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https://github.com/vgstation-coders/vgstation13.git
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- Moved another proc from datums/disease.dm to mob.dm so doubleclicking /mob actually gets you to the mob's definition.
- Two new admin verbs. "toggle hear radio" and "toggle hear deadcast". These don't care if you're a ghost or what you had for breakfast, they work because they're tied to your client, not your mob. To non-admins it might seem silly that this is needed but when dealing with multiple adminhelps you don't want text to move at lightning speed, so anything that you can disable is good. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2259 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -91,194 +91,6 @@ to null does not delete the object itself. Thank you.
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return result
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/mob/proc/contract_disease(var/datum/disease/virus, var/skip_this = 0, var/force_species_check=1)
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// world << "Contract_disease called by [src] with virus [virus]"
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if(stat >=2) return
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if(virus.type in resistances)
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if(prob(99.9)) return
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resistances.Remove(virus.type)//the resistance is futile
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for(var/datum/disease/D in viruses)
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if(istype(D, virus.type))
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return // two viruses of the same kind can't infect a body at once!!
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if(force_species_check)
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var/fail = 1
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for(var/name in virus.affected_species)
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var/mob_type = text2path("/mob/living/carbon/[lowertext(name)]")
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if(mob_type && istype(src, mob_type))
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fail = 0
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break
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if(fail) return
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if(skip_this == 1)
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//if(src.virus) < -- this used to replace the current disease. Not anymore!
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//src.virus.cure(0)
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var/datum/disease/v = new virus.type
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src.viruses += v
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v.affected_mob = src
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v.strain_data = v.strain_data.Copy()
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v.holder = src
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if(prob(5))
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v.carrier = 1
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return
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//if(src.virus) //
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//return //
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/*
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var/list/clothing_areas = list()
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var/list/covers = list(UPPER_TORSO,LOWER_TORSO,LEGS,FEET,ARMS,HANDS)
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for(var/Covers in covers)
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clothing_areas[Covers] = list()
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for(var/obj/item/clothing/Clothing in src)
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if(Clothing)
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for(var/Covers in covers)
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if(Clothing&Covers)
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clothing_areas[Covers] += Clothing
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*/
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if(prob(15/virus.permeability_mod)) return //the power of immunity compels this disease!
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var/obj/item/clothing/Cl = null
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var/passed = 1
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//chances to target this zone
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var/head_ch
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var/body_ch
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var/hands_ch
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var/feet_ch
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switch(virus.spread_type)
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if(CONTACT_HANDS)
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head_ch = 0
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body_ch = 0
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hands_ch = 100
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feet_ch = 0
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if(CONTACT_FEET)
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head_ch = 0
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body_ch = 0
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hands_ch = 0
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feet_ch = 100
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else
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head_ch = 100
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body_ch = 100
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hands_ch = 25
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feet_ch = 25
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var/target_zone = pick(head_ch;1,body_ch;2,hands_ch;3,feet_ch;4)//1 - head, 2 - body, 3 - hands, 4- feet
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if(istype(src, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = src
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switch(target_zone)
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if(1)
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if(isobj(H.head))
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Cl = H.head
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passed = prob(Cl.permeability_coefficient*100*virus.permeability_mod)
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// world << "Head pass [passed]"
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if(passed && isobj(H.wear_mask))
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Cl = H.wear_mask
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passed = prob(Cl.permeability_coefficient*100*virus.permeability_mod)
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// world << "Mask pass [passed]"
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if(2)//arms and legs included
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if(isobj(H.wear_suit))
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Cl = H.wear_suit
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passed = prob(Cl.permeability_coefficient*100*virus.permeability_mod)
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// world << "Suit pass [passed]"
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if(passed && isobj(H.slot_w_uniform))
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Cl = H.slot_w_uniform
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passed = prob(Cl.permeability_coefficient*100*virus.permeability_mod)
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// world << "Uniform pass [passed]"
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if(3)
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if(isobj(H.wear_suit) && H.wear_suit.body_parts_covered&HANDS)
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Cl = H.wear_suit
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passed = prob(Cl.permeability_coefficient*100*virus.permeability_mod)
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// world << "Suit pass [passed]"
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if(passed && isobj(H.gloves))
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Cl = H.gloves
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passed = prob(Cl.permeability_coefficient*100*virus.permeability_mod)
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// world << "Gloves pass [passed]"
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if(4)
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if(isobj(H.wear_suit) && H.wear_suit.body_parts_covered&FEET)
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Cl = H.wear_suit
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passed = prob(Cl.permeability_coefficient*100*virus.permeability_mod)
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// world << "Suit pass [passed]"
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if(passed && isobj(H.shoes))
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Cl = H.shoes
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passed = prob(Cl.permeability_coefficient*100*virus.permeability_mod)
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// world << "Shoes pass [passed]"
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else
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src << "Something strange's going on, something's wrong."
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/*if("feet")
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if(H.shoes && istype(H.shoes, /obj/item/clothing/))
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Cl = H.shoes
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passed = prob(Cl.permeability_coefficient*100)
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//
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world << "Shoes pass [passed]"
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*/ //
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else if(istype(src, /mob/living/carbon/monkey))
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var/mob/living/carbon/monkey/M = src
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switch(target_zone)
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if(1)
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if(M.wear_mask && isobj(M.wear_mask))
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Cl = M.wear_mask
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passed = prob(Cl.permeability_coefficient*100+virus.permeability_mod)
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//world << "Mask pass [passed]"
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if(passed && virus.spread_type == AIRBORNE && internals)
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passed = (prob(50*virus.permeability_mod))
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if(passed)
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//world << "Infection in the mob [src]. YAY"
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/*
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var/score = 0
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if(istype(src, /mob/living/carbon/human))
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if(src:gloves) score += 5
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if(istype(src:wear_suit, /obj/item/clothing/suit/space)) score += 10
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if(istype(src:wear_suit, /obj/item/clothing/suit/bio_suit)) score += 10
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if(istype(src:head, /obj/item/clothing/head/helmet/space)) score += 5
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if(istype(src:head, /obj/item/clothing/head/bio_hood)) score += 5
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if(wear_mask)
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score += 5
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if((istype(src:wear_mask, /obj/item/clothing/mask) || istype(src:wear_mask, /obj/item/clothing/mask/surgical)) && !internal)
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score += 5
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if(internal)
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score += 5
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if(score > 20)
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return
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else if(score == 20 && prob(95))
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return
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else if(score >= 15 && prob(75))
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return
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else if(score >= 10 && prob(55))
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return
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else if(score >= 5 && prob(35))
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return
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else if(prob(15))
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return
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else*/
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var/datum/disease/v = new virus.type
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src.viruses += v
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v.affected_mob = src
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v.strain_data = v.strain_data.Copy()
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v.holder = src
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if(prob(5))
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v.carrier = 1
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return
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return
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/datum/disease/proc/spread(var/atom/source=null)
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//world << "Disease [src] proc spread was called from holder [source]"
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