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Insectoid Fashion Month 3 - Hats! (#28154)
* Wizard hats done & tested * Finished vending machine hats & 100% tested * Supply crate hats - added species_fit, sprites next * Supple crate sprites finished * Minor fixes, fully tested * Misc hats added * Hats finished & 100% tested Co-authored-by: PlausibleDeniability <PlausibleDeniability@github.com>
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commit
04ac6364ba
@@ -1247,6 +1247,7 @@ var/list/arcane_tomes = list()
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name = "magus helm"
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name = "magus helm"
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icon_state = "magus"
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icon_state = "magus"
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item_state = "magus"
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item_state = "magus"
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species_fit = list(INSECT_SHAPED)
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desc = "A helm."
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desc = "A helm."
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flags = FPRINT
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flags = FPRINT
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body_parts_covered = FULL_HEAD|BEARD
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body_parts_covered = FULL_HEAD|BEARD
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@@ -76,6 +76,7 @@
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name = "magus helm"
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name = "magus helm"
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icon_state = "magus"
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icon_state = "magus"
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item_state = "magus"
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item_state = "magus"
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species_fit = list(INSECT_SHAPED)
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desc = "A helm worn by the followers of Nar-Sie."
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desc = "A helm worn by the followers of Nar-Sie."
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flags = FPRINT
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flags = FPRINT
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body_parts_covered = FULL_HEAD|BEARD
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body_parts_covered = FULL_HEAD|BEARD
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@@ -901,9 +901,7 @@
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icon = 'icons/obj/janitor.dmi'
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icon = 'icons/obj/janitor.dmi'
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icon_state = "cone"
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icon_state = "cone"
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item_state = "cone"
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item_state = "cone"
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species_fit = list(VOX_SHAPED, INSECT_SHAPED)
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species_fit = list(VOX_SHAPED)
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body_parts_covered = HEAD
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body_parts_covered = HEAD
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w_class = W_CLASS_LARGE
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w_class = W_CLASS_LARGE
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slot_flags = SLOT_HEAD
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slot_flags = SLOT_HEAD
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@@ -1537,6 +1537,7 @@
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name = "balloon hat"
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name = "balloon hat"
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desc = "Just like the ones made in the sweatshops of the clown planet."
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desc = "Just like the ones made in the sweatshops of the clown planet."
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icon_state = "hat_balloon"
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icon_state = "hat_balloon"
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species_fit = list(INSECT_SHAPED)
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slot_flags = SLOT_HEAD
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slot_flags = SLOT_HEAD
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on_body_layer = HEAD_LAYER
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on_body_layer = HEAD_LAYER
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@@ -232,6 +232,7 @@ var/global/list/alcatraz_stuff = list(
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desc = "The Donutgiver III. A twenty-five sprinkle headgear with mission-variable voice-programmed confections. It has the words SPRINKLE, JELLY, CHAOS and FAVORITE etched onto its sides."
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desc = "The Donutgiver III. A twenty-five sprinkle headgear with mission-variable voice-programmed confections. It has the words SPRINKLE, JELLY, CHAOS and FAVORITE etched onto its sides."
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icon_state = "helmet_sec"
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icon_state = "helmet_sec"
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item_state = "helmet"
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item_state = "helmet"
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species_fit = list(INSECT_SHAPED)
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flags = HEAR | FPRINT
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flags = HEAR | FPRINT
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var/dna_profile = null
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var/dna_profile = null
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var/last_donut = 0
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var/last_donut = 0
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@@ -202,6 +202,7 @@
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/obj/item/trash/chicken_bucket
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/obj/item/trash/chicken_bucket
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name = "chicken bucket"
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name = "chicken bucket"
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icon_state = "kfc_bucket"
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icon_state = "kfc_bucket"
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species_fit = list(INSECT_SHAPED)
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starting_materials = list(MAT_CARDBOARD = 3750)
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starting_materials = list(MAT_CARDBOARD = 3750)
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w_type=RECYK_MISC
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w_type=RECYK_MISC
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armor = list(melee = 1, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
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armor = list(melee = 1, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
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@@ -66,7 +66,7 @@
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icon = 'icons/obj/trash.dmi'
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icon = 'icons/obj/trash.dmi'
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icon_state = "plasticbag"
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icon_state = "plasticbag"
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item_state = "plasticbag"
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item_state = "plasticbag"
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species_fit = list(INSECT_SHAPED)
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w_class = W_CLASS_LARGE
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w_class = W_CLASS_LARGE
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fits_max_w_class = W_CLASS_SMALL
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fits_max_w_class = W_CLASS_SMALL
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storage_slots = 21
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storage_slots = 21
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@@ -4,6 +4,7 @@
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name = "white beanie"
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name = "white beanie"
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desc = "A stylish beanie. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their heads."
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desc = "A stylish beanie. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their heads."
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icon_state = "beanie" //Default white
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icon_state = "beanie" //Default white
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species_fit = list(INSECT_SHAPED)
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clothing_flags = COLORS_OVERLAY
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clothing_flags = COLORS_OVERLAY
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/obj/item/clothing/head/beanie/black
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/obj/item/clothing/head/beanie/black
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@@ -5,6 +5,7 @@
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/obj/item/clothing/head/collectable
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/obj/item/clothing/head/collectable
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name = "collectable hat"
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name = "collectable hat"
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desc = "A rare collectable hat."
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desc = "A rare collectable hat."
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species_fit = list(INSECT_SHAPED)
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/obj/item/clothing/head/collectable/petehat
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/obj/item/clothing/head/collectable/petehat
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name = "ultra rare Pete's hat!"
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name = "ultra rare Pete's hat!"
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@@ -60,7 +61,7 @@
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desc = "A Collectable Welding Helmet. Now with 80% less lead! Not for actual welding. Any welding done while wearing this Helmet is done so at the owner's own risk!"
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desc = "A Collectable Welding Helmet. Now with 80% less lead! Not for actual welding. Any welding done while wearing this Helmet is done so at the owner's own risk!"
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icon_state = "welding"
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icon_state = "welding"
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item_state = "welding"
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item_state = "welding"
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species_fit = list(VOX_SHAPED)
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species_fit = list(VOX_SHAPED, INSECT_SHAPED)
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/obj/item/clothing/head/collectable/slime
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/obj/item/clothing/head/collectable/slime
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name = "collectable slime hat"
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name = "collectable slime hat"
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@@ -85,6 +86,7 @@
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desc = "The fur feels.....a bit too realistic."
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desc = "The fur feels.....a bit too realistic."
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icon_state = "kitty"
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icon_state = "kitty"
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item_state = "kitty"
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item_state = "kitty"
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species_fit = list(INSECT_SHAPED)
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/obj/item/clothing/head/collectable/rabbitears
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/obj/item/clothing/head/collectable/rabbitears
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name = "collectable rabbit ears"
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name = "collectable rabbit ears"
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@@ -9,13 +9,14 @@
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heat_conductivity = HELMET_HEAT_CONDUCTIVITY
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heat_conductivity = HELMET_HEAT_CONDUCTIVITY
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max_heat_protection_temperature = HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
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max_heat_protection_temperature = HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
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siemens_coefficient = 0.7
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siemens_coefficient = 0.7
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species_fit = list(GREY_SHAPED)
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species_fit = list(GREY_SHAPED, INSECT_SHAPED)
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/obj/item/clothing/head/helmet/visor
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/obj/item/clothing/head/helmet/visor
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name = "visor helmet"
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name = "visor helmet"
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desc = "For when you need to protect your face from the backblast of your pepperspray"
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desc = "For when you need to protect your face from the backblast of your pepperspray"
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icon_state = "riot_helm"
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icon_state = "riot_helm"
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item_state = "riot_helm"
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item_state = "riot_helm"
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species_fit = list(INSECT_SHAPED)
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armor = list(melee = 50, bullet = 25, laser = 45, energy = 15, bomb = 30, bio = 0, rad = 0)
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armor = list(melee = 50, bullet = 25, laser = 45, energy = 15, bomb = 30, bio = 0, rad = 0)
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var/list/initial_armor = list()
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var/list/initial_armor = list()
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actions_types = list(/datum/action/item_action/toggle_helmet)
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actions_types = list(/datum/action/item_action/toggle_helmet)
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@@ -99,6 +100,7 @@
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name = "\improper Thunderdome helmet"
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name = "\improper Thunderdome helmet"
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desc = "<i>'Let the battle commence!'</i>"
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desc = "<i>'Let the battle commence!'</i>"
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icon_state = "thunderdome"
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icon_state = "thunderdome"
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species_fit = list(INSECT_SHAPED)
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flags = FPRINT
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flags = FPRINT
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item_state = "thunderdome"
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item_state = "thunderdome"
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armor = list(melee = 80, bullet = 60, laser = 50,energy = 10, bomb = 25, bio = 10, rad = 0)
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armor = list(melee = 80, bullet = 60, laser = 50,energy = 10, bomb = 25, bio = 10, rad = 0)
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@@ -108,6 +110,7 @@
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name = "gladiator helmet"
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name = "gladiator helmet"
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desc = "Ave, Imperator, morituri te salutant."
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desc = "Ave, Imperator, morituri te salutant."
