mirror of
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more flavor text fixes round 2 (#13126)
* look at the branch name of the last pr and this one * fix and add * added one * cabinet * more * flavor text and KEEPER AI module bugfix but why? * \the * real flavor text hours also secrets and an email account * ace coder over here * revert fun removal and fix things * cig * let's see if this resolves inti's remaining change * oh hey pomf copy-pasted from mecha.dm * this didn't commit wtf * "whyyyyyyy", said the bauds. and nothing got done that day * there was even another src.name * exxion * revert fun description removal * whoops didn't commit vox change * spooky
This commit is contained in:
@@ -5,7 +5,7 @@
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use_power = 1
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name = "Cold Sink"
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desc = "Cools gas when connected to pipe network"
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desc = "Cools gases when connected to a pipe network."
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var/on = 0
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@@ -30,4 +30,4 @@
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if(abs(old_temperature-air_contents.temperature) > 1)
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network.update = 1
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return 1
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return 1
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@@ -216,15 +216,15 @@
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if("pod_civ")
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desc = "A sleek civilian space pod."
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if("pod_black")
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desc = "An all black space pod with no insignias."
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desc = "A plain black space pod without any distinctive markings."
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if("pod_mil")
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desc = "A dark grey space pod brandishing the Nanotrasen Military insignia"
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desc = "A dark grey space pod bearing the Nanotrasen military insignia."
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if("pod_synd")
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desc = "A menacing military space pod with Fuck NT stenciled onto the side"
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desc = "A menacing military space pod with \"Fuck NT\" stenciled onto the side."
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if("pod_gold")
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desc = "A civilian space pod with a gold body, must have cost somebody a pretty penny"
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desc = "A civilian space pod with a gold body. It must have cost somebody a pretty penny."
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if("pod_industrial")
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desc = "A rough looking space pod meant for industrial work"
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desc = "A space pod with signs of wear on the plating. A spaceproof sticker designates it for performing industrial tasks."
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/obj/spacepod/verb/toggle_internal_tank()
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set name = "Toggle internal airtank usage"
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@@ -332,7 +332,7 @@
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inertia_dir = 0 // engage reverse thruster and power down pod
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occupant.forceMove(exit_loc)
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occupant = null
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to_chat(usr, "<span class='notice'>You climb out of the pod</span>")
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to_chat(usr, "<span class='notice'>You climb out of the pod.</span>")
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/obj/spacepod/verb/move_inside()
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set category = "Object"
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@@ -343,7 +343,7 @@
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if(occupant == usr)
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move_outside(usr)
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else
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to_chat(usr, "<span class='notice'><B>The [src.name] is already occupied!</B></span>")
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to_chat(usr, "<span class='notice'><B>\The [src] is already occupied!</B></span>")
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return
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if(usr.incapacitated() || usr.lying) //are you cuffed, dying, lying, stunned or other
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@@ -357,17 +357,17 @@
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*/
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for(var/mob/living/carbon/slime/M in range(1,usr))
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if(M.Victim == usr)
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to_chat(usr, "You're too busy getting your life sucked out of you.")
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to_chat(usr, "You're too busy getting the life sucked out of you by \the [M]!")
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return
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// to_chat(usr, "You start climbing into [src.name]")
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visible_message("<span class='notice'>[usr] starts to climb into [src.name]</span>")
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visible_message("<span class='notice'>[usr] starts to climb into \the [src].</span>")
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if(enter_after(40,usr))
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if(!src.occupant)
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moved_inside(usr)
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else if(src.occupant!=usr)
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to_chat(usr, "[src.occupant] was faster. Try better next time, loser.")
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to_chat(usr, "[src.occupant] was faster. Better luck next time, loser.")
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else
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to_chat(usr, "You stop entering the pod.")
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return
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@@ -318,7 +318,7 @@ var/list/uplink_items = list()
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//IAA - Internal Affairs Agent
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/datum/uplink_item/jobspecific/briefcase_smg
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name = "Concealed SMG"
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desc = "A modified briefcase capable of storing and firing a gun under a false bottom. Starts with an internal SMG and 18 rounds. Use a screwdriver to pry away the false bottom and make modifications."
