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- Moved access definitions for jobs to the job datum. In addition, I added an extra access definition: minimal_access and access. Minimal access is intended for servers with large populations. All jobs have the bare minimum access they need to survive. access, on the other hand, is a far more generous list of accesses, intended for servers with lower populations, where players are expected to do more than just the job they were assigned. Also for servers which don't want to allow people to hide in their own ultra secure departments, where no one can get to them.
I did not go through the list to assign 'access' yet, so the two are currently identical. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5479 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -51,6 +51,7 @@
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var/load_jobs_from_txt = 0
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var/ToRban = 0
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var/automute_on = 0 //enables automuting/spam prevention
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var/jobs_have_minimal_access = 0 //determines whether jobs use minimal access or expanded access.
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var/server
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var/banappeals
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@@ -147,6 +148,9 @@
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if ("ban_legacy_system")
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config.ban_legacy_system = 1
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if ("jobs_have_minimal_access")
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config.jobs_have_minimal_access = 1
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if ("log_ooc")
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config.log_ooc = 1
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@@ -176,91 +176,6 @@
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return 0
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return 1
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/proc/get_access(job)
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switch(job)
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if("Geneticist")
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return list(access_medical, access_morgue, access_genetics, access_research)
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if("Station Engineer")
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return list(access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels, access_external_airlocks, access_construction)
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if("Assistant")
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if(config.assistant_maint)
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return list(access_maint_tunnels)
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else
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return list()
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if("Chaplain")
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return list(access_morgue, access_chapel_office, access_crematorium)
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if("Detective")
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return list(access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_court)
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if("Medical Doctor")
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return list(access_medical, access_morgue, access_surgery)
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if("Botanist") // -- TLE
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return list(access_hydroponics, access_morgue) // Removed tox and chem access because STOP PISSING OFF THE CHEMIST GUYS // //Removed medical access because WHAT THE FUCK YOU AREN'T A DOCTOR YOU GROW WHEAT //Given Morgue access because they have a viable means of cloning.
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if("Librarian") // -- TLE
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return list(access_library)
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if("Lawyer") //Muskets 160910
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return list(access_lawyer, access_court, access_sec_doors)
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if("Captain")
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return get_all_accesses()
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if("Security Officer")
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return list(access_security, access_sec_doors, access_brig, access_court)
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if("Warden")
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return list(access_security, access_sec_doors, access_brig, access_armory, access_court)
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if("Scientist")
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return list(access_tox, access_tox_storage, access_research, access_xenobiology)
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if("Head of Security")
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return list(access_security, access_sec_doors, access_brig, access_armory, access_court,
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access_forensics_lockers, access_morgue, access_maint_tunnels, access_all_personal_lockers,
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access_research, access_engine, access_mining, access_medical, access_construction, access_mailsorting,
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access_heads, access_hos, access_RC_announce, access_keycard_auth, access_gateway)
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if("Head of Personnel")
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return list(access_security, access_sec_doors, access_brig, access_court, access_forensics_lockers,
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access_medical, access_engine, access_change_ids, access_ai_upload, access_eva, access_heads,
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access_all_personal_lockers, access_maint_tunnels, access_bar, access_janitor, access_construction, access_morgue,
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access_crematorium, access_kitchen, access_cargo, access_cargo_bot, access_mailsorting, access_qm, access_hydroponics, access_lawyer,
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access_theatre, access_chapel_office, access_library, access_research, access_mining, access_heads_vault, access_mining_station,
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access_clown, access_mime, access_hop, access_RC_announce, access_keycard_auth, access_gateway)
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if("Atmospheric Technician")
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return list(access_atmospherics, access_maint_tunnels, access_emergency_storage, access_construction)
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if("Bartender")
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return list(access_bar)
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if("Chemist")
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return list(access_medical, access_chemistry)
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if("Janitor")
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return list(access_janitor, access_maint_tunnels)
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if("Clown")
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return list(access_clown, access_theatre)
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if("Mime")
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return list(access_mime, access_theatre)
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if("Chef")
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return list(access_kitchen, access_morgue)
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if("Roboticist")
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return list(access_robotics, access_tech_storage, access_morgue, access_research) //As a job that handles so many corpses, it makes sense for them to have morgue access.
