Stop the server after the currently running round ends
/// Has no effect if the server isn't running
/// </summary>
[OperationContract]
void RequestStop();
/// <summary>
/// Get the configured (not running) security level
/// </summary>
/// <returns>The configured (not running) security level</returns>
[OperationContract]
TGDreamDaemonSecurity SecurityLevel();
/// <summary>
/// Sets the security level of the server. Requires reboot to apply
/// Implies a call to RequestRestart()
/// note that anything higher than Trusted will disable interop from DD
/// </summary>
/// <param name="level">The new security level</param>
/// <returns>True if the change was immediately applied, false if a graceful restart was queued</returns>
[OperationContract]
bool SetSecurityLevel(TGDreamDaemonSecurity level);
/// <summary>
/// Get the configured port. Not necessarily the running port if it has since changed
/// </summary>
/// <returns>The configured port</returns>
[OperationContract]
ushort Port();
/// <summary>
/// Set the port to host DD on. Requires reboot to apply
/// Implies a call to RequestRestart()
/// </summary>
/// <param name="new_port">The new port</param>
[OperationContract]
void SetPort(ushort new_port);
/// <summary>
/// Check if the watchdog will start when the service starts
/// </summary>
/// <returns>true if autostart is enabled, false otherwise</returns>
[OperationContract]
bool Autostart();
/// <summary>
/// Set the autostart config
/// </summary>
/// <param name="on">true to start the watchdog with the service, false otherwise</param>
[OperationContract]
void SetAutostart(bool on);
/// <summary>
/// Check if the byond webclient is currently enabled for the server
/// </summary>
/// <returns>true if the webclient is enabled, false otherwise</returns>
[OperationContract]
bool Webclient();
/// <summary>
/// Set the webclient config. Calls <see cref="RequestRestart"/>
/// </summary>
/// <param name="on">true to enable the byond webclient for the server, false otherwise</param>
[OperationContract]
void SetWebclient(bool on);
/// <summary>
/// Checks if a server stop has bee requested
/// </summary>
/// <returns>true if RequestStop has been called since the last server start, false otherwise</returns>
[OperationContract]
bool ShutdownInProgress();
/// <summary>
/// Sends a message to everyone on the server
/// </summary>
/// <param name="msg">The message to send</param>
/// <returns>null on success, error message on failure</returns>
[OperationContract]
string WorldAnnounce(string msg);
/// <summary>
/// Returns the number of connected players. Requires game to use API version >= 3.1.0.1
/// </summary>
/// <returns>The number of connected players or -1 on error</returns>
[OperationContract]
int PlayerCount();
}
}