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desc = "A modified briefcase capable of storing and firing a gun under a false bottom. Starts with an internal SMG and 18 rounds. Use a screwdriver to pry away the false bottom and make modifications. Distinguishable upon close examination due to the added weight."
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item = /obj/item/weapon/storage/briefcase/false_bottomed/smg
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cost = 12
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job = list("Internal Affairs Agent")
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@@ -362,7 +362,7 @@ var/list/uplink_items = list()
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/datum/uplink_item/dangerous/revolver
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name = "Fully Loaded Revolver"
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desc = "A traditional handgun which fires .357 rounds. Has 7 chambers. Can down an unarmoured target with two shots."
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desc = "A traditional handgun which fires .357 rounds. Has 7 chambers. Can down an unarmored target with two shots."
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item = /obj/item/weapon/gun/projectile
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cost = 13
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@@ -860,7 +860,7 @@
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/obj/item/weapon/ectoplasm
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name = "ectoplasm"
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desc = "spooky"
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desc = "The remnants of a being between the world of the living and the dead. Spooky."
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gender = PLURAL
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icon = 'icons/obj/wizard.dmi'
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icon_state = "ectoplasm"
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@@ -34,7 +34,7 @@
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/obj/item/weapon/melee/cultblade/pickup(mob/living/user as mob)
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if(checkcult && !iscultist(user))
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to_chat(user, "<span class='warning'>An overwhelming feeling of dread comes over you as you pick up the cultist's sword. It would be wise to be rid of this blade quickly.</span>")
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to_chat(user, "<span class='warning'>An overwhelming feeling of dread comes over you as you pick up the cultist's sword. It would be wise to rid yourself of this blade quickly.</span>")
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user.Dizzy(120)
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@@ -61,7 +61,7 @@
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/obj/item/clothing/suit/cultrobes
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name = "cult robes"
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desc = "A set of armored robes worn by the followers of Nar-Sie"
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desc = "A set of armored robes worn by the followers of Nar-Sie."
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icon_state = "cultrobes"
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item_state = "cultrobes"
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flags = FPRINT
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@@ -84,7 +84,7 @@
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/obj/item/clothing/suit/magusred
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name = "magus robes"
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desc = "A set of armored robes worn by the followers of Nar-Sie"
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desc = "A set of armored robes worn by the followers of Nar-Sie."
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icon_state = "magusred"
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item_state = "magusred"
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flags = FPRINT
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@@ -103,10 +103,10 @@
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siemens_coefficient = 0
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/obj/item/clothing/suit/space/cult
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name = "cult armour"
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name = "cult armor"
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icon_state = "cult_armour"
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item_state = "cult_armour"
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desc = "A bulky suit of armour, bristling with spikes. It looks space proof."
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desc = "A bulky suit of armor bristling with spikes. It looks space proof."
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w_class = W_CLASS_MEDIUM
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allowed = list(/obj/item/weapon/tome,/obj/item/weapon/melee/cultblade,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/tank/emergency_nitrogen)
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slowdown = 0
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@@ -127,7 +127,7 @@
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<A href='?src=\ref[src];rune=runestun'>Fuu ma'jin</A> - Allows you to stun a person by attacking them with the talisman.<BR>
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<A href='?src=\ref[src];rune=soulstone'>Kal om neth</A> - Summons a soul stone<BR>
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<A href='?src=\ref[src];rune=construct'>Da A'ig Osk</A> - Summons a construct shell for use with captured souls. It is too large to carry on your person.<BR>"}
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//<A href='?src=\ref[src];rune=armor'>Sa tatha najin</A> - Allows you to summon armoured robes and an unholy blade<BR> //Kept for reference
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//<A href='?src=\ref[src];rune=armor'>Sa tatha najin</A> - Allows you to summon armored robes and an unholy blade<BR> //Kept for reference
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usr << browse(dat, "window=id_com;size=350x200")
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return
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@@ -40,6 +40,7 @@
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var/list/air_scrub_info = list()
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/obj/machinery/alarm
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desc = "An alarm used to control the area's atmospherics systems."