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if("Cargo Technician")
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return list(access_maint_tunnels, access_cargo, access_cargo_bot, access_mailsorting)
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if("Shaft Miner")
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return list(access_mining, access_mint, access_mining_station, access_mailsorting)
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if("Quartermaster")
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return list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_qm, access_mint, access_mining, access_mining_station)
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if("Chief Engineer")
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return list(access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels,
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access_teleporter, access_external_airlocks, access_atmospherics, access_emergency_storage, access_eva,
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access_heads, access_construction, access_sec_doors,
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access_ce, access_RC_announce, access_keycard_auth, access_tcomsat)
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if("Research Director")
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return list(access_rd, access_heads, access_tox, access_genetics, access_morgue,
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access_tox_storage, access_teleporter, access_sec_doors,
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access_research, access_robotics, access_xenobiology, access_ai_upload,
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access_RC_announce, access_keycard_auth, access_tcomsat, access_gateway)
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if("Virologist")
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return list(access_medical, access_virology)
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if("Chief Medical Officer")
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return list(access_medical, access_morgue, access_genetics, access_heads,
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access_chemistry, access_virology, access_cmo, access_surgery, access_RC_announce,
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access_keycard_auth, access_sec_doors)
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else
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return list()
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/proc/get_centcom_access(job)
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switch(job)
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if("VIP Guest")
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@@ -7,9 +7,17 @@
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spawn_positions = -1
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supervisors = "absolutely everyone"
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selection_color = "#dddddd"
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access = list() //See /datum/job/assistant/get_access()
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minimal_access = list() //See /datum/job/assistant/get_access()
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equip(var/mob/living/carbon/human/H)
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if(!H) return 0
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H.equip_to_slot_or_del(new /obj/item/clothing/under/color/grey(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
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return 1
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/datum/job/assistant/equip(var/mob/living/carbon/human/H)
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if(!H) return 0
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H.equip_to_slot_or_del(new /obj/item/clothing/under/color/grey(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
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return 1
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/datum/job/assistant/get_access()
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if(config.assistant_maint)
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return list(access_maint_tunnels)
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else
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return list()
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@@ -9,6 +9,8 @@
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selection_color = "#ccccff"
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idtype = /obj/item/weapon/card/id/gold
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req_admin_notify = 1
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access = list() //See get_access()
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minimal_access = list() //See get_access()
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equip(var/mob/living/carbon/human/H)
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@@ -35,6 +37,9 @@
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world << "<b>[H.real_name] is the captain!</b>"
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return 1
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get_access()
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return get_all_accesses()
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/datum/job/hop
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@@ -48,6 +53,18 @@
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selection_color = "#ddddff"
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idtype = /obj/item/weapon/card/id/silver
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req_admin_notify = 1
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access = list(access_security, access_sec_doors, access_brig, access_court, access_forensics_lockers,
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access_medical, access_engine, access_change_ids, access_ai_upload, access_eva, access_heads,
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access_all_personal_lockers, access_maint_tunnels, access_bar, access_janitor, access_construction, access_morgue,
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access_crematorium, access_kitchen, access_cargo, access_cargo_bot, access_mailsorting, access_qm, access_hydroponics, access_lawyer,
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access_theatre, access_chapel_office, access_library, access_research, access_mining, access_heads_vault, access_mining_station,
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access_clown, access_mime, access_hop, access_RC_announce, access_keycard_auth, access_gateway)
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minimal_access = list(access_security, access_sec_doors, access_brig, access_court, access_forensics_lockers,
