Mining vault changes.

This commit is contained in:
Rob Nelson
2014-02-13 21:31:59 -08:00
parent 1b42e64399
commit 07916fb8a6
6 changed files with 10406 additions and 10235 deletions

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@@ -185,6 +185,7 @@
#include "code\game\atoms.dm"
#include "code\game\atoms_movable.dm"
#include "code\game\communications.dm"
#include "code\game\mining_surprise.dm"
#include "code\game\response_team.dm"
#include "code\game\shuttle_engines.dm"
#include "code\game\skincmd.dm"

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@@ -1,63 +1,8 @@
var/global/list/space_surprises = list( /obj/item/clothing/mask/facehugger =4,
/obj/item/weapon/pickaxe/silver =4,
/obj/item/weapon/pickaxe/drill =4,
/obj/item/weapon/pickaxe/jackhammer =4,
//mob/living/simple_animal/hostile/carp =3,
/obj/item/weapon/pickaxe/diamond =3,
/obj/item/weapon/pickaxe/diamonddrill =3,
/obj/item/weapon/pickaxe/gold =3,
/obj/item/weapon/pickaxe/plasmacutter =2,
/obj/structure/closet/syndicate/resources =2,
/obj/item/weapon/melee/energy/sword/pirate =1,
/obj/mecha/working/ripley/mining =1
)
var/global/list/spawned_surprises = list()
var/global/max_secret_rooms = 3
proc/spawn_room(var/atom/start_loc,var/x_size,var/y_size,var/wall,var/floor , var/clean = 0 , var/name)
var/list/room_turfs = list("walls"=list(),"floors"=list())
//world << "Room spawned at [start_loc.x],[start_loc.y],[start_loc.z]"
if(!wall)
wall = pick(/turf/simulated/wall/r_wall,/turf/simulated/wall,/obj/effect/alien/resin)
if(!floor)
floor = pick(/turf/simulated/floor,/turf/simulated/floor/engine)
for(var/x = 0,x<x_size,x++)
for(var/y = 0,y<y_size,y++)
var/turf/T
var/cur_loc = locate(start_loc.x+x,start_loc.y+y,start_loc.z)
if(clean)
for(var/O in cur_loc)
del(O)
var/area/asteroid/artifactroom/A = new
if(name)
A.name = name
else
A.name = "Artifact Room #[start_loc.x][start_loc.y][start_loc.z]"
if(x == 0 || x==x_size-1 || y==0 || y==y_size-1)
if(wall == /obj/effect/alien/resin)
T = new floor(cur_loc)
new /obj/effect/alien/resin(T)
else
T = new wall(cur_loc)
room_turfs["walls"] += T
else
T = new floor(cur_loc)
room_turfs["floors"] += T
A.contents += T
return room_turfs
/* Le broken.
proc/admin_spawn_room_at_pos()
var/wall
var/floor
@@ -82,81 +27,60 @@ proc/admin_spawn_room_at_pos()
if(x && y && z && wall && floor && x_len && y_len)
spawn_room(locate(x,y,z),x_len,y_len,wall,floor,clean)
return
*/
proc/check_complex_placement(var/turf/T,var/size_x,var/size_y,var/ignore_walls=0)
var/list/surroundings = list()
surroundings |= range(7, locate(T.x,T.y,T.z))
surroundings |= range(7, locate(T.x+size_x,T.y,T.z))
surroundings |= range(7, locate(T.x,T.y+size_y,T.z))
surroundings |= range(7, locate(T.x+size_x,T.y+size_y,T.z))
if(locate(/area/mine/explored) in surroundings) // +5s are for view range
return 0
if(locate(/turf/space) in surroundings)
return 0
/* /vg/: Allow combining rooms.
if(locate(/area/asteroid/artifactroom) in surroundings)
return 0
proc/make_mining_asteroid_secret(var/size = 5)
var/valid = 0
if(locate(/turf/unsimulated/floor/asteroid) in surroundings)
return 0
*/
// /vg/: Stop spawning shit inside of the vox hideout
if(locate(/turf/simulated/wall) in surroundings && !ignore_walls)
return 0
return 1
proc/make_mining_asteroid_secret()
var/turf/T = null
var/sanity = 0
var/list/room = null
var/list/turfs = null
turfs = get_area_turfs(/area/mine/unexplored)
if(!turfs.len)
return 0
while(!valid)
valid = 1
while(1)
sanity++
if(sanity > 100)
testing("Tried to place complex too many times. Aborting.")
return 0
T=pick(turfs)
if(!T)
return 0
var/list/surroundings = list()
var/complex_type=pick(mining_surprises)
var/mining_surprise/complex = new complex_type
surroundings += range(7, locate(T.x,T.y,T.z))
surroundings += range(7, locate(T.x+size,T.y,T.z))
surroundings += range(7, locate(T.x,T.y+size,T.z))
surroundings += range(7, locate(T.x+size,T.y+size,T.z))
if(complex.spawn_complex(T))
spawned_surprises += complex
return 1
if(locate(/area/mine/explored) in surroundings) // +5s are for view range
valid = 0
continue
if(locate(/turf/space) in surroundings)
valid = 0
continue
if(locate(/area/asteroid/artifactroom) in surroundings)
valid = 0
continue
if(locate(/turf/unsimulated/floor/asteroid) in surroundings)
valid = 0
continue
if(!T)
return 0
room = spawn_room(T,size,size,,,1)
if(room)
T = pick(room["floors"])
if(T)
var/surprise = null
valid = 0
while(!valid)
surprise = pickweight(space_surprises)
if(surprise in spawned_surprises)
if(prob(20))
valid++
else
continue
else
valid++
spawned_surprises.Add(surprise)
new surprise(T)
return 1
return 0