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icon = 'icons/obj/monitors.dmi'
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icon_state = "alarm0"
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anchored = 1
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@@ -7,6 +7,7 @@
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/obj/machinery/portable_atmospherics/canister
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name = "canister"
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desc = "A container for gases. Can be used with atmospherics machinery through interaction with a port, and can also fill man-portable tanks."
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icon = 'icons/obj/atmos.dmi'
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icon_state = "yellow"
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density = 1
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@@ -1,5 +1,6 @@
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/obj/machinery/recharger
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name = "recharger"
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desc = "A charging station for energy weapons that draws from the area's power. Simply insert an energy weapon with a cell to begin recharging."
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "recharger0"
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anchored = 1
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@@ -1076,7 +1076,7 @@
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return
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src.log_message("[usr] tries to move in.")
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if (src.occupant)
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to_chat(usr, "<span class='bnotice'>The [src.name] is already occupied!</span>")
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to_chat(usr, "<span class='bnotice'>\The [src] is already occupied!</span>")
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src.log_append_to_last("Permission denied.")
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return
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/*
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@@ -1099,7 +1099,7 @@
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to_chat(usr, "You're too busy getting your life sucked out of you.")
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return
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visible_message("<span class='notice'>[usr] starts to climb into [src.name]</span>")
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visible_message("<span class='notice'>[usr] starts to climb into \the [src].</span>")
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if(enter_after(40,usr))
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@@ -690,4 +690,4 @@
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Co_NEXTSTEP = list(Co_KEY=/obj/item/weapon/wrench,
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Co_VIS_MSG = "{USER} connect{s} {HOLDER} hydraulic systems.")
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)
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)
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)
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@@ -19,7 +19,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
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/obj/item/device/pda
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name = "\improper PDA"
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desc = "A portable microcomputer by Thinktronic Systems, LTD. Functionality determined by a preprogrammed ROM cartridge. Can download additional applications from PDA terminals."
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desc = "A portable microcomputer by Thinktronic Systems, LTD. Functionality determined by a pre-programmed ROM cartridge. Can download additional applications from PDA terminals."
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icon = 'icons/obj/pda.dmi'
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icon_state = "pda"
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item_state = "electronic"
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@@ -1,5 +1,6 @@
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/obj/item/device/aicard
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name = "inteliCard"
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desc = "A device that stores artifical intelligence units."
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icon = 'icons/obj/pda.dmi'
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icon_state = "aicard" // aicard-full
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item_state = "electronic"
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@@ -1,5 +1,6 @@
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/obj/item/device/chameleon
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name = "chameleon-projector"
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desc = "A device that can scan an object's appearance and cloak a user."
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icon_state = "shield0"
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flags = FPRINT
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siemens_coefficient = 1
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@@ -146,9 +146,12 @@ Refactored AI modules by N3X15
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/******************** keeper (MoMMIs only) *******************/
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/obj/item/weapon/aiModule/keeper
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name = "'Keeper' AI Module"
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modname = "KEEPER"
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desc = "HOW DID YOU GET THIS OH GOD WHAT. Hidden lawset for MoMMIs."
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/obj/item/weapon/aiModule/keeper/updateLaw()
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return
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/obj/item/weapon/aiModule/keeper/upload(var/datum/ai_laws/laws, var/atom/target, var/mob/sender)
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..()
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target:keeper=1
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@@ -1,6 +1,6 @@
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/obj/item/weapon/airlock_painter
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name = "airlock painter"
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desc = "An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob."
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desc = "An advanced autopainter pre-programmed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob."
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icon = 'icons/obj/objects.dmi'
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icon_state = "paint sprayer"
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item_state = "paint sprayer"
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@@ -407,7 +407,7 @@ MATCHBOXES ARE ALSO IN FANCY.DM
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/obj/item/clothing/mask/cigarette/cigar
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name = "Premium Cigar"
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desc = "A brown roll of tobacco and... well, you're not quite sure. This thing's huge!"
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desc = "A large roll of tobacco and... well, you're not quite sure. This thing's huge!"