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icon_state = "gladiator"
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icon_state = "gladiator"
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species_fit = list(INSECT_SHAPED)
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flags = FPRINT
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flags = FPRINT
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item_state = "gladiator"
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item_state = "gladiator"
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siemens_coefficient = 1
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siemens_coefficient = 1
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@@ -118,6 +121,7 @@
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armor = list(melee = 20, bullet = 0, laser = 20, energy = 10, bomb = 10, bio = 0, rad = 0)
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armor = list(melee = 20, bullet = 0, laser = 20, energy = 10, bomb = 10, bio = 0, rad = 0)
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icon_state = "roman"
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icon_state = "roman"
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item_state = "roman"
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item_state = "roman"
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species_fit = list(INSECT_SHAPED)
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body_parts_covered = HEAD|EARS|MASKHEADHAIR
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body_parts_covered = HEAD|EARS|MASKHEADHAIR
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/obj/item/clothing/head/helmet/roman/legionaire
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/obj/item/clothing/head/helmet/roman/legionaire
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@@ -126,6 +130,7 @@
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armor = list(melee = 25, bullet = 0, laser = 25, energy = 10, bomb = 10, bio = 0, rad = 0)
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armor = list(melee = 25, bullet = 0, laser = 25, energy = 10, bomb = 10, bio = 0, rad = 0)
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icon_state = "roman_c"
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icon_state = "roman_c"
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item_state = "roman_c"
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item_state = "roman_c"
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species_fit = list(INSECT_SHAPED)
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body_parts_covered = HEAD|EARS
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body_parts_covered = HEAD|EARS
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/obj/item/clothing/head/helmet/samurai
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/obj/item/clothing/head/helmet/samurai
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@@ -134,6 +139,7 @@
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armor = list(melee = 40, bullet = 0, laser = 10, energy = 10, bomb = 10, bio = 0, rad = 0)
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armor = list(melee = 40, bullet = 0, laser = 10, energy = 10, bomb = 10, bio = 0, rad = 0)
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icon_state = "kabuto"
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icon_state = "kabuto"
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item_state = "kabuto"
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item_state = "kabuto"
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species_fit = list(INSECT_SHAPED)
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body_parts_covered = HEAD|EARS|MASKHEADHAIR
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body_parts_covered = HEAD|EARS|MASKHEADHAIR
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/obj/item/clothing/head/helmet/aviatorhelmet
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/obj/item/clothing/head/helmet/aviatorhelmet
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@@ -142,6 +148,7 @@
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armor = list(melee = 25, bullet = 0, laser = 20, energy = 10, bomb = 10, bio = 0, rad = 0)
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armor = list(melee = 25, bullet = 0, laser = 20, energy = 10, bomb = 10, bio = 0, rad = 0)
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item_state = "aviator_helmet"
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item_state = "aviator_helmet"
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icon_state = "aviator_helmet"
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icon_state = "aviator_helmet"
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species_fit = list(INSECT_SHAPED)
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species_restricted = list("exclude",VOX_SHAPED)
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species_restricted = list("exclude",VOX_SHAPED)
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/obj/item/clothing/head/helmet/piratelord
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/obj/item/clothing/head/helmet/piratelord
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@@ -155,6 +162,7 @@
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desc = "This helmet should protect you from russians and masked vigilantes."
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desc = "This helmet should protect you from russians and masked vigilantes."
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armor = list(melee = 25, bullet = 15, laser = 20, energy = 10, bomb = 10, bio = 0, rad = 0)
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armor = list(melee = 25, bullet = 15, laser = 20, energy = 10, bomb = 10, bio = 0, rad = 0)
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icon_state = "biker_helmet"
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icon_state = "biker_helmet"
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species_fit = list(INSECT_SHAPED)
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body_parts_covered = FULL_HEAD|BEARD|MASKHEADHAIR
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body_parts_covered = FULL_HEAD|BEARD|MASKHEADHAIR
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/obj/item/clothing/head/helmet/richard
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/obj/item/clothing/head/helmet/richard
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@@ -162,12 +170,14 @@
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desc = "Do you like hurting people?"
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desc = "Do you like hurting people?"
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
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icon_state = "richard"
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icon_state = "richard"
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species_fit = list(INSECT_SHAPED)
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body_parts_covered = FULL_HEAD|BEARD|MASKHEADHAIR
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body_parts_covered = FULL_HEAD|BEARD|MASKHEADHAIR
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/obj/item/clothing/head/helmet/megahelmet
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/obj/item/clothing/head/helmet/megahelmet
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name = "DRN-001 Helmet"
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name = "DRN-001 Helmet"
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desc = "The helmet of the DRN-001 model. A simple, sturdy blue helmet."
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desc = "The helmet of the DRN-001 model. A simple, sturdy blue helmet."
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icon_state = "megahelmet"
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icon_state = "megahelmet"
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species_fit = list(INSECT_SHAPED)
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flags = FPRINT
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flags = FPRINT
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body_parts_covered = HEAD|EARS|MASKHEADHAIR
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body_parts_covered = HEAD|EARS|MASKHEADHAIR
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item_state = "megahelmet"
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item_state = "megahelmet"
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@@ -178,6 +188,7 @@
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name = "Prototype Helmet"
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name = "Prototype Helmet"
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desc = "Shiny red helmet with white accents and a built in shaded visor that does absolutely nothing, nothing but look rad as hell."
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desc = "Shiny red helmet with white accents and a built in shaded visor that does absolutely nothing, nothing but look rad as hell."
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icon_state = "protohelmet"
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icon_state = "protohelmet"
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species_fit = list(INSECT_SHAPED)
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flags = FPRINT
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flags = FPRINT
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item_state = "protohelmet"
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item_state = "protohelmet"
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siemens_coefficient = 1
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siemens_coefficient = 1
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@@ -186,6 +197,7 @@
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name = "Broken Helmet"
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name = "Broken Helmet"
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desc = "The product of twelve years of work by an eccentric and brilliant loner. A helmet belonging to the perfect man; an unbeatable machine."
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desc = "The product of twelve years of work by an eccentric and brilliant loner. A helmet belonging to the perfect man; an unbeatable machine."
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icon_state = "breakhelmet"
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icon_state = "breakhelmet"
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species_fit = list(INSECT_SHAPED)
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flags = FPRINT
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flags = FPRINT
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body_parts_covered = FULL_HEAD|BEARD|MASKHEADHAIR
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body_parts_covered = FULL_HEAD|BEARD|MASKHEADHAIR
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item_state = "breakhelmet"
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item_state = "breakhelmet"
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@@ -214,6 +226,7 @@
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name = "Sniper Helmet"
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name = "Sniper Helmet"
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desc = "Helmet belonging to one of the many mass produced 'Joe' type robots."
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desc = "Helmet belonging to one of the many mass produced 'Joe' type robots."
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icon_state = "joehelmet"
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icon_state = "joehelmet"
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species_fit = list(INSECT_SHAPED)
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flags = FPRINT
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flags = FPRINT
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body_parts_covered = FULL_HEAD|BEARD|MASKHEADHAIR
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body_parts_covered = FULL_HEAD|BEARD|MASKHEADHAIR
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item_state = "joehelmet"
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item_state = "joehelmet"
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@@ -243,6 +256,7 @@
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desc = "A classic metal helmet."
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desc = "A classic metal helmet."
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icon_state = "knight_green"
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icon_state = "knight_green"
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item_state = "knight_green"
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item_state = "knight_green"
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species_fit = list(INSECT_SHAPED)
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body_parts_covered = FULL_HEAD|BEARD|MASKHEADHAIR
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body_parts_covered = FULL_HEAD|BEARD|MASKHEADHAIR
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armor = list(melee = 20, bullet = 5, laser = 2,energy = 2, bomb = 2, bio = 2, rad = 0)
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armor = list(melee = 20, bullet = 5, laser = 2,energy = 2, bomb = 2, bio = 2, rad = 0)
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flags = FPRINT
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flags = FPRINT
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@@ -251,20 +265,24 @@
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/obj/item/clothing/head/helmet/knight/blue
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/obj/item/clothing/head/helmet/knight/blue
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icon_state = "knight_blue"
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icon_state = "knight_blue"
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item_state = "knight_blue"
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item_state = "knight_blue"
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species_fit = list(INSECT_SHAPED)
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/obj/item/clothing/head/helmet/knight/yellow
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/obj/item/clothing/head/helmet/knight/yellow
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icon_state = "knight_yellow"
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icon_state = "knight_yellow"
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item_state = "knight_yellow"
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item_state = "knight_yellow"
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species_fit = list(INSECT_SHAPED)
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/obj/item/clothing/head/helmet/knight/red
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/obj/item/clothing/head/helmet/knight/red
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icon_state = "knight_red"
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icon_state = "knight_red"
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item_state = "knight_red"
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item_state = "knight_red"
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species_fit = list(INSECT_SHAPED)
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|
||||||
/obj/item/clothing/head/helmet/knight/templar
|
/obj/item/clothing/head/helmet/knight/templar
|
||||||
name = "crusader helmet"
|
name = "crusader helmet"
|
||||||
desc = "Deus Vult."
|
desc = "Deus Vult."
|
||||||
icon_state = "knight_templar"
|
icon_state = "knight_templar"
|
||||||
item_state = "knight_templar"
|
item_state = "knight_templar"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
|
|
||||||
/obj/item/clothing/head/helmet/knight/interrogator
|
/obj/item/clothing/head/helmet/knight/interrogator
|
||||||
name = "interrogator helmet"
|
name = "interrogator helmet"
|
||||||
@@ -286,6 +304,7 @@
|
|||||||
desc = "A fancy helmet for a fancy policeman."
|
desc = "A fancy helmet for a fancy policeman."
|
||||||
icon_state = "police_helmet"
|
icon_state = "police_helmet"
|
||||||
item_state = "police_helmet"
|
item_state = "police_helmet"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
body_parts_covered = HEAD
|
body_parts_covered = HEAD
|
||||||
|
|
||||||
/obj/item/clothing/head/helmet/chainmail
|
/obj/item/clothing/head/helmet/chainmail
|
||||||
@@ -293,6 +312,7 @@
|
|||||||
desc = "chains fashioned together to be a hood to wear over your head"
|
desc = "chains fashioned together to be a hood to wear over your head"
|
||||||
icon_state = "chainmail_head"
|
icon_state = "chainmail_head"
|
||||||
item_state = "chainmail_head"
|
item_state = "chainmail_head"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
armor = list(melee = 10, bullet = 15, laser = 2,energy = 2, bomb = 2, bio = 2, rad = 0)
|
armor = list(melee = 10, bullet = 15, laser = 2,energy = 2, bomb = 2, bio = 2, rad = 0)
|
||||||
flags = FPRINT
|
flags = FPRINT
|
||||||
siemens_coefficient = 1
|
siemens_coefficient = 1
|
||||||
@@ -302,6 +322,7 @@
|
|||||||
desc = "You feel arrogant and important just by wearing it."
|
desc = "You feel arrogant and important just by wearing it."
