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re-enabled air profiling, some tweaks to turf changes to resolve outstanding issues (will be overwritten by master)
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
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@@ -113,10 +113,9 @@ datum/controller/game_controller/proc/process()
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vote.process()
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//AIR
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/*timer = world.timeofday
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timer = world.timeofday
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last_thing_processed = air_master.type
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air_master.process()
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air_cost = (world.timeofday - timer) / 10*/
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//air_master.process()
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// this might make atmos slower
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// 1. atmos won't process if the game is generally lagged out(no deadlocks)
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@@ -133,9 +132,7 @@ datum/controller/game_controller/proc/process()
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world << "<font color='red'><b>RUNTIMES IN ATMOS TICKER. Killing air simulation!</font></b>"
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kill_air = 1
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air_master.failed_ticks = 0
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/*else if (air_master.failed_ticks > 10)
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air_master.failed_ticks = 0*/
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//air_master_ready = 1
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air_cost = (world.timeofday - timer) / 10
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sleep(breather_ticks)
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