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icon_state = "cigar"
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overlay_on = "cigarlit"
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flags = FPRINT
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@@ -1,6 +1,6 @@
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/obj/item/weapon/teleportation_scroll
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name = "scroll of teleportation"
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desc = "A scroll for moving around."
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desc = "A scroll allowing limited uses of transportation."
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icon = 'icons/obj/wizard.dmi'
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icon_state = "scroll"
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var/uses = 4.0
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@@ -122,7 +122,7 @@
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/obj/item/weapon/storage/box/syndie_kit
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name = "Box"
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desc = "A sleek, sturdy box"
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desc = "A sleek, sturdy box."
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icon_state = "box_of_doom"
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/obj/item/weapon/storage/box/syndie_kit/imp_freedom
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@@ -34,17 +34,17 @@
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..()
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if(smashed)
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to_chat(user, "The protective glass shield has been damaged beyond repair")
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to_chat(user, "The protective glass shield has been damaged beyond repair.")
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else if(hitstaken)
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to_chat(user, "You count [hitstaken] impacts on the protective glass shield")
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to_chat(user, "There are [hitstaken] impacts on the protective glass shield.")
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else
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to_chat(user, "The protective glass shield appears intact")
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to_chat(user, "The protective glass shield appears intact.")
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if(!fireaxe)
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to_chat(user, "The fireaxe is gone from the cabinet")
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to_chat(user, "The fireaxe is missing from the cabinet.")
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else
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to_chat(user, "The fireaxe is still in the cabinet [localopened ? "and up for grabs" : "behind the protective glass"]")
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to_chat(user, "The fireaxe is still in the cabinet [localopened ? "and up for grabs" : "behind the protective glass"].")
|
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to_chat(user, "A small [locked ? "red" : "green"] light indicates the cabinet is [locked ? "" : "un"]locked")
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to_chat(user, "A small [locked ? "red" : "green"] light indicates the cabinet is [locked ? "" : "un"]locked.")
|
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/obj/structure/closet/fireaxecabinet/attackby(var/obj/item/O as obj, var/mob/user as mob) //Marker -Agouri
|
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@@ -56,8 +56,8 @@
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if(isrobot(usr) || src.locked)
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if(istype(O, /obj/item/device/multitool))
|
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visible_message("<span class='notice'>[user] starts fiddling with \the [src]'s locking module</span>", \
|
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"<span class='notice'>You start disabling \the [src]'s locking module</span>")
|
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visible_message("<span class='notice'>[user] starts fiddling with \the [src]'s locking module.</span>", \
|
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"<span class='notice'>You start disabling \the [src]'s locking module.</span>")
|
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playsound(user, 'sound/machines/lockreset.ogg', 50, 1)
|
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if(do_after(user, src, 50))
|
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locked = 0
|
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@@ -80,7 +80,7 @@
|
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hitstaken++
|
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if(hitstaken == 4) //Slam
|
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playsound(user, 'sound/effects/Glassbr3.ogg', 100, 1) //Break cabinet, receive goodies. Cabinet's fucked for life after that.
|
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visible_message("<span class='warning'>\The [src]'s protective glass shatters, exposing its content.")
|
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visible_message("<span class='warning'>\The [src]'s protective glass shatters, exposing its contents.")
|
||||
smashed = 1
|
||||
locked = 0
|
||||
localopened = 1
|
||||
@@ -102,7 +102,7 @@
|
||||
update_icon()
|
||||
else
|
||||
if(smashed)
|
||||
to_chat(user, "<span class='warning'>[src]'s protective glass is broken. Cutting hazard right there!</span>")
|
||||
to_chat(user, "<span class='warning'>[src]'s protective glass is broken.</span>")
|
||||
return
|
||||
if(istype(O, /obj/item/device/multitool))
|
||||
if(localopened)
|
||||
@@ -112,8 +112,8 @@
|
||||
update_icon()
|
||||
return
|
||||
else
|
||||
visible_message("<span class='notice'>[user] starts to fiddle with [src]'s locking module</span>", \
|
||||
"<span class='notice'>You start to re-enable [src]'s locking module</span>")
|
||||
visible_message("<span class='notice'>[user] starts to fiddle with [src]'s locking module.</span>", \
|
||||
"<span class='notice'>You start to re-enable [src]'s locking module.</span>")
|
||||
if(do_after(user, src, 50))
|
||||
locked = 1
|
||||
visible_message("<span class='notice'>[user] re-enables [src]'s locking module.</span>", \
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/obj/structure/closet/syndicate
|
||||
name = "armoury closet"
|
||||
name = "armory closet"
|
||||
desc = "Why is this here?"