|
||||||
icon_state = "snail_helm"
|
icon_state = "snail_helm"
|
||||||
item_state = "snail_helm"
|
item_state = "snail_helm"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
armor = list(melee = 10, bullet = 5, laser = 2,energy = 2, bomb = 2, bio = 2, rad = 0)
|
armor = list(melee = 10, bullet = 5, laser = 2,energy = 2, bomb = 2, bio = 2, rad = 0)
|
||||||
inhand_states = list("left_hand" = 'icons/mob/in-hand/left/hats.dmi', "right_hand" = 'icons/mob/in-hand/right/hats.dmi')
|
inhand_states = list("left_hand" = 'icons/mob/in-hand/left/hats.dmi', "right_hand" = 'icons/mob/in-hand/right/hats.dmi')
|
||||||
flags = FPRINT
|
flags = FPRINT
|
||||||
@@ -312,5 +333,5 @@
|
|||||||
desc = "Attention, ground units. Anti-citizen reported in this community."
|
desc = "Attention, ground units. Anti-citizen reported in this community."
|
||||||
icon_state = "metrocop_helmet"
|
icon_state = "metrocop_helmet"
|
||||||
item_state = "helmet"
|
item_state = "helmet"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
body_parts_covered = FULL_HEAD
|
body_parts_covered = FULL_HEAD
|
||||||
species_fit = list()
|
|
||||||
|
|||||||
@@ -4,6 +4,7 @@
|
|||||||
desc = "a stylish hat for a stylish stylist."
|
desc = "a stylish hat for a stylish stylist."
|
||||||
icon_state = "barber"
|
icon_state = "barber"
|
||||||
item_state = "barber"
|
item_state = "barber"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
flags = FPRINT
|
flags = FPRINT
|
||||||
siemens_coefficient = 0.9
|
siemens_coefficient = 0.9
|
||||||
|
|
||||||
@@ -50,7 +51,7 @@
|
|||||||
body_parts_covered = HEAD|EARS
|
body_parts_covered = HEAD|EARS
|
||||||
heat_conductivity = HELMET_HEAT_CONDUCTIVITY
|
heat_conductivity = HELMET_HEAT_CONDUCTIVITY
|
||||||
max_heat_protection_temperature = HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
|
max_heat_protection_temperature = HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||||
species_fit = list()
|
species_fit = list(INSECT_SHAPED)
|
||||||
siemens_coefficient = 0.8
|
siemens_coefficient = 0.8
|
||||||
|
|
||||||
/obj/item/clothing/head/HoS/dermal
|
/obj/item/clothing/head/HoS/dermal
|
||||||
@@ -64,6 +65,7 @@
|
|||||||
name = "formal Head of Security beret"
|
name = "formal Head of Security beret"
|
||||||
desc = "A navy beret with a Head of Security rank insignia on it. For formal occasions."
|
desc = "A navy beret with a Head of Security rank insignia on it. For formal occasions."
|
||||||
icon_state = "hosberet"
|
icon_state = "hosberet"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
|
|
||||||
//Warden
|
//Warden
|
||||||
/obj/item/clothing/head/warden
|
/obj/item/clothing/head/warden
|
||||||
@@ -80,6 +82,7 @@
|
|||||||
name = "formal warden beret"
|
name = "formal warden beret"
|
||||||
desc = "A navy beret with a Warden rank insignia on it. For formal occasions."
|
desc = "A navy beret with a Warden rank insignia on it. For formal occasions."
|
||||||
icon_state = "wardenberet"
|
icon_state = "wardenberet"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
|
|
||||||
//Head of Personnel
|
//Head of Personnel
|
||||||
/obj/item/clothing/head/hopcap
|
/obj/item/clothing/head/hopcap
|
||||||
@@ -96,6 +99,7 @@
|
|||||||
name = "chaplain's hood"
|
name = "chaplain's hood"
|
||||||
desc = "It's hood that covers the head. It keeps you warm during the space winters."
|
desc = "It's hood that covers the head. It keeps you warm during the space winters."
|
||||||
icon_state = "chaplain_hood"
|
icon_state = "chaplain_hood"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
body_parts_covered = EARS|HEAD|HIDEHEADHAIR
|
body_parts_covered = EARS|HEAD|HIDEHEADHAIR
|
||||||
siemens_coefficient = 0.9
|
siemens_coefficient = 0.9
|
||||||
|
|
||||||
@@ -104,6 +108,7 @@
|
|||||||
name = "nun hood"
|
name = "nun hood"
|
||||||
desc = "Maximum piety in this star system."
|
desc = "Maximum piety in this star system."
|
||||||
icon_state = "nun_hood"
|
icon_state = "nun_hood"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
body_parts_covered = EARS|HEAD|HIDEHEADHAIR
|
body_parts_covered = EARS|HEAD|HIDEHEADHAIR
|
||||||
siemens_coefficient = 0.9
|
siemens_coefficient = 0.9
|
||||||
|
|
||||||
@@ -128,42 +133,50 @@
|
|||||||
name = "security beret"
|
name = "security beret"
|
||||||
desc = "A beret with the security insignia emblazoned on it. For officers that are more inclined towards style than safety."
|
desc = "A beret with the security insignia emblazoned on it. For officers that are more inclined towards style than safety."
|
||||||
icon_state = "beret_badge"
|
icon_state = "beret_badge"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
|
|
||||||
/obj/item/clothing/head/beret/officer
|
/obj/item/clothing/head/beret/officer
|
||||||
name = "formal security officer beret"
|
name = "formal security officer beret"
|
||||||
desc = "A navy beret with a Security Officer rank insignia on it. For formal occasions."
|
desc = "A navy beret with a Security Officer rank insignia on it. For formal occasions."
|
||||||
icon_state = "officerberet"
|
icon_state = "officerberet"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
|
|
||||||
/obj/item/clothing/head/peaked
|
/obj/item/clothing/head/peaked
|
||||||
name = "peaked cap"
|
name = "peaked cap"
|
||||||
desc = "A red peaked cap, with a corporate logo on it."
|
desc = "A red peaked cap, with a corporate logo on it."
|
||||||
icon_state = "peaked"
|
icon_state = "peaked"
|
||||||
item_state = "peaked"
|
item_state = "peaked"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
|
|
||||||
/obj/item/clothing/head/garrison
|
/obj/item/clothing/head/garrison
|
||||||
name = "garrison cap"
|
name = "garrison cap"
|
||||||
desc = "A squat garrison cap, for officers made of sterner stuff."
|
desc = "A squat garrison cap, for officers made of sterner stuff."
|
||||||
icon_state = "garrison"
|
icon_state = "garrison"
|
||||||
item_state = "garrison"
|
item_state = "garrison"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
|
|
||||||
//Medical
|
//Medical
|
||||||
/obj/item/clothing/head/surgery
|
/obj/item/clothing/head/surgery
|
||||||
name = "surgical cap"
|
name = "surgical cap"
|
||||||
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs."
|
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs."
|
||||||
icon_state = "surgcap_blue"
|
icon_state = "surgcap_blue"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
body_parts_covered = EARS|HEAD|HIDEHEADHAIR
|
body_parts_covered = EARS|HEAD|HIDEHEADHAIR
|
||||||
|
|
||||||
/obj/item/clothing/head/surgery/purple
|
/obj/item/clothing/head/surgery/purple
|
||||||
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is deep purple."
|
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is deep purple."
|
||||||
icon_state = "surgcap_purple"
|
icon_state = "surgcap_purple"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
|
|
||||||
/obj/item/clothing/head/surgery/blue
|
/obj/item/clothing/head/surgery/blue
|
||||||
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is baby blue."
|
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is baby blue."
|
||||||
icon_state = "surgcap_blue"
|
icon_state = "surgcap_blue"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
|
|
||||||
/obj/item/clothing/head/surgery/green
|
/obj/item/clothing/head/surgery/green
|
||||||
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is dark green."
|
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is dark green."
|
||||||
icon_state = "surgcap_green"
|
icon_state = "surgcap_green"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
|
|
||||||
// Reference: http://www.teuse.net/personal/harrington/hh_bible.htm
|
// Reference: http://www.teuse.net/personal/harrington/hh_bible.htm
|
||||||
// http://www.trmn.org/portal/images/uniforms/rmn/rmn_officer_srv_dress_lrg.png
|
// http://www.trmn.org/portal/images/uniforms/rmn/rmn_officer_srv_dress_lrg.png
|
||||||
@@ -174,11 +187,13 @@
|
|||||||
name = "officers beret"
|
name = "officers beret"
|
||||||
desc = "A black beret adorned with the shield (a silver kite shield with an engraved sword) of the Nanotrasen security forces, announcing to the world that the wearer is a defender of Nanotrasen."
|
desc = "A black beret adorned with the shield (a silver kite shield with an engraved sword) of the Nanotrasen security forces, announcing to the world that the wearer is a defender of Nanotrasen."
|
||||||
icon_state = "centcomofficerberet"
|
icon_state = "centcomofficerberet"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
|
|
||||||
/obj/item/clothing/head/beret/centcom/captain
|
/obj/item/clothing/head/beret/centcom/captain
|
||||||
name = "captains beret"
|
name = "captains beret"
|
||||||
desc = "A white beret adorned with the shield (a cobalt kite shield with an engraved sword) of the Nanotrasen security forces, worn only by those captaining a vessel of the Nanotrasen Navy."
|
desc = "A white beret adorned with the shield (a cobalt kite shield with an engraved sword) of the Nanotrasen security forces, worn only by those captaining a vessel of the Nanotrasen Navy."
|
||||||
icon_state = "centcomcaptain"
|
icon_state = "centcomcaptain"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
|
|
||||||
/obj/item/clothing/shoes/centcom
|
/obj/item/clothing/shoes/centcom
|
||||||
name = "dress shoes"
|
name = "dress shoes"
|
||||||
|
|||||||
@@ -4,6 +4,7 @@
|
|||||||
flags = FPRINT
|
flags = FPRINT
|
||||||
icon_state = "helmet_leather"
|
icon_state = "helmet_leather"
|
||||||
item_state = "helmet_leather"
|
item_state = "helmet_leather"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
body_parts_covered = HEAD|EARS
|
body_parts_covered = HEAD|EARS
|
||||||
armor = list(melee = 30, bullet = 10, laser = 20, energy = 10, bomb = 20, bio = 0, rad = 0)
|
armor = list(melee = 30, bullet = 10, laser = 20, energy = 10, bomb = 20, bio = 0, rad = 0)
|
||||||
heat_conductivity = SNOWGEAR_HEAT_CONDUCTIVITY
|
heat_conductivity = SNOWGEAR_HEAT_CONDUCTIVITY
|
||||||
@@ -35,6 +36,7 @@
|
|||||||
desc = "Who was a good boy?"
