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Adds basketball simulation to the Holodeck
Credit to Ausops for the ball sprites Credit to Sly for the Hoop sprite git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4012 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -810,6 +810,9 @@ proc/process_ghost_teleport_locs()
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/area/holodeck/source_boxingcourt
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name = "\improper Holodeck - Boxing Court"
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/area/holodeck/source_basketball
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name = "\improper Holodeck - Basketball Court"
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/area/holodeck/source_thunderdomecourt
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name = "\improper Holodeck - Thunderdome Court"
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@@ -29,6 +29,7 @@
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dat += "<A href='?src=\ref[src];emptycourt=1'>((Empty Court)</font>)</A><BR>"
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dat += "<A href='?src=\ref[src];boxingcourt=1'>((Boxing Court)</font>)</A><BR>"
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dat += "<A href='?src=\ref[src];basketball=1'>((Basketball Court)</font>)</A><BR>"
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dat += "<A href='?src=\ref[src];thunderdomecourt=1'>((Thunderdome Court)</font>)</A><BR>"
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dat += "<A href='?src=\ref[src];beach=1'>((Beach)</font>)</A><BR>"
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// dat += "<A href='?src=\ref[src];turnoff=1'>((Shutdown System)</font>)</A><BR>"
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@@ -74,6 +75,11 @@
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if(target)
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loadProgram(target)
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else if(href_list["basketball"])
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target = locate(/area/holodeck/source_basketball)
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if(target)
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loadProgram(target)
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else if(href_list["thunderdomecourt"])
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target = locate(/area/holodeck/source_thunderdomecourt)
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if(target)
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@@ -146,7 +152,7 @@
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playsound(src.loc, 'sparks4.ogg', 75, 1)
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emagged = 1
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user << "\blue You vastly increase projector power and override the safety and security protocols."
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user << "Warning. Automatic shutoff and derezing protocols have been corrupted. Please call Nanotrasen maintence and do not use the simulator."
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user << "Warning. Automatic shutoff and derezing protocols have been corrupted. Please call Nanotrasen maintenance and do not use the simulator."
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src.updateUsrDialog()
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return
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@@ -440,9 +446,57 @@
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New()
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color = "red"
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//BASKETBALL OBJECTS
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/obj/item/weapon/beach_ball/holoball
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icon = 'basketball.dmi'
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icon_state = "basketball"
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name = "basketball"
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item_state = "basketball"
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desc = "Here's your chance to do your dance at the Space Jam."
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/obj/structure/holohoop
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name = "basketball hoop"
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desc = "Boom, Shakalaka!."
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icon = 'basketball.dmi'
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icon_state = "hoop"
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anchored = 1
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density = 1
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throwpass = 1
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/obj/structure/holohoop/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (istype(W, /obj/item/weapon/grab) && get_dist(src,user)<2)
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var/obj/item/weapon/grab/G = W
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if(G.state<2)
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user << "\red You need a better grip to do that!"
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return
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G.affecting.loc = src.loc
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G.affecting.Weaken(5)
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for(var/mob/M in viewers(src))
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M.show_message("\red [G.assailant] dunks [G.affecting] into the [src]!", 3)
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del(W)
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return
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else if (istype(W, /obj/item) && get_dist(src,user)<2)
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user.drop_item(src)
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for(var/mob/M in viewers(src))
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M.show_message("\blue [user] dunks [W] into the [src]!", 3)
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return
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/obj/structure/holohoop/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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if (istype(mover,/obj/item) && mover.throwing)
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var/obj/item/I = mover
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if(istype(I, /obj/item/weapon/dummy) || istype(I, /obj/item/projectile))
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return
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if(prob(60))
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I.loc = src.loc
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for(var/mob/M in viewers(src))
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M.show_message("\blue Swish! \the [I] lands in \the [src].", 3)
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else
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for(var/mob/M in viewers(src))
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M.show_message("\red \the [I] bounces off of \the [src]'s rim!", 3)
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return 0
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else
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return ..(mover, target, height, air_group)
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/obj/machinery/readybutton
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@@ -46,6 +46,14 @@ Stuff which is in development and not yet visible to players or just code relate
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should be listed in the changelog upon commit tho. Thanks. -->
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<!-- To take advantage of the pretty new format (well it was new when I wrote this anyway), open the "add-to-changelog.html" file in any browser and add the stuff and then generate the html code and paste it here -->
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<div class="commit sansserif">
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<h2 class="date">Saturday July 7th, 2012</h2>
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<h3 class="author">Icarus updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">A basketball simulation is now available at the holodeck. Credit to Sly and Ausops for the sprites.</li>
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</ul>
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</div>
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<div class="commit sansserif">
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<h2 class="date">Friday July 6th, 2012</h2>
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<h3 class="author">Giacom updated:</h3>
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