|
||||
icon_state = "syndicate"
|
||||
icon_closed = "syndicate"
|
||||
@@ -137,7 +137,7 @@
|
||||
return
|
||||
|
||||
/obj/structure/closet/vox_raiders
|
||||
name = "vox armoury closet"
|
||||
name = "vox armory closet"
|
||||
desc = "Polly wants a gun."
|
||||
icon_state = "syndicate"
|
||||
icon_closed = "syndicate"
|
||||
@@ -154,7 +154,7 @@
|
||||
|
||||
|
||||
/obj/structure/closet/vox_raiders/trader
|
||||
name = "vox armoury closet"
|
||||
name = "vox armory closet"
|
||||
desc = "Polly wants a gun."
|
||||
icon_state = "syndicate"
|
||||
icon_closed = "syndicate"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/structure/punching_bag
|
||||
name = "punching bag"
|
||||
desc = "A punching bag. Can you get to speed level 4???"
|
||||
desc = "A punching bag. Can you get to speed level 4?"
|
||||
icon = 'icons/obj/fitness.dmi'
|
||||
icon_state = "punchingbag"
|
||||
anchored = 1
|
||||
@@ -71,7 +71,7 @@
|
||||
|
||||
/obj/structure/weightlifter
|
||||
name = "Weight Machine"
|
||||
desc = "Just looking at this thing makes you feel tired."
|
||||
desc = "A machine that allows for effective weight training. Just looking at this thing makes you feel tired."
|
||||
icon = 'icons/obj/fitness.dmi'
|
||||
icon_state = "fitnessweight"
|
||||
density = 1
|
||||
@@ -112,4 +112,4 @@
|
||||
var/finishmessage = pick("You feel stronger!","You feel like you can take on the world!","You feel robust!","You feel indestructible!")
|
||||
icon_state = "fitnessweight"
|
||||
overlays -= W
|
||||
to_chat(user, "<span class='notice'>[finishmessage]</span>")
|
||||
to_chat(user, "<span class='notice'>[finishmessage]</span>")
|
||||
|
||||
@@ -645,7 +645,7 @@ var/global/floorIsLava = 0
|
||||
<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Return</A><BR>
|
||||
"}
|
||||
else
|
||||
dat+="I'm sorry to break your immersion. This shit's bugged. Report this bug to Agouri, polyxenitopalidou@gmail.com"
|
||||
dat+="Something bad happened. More accurately, this broke. Please make a bug report."