|
desc = "Who was a good boy?"
|
||||||
icon_state = "helmet_leather_corgi"
|
icon_state = "helmet_leather_corgi"
|
||||||
item_state = "helmet_leather_corgi"
|
item_state = "helmet_leather_corgi"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
|
|
||||||
/obj/item/clothing/head/leather/deer
|
/obj/item/clothing/head/leather/deer
|
||||||
name = "deer pelt head cover"
|
name = "deer pelt head cover"
|
||||||
@@ -42,6 +44,7 @@
|
|||||||
body_parts_covered = HEAD|EARS|MOUTH
|
body_parts_covered = HEAD|EARS|MOUTH
|
||||||
icon_state = "helmet_leather_deerNH"
|
icon_state = "helmet_leather_deerNH"
|
||||||
item_state = "helmet_leather_deerNH"
|
item_state = "helmet_leather_deerNH"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
|
|
||||||
/obj/item/clothing/head/leather/deer/attackby(obj/W, mob/user)
|
/obj/item/clothing/head/leather/deer/attackby(obj/W, mob/user)
|
||||||
if(istype (W, /obj/item/antlers))
|
if(istype (W, /obj/item/antlers))
|
||||||
@@ -57,6 +60,7 @@
|
|||||||
desc = "Made to help you blend in and stalk deer. Perfect for headbutting people with."
|
desc = "Made to help you blend in and stalk deer. Perfect for headbutting people with."
|
||||||
icon_state = "helmet_leather_deer"
|
icon_state = "helmet_leather_deer"
|
||||||
item_state = "helmet_leather_deer"
|
item_state = "helmet_leather_deer"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
armor = list(melee = 35, bullet = 10, laser = 20, energy = 10, bomb = 25, bio = 0, rad = 0)
|
armor = list(melee = 35, bullet = 10, laser = 20, energy = 10, bomb = 25, bio = 0, rad = 0)
|
||||||
|
|
||||||
/obj/item/clothing/head/leather/xeno
|
/obj/item/clothing/head/leather/xeno
|
||||||
@@ -64,6 +68,7 @@
|
|||||||
desc = "A brutal attempt at using a brutal combatant as armor."
|
desc = "A brutal attempt at using a brutal combatant as armor."
|
||||||
icon_state = "helmet_leather_xeno"
|
icon_state = "helmet_leather_xeno"
|
||||||
item_state = "helmet_leather_xeno"
|
item_state = "helmet_leather_xeno"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
armor = list(melee = 40, bullet = 25, laser = 30, energy = 25, bomb = 15, bio = 20, rad = 20)
|
armor = list(melee = 40, bullet = 25, laser = 30, energy = 25, bomb = 15, bio = 20, rad = 20)
|
||||||
|
|
||||||
/obj/item/clothing/head/leather/xeno/acidable()
|
/obj/item/clothing/head/leather/xeno/acidable()
|
||||||
|
|||||||
@@ -3,6 +3,7 @@
|
|||||||
/obj/item/clothing/head/centhat
|
/obj/item/clothing/head/centhat
|
||||||
name = "\improper CentComm. hat"
|
name = "\improper CentComm. hat"
|
||||||
icon_state = "centcom"
|
icon_state = "centcom"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
desc = "It's good to be emperor."
|
desc = "It's good to be emperor."
|
||||||
flags = FPRINT
|
flags = FPRINT
|
||||||
item_state = "centhat"
|
item_state = "centhat"
|
||||||
@@ -11,6 +12,7 @@
|
|||||||
/obj/item/clothing/head/hairflower
|
/obj/item/clothing/head/hairflower
|
||||||
name = "hair flower pin"
|
name = "hair flower pin"
|
||||||
icon_state = "hairflower"
|
icon_state = "hairflower"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
desc = "Smells nice."
|
desc = "Smells nice."
|
||||||
item_state = "hairflower"
|
item_state = "hairflower"
|
||||||
flags = FPRINT
|
flags = FPRINT
|
||||||
@@ -20,12 +22,14 @@
|
|||||||
desc = "A powdered wig."
|
desc = "A powdered wig."
|
||||||
icon_state = "pwig"
|
icon_state = "pwig"
|
||||||
item_state = "pwig"
|
item_state = "pwig"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
|
|
||||||
/obj/item/clothing/head/that
|
/obj/item/clothing/head/that
|
||||||
name = "top hat"
|
name = "top hat"
|
||||||
desc = "It's an amish looking hat."
|
desc = "It's an amish looking hat."
|
||||||
icon_state = "tophat"
|
icon_state = "tophat"
|
||||||
item_state = "that"
|
item_state = "that"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
flags = FPRINT
|
flags = FPRINT
|
||||||
siemens_coefficient = 0.9
|
siemens_coefficient = 0.9
|
||||||
wizard_garb = 5 //Treat this as a % chance to be a magic hat to start. It becomes TRUE/FALSE later.
|
wizard_garb = 5 //Treat this as a % chance to be a magic hat to start. It becomes TRUE/FALSE later.
|
||||||
@@ -74,6 +78,7 @@
|
|||||||
name = "plague doctor's hat"
|
name = "plague doctor's hat"
|
||||||
desc = "These were once used by Plague doctors. They're pretty much useless."
|
desc = "These were once used by Plague doctors. They're pretty much useless."
|
||||||
icon_state = "plaguedoctor"
|
icon_state = "plaguedoctor"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
flags = FPRINT
|
flags = FPRINT
|
||||||
permeability_coefficient = 0.01
|
permeability_coefficient = 0.01
|
||||||
siemens_coefficient = 0.9
|
siemens_coefficient = 0.9
|
||||||
@@ -83,6 +88,7 @@
|
|||||||
name = "hastur's hood"
|
name = "hastur's hood"
|
||||||
desc = "It's unspeakably stylish."
|
desc = "It's unspeakably stylish."
|
||||||
icon_state = "hasturhood"
|
icon_state = "hasturhood"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
body_parts_covered = EARS|HEAD|HIDEHEADHAIR
|
body_parts_covered = EARS|HEAD|HIDEHEADHAIR
|
||||||
body_parts_visible_override = FACE
|
body_parts_visible_override = FACE
|
||||||
|
|
||||||
@@ -91,12 +97,14 @@
|
|||||||
desc = "A golden chain circlet which gives the impression of a halo."
|
desc = "A golden chain circlet which gives the impression of a halo."
|
||||||
icon_state = "vamphunter"
|
icon_state = "vamphunter"
|
||||||
item_state = "vamphunter"
|
item_state = "vamphunter"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
body_parts_covered = NONE
|
body_parts_covered = NONE
|
||||||
|
|
||||||
/obj/item/clothing/head/nursehat
|
/obj/item/clothing/head/nursehat
|
||||||
name = "nurse's hat"
|
name = "nurse's hat"
|
||||||
desc = "It allows quick identification of trained medical personnel."
|
desc = "It allows quick identification of trained medical personnel."
|
||||||
icon_state = "nursehat"
|
icon_state = "nursehat"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
flags = FPRINT
|
flags = FPRINT
|
||||||
siemens_coefficient = 0.9
|
siemens_coefficient = 0.9
|
||||||
|
|
||||||
@@ -123,6 +131,7 @@
|
|||||||
name = "cueball helmet"
|
name = "cueball helmet"
|
||||||
desc = "A large, featureless white orb mean to be worn on your head. How do you even see out of this thing?"
|
desc = "A large, featureless white orb mean to be worn on your head. How do you even see out of this thing?"
|
||||||
icon_state = "cueball"
|
icon_state = "cueball"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
flags = FPRINT
|
flags = FPRINT
|
||||||
body_parts_covered = FULL_HEAD|BEARD|HIDEHEADHAIR
|
body_parts_covered = FULL_HEAD|BEARD|HIDEHEADHAIR
|
||||||
item_state="cueball"
|
item_state="cueball"
|
||||||
@@ -132,6 +141,7 @@
|
|||||||
desc = "It's a green bandana with some fine nanotech lining."
|
desc = "It's a green bandana with some fine nanotech lining."
|
||||||
icon_state = "greenbandana"
|
icon_state = "greenbandana"
|
||||||
item_state = "greenbandana"
|
item_state = "greenbandana"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
flags = FPRINT
|
flags = FPRINT
|
||||||
|
|
||||||
/obj/item/clothing/head/beret/highlander
|
/obj/item/clothing/head/beret/highlander
|
||||||
@@ -139,6 +149,7 @@
|
|||||||
desc = "Don't lose your head!"
|
desc = "Don't lose your head!"
|
||||||
icon_state = "highlanderberet"
|
icon_state = "highlanderberet"
|
||||||
item_state = "highlanderberet"
|
item_state = "highlanderberet"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
wizard_garb = 1 //required for the spell in the highlander syndicate bundle
|
wizard_garb = 1 //required for the spell in the highlander syndicate bundle
|
||||||
|
|
||||||
/obj/item/clothing/head/cardborg
|
/obj/item/clothing/head/cardborg
|
||||||
@@ -146,6 +157,7 @@
|
|||||||
desc = "A helmet made out of a box."
|
desc = "A helmet made out of a box."
|
||||||
icon_state = "cardborg_h"
|
icon_state = "cardborg_h"
|
||||||
item_state = "cardborg_h"
|
item_state = "cardborg_h"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
flags = FPRINT
|
flags = FPRINT
|
||||||
body_parts_covered = FULL_HEAD|BEARD|HIDEHAIR
|
body_parts_covered = FULL_HEAD|BEARD|HIDEHAIR
|
||||||
starting_materials = list(MAT_CARDBOARD = 3750)
|
starting_materials = list(MAT_CARDBOARD = 3750)
|
||||||
@@ -183,6 +195,7 @@
|
|||||||
name = "rabbit ears"
|
name = "rabbit ears"
|
||||||
desc = "Wearing these makes you looks useless, and only good for your sex appeal."
|
desc = "Wearing these makes you looks useless, and only good for your sex appeal."
|
||||||
icon_state = "bunny"
|
icon_state = "bunny"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
flags = FPRINT
|
flags = FPRINT
|
||||||
|
|
||||||
/obj/item/clothing/head/flatcap
|
/obj/item/clothing/head/flatcap
|
||||||
@@ -190,6 +203,7 @@
|
|||||||
desc = "A working man's cap."