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access_medical, access_engine, access_change_ids, access_ai_upload, access_eva, access_heads,
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access_all_personal_lockers, access_maint_tunnels, access_bar, access_janitor, access_construction, access_morgue,
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access_crematorium, access_kitchen, access_cargo, access_cargo_bot, access_mailsorting, access_qm, access_hydroponics, access_lawyer,
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access_theatre, access_chapel_office, access_library, access_research, access_mining, access_heads_vault, access_mining_station,
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access_clown, access_mime, access_hop, access_RC_announce, access_keycard_auth, access_gateway)
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equip(var/mob/living/carbon/human/H)
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@@ -65,4 +82,4 @@
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/id_kit(H), slot_r_hand)
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else
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/id_kit(H.back), slot_in_backpack)
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return 1
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return 1
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@@ -8,6 +8,8 @@
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spawn_positions = 1
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supervisors = "the head of personnel"
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selection_color = "#dddddd"
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access = list(access_bar)
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minimal_access = list(access_bar)
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equip(var/mob/living/carbon/human/H)
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@@ -46,6 +48,8 @@
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spawn_positions = 1
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supervisors = "the head of personnel"
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selection_color = "#dddddd"
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access = list(access_kitchen, access_morgue)
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minimal_access = list(access_kitchen, access_morgue)
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equip(var/mob/living/carbon/human/H)
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@@ -68,6 +72,8 @@
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spawn_positions = 2
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supervisors = "the head of personnel"
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selection_color = "#dddddd"
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access = list(access_hydroponics, access_morgue) // Removed tox and chem access because STOP PISSING OFF THE CHEMIST GUYS // //Removed medical access because WHAT THE FUCK YOU AREN'T A DOCTOR YOU GROW WHEAT //Given Morgue access because they have a viable means of cloning.
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minimal_access = list(access_hydroponics, access_morgue) // Removed tox and chem access because STOP PISSING OFF THE CHEMIST GUYS // //Removed medical access because WHAT THE FUCK YOU AREN'T A DOCTOR YOU GROW WHEAT //Given Morgue access because they have a viable means of cloning.
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equip(var/mob/living/carbon/human/H)
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@@ -92,6 +98,8 @@
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spawn_positions = 1
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supervisors = "the head of personnel"
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selection_color = "#dddddd"
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access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_qm, access_mint, access_mining, access_mining_station)
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minimal_access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_qm, access_mint, access_mining, access_mining_station)
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equip(var/mob/living/carbon/human/H)
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@@ -116,6 +124,8 @@
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spawn_positions = 2
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supervisors = "the quartermaster and the head of personnel"
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selection_color = "#dddddd"
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access = list(access_maint_tunnels, access_cargo, access_cargo_bot, access_mailsorting)
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minimal_access = list(access_maint_tunnels, access_cargo, access_cargo_bot, access_mailsorting)
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equip(var/mob/living/carbon/human/H)
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@@ -138,6 +148,8 @@
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spawn_positions = 3
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supervisors = "the quartermaster and the head of personnel"
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selection_color = "#dddddd"
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access = list(access_mining, access_mint, access_mining_station, access_mailsorting)
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minimal_access = list(access_mining, access_mint, access_mining_station, access_mailsorting)
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equip(var/mob/living/carbon/human/H)
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@@ -171,6 +183,8 @@
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spawn_positions = 1
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supervisors = "the head of personnel"
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selection_color = "#dddddd"
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access = list(access_clown, access_theatre)
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minimal_access = list(access_clown, access_theatre)
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equip(var/mob/living/carbon/human/H)
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@@ -201,6 +215,8 @@
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spawn_positions = 1
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supervisors = "the head of personnel"
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selection_color = "#dddddd"
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access = list(access_mime, access_theatre)
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minimal_access = list(access_mime, access_theatre)
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equip(var/mob/living/carbon/human/H)