|
||||
|
||||
// to_chat(world, "Channelname: [src.admincaster_feed_channel.channel_name] [src.admincaster_feed_channel.author]")
|
||||
// to_chat(world, "Msg: [src.admincaster_feed_message.author] [src.admincaster_feed_message.body]")
|
||||
@@ -786,13 +786,13 @@ var/global/floorIsLava = 0
|
||||
<BR>
|
||||
<A href='?src=\ref[src];secretsfun=hardcore_mode'>[ticker&&ticker.hardcore_mode ? "Disable" : "Enable"] hardcore mode (makes starvation kill!)</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=tripleAI'>Triple AI mode (needs to be used in the lobby)</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=eagles'>Egalitarian Station Mode</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=eagles'>Egalitarian Station Mode (removes access on doors except for Command and Security)</A><BR>
|
||||
<BR>
|
||||
<A href='?src=\ref[src];secretsfun=power'>Make all areas powered</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=unpower'>Make all areas unpowered</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=quickpower'>Power all SMES</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=breaklink'>Break the station's link with Central Command</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=makelink'>Make the station linked with Central Command</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=makelink'>Fix the station's link with Central Command</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=blackout'>Break all lights</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=whiteout'>Fix all lights</A><BR>
|
||||
<BR>
|
||||
@@ -804,25 +804,25 @@ var/global/floorIsLava = 0
|
||||
<A href='?src=\ref[src];secretsfun=striketeam'>Send in a strike team</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=placeturret'>Create a turret</A><BR>
|
||||
<BR>
|
||||
<A href='?src=\ref[src];secretsfun=traitor_all'>Everyone is the traitor</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=onlyone'>There can be only one!</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=traitor_all'>Make everyone traitors</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=onlyone'>Highlander/Wizard Wars Mode (There can be only one!)</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=experimentalguns'>Distribute experimental guns to the crew</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=flicklights'>Ghost Mode</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=monkey'>Turn all humans into monkeys</A><BR>
|
||||
<BR>
|
||||
<A href='?src=\ref[src];secretsfun=sec_all_clothes'>Remove ALL clothing</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=retardify'>Make all players retarded</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=fakeguns'>Make all items look like guns</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=fakeguns'>Make all items look like guns (traitor revolvers)</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=schoolgirl'>Japanese Animes Mode</A><BR>
|
||||
<BR>
|
||||
<A href='?src=\ref[src];secretsfun=thebees'>Unleash THE BEES onto the crew</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=floorlava'>The floor is lava! (DANGEROUS: extremely lame)</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=floorlava'>The floor is lava! (WARNING: extremely lame and DANGEROUS!)</A><BR>
|
||||
<BR>
|
||||
<A href='?src=\ref[src];secretsfun=massbomber'>Turn every players into Bomberman</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=massbomber'>Turn all players into Bomberman</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=bomberhurt'>Make Bomberman Bombs actually hurt players</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=bomberdestroy'>Make Bomberman Bombs actually destroy stuff</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=bombernohurt'>Make Bomberman Bombs harmless to players(default)</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=bombernodestroy'>Make Bomberman Bombs harmless to the environnement(default)</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=bomberdestroy'>Make Bomberman Bombs actually destroy structures</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=bombernohurt'>Make Bomberman Bombs harmless to players (default)</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=bombernodestroy'>Make Bomberman Bombs harmless to the environment (default)</A><BR>
|
||||
<BR>
|
||||
<B>Final Solutions</B><BR>
|
||||
<I>(Warning, these will end the round!)</I><BR>
|
||||
|
||||
@@ -116,7 +116,7 @@
|
||||
//
|
||||
/obj/item/clothing/accessory/holster/handgun
|
||||
name = "shoulder holster"
|
||||
desc = "A handgun holster. Perfect for concealed carry."
|
||||
desc = "A handgun holster that clips to a suit. Perfect for concealed carry."
|
||||
holster_verb_name = "Holster (Handgun)"
|
||||
|
||||
/obj/item/clothing/accessory/holster/handgun/can_holster(obj/item/weapon/gun/W)
|
||||
@@ -140,7 +140,7 @@
|
||||
|
||||
/obj/item/clothing/accessory/holster/handgun/waist
|
||||
name = "waistband holster"
|
||||
desc = "A handgun holster. Made of expensive leather."
|
||||
desc = "A handgun holster that clips to a suit. Made of expensive leather."
|
||||
_color = "holster_low"
|
||||
|
||||
//
|
||||
|
||||
@@ -102,7 +102,7 @@
|
||||
//Syndicate
|
||||
/obj/item/clothing/shoes/magboots/syndie
|
||||
name = "blood-red magboots"
|
||||
desc = "Reverse-engineered magnetic boots that have a heavy magnetic pull. Property of Gorlex Marauders."
|
||||
desc = "Reverse-engineered red magnetic boots that have a heavy magnetic pull. A tag on it says \"Property of Gorlex Marauders\"."
|
||||
icon_state = "syndiemag0"
|
||||
base_state = "syndiemag"
|
||||
species_fit = list(VOX_SHAPED)
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
slowdown = 3
|
||||
|
||||
|
||||
// Vox space gear (vaccuum suit, low pressure armour)
|
||||
// Vox space gear (vaccuum suit, low pressure armor)
|
||||
// Can't be equipped by any other species due to bone structure and vox cybernetics.