|
desc = "A working man's cap."
|
||||||
icon_state = "flat_cap"
|
icon_state = "flat_cap"
|
||||||
item_state = "detective"
|
item_state = "detective"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
siemens_coefficient = 0.9
|
siemens_coefficient = 0.9
|
||||||
|
|
||||||
/obj/item/clothing/head/pirate
|
/obj/item/clothing/head/pirate
|
||||||
@@ -197,6 +211,7 @@
|
|||||||
desc = "Yarr."
|
desc = "Yarr."
|
||||||
icon_state = "pirate"
|
icon_state = "pirate"
|
||||||
item_state = "pirate"
|
item_state = "pirate"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
|
|
||||||
/obj/item/clothing/head/hgpiratecap
|
/obj/item/clothing/head/hgpiratecap
|
||||||
name = "pirate hat"
|
name = "pirate hat"
|
||||||
@@ -210,12 +225,14 @@
|
|||||||
desc = "Yarr."
|
desc = "Yarr."
|
||||||
icon_state = "bandana"
|
icon_state = "bandana"
|
||||||
item_state = "bandana"
|
item_state = "bandana"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
|
|
||||||
/obj/item/clothing/head/sith
|
/obj/item/clothing/head/sith
|
||||||
name = "Sith Cowl"
|
name = "Sith Cowl"
|
||||||
desc = "UNLIMITED POWER!"
|
desc = "UNLIMITED POWER!"
|
||||||
icon_state = "sith"
|
icon_state = "sith"
|
||||||
item_state = "sith"
|
item_state = "sith"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
wizard_garb = 1 //Allows lightning to be used
|
wizard_garb = 1 //Allows lightning to be used
|
||||||
|
|
||||||
//stylish bs12 hats
|
//stylish bs12 hats
|
||||||
@@ -232,6 +249,7 @@
|
|||||||
name = "beaver hat"
|
name = "beaver hat"
|
||||||
icon_state = "beaver_hat"
|
icon_state = "beaver_hat"
|
||||||
item_state = "beaver_hat"
|
item_state = "beaver_hat"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
desc = "Like a top hat, but made of beavers."
|
desc = "Like a top hat, but made of beavers."
|
||||||
flags = FPRINT
|
flags = FPRINT
|
||||||
|
|
||||||
@@ -247,6 +265,7 @@
|
|||||||
name = "slav squatter hat"
|
name = "slav squatter hat"
|
||||||
icon_state = "squatter_hat"
|
icon_state = "squatter_hat"
|
||||||
item_state = "squatter_hat"
|
item_state = "squatter_hat"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
desc = "Cyka blyat."
|
desc = "Cyka blyat."
|
||||||
flags = FPRINT
|
flags = FPRINT
|
||||||
|
|
||||||
@@ -285,11 +304,13 @@
|
|||||||
/obj/item/clothing/head/fedora/white
|
/obj/item/clothing/head/fedora/white
|
||||||
name = "white fedora"
|
name = "white fedora"
|
||||||
icon_state = "fedora_white"
|
icon_state = "fedora_white"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
desc = "A great white hat ruined by being within fifty yards of you."
|
desc = "A great white hat ruined by being within fifty yards of you."
|
||||||
|
|
||||||
/obj/item/clothing/head/fedora/brown
|
/obj/item/clothing/head/fedora/brown
|
||||||
name = "brown fedora"
|
name = "brown fedora"
|
||||||
icon_state = "fedora_brown"
|
icon_state = "fedora_brown"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
desc = "Don't you even think about losing it."
|
desc = "Don't you even think about losing it."
|
||||||
|
|
||||||
/obj/item/clothing/head/fez
|
/obj/item/clothing/head/fez
|
||||||
@@ -307,6 +328,7 @@
|
|||||||
desc = "Eeeee~heheheheheheh!"
|
desc = "Eeeee~heheheheheheh!"
|
||||||
icon_state = "witch"
|
icon_state = "witch"
|
||||||
item_state = "witch"
|
item_state = "witch"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
body_parts_covered = EARS|HEAD|HIDEHEADHAIR
|
body_parts_covered = EARS|HEAD|HIDEHEADHAIR
|
||||||
siemens_coefficient = 2.0
|
siemens_coefficient = 2.0
|
||||||
|
|
||||||
@@ -315,6 +337,7 @@
|
|||||||
desc = "Bkaw!"
|
desc = "Bkaw!"
|
||||||
icon_state = "chickenhead"
|
icon_state = "chickenhead"
|
||||||
item_state = "chickensuit"
|
item_state = "chickensuit"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
body_parts_covered = FULL_HEAD|BEARD|HIDEHAIR
|
body_parts_covered = FULL_HEAD|BEARD|HIDEHAIR
|
||||||
siemens_coefficient = 2.0
|
siemens_coefficient = 2.0
|
||||||
|
|
||||||
@@ -323,6 +346,7 @@
|
|||||||
desc = "Not as fuzzy as the real thing."
|
desc = "Not as fuzzy as the real thing."
|
||||||
icon_state = "bearpelt"
|
icon_state = "bearpelt"
|
||||||
item_state = "bearpelt"
|
item_state = "bearpelt"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
body_parts_covered = EARS|HEAD|HIDEHEADHAIR
|
body_parts_covered = EARS|HEAD|HIDEHEADHAIR
|
||||||
siemens_coefficient = 2.0
|
siemens_coefficient = 2.0
|
||||||
|
|
||||||
@@ -344,6 +368,7 @@
|
|||||||
name = "xenos helmet"
|
name = "xenos helmet"
|
||||||
icon_state = "xenos"
|
icon_state = "xenos"
|
||||||
item_state = "xenos_helm"
|
item_state = "xenos_helm"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
desc = "A helmet made out of chitinous alien hide."
|
desc = "A helmet made out of chitinous alien hide."
|
||||||
body_parts_covered = FULL_HEAD|BEARD|HIDEHAIR
|
body_parts_covered = FULL_HEAD|BEARD|HIDEHAIR
|
||||||
siemens_coefficient = 2.0
|
siemens_coefficient = 2.0
|
||||||
@@ -353,6 +378,7 @@
|
|||||||
desc = "No one cares who you are until you put on the mask."
|
desc = "No one cares who you are until you put on the mask."
|
||||||
icon_state = "bmhead"
|
icon_state = "bmhead"
|
||||||
item_state = "bmhead"
|
item_state = "bmhead"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
flags = FPRINT
|
flags = FPRINT
|
||||||
body_parts_covered = HEAD|EARS|EYES
|
body_parts_covered = HEAD|EARS|EYES
|
||||||
|
|
||||||
@@ -361,6 +387,7 @@
|
|||||||
desc = "Ein Helm, um die Nazi-Interesse an fremden Raumstationen zu sichern."
|
desc = "Ein Helm, um die Nazi-Interesse an fremden Raumstationen zu sichern."
|
||||||
icon_state = "stalhelm"
|
icon_state = "stalhelm"
|
||||||
item_state = "stalhelm"
|
item_state = "stalhelm"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
flags = FPRINT
|
flags = FPRINT
|
||||||
|
|
||||||
/obj/item/clothing/head/panzer
|
/obj/item/clothing/head/panzer
|
||||||
@@ -368,6 +395,7 @@
|
|||||||
desc = "Ein Hut passen nur für die größten Tanks."
|
desc = "Ein Hut passen nur für die größten Tanks."
|
||||||
icon_state = "panzercap"
|
icon_state = "panzercap"
|
||||||
item_state = "panzercap"
|
item_state = "panzercap"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
flags = FPRINT
|
flags = FPRINT
|
||||||
|
|
||||||
/obj/item/clothing/head/naziofficer
|
/obj/item/clothing/head/naziofficer
|
||||||
@@ -375,6 +403,7 @@
|
|||||||
desc = "Ein Hut von Offizieren in der Nazi-Partei getragen."
|
desc = "Ein Hut von Offizieren in der Nazi-Partei getragen."
|
||||||
icon_state = "officercap"
|
icon_state = "officercap"
|
||||||
item_state = "officercap"
|
item_state = "officercap"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
flags = FPRINT
|
flags = FPRINT
|
||||||
|
|
||||||
/obj/item/clothing/head/russobluecamohat
|
/obj/item/clothing/head/russobluecamohat
|
||||||
@@ -382,6 +411,7 @@
|
|||||||
desc = "A symbol of discipline, honor, and lots and lots of removal of some type of skewered food."
|
desc = "A symbol of discipline, honor, and lots and lots of removal of some type of skewered food."
|
||||||
icon_state = "russobluecamohat"
|
icon_state = "russobluecamohat"
|
||||||
item_state = "russobluecamohat"
|
item_state = "russobluecamohat"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
flags = FPRINT
|
flags = FPRINT
|
||||||
|
|
||||||
/obj/item/clothing/head/russofurhat
|
/obj/item/clothing/head/russofurhat
|
||||||
@@ -389,6 +419,7 @@
|
|||||||
desc = "Russian winter got you down? Maybe your enemy, but not you!"
|
desc = "Russian winter got you down? Maybe your enemy, but not you!"
|
||||||
icon_state = "russofurhat"
|
icon_state = "russofurhat"
|
||||||
item_state = "russofurhat"
|
item_state = "russofurhat"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
flags = FPRINT
|
flags = FPRINT
|
||||||
|
|
||||||
/obj/item/clothing/head/lordadmiralhat
|
/obj/item/clothing/head/lordadmiralhat
|
||||||
@@ -396,12 +427,14 @@
|
|||||||
desc = "A hat suitable for any man of high and exalted rank."
|
desc = "A hat suitable for any man of high and exalted rank."
|
||||||
icon_state = "lordadmiralhat"
|
icon_state = "lordadmiralhat"
|
||||||
item_state = "lordadmiralhat"
|
item_state = "lordadmiralhat"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
|
|
||||||
/obj/item/clothing/head/jesterhat
|
/obj/item/clothing/head/jesterhat
|
||||||
name = "jester hat"
|
name = "jester hat"
|
||||||
desc = "A hat fit for a fool."
|
desc = "A hat fit for a fool."
