almost finished with cyborg HUD from /tg/

This commit is contained in:
ririchiyo
2015-01-13 18:25:37 -05:00
parent 1a3aaa62db
commit 040576ac15
7 changed files with 130 additions and 38 deletions

View File

@@ -42,7 +42,8 @@
#define ui_inv1 "6:16,1:5" //borgs
#define ui_inv2 "7:16,1:5" //borgs
#define ui_inv3 "8:16,1:5" //borgs
#define ui_borg_store "9:16,1:5" //borgs
#define ui_borg_module "CENTER+1:16,SOUTH:5" //borgs
#define ui_borg_store "CENTER+2:16,SOUTH:5" //borgs
#define ui_monkey_uniform "3:14,1:5"//monkey
#define ui_monkey_hat "4:14,1:5" //monkey
@@ -59,7 +60,7 @@
#define ui_acti_alt "14:28,1:5" //alternative intent switcher for when the interface is hidden (F12)
#define ui_borg_pull "12:24,2:7"
#define ui_borg_module "13:26,2:7"
//#define ui_borg_module "13:26,2:7"
#define ui_borg_panel "14:28,2:7"
//Gun buttons

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@@ -168,3 +168,64 @@
mymob.client.screen += src.adding + src.other
return
/datum/hud/proc/toggle_show_robot_modules()
if(!isrobot(mymob)) return
var/mob/living/silicon/robot/r = mymob
r.shown_robot_modules = !r.shown_robot_modules
update_robot_modules_display()
/datum/hud/proc/update_robot_modules_display()
if(!isrobot(mymob)) return
var/mob/living/silicon/robot/r = mymob
if(r.shown_robot_modules)
//Modules display is shown
r.client.screen += r.throw_icon //"store" icon
if(!r.module)
usr << "<span class='danger'>No module selected</span>"
return
if(!r.module.modules)
usr << "<span class='danger'>Selected module has no modules to select</span>"
return
if(!r.robot_modules_background)
return
var/display_rows = round((r.module.modules.len) / 8) +1 //+1 because round() returns floor of number
r.robot_modules_background.screen_loc = "CENTER-4:16,SOUTH+1:7 to CENTER+3:16,SOUTH+[display_rows]:7"
r.client.screen += r.robot_modules_background
var/x = -4 //Start at CENTER-4,SOUTH+1
var/y = 1
for(var/atom/movable/A in r.module.modules)
if( (A != r.module_state_1) && (A != r.module_state_2) && (A != r.module_state_3) )
//Module is not currently active
r.client.screen += A
if(x < 0)
A.screen_loc = "CENTER[x]:16,SOUTH+[y]:7"
else
A.screen_loc = "CENTER+[x]:16,SOUTH+[y]:7"
A.layer = 20
x++
if(x == 4)
x = -4
y++
else
//Modules display is hidden
r.client.screen -= r.throw_icon //"store" icon
for(var/atom/A in r.module.modules)
if( (A != r.module_state_1) && (A != r.module_state_2) && (A != r.module_state_3) )
//Module is not currently active
r.client.screen -= A
r.shown_robot_modules = 0
r.client.screen -= r.robot_modules_background

View File

@@ -385,10 +385,12 @@
usr.drop_item_v()
if("module")
if(issilicon(usr))
if(usr:module)
if(isrobot(usr))
var/mob/living/silicon/robot/R = usr
if(R.module)
R.hud_used.toggle_show_robot_modules()
return 1
usr:pick_module()
R:pick_module()
if("radio")
if(issilicon(usr))
@@ -398,8 +400,10 @@
usr:installed_modules()
if("store")
if(issilicon(usr))
usr:uneq_active()
if(isrobot(usr))
var/mob/living/silicon/robot/R = usr
R.uneq_active()
R.hud_used.update_robot_modules_display()
if(INV_SLOT_TOOL)
if(istype(usr, /mob/living/silicon/robot/mommi))

View File

@@ -138,6 +138,11 @@
if(src == user:tool_state || src == user:sight_state)
return 0
attack_hand(user)
if(istype(src.loc, /obj/item/weapon/robot_module))
if(!isrobot(user)) return
var/mob/living/silicon/robot/R = user
R.activate_module(src)
R.hud_used.update_robot_modules_display()
/obj/item/attack_hand(mob/user as mob)
if (!user) return
@@ -150,6 +155,7 @@
return
if (istype(src.loc, /obj/item/weapon/storage))
//If the item is in a storage item, take it out.
var/obj/item/weapon/storage/S = src.loc
S.remove_from_storage(src)

