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git I'm gonna strangle you
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@@ -130,11 +130,9 @@
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if(!suiciding) //Cowards don't count
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score["deadcrew"]++ //Someone died at this point, and that's terrible
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if(ticker && ticker.mode)
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// world.log << "k"
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sql_report_death(src)
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//ticker.mode.check_win() //Calls the rounds wincheck, mainly for wizard, malf, and changeling now
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species.handle_death(src)
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if(become_zombie_after_death && isjusthuman(src)) //2 if they retain their mind, 1 if they don't
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if(become_zombie_after_death && isjusthuman(src))
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spawn(30 SECONDS)
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if(!gcDestroyed)
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make_zombie(retain_mind = become_zombie_after_death-1)
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@@ -36,7 +36,5 @@
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update_canmove()
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update_icons()
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/*if(ticker.mode) WHY
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ticker.mode.check_win()*/
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return ..(gibbed)
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@@ -24,6 +24,4 @@
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update_canmove()
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//ticker.mode.check_win() WHY
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return ..(gibbed)
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