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@@ -49,6 +49,10 @@
var/mob/living/M = src
M.take_organ_damage(20)
// Like Del(), but for qdel.
// Called BEFORE qdel moves shit.
/atom/proc/QDel()
return
/atom/proc/assume_air(datum/gas_mixture/giver)
del(giver)

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@@ -0,0 +1,225 @@
#define CONTIGUOUS_WALLS 1
#define CONTIGUOUS_FLOORS 2
var/global/list/mining_surprises = typesof(/mining_surprise)-/mining_surprise
/surprise_room
var/list/floors[0]
var/list/walls[0]
var/size_x=0
var/size_y=0
/mining_surprise
var/name = "Hidden Complex"
//: Types of floor to use
var/list/floortypes[0]
var/list/walltypes[0]
var/list/spawntypes[0]
var/max_richness=2
//: How many rooms?
var/complex_max_size=1
var/room_size_max=5
var/flags=0
var/list/rooms=list()
var/list/goodies=list()
var/list/candidates=list()
var/area/asteroid/artifactroom/complex_area
proc/spawn_complex(var/atom/start_loc)
name = "[initial(name)] #[rand(100,999)]"
complex_area = new
complex_area.name = name
var/atom/pos=start_loc
var/nrooms=complex_max_size
var/maxtries=50
var/l_size_x=0
var/l_size_y=0
while(nrooms && maxtries)
var/sx=rand(3,room_size_max)
var/sy=rand(3,room_size_max)
var/o_x=l_size_x?rand(0,l_size_x):0
var/o_y=l_size_y?rand(0,l_size_y):0
var/atom/npos
switch(pick(cardinal))
if(NORTH)
npos=locate(pos.x+o_x, pos.y+sy-1, pos.z)
if(SOUTH)
npos=locate(pos.x+o_x, pos.y-sy+1, pos.z)
if(WEST)
npos=locate(pos.x-sx-1, pos.y+o_y, pos.z)
if(EAST)
npos=locate(pos.x+sx+1, pos.y+o_y, pos.z)
if(spawn_room(npos,sx,sy,1))
pos=npos
l_size_x=sx
l_size_y=sy
else if(complex_max_size==nrooms)
// Failed to make first room, abort.
del(complex_area)
return 0
else
maxtries--
continue
nrooms--
postProcessComplex()
message_admins("Complex spawned at [formatJumpTo(start_loc)]")
return 1
proc/postProcessRoom(var/surprise_room/room)
for(var/turf/floor in room.floors)
for(var/turf/T in floor.AdjacentTurfs())
if(T in room.floors)
candidates|=T
break
proc/postProcessComplex()
for(var/i=0;i<=rand(0,max_richness);i++)
var/turf/T = pick(candidates)
var/thing = pickweight(spawntypes)
if(thing==null)
continue
new thing(T)
message_admins("Goodie [thing] spawned at [formatJumpTo(T)]")
proc/spawn_room(var/atom/start_loc, var/x_size, var/y_size, var/clean=0)
if(!check_complex_placement(start_loc,x_size,y_size))
return 0
// If walls/floors are contiguous, pick them out.
var/wall_type
if(flags & CONTIGUOUS_WALLS)
wall_type = pickweight(walltypes)
var/floor_type
if(flags & CONTIGUOUS_FLOORS)
floor_type = pickweight(floortypes)
var/list/walls[0]
var/list/floors[0]
for(var/x = 0,x<x_size,x++)
for(var/y = 0,y<y_size,y++)
var/turf/cur_loc = locate(start_loc.x+x,start_loc.y+y,start_loc.z)
if(clean)
for(var/O in cur_loc)
qdel(O)
if(x == 0 || x==x_size-1 || y==0 || y==y_size-1)
walls |= cur_loc
else
floors |= cur_loc
var/surprise_room/room = new
for(var/turf/turf in walls)
if(!(flags & CONTIGUOUS_WALLS))
wall_type=pickweight(walltypes)