|
||||
|
||||
|
||||
@@ -53,7 +53,7 @@
|
||||
name = "alien pressure suit"
|
||||
icon_state = "vox-pressure"
|
||||
item_state = "vox-pressure"
|
||||
desc = "A huge, armoured, pressurized suit, designed for distinctly nonhuman proportions."
|
||||
desc = "A huge, armored, pressurized suit, designed for distinctly nonhuman proportions."
|
||||
|
||||
/obj/item/clothing/head/helmet/space/vox/carapace
|
||||
name = "alien visor"
|
||||
@@ -63,10 +63,10 @@
|
||||
eyeprot = 3
|
||||
|
||||
/obj/item/clothing/suit/space/vox/carapace
|
||||
name = "alien carapace armour"
|
||||
name = "alien carapace armor"
|
||||
icon_state = "vox-carapace"
|
||||
item_state = "vox-carapace"
|
||||
desc = "An armoured, segmented carapace with glowing purple lights. It looks pretty run-down."
|
||||
desc = "An armored, segmented carapace with glowing purple lights. It looks pretty run-down."
|
||||
|
||||
/obj/item/clothing/head/helmet/space/vox/stealth
|
||||
name = "alien stealth helmet"
|
||||
@@ -88,7 +88,7 @@
|
||||
desc = "An alien helmet with enormous goggled lenses."
|
||||
|
||||
/obj/item/clothing/suit/space/vox/medic
|
||||
name = "alien armour"
|
||||
name = "alien armor"
|
||||
icon_state = "vox-medic"
|
||||
item_state = "vox-medic"
|
||||
desc = "An almost organic looking nonhuman pressure suit."
|
||||
@@ -123,7 +123,7 @@
|
||||
|
||||
/obj/item/clothing/shoes/magboots/vox
|
||||
|
||||
desc = "A pair of heavy, jagged armoured foot pieces, seemingly suitable for a velociraptor."
|
||||
desc = "A pair of heavy, jagged armored foot pieces. They seem suitable for a velociraptor."
|
||||
name = "vox boots"
|
||||
item_state = "boots-vox"
|
||||
icon_state = "boots-vox"
|
||||
|
||||
@@ -183,7 +183,7 @@
|
||||
/obj/item/clothing/suit/space/rig/syndi
|
||||
icon_state = "rig-syndi"
|
||||
name = "blood-red hardsuit"
|
||||
desc = "An advanced suit that protects against injuries during special operations. Property of Gorlex Marauders."
|
||||
desc = "An advanced suit that protects against injuries during special operations. A tag on it says \"Property of Gorlex Marauders\"."
|
||||
item_state = "syndie_hardsuit"
|
||||
species_fit = list(GREY_SHAPED)
|
||||
species_fit = list(VOX_SHAPED)
|
||||
@@ -390,7 +390,7 @@
|
||||
armor = list(melee = 40, bullet = 30, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 20)
|
||||
allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/melee/)
|
||||
pressure_resistance = 40 * ONE_ATMOSPHERE
|
||||
|
||||
|
||||
//Death squad rig
|
||||
/obj/item/clothing/head/helmet/space/rig/deathsquad
|
||||
name = "deathsquad helmet"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/item/clothing/under/syndicate
|
||||
name = "tactical turtleneck"
|
||||
desc = "It's some non-descript, slightly suspicious looking, civilian clothing."
|
||||
desc = "A non-descript, slightly suspicious piece of civilian clothing."
|
||||
icon_state = "syndicate"
|
||||
item_state = "bl_suit"
|
||||
_color = "syndicate"
|
||||
|
||||
@@ -88,7 +88,7 @@
|
||||
|
||||
/mob/living/simple_animal/crab/snowy
|
||||
name = "Snowy"
|
||||
desc = "While you'd think that most crabs in cold climates would stick to the relatively warmer water, this one's adapted to living on the land and has camouflage to boot"
|
||||
desc = "While you'd think that most crabs in cold climates would stick to the relatively warmer water, this one's adapted to living on the land and even has camouflage to boot!"
