re-enabled air profiling, some tweaks to turf changes to resolve outstanding issues (will be overwritten by master)

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
Cael_Aislinn
2013-02-01 23:07:28 +10:00
parent b2dc822744
commit 05bd27d777
2 changed files with 34 additions and 8 deletions

View File

@@ -113,10 +113,9 @@ datum/controller/game_controller/proc/process()
vote.process()
//AIR
/*timer = world.timeofday
timer = world.timeofday
last_thing_processed = air_master.type
air_master.process()
air_cost = (world.timeofday - timer) / 10*/
//air_master.process()
// this might make atmos slower
// 1. atmos won't process if the game is generally lagged out(no deadlocks)
@@ -133,9 +132,7 @@ datum/controller/game_controller/proc/process()
world << "<font color='red'><b>RUNTIMES IN ATMOS TICKER. Killing air simulation!</font></b>"
kill_air = 1
air_master.failed_ticks = 0
/*else if (air_master.failed_ticks > 10)
air_master.failed_ticks = 0*/
//air_master_ready = 1
air_cost = (world.timeofday - timer) / 10
sleep(breather_ticks)