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The Ultimate Bartender Power Creep - Episode Two : Flair Bartending (#34775)
* Flair Bartending * woops * better * quieter yet * fix job prefs panel * clumsy
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@@ -145,11 +145,15 @@ var/global/list/organ_damage_overlays = list(
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var/obj/location_as_object = loc
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location_as_object.handle_internal_lifeform(src, 0)
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last_processed = "Interacted with our container"
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if(check_mutations)
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// testing("Updating [src.real_name]'s mutations: "+english_list(mutations))
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domutcheck(src,null,MUTCHK_FORCED)
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update_mutations()
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check_mutations = 0
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switch(check_mutations)
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if (M_CHECK_ALL)
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domutcheck(src,null,MUTCHK_FORCED)
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update_mutations()
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check_mutations = 0
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if (M_CHECK_JOB)
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var/datum/job/J = job_master.GetJob(job)
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J.post_init(src)
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check_mutations = 0
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//Updates the number of stored chemicals for powers
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//handle_changeling()
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//Mutations and radiation
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