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https://github.com/vgstation-coders/vgstation13.git
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Merge branch 'color_replace_2_electric_boogaloo' into Bleeding-Edge
Conflicts: code/ATMOSPHERICS/pipe/pipe_dispenser.dm code/game/machinery/computer/HolodeckControl.dm code/game/machinery/embedded_controller/embedded_controller_base.dm code/modules/mining/money_bag.dm code/modules/mob/living/carbon/carbon.dm code/modules/mob/living/silicon/mommi/mommi.dm code/modules/mob/living/simple_animal/friendly/farm_animals.dm code/modules/research/destructive_analyzer.dm code/modules/research/rdconsole.dm code/modules/research/xenoarchaeology/machinery/analysis_base.dm code/modules/research/xenoarchaeology/machinery/artifact_harvester.dm code/modules/research/xenoarchaeology/tools/ano_device_battery.dm
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@@ -55,7 +55,7 @@ datum/controller/game_controller/New()
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job_master = new /datum/controller/occupations()
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job_master.SetupOccupations()
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job_master.LoadJobs("config/jobs.txt")
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world << "\red \b Job setup complete"
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world << "<span class='warning'><B>Job setup complete</span></B>"
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if(!syndicate_code_phrase) syndicate_code_phrase = generate_code_phrase()
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if(!syndicate_code_response) syndicate_code_response = generate_code_phrase()
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@@ -90,9 +90,9 @@ datum/controller/game_controller/proc/setup()
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setup_economy()
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SetupXenoarch()
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cachedamageicons()
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world << "\red \b Caching Jukebox playlists..."
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world << "<span class='warning'><B>Caching Jukebox playlists...</span></B>"
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load_juke_playlists()
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world << "\red \b Caching Jukebox playlists complete."
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world << "<span class='warning'><B>Caching Jukebox playlists complete.</span></B>"
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//if(map && map.dorf)
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//mining_surprises = typesof(/mining_surprise/dorf) - /mining_surprise/dorf
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//max_secret_rooms += 2
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@@ -133,7 +133,7 @@ datum/controller/game_controller/proc/cachedamageicons()
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del(H)
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datum/controller/game_controller/proc/setup_objects()
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world << "\red \b Initializing objects"
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world << "<span class='warning'><B>Initializing objects</span></B>"
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sleep(-1)
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//var/last_init_type = null
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for(var/atom/movable/object in world)
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@@ -143,12 +143,12 @@ datum/controller/game_controller/proc/setup_objects()
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object.initialize()
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world << "\red \b Initializing pipe networks"
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world << "<span class='warning'><B>Initializing pipe networks</span></B>"
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sleep(-1)
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for(var/obj/machinery/atmospherics/machine in machines)
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machine.build_network()
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world << "\red \b Initializing atmos machinery."
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world << "<span class='warning'><B>Initializing atmos machinery.</span></B>"
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sleep(-1)
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for(var/obj/machinery/atmospherics/unary/U in machines)
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if(istype(U, /obj/machinery/atmospherics/unary/vent_pump))
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@@ -158,7 +158,7 @@ datum/controller/game_controller/proc/setup_objects()
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var/obj/machinery/atmospherics/unary/vent_scrubber/T = U
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T.broadcast_status()
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world << "\red \b Initializations complete."
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world << "<span class='warning'><B>Initializations complete.</span></B>"
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sleep(-1)
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