|
||||||
icon_state = "jesterhat"
|
icon_state = "jesterhat"
|
||||||
item_state = "jesterhat"
|
item_state = "jesterhat"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
flags = FPRINT
|
flags = FPRINT
|
||||||
|
|
||||||
/obj/item/clothing/head/libertyhat
|
/obj/item/clothing/head/libertyhat
|
||||||
@@ -409,6 +442,7 @@
|
|||||||
desc = "Show everyone just how patriotic you are."
|
desc = "Show everyone just how patriotic you are."
|
||||||
icon_state = "libertyhat"
|
icon_state = "libertyhat"
|
||||||
item_state = "libertyhat"
|
item_state = "libertyhat"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
flags = FPRINT
|
flags = FPRINT
|
||||||
|
|
||||||
/obj/item/clothing/head/maidhat
|
/obj/item/clothing/head/maidhat
|
||||||
@@ -416,6 +450,7 @@
|
|||||||
desc = "Do these even do anything besides look cute?"
|
desc = "Do these even do anything besides look cute?"
|
||||||
icon_state = "maidhat"
|
icon_state = "maidhat"
|
||||||
item_state = "maidhat"
|
item_state = "maidhat"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
flags = FPRINT
|
flags = FPRINT
|
||||||
|
|
||||||
/obj/item/clothing/head/maidhat
|
/obj/item/clothing/head/maidhat
|
||||||
@@ -423,6 +458,7 @@
|
|||||||
desc = "Do these even do anything besides look cute?"
|
desc = "Do these even do anything besides look cute?"
|
||||||
icon_state = "maidhat"
|
icon_state = "maidhat"
|
||||||
item_state = "maidhat"
|
item_state = "maidhat"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
flags = FPRINT
|
flags = FPRINT
|
||||||
|
|
||||||
/obj/item/clothing/head/mitre
|
/obj/item/clothing/head/mitre
|
||||||
@@ -430,18 +466,21 @@
|
|||||||
desc = "A funny hat worn by extremely boring people."
|
desc = "A funny hat worn by extremely boring people."
|
||||||
icon_state = "mitre"
|
icon_state = "mitre"
|
||||||
item_state = "mitre"
|
item_state = "mitre"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
|
|
||||||
/obj/item/clothing/head/clownpiece
|
/obj/item/clothing/head/clownpiece
|
||||||
name = "Clownpiece's jester hat"
|
name = "Clownpiece's jester hat"
|
||||||
desc = "A purple polka-dotted jester's hat with yellow pompons."
|
desc = "A purple polka-dotted jester's hat with yellow pompons."
|
||||||
icon_state = "clownpiece"
|
icon_state = "clownpiece"
|
||||||
item_state = "clownpiece"
|
item_state = "clownpiece"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
|
|
||||||
/obj/item/clothing/head/headband
|
/obj/item/clothing/head/headband
|
||||||
name = "head band"
|
name = "head band"
|
||||||
desc = "You wear this around your head."
|
desc = "You wear this around your head."
|
||||||
icon_state = "headband"
|
icon_state = "headband"
|
||||||
item_state = "headband"
|
item_state = "headband"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
inhand_states = list("left_hand" = 'icons/mob/in-hand/left/metalgear.dmi', "right_hand" = 'icons/mob/in-hand/right/metalgear.dmi')
|
inhand_states = list("left_hand" = 'icons/mob/in-hand/left/metalgear.dmi', "right_hand" = 'icons/mob/in-hand/right/metalgear.dmi')
|
||||||
|
|
||||||
/obj/item/clothing/head/cowboy
|
/obj/item/clothing/head/cowboy
|
||||||
@@ -449,6 +488,7 @@
|
|||||||
desc = "Perfect for the closet botanist."
|
desc = "Perfect for the closet botanist."
|
||||||
icon_state = "cowboy"
|
icon_state = "cowboy"
|
||||||
item_state = "cowboy"
|
item_state = "cowboy"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
armor = list(melee = 0, bullet = 10, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
armor = list(melee = 0, bullet = 10, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||||
|
|
||||||
/obj/item/clothing/head/christmas/santahat/red
|
/obj/item/clothing/head/christmas/santahat/red
|
||||||
@@ -456,17 +496,20 @@
|
|||||||
desc = "Not quite as magical as the real thing, but it flops over one ear and itches your head just the same."
|
desc = "Not quite as magical as the real thing, but it flops over one ear and itches your head just the same."
|
||||||
icon_state = "santahatred"
|
icon_state = "santahatred"
|
||||||
item_state = "santahatred"
|
item_state = "santahatred"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
|
|
||||||
/obj/item/clothing/head/christmas/santahat/green
|
/obj/item/clothing/head/christmas/santahat/green
|
||||||
name = "green santa hat"
|
name = "green santa hat"
|
||||||
desc = "Not quite as magical as the real thing, but it flops over one ear and itches your head just the same."
|
desc = "Not quite as magical as the real thing, but it flops over one ear and itches your head just the same."
|
||||||
icon_state = "santahatgreen"
|
icon_state = "santahatgreen"
|
||||||
item_state = "santahatgreen"
|
item_state = "santahatgreen"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
|
|
||||||
/obj/item/clothing/head/festive
|
/obj/item/clothing/head/festive
|
||||||
name = "festive paper hat"
|
name = "festive paper hat"
|
||||||
icon_state = "xmashat"
|
icon_state = "xmashat"
|
||||||
item_state = "xmashat"
|
item_state = "xmashat"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
desc = "A crappy paper hat that you are REQUIRED to wear."
|
desc = "A crappy paper hat that you are REQUIRED to wear."
|
||||||
flags = FPRINT
|
flags = FPRINT
|
||||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||||
@@ -479,10 +522,12 @@
|
|||||||
/obj/item/clothing/head/pajamahat/red
|
/obj/item/clothing/head/pajamahat/red
|
||||||
icon_state = "pajamahat_red"
|
icon_state = "pajamahat_red"
|
||||||
item_state = "pajamahat_red"
|
item_state = "pajamahat_red"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
|
|
||||||
/obj/item/clothing/head/pajamahat/blue
|
/obj/item/clothing/head/pajamahat/blue
|
||||||
icon_state = "pajamahat_blue"
|
icon_state = "pajamahat_blue"
|
||||||
item_state = "pajamahat_blue"
|
item_state = "pajamahat_blue"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
|
|
||||||
/obj/item/clothing/head/mummy_rags
|
/obj/item/clothing/head/mummy_rags
|
||||||
name = "mummy rags"
|
name = "mummy rags"
|
||||||
@@ -496,23 +541,27 @@
|
|||||||
desc = "A conical paper hat which used to be used as a punishment in schools. Misbehaving children had to wear it while standing in a corner. The writing on it says \"DUNCE\"."
|
desc = "A conical paper hat which used to be used as a punishment in schools. Misbehaving children had to wear it while standing in a corner. The writing on it says \"DUNCE\"."
|
||||||
icon_state = "duncecap"
|
icon_state = "duncecap"
|
||||||
item_state = "duncecap"
|
item_state = "duncecap"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
|
|
||||||
/obj/item/clothing/head/party_hat
|
/obj/item/clothing/head/party_hat
|
||||||
name = "party hat"
|
name = "party hat"
|
||||||
desc = "A party cone. Not useful to disguise one's self as a unicorn or to impale one's foes."
|
desc = "A party cone. Not useful to disguise one's self as a unicorn or to impale one's foes."
|
||||||
icon_state = "birthdayhat"
|
icon_state = "birthdayhat"
|
||||||
item_state = "birthdayhat"
|
item_state = "birthdayhat"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
|
|
||||||
/obj/item/clothing/head/snake
|
/obj/item/clothing/head/snake
|
||||||
name = "snake head"
|
name = "snake head"
|
||||||
desc = "Reenact acts of violence against reptiles, or sneak into a swamp unnoticed."
|
desc = "Reenact acts of violence against reptiles, or sneak into a swamp unnoticed."
|
||||||
icon_state = "snakehead"
|
icon_state = "snakehead"
|
||||||
item_state = "snakehead"
|
item_state = "snakehead"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
|
|
||||||
/obj/item/clothing/head/clockwork_hood
|
/obj/item/clothing/head/clockwork_hood
|
||||||
name = "clockwork hood"
|
name = "clockwork hood"
|
||||||
icon_state = "clockwork"
|
icon_state = "clockwork"
|
||||||
item_state = "clockwork"
|
item_state = "clockwork"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
desc = "A hood worn by the followers of Ratvar."
|
desc = "A hood worn by the followers of Ratvar."
|
||||||
flags = FPRINT
|
flags = FPRINT
|
||||||
|
|
||||||
@@ -521,6 +570,7 @@
|
|||||||
desc = "The result of extreme medical malpractice to save a patient, or a trip to the robotics lab."
|
desc = "The result of extreme medical malpractice to save a patient, or a trip to the robotics lab."
|
||||||
icon_state = "neckbolts"
|
icon_state = "neckbolts"
|
||||||
item_state = "neckbolts"
|
item_state = "neckbolts"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
flags = FPRINT
|
flags = FPRINT
|
||||||
|
|
||||||
/obj/item/clothing/head/alien_antenna
|
/obj/item/clothing/head/alien_antenna
|
||||||
@@ -528,6 +578,7 @@
|
|||||||
desc = "Take us to your leader/captain/clown."
|
desc = "Take us to your leader/captain/clown."
|
||||||
icon_state = "antennae"
|
icon_state = "antennae"
|
||||||
item_state = "antennae"
|
item_state = "antennae"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
flags = FPRINT
|
flags = FPRINT
|
||||||
|
|
||||||
/obj/item/clothing/head/elfhat
|
/obj/item/clothing/head/elfhat
|
||||||
@@ -535,8 +586,8 @@
|
|||||||
desc = "Wear this hat, and become one of Santa's little helpers!"
|
desc = "Wear this hat, and become one of Santa's little helpers!"
|
||||||
icon_state = "elf_hat"
|
icon_state = "elf_hat"
|
||||||
item_state = "elf_hat"
|
item_state = "elf_hat"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
body_parts_covered = HEAD|EARS
|
body_parts_covered = HEAD|EARS
|
||||||
|
|
||||||
wizard_garb = 1 //being elf cursed wont prevent you casting robed spells if wizard
|
wizard_garb = 1 //being elf cursed wont prevent you casting robed spells if wizard
|
||||||
|
|
||||||
/obj/item/clothing/head/elfhat/stickymagic
|
/obj/item/clothing/head/elfhat/stickymagic
|
||||||
@@ -547,6 +598,7 @@
|
|||||||
desc = "Welcome to the rice fields, motherfucker."
