Files
tgstation-server/TGServiceInterface/Components/DreamDaemon.cs
T
Cyberboss 3137be7abb Massive sanity reorganization of project structure
Overall:
- Removed all 'TG' prefixes on classes and enums
Service:
- TGStationServer => ServerInstance
- TGServerService => Service
- Moved all ServerInstance partial classes to a subfolder
- Moved ChatProvider classes, delegate, and interface to a namespace
- Moved EventID and ChatMessageType to their own .cs files
- Moved SanitizeTopicString to Program
- ServerService.cs => Service.cs
- Fixed ProjectInstaller being in it's own namespace instead of
TGServerService
Interface:
- Moved ExitCode enum to Command class
- Moved all components to a namespace
- Moved all component enums to Enumerations.cs
- DDInteropCallHolder => DreamDaemonBridge
- Move PullRequestInfo and DreamDaemonBridge to their own .cs files
- Changes the type of ChannelFactory cache from Dictionary<Type,
ChannelFactory> to IDictionary<Type, ChannelFactory>
2017-10-20 14:00:09 -04:00

147 lines
5.1 KiB
C#

using System.ServiceModel;
namespace TGServiceInterface.Components
{
/// <summary>
/// Interface for managing the actual BYOND game server
/// </summary>
[ServiceContract]
public interface ITGDreamDaemon
{
/// <summary>
/// Gets the status of DreamDaemon
/// </summary>
/// <returns>The appropriate <see cref="DreamDaemonStatus"/></returns>
[OperationContract]
DreamDaemonStatus DaemonStatus();
/// <summary>
/// Returns a human readable string of the current server status
/// </summary>
/// <param name="includeMetaInfo">If <see langword="true"/>, the status will include the server's current visibility and security levels</param>
/// <returns>A human readable <see cref="string"/> of the current server status</returns>
[OperationContract]
string StatusString(bool includeMetaInfo);
/// <summary>
/// Check if a call to <see cref="Start"/> will fail. Of course, be aware of race conditions with other interfaces
/// </summary>
/// <returns>The error that would occur, <see langword="null"/> otherwise</returns>
[OperationContract]
string CanStart();
/// <summary>
/// Starts the server if it isn't running
/// </summary>
/// <returns><see langword="null"/> on success or error message on failure</returns>
[OperationContract]
string Start();
/// <summary>
/// Immediately kills the server
/// </summary>
/// <returns><see langword="null"/> on success or error message on failure</returns>
[OperationContract]
string Stop();
/// <summary>
/// Immediately kills and restarts the server
/// </summary>
/// <returns><see langword="null"/> on success or error message on failure</returns>
[OperationContract]
string Restart();
/// <summary>
/// Restart the server after the currently running world reboots. Has no effect if the server isn't running
/// </summary>
[OperationContract]
void RequestRestart();
/// <summary>
/// Stop the server after the currently running world reboots. Has no effect if the server isn't running
/// </summary>
[OperationContract]
void RequestStop();
/// <summary>
/// Get the configured (not necessarily running) security level
/// </summary>
/// <returns>The configured (not necessarily running) <see cref="DreamDaemonSecurity"/></returns>
[OperationContract]
DreamDaemonSecurity SecurityLevel();
/// <summary>
/// Sets the security level of the server. Requires server reboot to apply. Calls <see cref="RequestRestart"/>. Note that anything higher than Trusted will disable interop from DD
/// </summary>
/// <param name="level">The new security level</param>
/// <returns><see langword="true"/> if the change was immediately applied, <see langword="false"/> otherwise and a call to <see cref="RequestRestart"/> was made</returns>
[OperationContract]
bool SetSecurityLevel(DreamDaemonSecurity level);
/// <summary>
/// Get the configured port. Not necessarily the running port if it has since changed
/// </summary>
/// <returns>The configured port</returns>
[OperationContract]
ushort Port();
/// <summary>
/// Set the port to host DD on. Requires reboot to apply. Calls <see cref="RequestRestart"/>.
/// </summary>
/// <param name="new_port">The new port</param>
[OperationContract]
void SetPort(ushort new_port);
/// <summary>
/// Check if the watchdog will start when the service starts
/// </summary>
/// <returns><see langword="true"/> if autostart is enabled, <see langword="false"/> otherwise</returns>
[OperationContract]
bool Autostart();
/// <summary>
/// Set the autostart config
/// </summary>
/// <param name="on"><see langword="true"/> to start the watchdog with the service, <see langword="false"/> to disable that functionality</param>
[OperationContract]
void SetAutostart(bool on);
/// <summary>
/// Check if the BYOND webclient is currently enabled for the server
/// </summary>
/// <returns><see langword="true"/> if the webclient is enabled, <see langword="false"/> otherwise</returns>
[OperationContract]
bool Webclient();
/// <summary>
/// Set the webclient config. Calls <see cref="RequestRestart"/>
/// </summary>
/// <param name="on"><see langword="true"/> to enable the byond webclient for the server, <see langword="false"/> otherwise</param>
[OperationContract]
void SetWebclient(bool on);
/// <summary>
/// Checks if a server stop has been requested
/// </summary>
/// <returns><see langword="true"/> if <see cref="RequestStop"/> has been called since the last server start, <see langword="false"/> otherwise</returns>
[OperationContract]
bool ShutdownInProgress();
/// <summary>
/// Sends a message to everyone on the server
/// </summary>
/// <param name="msg">The message to send</param>
/// <returns><see langword="null"/> on success, error message on failure</returns>
[OperationContract]
string WorldAnnounce(string msg);
/// <summary>
/// Returns the number of connected players. Requires game to use API version >= 3.1.0.1
/// </summary>
/// <returns>The number of connected players or -1 on error</returns>
[OperationContract]
int PlayerCount();
}
}