var/turf/T
if(dd_hasprefix("[wall_type]","/obj"))
if(!(flags & CONTIGUOUS_FLOORS))
floor_type=pickweight(floortypes)
T=new floor_type(turf)
new wall_type(T)
else
//testing("Creating wall of type [wall_type].")
T=new wall_type(turf)
room.walls += T
complex_area.contents += T
for(var/turf/turf in floors)
if(!(flags & CONTIGUOUS_FLOORS))
floor_type=pickweight(floortypes)
var/turf/T = new floor_type(turf)
room.floors += T
complex_area.contents += T
postProcessRoom(room)
rooms += room
message_admins("Room spawned at [formatJumpTo(start_loc)]")
return 1
/mining_surprise/human_vault
name="Hidden Complex"
floortypes = list(
/turf/simulated/floor/airless=95,
/turf/simulated/floor/plating/airless=5
)
walltypes = list(
/turf/simulated/wall=100
)
spawntypes = list(
/obj/item/weapon/pickaxe/silver =4,
/obj/item/weapon/pickaxe/drill =4,
/obj/item/weapon/pickaxe/jackhammer =4,
/obj/item/weapon/pickaxe/diamond =3,
/obj/item/weapon/pickaxe/diamonddrill =3,
/obj/item/weapon/pickaxe/gold =3,
/obj/item/weapon/pickaxe/plasmacutter =2,
/obj/structure/closet/syndicate/resources =2,
/obj/item/weapon/melee/energy/sword/pirate =1,
/obj/mecha/working/ripley/mining =1
)
complex_max_size=2
flags = CONTIGUOUS_WALLS | CONTIGUOUS_FLOORS
/mining_surprise/alien_nest
name="Hidden Nest"
floortypes = list(
/turf/unsimulated/floor/asteroid=100
)
walltypes = list(
/obj/effect/alien/resin/wall=90,
/obj/effect/alien/resin/membrane=10
)
spawntypes = list(
/obj/effect/decal/mecha_wreckage/ripley =4,
/obj/item/clothing/mask/facehugger =4,
/obj/mecha/working/ripley/mining =1
)
complex_max_size=6
room_size_max=7
var/const/eggs_left=10 // Per complex
var/turf/weeds[0] // Turfs with weeds.
postProcessComplex()
..()
var/list/all_floors=list()
for(var/surprise_room/room in rooms)
var/list/w_cand=room.floors
var/egged=0
while(w_cand.len)
var/turf/weed_turf = pick(w_cand)
if(locate(/obj/effect/alien) in weed_turf)
continue
w_cand -= weed_turf
if(weed_turf && !egged)
new /obj/effect/alien/weeds/node(weed_turf)
weeds += weed_turf
egged=1
else
all_floors |= room.floors
for(var/e=0;e<eggs_left;e++)
var/turf/egg_turf = pick(all_floors)
if(egg_turf && !(locate(/obj/effect/alien) in egg_turf))
new /obj/effect/alien/egg(egg_turf)

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@@ -32,6 +32,8 @@
var/health = 200
//var/mob/living/affecting = null
var/qdel=0 // Flag to let Del() know we're getting eaten by qdel.
wall
name = "resin wall"
desc = "Purple slime solidified into a wall."
@@ -49,11 +51,20 @@
var/turf/T = get_turf(src)
T.thermal_conductivity = WALL_HEAT_TRANSFER_COEFFICIENT
/obj/effect/alien/resin/Del()
if(!qdel)
var/turf/T = get_turf(src)
T.thermal_conductivity = initial(T.thermal_conductivity)
..()
/obj/effect/alien/resin/QDel()
qdel=1
var/turf/T = get_turf(src)
T.thermal_conductivity = initial(T.thermal_conductivity)
..()
/obj/effect/alien/resin/proc/healthcheck()
if(health <=0)
density = 0

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