|
desc = "Welcome to the rice fields, motherfucker."
|
||||||
icon_state = "rice_hat"
|
icon_state = "rice_hat"
|
||||||
item_state = "rice_hat"
|
item_state = "rice_hat"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
|
|
||||||
/obj/item/clothing/head/rice_hat/ronin
|
/obj/item/clothing/head/rice_hat/ronin
|
||||||
name = "Roningasa"
|
name = "Roningasa"
|
||||||
@@ -559,6 +611,7 @@
|
|||||||
desc = "A round wide-brimmed hat worn by more traditional Roman Catholic clergy."
|
desc = "A round wide-brimmed hat worn by more traditional Roman Catholic clergy."
|
||||||
icon_state = "brim-hat"
|
icon_state = "brim-hat"
|
||||||
item_state = "brim-hat"
|
item_state = "brim-hat"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
wizard_garb = TRUE
|
wizard_garb = TRUE
|
||||||
armor = list(melee = 0, bullet = 0, laser = 15, energy = 15, bomb = 0, bio = 0, rad = 0)
|
armor = list(melee = 0, bullet = 0, laser = 15, energy = 15, bomb = 0, bio = 0, rad = 0)
|
||||||
|
|
||||||
@@ -567,12 +620,14 @@
|
|||||||
desc = "A red fancy looking wide-brimmed hat. It's even got a feather in it."
|
desc = "A red fancy looking wide-brimmed hat. It's even got a feather in it."
|
||||||
icon_state = "widehat_red"
|
icon_state = "widehat_red"
|
||||||
item_state = "widehat_red"
|
item_state = "widehat_red"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
|
|
||||||
/obj/item/clothing/head/pharaoh
|
/obj/item/clothing/head/pharaoh
|
||||||
name = "pharaoh's headpiece"
|
name = "pharaoh's headpiece"
|
||||||
desc = "An ornate golden headpiece worn by the ancient rulers of Space Egypt."
|
desc = "An ornate golden headpiece worn by the ancient rulers of Space Egypt."
|
||||||
icon_state = "pharaoh"
|
icon_state = "pharaoh"
|
||||||
item_state = "pharaoh"
|
item_state = "pharaoh"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
wizard_garb = TRUE
|
wizard_garb = TRUE
|
||||||
body_parts_covered = FULL_HEAD|HEAD|EARS|MASKHEADHAIR
|
body_parts_covered = FULL_HEAD|HEAD|EARS|MASKHEADHAIR
|
||||||
|
|
||||||
@@ -581,8 +636,10 @@
|
|||||||
desc = "Meanwhile in Neo Space Mexico."
|
desc = "Meanwhile in Neo Space Mexico."
|
||||||
icon_state = "sombrero"
|
icon_state = "sombrero"
|
||||||
item_state = "sombrero"
|
item_state = "sombrero"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
|
|
||||||
/obj/item/clothing/head/donitos_pope
|
/obj/item/clothing/head/donitos_pope
|
||||||
name = "\improper Donitos Pope hat"
|
name = "\improper Donitos Pope hat"
|
||||||
desc = "An oversized Donitos promotional plastic donut-shaped hat."
|
desc = "An oversized Donitos promotional plastic donut-shaped hat."
|
||||||
icon_state = "donitos_pope"
|
icon_state = "donitos_pope"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
|
|||||||
@@ -64,6 +64,7 @@
|
|||||||
name = "cake-hat"
|
name = "cake-hat"
|
||||||
desc = "It's tasty looking!"
|
desc = "It's tasty looking!"
|
||||||
icon_state = "cake0"
|
icon_state = "cake0"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
flags = FPRINT
|
flags = FPRINT
|
||||||
body_parts_covered = HEAD|EYES
|
body_parts_covered = HEAD|EYES
|
||||||
light_power = 0.5
|
light_power = 0.5
|
||||||
@@ -138,6 +139,7 @@
|
|||||||
desc = "Davai, tovarish. Let us catch the capitalist greyshirt, and show him why it is that we proudly wear red!"
|
desc = "Davai, tovarish. Let us catch the capitalist greyshirt, and show him why it is that we proudly wear red!"
|
||||||
icon_state = "ushankared"
|
icon_state = "ushankared"
|
||||||
item_state = "ushankared"
|
item_state = "ushankared"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
armor = list(melee = 30, bullet = 15, laser = 25, energy = 10, bomb = 20, bio = 0, rad = 0)
|
armor = list(melee = 30, bullet = 15, laser = 25, energy = 10, bomb = 20, bio = 0, rad = 0)
|
||||||
|
|
||||||
/obj/item/clothing/head/ushanka/hos
|
/obj/item/clothing/head/ushanka/hos
|
||||||
@@ -155,6 +157,7 @@
|
|||||||
desc = "A jack o' lantern! Believed to ward off evil spirits."
|
desc = "A jack o' lantern! Believed to ward off evil spirits."
|
||||||
icon_state = "hardhat0_pumpkin"//Could stand to be renamed
|
icon_state = "hardhat0_pumpkin"//Could stand to be renamed
|
||||||
item_state = "hardhat0_pumpkin"
|
item_state = "hardhat0_pumpkin"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
_color = "pumpkin"
|
_color = "pumpkin"
|
||||||
flags = FPRINT
|
flags = FPRINT
|
||||||
body_parts_covered = FULL_HEAD|BEARD|HIDEHAIR
|
body_parts_covered = FULL_HEAD|BEARD|HIDEHAIR
|
||||||
@@ -234,6 +237,7 @@
|
|||||||
desc = "So many butts, so little time."
|
desc = "So many butts, so little time."
|
||||||
icon_state = "butt"
|
icon_state = "butt"
|
||||||
item_state = "butt"
|
item_state = "butt"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
flags = 0
|
flags = 0
|
||||||
force = 4.0
|
force = 4.0
|
||||||
w_class = W_CLASS_TINY
|
w_class = W_CLASS_TINY
|
||||||
@@ -256,7 +260,7 @@
|
|||||||
icon_state = "foilhat"
|
icon_state = "foilhat"
|
||||||
item_state = "paper"
|
item_state = "paper"
|
||||||
siemens_coefficient = 2
|
siemens_coefficient = 2
|
||||||
species_fit = list(GREY_SHAPED,VOX_SHAPED)
|
species_fit = list(GREY_SHAPED,VOX_SHAPED, INSECT_SHAPED)
|
||||||
|
|
||||||
/obj/item/clothing/head/celtic
|
/obj/item/clothing/head/celtic
|
||||||
name = "\improper Celtic crown"
|
name = "\improper Celtic crown"
|
||||||
@@ -295,3 +299,4 @@
|
|||||||
desc = "According to the manufacturer it was designed according to ancient ziggurat mound proportions used in votive worship. Like the mounds it collects energy and recirculates it. In this case the Dome collects energy that escapes from the crown of the human head and pushes it back into the medulla oblongata for increased mental energy."
|
desc = "According to the manufacturer it was designed according to ancient ziggurat mound proportions used in votive worship. Like the mounds it collects energy and recirculates it. In this case the Dome collects energy that escapes from the crown of the human head and pushes it back into the medulla oblongata for increased mental energy."
|
||||||
icon_state = "energy_dome"
|
icon_state = "energy_dome"
|
||||||
item_state = "energy_dome"
|
item_state = "energy_dome"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
|
|||||||
@@ -22,7 +22,7 @@
|
|||||||
name = "riot helmet"
|
name = "riot helmet"
|
||||||
desc = "It's a helmet specifically designed to protect against close range attacks."
|
desc = "It's a helmet specifically designed to protect against close range attacks."
|
||||||
icon_state = "riot"
|
icon_state = "riot"
|
||||||
species_fit = list(VOX_SHAPED)
|
species_fit = list(VOX_SHAPED, INSECT_SHAPED)
|
||||||
|
|
||||||
flags = FPRINT
|
flags = FPRINT
|
||||||
armor = list(melee = 82, bullet = 15, laser = 5,energy = 5, bomb = 5, bio = 2, rad = 0)
|
armor = list(melee = 82, bullet = 15, laser = 5,energy = 5, bomb = 5, bio = 2, rad = 0)
|
||||||
@@ -38,7 +38,7 @@
|
|||||||
item_state = "swat"
|
item_state = "swat"
|
||||||
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
|
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
|
||||||
heat_conductivity = INS_HELMET_HEAT_CONDUCTIVITY
|
heat_conductivity = INS_HELMET_HEAT_CONDUCTIVITY
|
||||||
species_fit = list(VOX_SHAPED, GREY_SHAPED)
|
species_fit = list(VOX_SHAPED, GREY_SHAPED, INSECT_SHAPED)
|
||||||
pressure_resistance = 200 * ONE_ATMOSPHERE
|
pressure_resistance = 200 * ONE_ATMOSPHERE
|
||||||
siemens_coefficient = 0.5
|
siemens_coefficient = 0.5
|
||||||
eyeprot = 1
|
eyeprot = 1
|
||||||
|
|||||||
@@ -24,6 +24,7 @@
|
|||||||
name = "Santa's hat"
|
name = "Santa's hat"
|
||||||
desc = "Ho ho ho. Merrry X-mas!"
|
desc = "Ho ho ho. Merrry X-mas!"
|
||||||
icon_state = "santahat"
|
icon_state = "santahat"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
flags = FPRINT
|
flags = FPRINT
|
||||||
|
|
||||||
/obj/item/clothing/suit/space/santa
|
/obj/item/clothing/suit/space/santa
|
||||||
@@ -42,6 +43,7 @@
|
|||||||
desc = "Yarr."
|
desc = "Yarr."
|
||||||
icon_state = "pirate"
|
icon_state = "pirate"
|
||||||
item_state = "pirate"
|
item_state = "pirate"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
|
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
|
||||||
siemens_coefficient = 0.9
|
siemens_coefficient = 0.9
|
||||||
|
|
||||||
@@ -69,9 +71,10 @@
|
|||||||
name = "ancient space helmet"
|
name = "ancient space helmet"
|
||||||
icon_state = "nasa"
|
icon_state = "nasa"
|
||||||
item_state = "nasa"
|
item_state = "nasa"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
desc = "Take your protein pills and put your helmet on."