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@@ -240,6 +256,8 @@
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spawn_positions = 1
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supervisors = "the head of personnel"
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selection_color = "#dddddd"
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access = list(access_janitor, access_maint_tunnels)
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minimal_access = list(access_janitor, access_maint_tunnels)
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equip(var/mob/living/carbon/human/H)
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@@ -262,6 +280,8 @@
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spawn_positions = 1
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supervisors = "the head of personnel"
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selection_color = "#dddddd"
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access = list(access_library)
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minimal_access = list(access_library)
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equip(var/mob/living/carbon/human/H)
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@@ -284,6 +304,8 @@ var/global/lawyer = 0//Checks for another lawyer
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spawn_positions = 2
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supervisors = "the head of personnel"
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selection_color = "#dddddd"
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access = list(access_lawyer, access_court, access_sec_doors)
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minimal_access = list(access_lawyer, access_court, access_sec_doors)
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equip(var/mob/living/carbon/human/H)
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@@ -8,6 +8,8 @@
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spawn_positions = 1
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supervisors = "the head of personnel"
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selection_color = "#dddddd"
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access = list(access_morgue, access_chapel_office, access_crematorium)
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minimal_access = list(access_morgue, access_chapel_office, access_crematorium)
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equip(var/mob/living/carbon/human/H)
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@@ -9,6 +9,14 @@
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selection_color = "#ffeeaa"
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idtype = /obj/item/weapon/card/id/silver
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req_admin_notify = 1
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access = list(access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels,
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access_teleporter, access_external_airlocks, access_atmospherics, access_emergency_storage, access_eva,
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access_heads, access_construction, access_sec_doors,
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access_ce, access_RC_announce, access_keycard_auth, access_tcomsat)
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minimal_access = list(access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels,
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access_teleporter, access_external_airlocks, access_atmospherics, access_emergency_storage, access_eva,
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access_heads, access_construction, access_sec_doors,
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access_ce, access_RC_announce, access_keycard_auth, access_tcomsat)
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equip(var/mob/living/carbon/human/H)
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@@ -39,6 +47,9 @@
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spawn_positions = 5
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supervisors = "the chief engineer"
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selection_color = "#fff5cc"
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access = list(access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels, access_external_airlocks, access_construction)
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minimal_access = list(access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels, access_external_airlocks, access_construction)
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equip(var/mob/living/carbon/human/H)
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@@ -69,6 +80,8 @@
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spawn_positions = 2
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supervisors = "the chief engineer"
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selection_color = "#fff5cc"
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access = list(access_atmospherics, access_maint_tunnels, access_emergency_storage, access_construction)
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minimal_access = list(access_atmospherics, access_maint_tunnels, access_emergency_storage, access_construction)
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equip(var/mob/living/carbon/human/H)
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@@ -3,6 +3,10 @@
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//The name of the job
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var/title = "NOPE"
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//Job access. The use of minimal_access or access is determined by a config setting: config.jobs_have_minimal_access
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var/minimal_access = list() //Useful for servers which prefer to only have access given to the places a job absolutely needs (Larger server population)
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var/access = list() //Useful for servers which either have fewer players, so each person needs to fill more than one role, or servers which like to give more access, so players can't hide forever in their super secure departments (I'm looking at you, chemistry!)
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//Bitflags for the job
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var/flag = 0
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var/department_flag = 0
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@@ -33,3 +37,12 @@
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/datum/job/proc/equip(var/mob/living/carbon/human/H)
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return 1
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/datum/job/proc/get_access()
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if(!config) //Needed for robots.