|
||||
icon_state = "snowcrab"
|
||||
icon_living = "snowcrab"
|
||||
icon_dead = "snowcrab_dead"
|
||||
icon_dead = "snowcrab_dead"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/mob/living/simple_animal/hostile/faithless
|
||||
name = "The Faithless"
|
||||
desc = "The Wish Granter's faith in humanity, incarnate"
|
||||
desc = "A being of shadow. It posesses a menacing gaze and a tortured voice."
|
||||
icon_state = "faithless"
|
||||
icon_living = "faithless"
|
||||
icon_dead = "faithless_dead"
|
||||
@@ -104,4 +104,4 @@
|
||||
if(!target || enroute)
|
||||
spawn(10)
|
||||
if(!src.stat)
|
||||
horde()
|
||||
horde()
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
#define MAGAZINE 2 //the gun takes a magazine into gun storage
|
||||
|
||||
/obj/item/weapon/gun/projectile
|
||||
desc = "A classic revolver. Uses 357 ammo."
|
||||
desc = "A classic revolver. Uses .357 ammo."
|
||||
name = "revolver"
|
||||
icon_state = "revolver"
|
||||
caliber = list("357" = 1)
|
||||
|
||||
@@ -78,7 +78,7 @@
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/mini_uzi
|
||||
name = "Uzi"
|
||||
desc = "A lightweight, fast firing gun, for when you want someone dead. Uses .45 rounds."
|
||||
desc = "A lightweight, fast firing gun for when you definitely want someone dead. Uses .45 rounds."
|
||||
icon_state = "mini-uzi"
|
||||
item_state = null
|
||||
inhand_states = list("left_hand" = 'icons/mob/in-hand/left/guninhands_left.dmi', "right_hand" = 'icons/mob/in-hand/right/guninhands_right.dmi')
|
||||
@@ -95,7 +95,7 @@
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/c20r
|
||||
name = "\improper C-20r SMG"
|
||||
desc = "A lightweight, fast firing gun, for when you REALLY need someone dead. Uses 12mm rounds. Has a 'Scarborough Arms - Per falcis, per pravitas' buttstamp"
|
||||
desc = "A lightweight, fast firing gun for when you REALLY want someone dead. Uses 12mm rounds. Has a \"Scarborough Arms - Per falcis, per pravitas\" buttstamp."
|
||||
icon_state = "c20r"
|
||||
inhand_states = list("left_hand" = 'icons/mob/in-hand/left/guns.dmi', "right_hand" = 'icons/mob/in-hand/right/guns.dmi')
|
||||
item_state = "c20r"
|
||||
|
||||
@@ -242,7 +242,7 @@
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/beaker/bluespace
|
||||
name = "bluespace beaker"
|
||||
desc = "A newly-developed high-capacity beaker, courtesy of bluespace research. Can hold up to 200 units."
|
||||
desc = "A newly-developed high-capacity beaker that uses advances in bluespace research. Can hold up to 200 units."
|
||||
icon_state = "beakerbluespace"
|
||||
starting_materials = list(MAT_GLASS = 2000)
|
||||
volume = 200
|
||||
@@ -253,7 +253,7 @@
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/beaker/bluespace/large
|
||||
name = "large bluespace beaker"
|
||||
desc = "A prototype ultra-capacity beaker, courtesy of bluespace research. Can hold up to 300 units."
|
||||
desc = "A prototype ultra-capacity beaker that uses advances in bluespace research. Can hold up to 300 units."
|
||||
icon_state = "beakerbluespacelarge"
|
||||
starting_materials = list(MAT_GLASS = 5000)
|
||||
volume = 300
|
||||
|
||||
@@ -261,7 +261,7 @@
|
||||
|
||||
/obj/structure/reagent_dispensers/beerkeg
|
||||
name = "beer keg"
|
||||
desc = "A beer keg"
|
||||
desc = "A massive keg with a bottle of beer painted on the front."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "beertankTEMP"
|
||||
amount_per_transfer_from_this = 10
|
||||
|
||||
Reference in New Issue
Block a user