|
desc = "Take your protein pills and put your helmet on."
|
||||||
armor = list(melee = 10, bullet = 10, laser = 10,energy = 10, bomb = 50, bio = 100, rad = 100)
|
armor = list(melee = 10, bullet = 10, laser = 10,energy = 10, bomb = 50, bio = 100, rad = 100)
|
||||||
species_restricted =list("Human")
|
species_restricted =list("Human", "Insectoid")
|
||||||
|
|
||||||
//Clown Space Suit
|
//Clown Space Suit
|
||||||
/obj/item/clothing/head/helmet/space/clown
|
/obj/item/clothing/head/helmet/space/clown
|
||||||
@@ -79,6 +82,7 @@
|
|||||||
desc = "The large grinning clown face on the front of the helmet is equal parts funny and creepy."
|
desc = "The large grinning clown face on the front of the helmet is equal parts funny and creepy."
|
||||||
icon_state = "clown-eva-helmet"
|
icon_state = "clown-eva-helmet"
|
||||||
item_state = "clown-eva-helmet"
|
item_state = "clown-eva-helmet"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
species_restricted = list("exclude",VOX_SHAPED)
|
species_restricted = list("exclude",VOX_SHAPED)
|
||||||
|
|
||||||
/obj/item/clothing/suit/space/clown
|
/obj/item/clothing/suit/space/clown
|
||||||
|
|||||||
@@ -193,7 +193,7 @@
|
|||||||
icon_state = "rig0-wiz"
|
icon_state = "rig0-wiz"
|
||||||
item_state = "wiz_helm"
|
item_state = "wiz_helm"
|
||||||
_color = "wiz"
|
_color = "wiz"
|
||||||
species_fit = list(GREY_SHAPED)
|
species_fit = list(GREY_SHAPED, INSECT_SHAPED)
|
||||||
species_restricted = list("exclude",VOX_SHAPED)
|
species_restricted = list("exclude",VOX_SHAPED)
|
||||||
armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
|
armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
|
||||||
siemens_coefficient = 0.7
|
siemens_coefficient = 0.7
|
||||||
@@ -394,7 +394,7 @@
|
|||||||
desc = "This is the face of das vaterland's top elite. Gas or energy are your only escapes."
|
desc = "This is the face of das vaterland's top elite. Gas or energy are your only escapes."
|
||||||
item_state = "rig0-nazi"
|
item_state = "rig0-nazi"
|
||||||
icon_state = "rig0-nazi"
|
icon_state = "rig0-nazi"
|
||||||
species_fit = list(GREY_SHAPED)
|
species_fit = list(GREY_SHAPED, INSECT_SHAPED)
|
||||||
species_restricted = list("exclude",VOX_SHAPED)//GAS THE VOX
|
species_restricted = list("exclude",VOX_SHAPED)//GAS THE VOX
|
||||||
armor = list(melee = 40, bullet = 30, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 20)
|
armor = list(melee = 40, bullet = 30, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 20)
|
||||||
_color = "nazi"
|
_color = "nazi"
|
||||||
@@ -418,7 +418,7 @@
|
|||||||
desc = "Crafted with the pride of the proletariat. The vengeful gaze of the visor roots out all fascists and capitalists."
|
desc = "Crafted with the pride of the proletariat. The vengeful gaze of the visor roots out all fascists and capitalists."
|
||||||
item_state = "rig0-soviet"
|
item_state = "rig0-soviet"
|
||||||
icon_state = "rig0-soviet"
|
icon_state = "rig0-soviet"
|
||||||
species_fit = list(GREY_SHAPED)
|
species_fit = list(GREY_SHAPED, INSECT_SHAPED)
|
||||||
species_restricted = list("exclude",VOX_SHAPED)//HET
|
species_restricted = list("exclude",VOX_SHAPED)//HET
|
||||||
armor = list(melee = 40, bullet = 30, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 20)
|
armor = list(melee = 40, bullet = 30, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 20)
|
||||||
_color = "soviet"
|
_color = "soviet"
|
||||||
@@ -610,6 +610,7 @@
|
|||||||
desc = "...and so he left the asteroid, with everything but his humanity."
|
desc = "...and so he left the asteroid, with everything but his humanity."
|
||||||
icon_state = "rorhelm"
|
icon_state = "rorhelm"
|
||||||
item_state = "rorhelm"
|
item_state = "rorhelm"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
armor = list(melee = 40, bullet = 0, laser = 0,energy = 0, bomb = 65, bio = 100, rad = 50)
|
armor = list(melee = 40, bullet = 0, laser = 0,energy = 0, bomb = 65, bio = 100, rad = 50)
|
||||||
clothing_flags = GOLIATHREINFORCE
|
clothing_flags = GOLIATHREINFORCE
|
||||||
|
|
||||||
|
|||||||
@@ -3,7 +3,7 @@
|
|||||||
/obj/item/clothing/head/helmet/space/nasavoid
|
/obj/item/clothing/head/helmet/space/nasavoid
|
||||||
name = "NASA Void Helmet"
|
name = "NASA Void Helmet"
|
||||||
desc = "A high tech, NASA Centcom branch designed, dark red space suit helmet. Used for AI satellite maintenance."
|
desc = "A high tech, NASA Centcom branch designed, dark red space suit helmet. Used for AI satellite maintenance."
|
||||||
species_fit = list(GREY_SHAPED)
|
species_fit = list(GREY_SHAPED, INSECT_SHAPED)
|
||||||
species_restricted = list("exclude",VOX_SHAPED)
|
species_restricted = list("exclude",VOX_SHAPED)
|
||||||
icon_state = "void"
|
icon_state = "void"
|
||||||
item_state = "void"
|
item_state = "void"
|
||||||
|
|||||||
@@ -67,7 +67,7 @@
|
|||||||
body_parts_covered = FULL_HEAD|BEARD|HIDEHAIR
|
body_parts_covered = FULL_HEAD|BEARD|HIDEHAIR
|
||||||
body_parts_visible_override = EYES
|
body_parts_visible_override = EYES
|
||||||
siemens_coefficient = 0
|
siemens_coefficient = 0
|
||||||
species_fit = list(VOX_SHAPED)
|
species_fit = list(VOX_SHAPED, INSECT_SHAPED)
|
||||||
|
|
||||||
/obj/item/clothing/suit/bomb_suit
|
/obj/item/clothing/suit/bomb_suit
|
||||||
name = "bomb suit"
|
name = "bomb suit"
|
||||||
@@ -99,6 +99,7 @@
|
|||||||
desc = "Use in case of very large bomb."
|
desc = "Use in case of very large bomb."
|
||||||
icon_state = "advancedeod_helmet"
|
icon_state = "advancedeod_helmet"
|
||||||
item_state = "advancedeod_helmet"
|
item_state = "advancedeod_helmet"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
flags = FPRINT
|
flags = FPRINT
|
||||||
armor = list(melee = 80, bullet = 80, laser = 40,energy = 20, bomb = 100, bio = 0, rad = 0)
|
armor = list(melee = 80, bullet = 80, laser = 40,energy = 20, bomb = 100, bio = 0, rad = 0)
|
||||||
body_parts_covered = FULL_HEAD|BEARD|HIDEHAIR
|
body_parts_covered = FULL_HEAD|BEARD|HIDEHAIR
|
||||||
|
|||||||
@@ -4,7 +4,7 @@
|
|||||||
icon_state = "wizard"
|
icon_state = "wizard"
|
||||||
//Not given any special protective value since the magic robes are full-body protection --NEO
|
//Not given any special protective value since the magic robes are full-body protection --NEO
|
||||||
siemens_coefficient = 0.8
|
siemens_coefficient = 0.8
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
wizard_garb = 1
|
wizard_garb = 1
|
||||||
|
|
||||||
/obj/item/clothing/head/wizard/red
|
/obj/item/clothing/head/wizard/red
|
||||||
|
|||||||
@@ -181,6 +181,7 @@
|
|||||||
desc = "This hat's been with you for some time now. It was a gift from your ex, and you wore it during the war. Thinking back on it, the war was prettier."
|
desc = "This hat's been with you for some time now. It was a gift from your ex, and you wore it during the war. Thinking back on it, the war was prettier."
|
||||||
icon_state = "detective_noir"
|
icon_state = "detective_noir"
|
||||||
item_state = "detective_noir"
|
item_state = "detective_noir"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
/*
|
/*
|
||||||
* Head of Security
|
* Head of Security
|
||||||
*/
|
*/
|
||||||
|
|||||||
@@ -145,6 +145,7 @@
|
|||||||
desc = "What looks like an ordinary paper hat, IS actually an ordinary paper hat, in no way collectible. Wow!"
|
desc = "What looks like an ordinary paper hat, IS actually an ordinary paper hat, in no way collectible. Wow!"
|
||||||
icon = 'icons/obj/clothing/hats.dmi'
|
icon = 'icons/obj/clothing/hats.dmi'
|
||||||
icon_state = "paper"
|
icon_state = "paper"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
slot_flags = SLOT_HEAD
|
slot_flags = SLOT_HEAD
|
||||||
body_parts_covered = HEAD
|
body_parts_covered = HEAD
|
||||||
|
|
||||||
|
|||||||
@@ -354,6 +354,7 @@
|
|||||||
icon = 'icons/obj/janitor.dmi'
|
icon = 'icons/obj/janitor.dmi'
|
||||||
icon_state = "bucket"
|
icon_state = "bucket"
|
||||||
item_state = "bucket"
|
item_state = "bucket"
|
||||||
|
species_fit = list(INSECT_SHAPED)
|
||||||
starting_materials = list(MAT_IRON = 200)
|
starting_materials = list(MAT_IRON = 200)
|
||||||
w_type = RECYK_METAL
|
w_type = RECYK_METAL
|
||||||
w_class = W_CLASS_MEDIUM
|
w_class = W_CLASS_MEDIUM
|
||||||
|
|||||||
Binary file not shown.
|
Before Width: | Height: | Size: 48 KiB After Width: | Height: | Size: 123 KiB |
Reference in New Issue
Block a user