View File

@@ -23,9 +23,9 @@
return 0
// Make sure we're not picking up something that's in our factory-supplied toolbox.
//if(is_type_in_list(W,src.module.modules))
if(is_in_modules(W))
src << "\red Picking up something that's built-in to you seems a bit silly."
return 0
//if(is_in_modules(W))
//src << "\red Picking up something that's built-in to you seems a bit silly."
//return 0
if(tool_state)
//var/obj/item/found = locate(tool_state) in src.module.modules
var/obj/item/TS = tool_state
@@ -96,8 +96,9 @@
if(tool_state)
//var/obj/item/found = locate(tool_state) in src.module.modules
if(is_in_modules(tool_state))
src << "\red This item cannot be dropped."
return 0
if((tool_state in contents) && (tool_state in src.module.modules))
src << "<span class='warning'>This item cannot be dropped.</span>"
return 0
if(client)
client.screen -= tool_state
contents -= tool_state
@@ -127,6 +128,11 @@
var/obj/item/TS
if(isnull(module_active))
return
if((module_active in src.contents) && !(module_active in src.module.modules))
TS = tool_state
drop_item()
if(TS && TS.loc)
TS.loc = get_turf(src)
if(sight_state == module_active)
TS = sight_state
if(istype(sight_state,/obj/item/borg/sight))

View File

@@ -16,7 +16,8 @@
client.screen -= module
contents -= module
module.loc = src.module
if(module)
module.loc = src.module
return 1
/mob/living/silicon/robot/proc/uneq_active()
@@ -38,6 +39,36 @@
module_active = null
updateicon()
/mob/living/silicon/robot/proc/activate_module(var/obj/item/O)
if(!(locate(O) in src.module.modules) && O != src.module.emag)
return
if(activated(O))
src << "<span class='notice'>Already activated</span>"
return
if(!module_state_1)
module_state_1 = O
O.layer = 20
O.screen_loc = inv1.screen_loc
contents += O
if(istype(module_state_1,/obj/item/borg/sight))
sight_mode |= module_state_1:sight_mode
else if(!module_state_2)
module_state_2 = O
O.layer = 20
O.screen_loc = inv2.screen_loc
contents += O
if(istype(module_state_2,/obj/item/borg/sight))
sight_mode |= module_state_2:sight_mode
else if(!module_state_3)
module_state_3 = O
O.layer = 20
O.screen_loc = inv3.screen_loc
contents += O
if(istype(module_state_3,/obj/item/borg/sight))
sight_mode |= module_state_3:sight_mode
else
src << "<span class='notice'>You need to disable a module first!</span>"
/mob/living/silicon/robot/proc/uneq_all()
module_active = null

View File

@@ -19,6 +19,9 @@
var/obj/screen/inv1 = null
var/obj/screen/inv2 = null
var/obj/screen/inv3 = null
var/shown_robot_modules = 0
var/obj/screen/robot_modules_background
//3 Modules can be activated at any one time.
var/obj/item/weapon/robot_module/module = null
@@ -81,6 +84,10 @@
wires = new /datum/wires/robot/mommi(src)
else
wires = new(src)
robot_modules_background = new()
robot_modules_background.icon_state = "block"
robot_modules_background.layer = 19
ident = rand(1, 999)
updatename("Default")
@@ -1237,31 +1244,7 @@
if(isMoMMI(src))
return
var/obj/item/O = locate(href_list["act"])
if(!(locate(O) in src.module.modules) && O != src.module.emag)
return
if(activated(O))
src << "Already activated"
return
if(!module_state_1)
module_state_1 = O
O.layer = 20
contents += O
if(istype(module_state_1,/obj/item/borg/sight))
sight_mode |= module_state_1:sight_mode
else if(!module_state_2)
module_state_2 = O
O.layer = 20
contents += O
if(istype(module_state_2,/obj/item/borg/sight))
sight_mode |= module_state_2:sight_mode
else if(!module_state_3)
module_state_3 = O
O.layer = 20
contents += O
if(istype(module_state_3,/obj/item/borg/sight))
sight_mode |= module_state_3:sight_mode
else
src << "You need to disable a module first!"
activate_module(O)
installed_modules()
if (href_list["deact"])