adds the martian printer

This commit is contained in:
MadmanMartian
2017-10-13 00:14:09 +01:00
parent 867688dc10
commit 0992a5e4cc
3 changed files with 61 additions and 0 deletions

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@@ -0,0 +1,60 @@
/obj/machinery/martian_printer
name = "inset disk"
desc = "A strange disk set into the ground, doesn't seem to be anything beyond decorative."
icon = 'icons/mob/martian.dmi'
icon_state = "m_pad"
density = 1
anchored = 1
use_power = 1
idle_power_usage = 20
active_power_usage = 5000
var/building = 0
/obj/machinery/martian_printer/attack_ghost(var/mob/dead/observer/O)
if(!canSpawn())
return
if(O.can_reenter_corpse)
if(alert(O,"Do you want to get your squid on?","Time for some emergency probing","Yes","No")== "Yes")
if(building)
to_chat(O, "<span class='notice'>\The [src] is already processing another alien. Try again later.</span>")
return
else
return
else if(!(O.can_reenter_corpse))
to_chat(O,"<span class='notice'>You have recently ghosted and can not enter as a martian right now. Try again later.</span>")
return
make_martian(O)
/obj/machinery/martian_printer/power_change()
if (powered())
stat &= ~NOPOWER
else
stat |= NOPOWER
/obj/machinery/martian_printer/proc/canSpawn()
return !(stat & NOPOWER) && !building
/obj/machinery/martian_printer/proc/make_martian(var/mob/dead/observer/user)
building = TRUE
if(!user || !istype(user) || !user.client)
// Player has already been made into another mob before this one spawned, so let's reset the spawner
building = FALSE
update_icon()
return FALSE
flick("m_pad_active", src)
spawn(24)
if(!user || !istype(user) || !user.client)
// Player disappeared between clicking on the spawner and now, so we have no one to turn tentacle!
building = FALSE
return FALSE
var/mob/living/carbon/martian/M = new(get_turf(src))
M.ckey = user.ckey
qdel(user)
building = FALSE
return TRUE

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@@ -458,6 +458,7 @@
#include "code\game\machinery\lightswitch.dm" #include "code\game\machinery\lightswitch.dm"
#include "code\game\machinery\machinery.dm" #include "code\game\machinery\machinery.dm"
#include "code\game\machinery\magnet.dm" #include "code\game\machinery\magnet.dm"
#include "code\game\machinery\martian_printer.dm"
#include "code\game\machinery\mass_driver.dm" #include "code\game\machinery\mass_driver.dm"
#include "code\game\machinery\metaldetector.dm" #include "code\game\machinery\metaldetector.dm"
#include "code\game\machinery\mommi_spawner.dm" #include "code\game\machinery\mommi_spawner.dm"