The Ultimate Bartender Power Creep - Episode Two : Flair Bartending (#34775)

* Flair Bartending

* woops

* better

* quieter yet

* fix job prefs panel

* clumsy
This commit is contained in:
DeityLink
2023-07-29 02:56:16 +02:00
committed by GitHub
parent 099c538fd8
commit 017a3d7dd4
17 changed files with 146 additions and 17 deletions

View File

@@ -145,11 +145,15 @@ var/global/list/organ_damage_overlays = list(
var/obj/location_as_object = loc
location_as_object.handle_internal_lifeform(src, 0)
last_processed = "Interacted with our container"
if(check_mutations)
// testing("Updating [src.real_name]'s mutations: "+english_list(mutations))
domutcheck(src,null,MUTCHK_FORCED)
update_mutations()
check_mutations = 0
switch(check_mutations)
if (M_CHECK_ALL)
domutcheck(src,null,MUTCHK_FORCED)
update_mutations()
check_mutations = 0
if (M_CHECK_JOB)
var/datum/job/J = job_master.GetJob(job)
J.post_init(src)
check_mutations = 0
//Updates the number of stored chemicals for powers
//handle_changeling()
//Mutations and radiation