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return src.minimal_access
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if(config.jobs_have_minimal_access)
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return src.minimal_access
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else
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return src.access
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@@ -9,6 +9,12 @@
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selection_color = "#ffddf0"
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idtype = /obj/item/weapon/card/id/silver
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req_admin_notify = 1
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access = list(access_medical, access_morgue, access_genetics, access_heads,
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access_chemistry, access_virology, access_cmo, access_surgery, access_RC_announce,
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access_keycard_auth, access_sec_doors)
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minimal_access = list(access_medical, access_morgue, access_genetics, access_heads,
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access_chemistry, access_virology, access_cmo, access_surgery, access_RC_announce,
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access_keycard_auth, access_sec_doors)
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equip(var/mob/living/carbon/human/H)
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@@ -39,6 +45,8 @@
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spawn_positions = 3
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supervisors = "the chief medical officer"
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selection_color = "#ffeef0"
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access = list(access_medical, access_morgue, access_surgery)
|
||||
minimal_access = list(access_medical, access_morgue, access_surgery)
|
||||
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
@@ -60,7 +68,7 @@
|
||||
|
||||
|
||||
|
||||
//Chemist is a medical job damnit //YEAH FUCK YOU SCIENCE -Pete
|
||||
//Chemist is a medical job damnit //YEAH FUCK YOU SCIENCE -Pete //Guys, behave -Erro
|
||||
/datum/job/chemist
|
||||
title = "Chemist"
|
||||
flag = CHEMIST
|
||||
@@ -70,6 +78,8 @@
|
||||
spawn_positions = 2
|
||||
supervisors = "the chief medical officer"
|
||||
selection_color = "#ffeef0"
|
||||
access = list(access_medical, access_chemistry)
|
||||
minimal_access = list(access_medical, access_chemistry)
|
||||
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
@@ -92,6 +102,8 @@
|
||||
spawn_positions = 2
|
||||
supervisors = "the chief medical officer and research director"
|
||||
selection_color = "#ffeef0"
|
||||
access = list(access_medical, access_morgue, access_genetics, access_research)
|
||||
minimal_access = list(access_medical, access_morgue, access_genetics, access_research)
|
||||
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
@@ -115,6 +127,8 @@
|
||||
spawn_positions = 1
|
||||
supervisors = "the chief medical officer"
|
||||
selection_color = "#ffeef0"
|
||||
access = list(access_medical, access_virology)
|
||||
minimal_access = list(access_medical, access_virology)
|
||||
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
|
||||
@@ -9,6 +9,14 @@
|
||||
selection_color = "#ffddff"
|
||||
idtype = /obj/item/weapon/card/id/silver
|
||||
req_admin_notify = 1
|
||||
access = list(access_rd, access_heads, access_tox, access_genetics, access_morgue,
|
||||
access_tox_storage, access_teleporter, access_sec_doors,
|
||||
access_research, access_robotics, access_xenobiology, access_ai_upload,
|
||||
access_RC_announce, access_keycard_auth, access_tcomsat, access_gateway)
|
||||
minimal_access = list(access_rd, access_heads, access_tox, access_genetics, access_morgue,
|
||||
access_tox_storage, access_teleporter, access_sec_doors,
|
||||
access_research, access_robotics, access_xenobiology, access_ai_upload,
|
||||
access_RC_announce, access_keycard_auth, access_tcomsat, access_gateway)
|
||||
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
@@ -32,6 +40,8 @@
|
||||
spawn_positions = 3
|
||||
supervisors = "the research director"
|
||||
selection_color = "#ffeeff"
|
||||
access = list(access_tox, access_tox_storage, access_research, access_xenobiology)
|
||||
minimal_access = list(access_tox, access_tox_storage, access_research, access_xenobiology)
|
||||
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
@@ -56,6 +66,8 @@
|
||||
spawn_positions = 1
|
||||
supervisors = "research director"
|
||||
selection_color = "#ffeeff"
|
||||
access = list(access_robotics, access_tech_storage, access_morgue, access_research) //As a job that handles so many corpses, it makes sense for them to have morgue access.
|
||||
minimal_access = list(access_robotics, access_tech_storage, access_morgue, access_research) //As a job that handles so many corpses, it makes sense for them to have morgue access.
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
|
||||
@@ -9,6 +9,14 @@
|
||||
selection_color = "#ffdddd"
|
||||
idtype = /obj/item/weapon/card/id/silver
|
||||
req_admin_notify = 1
|
||||
access = list(access_security, access_sec_doors, access_brig, access_armory, access_court,
|
||||
access_forensics_lockers, access_morgue, access_maint_tunnels, access_all_personal_lockers,
|
||||
access_research, access_engine, access_mining, access_medical, access_construction, access_mailsorting,
|
||||
access_heads, access_hos, access_RC_announce, access_keycard_auth, access_gateway)
|
||||
minimal_access = list(access_security, access_sec_doors, access_brig, access_armory, access_court,
|
||||
access_forensics_lockers, access_morgue, access_maint_tunnels, access_all_personal_lockers,
|
||||
access_research, access_engine, access_mining, access_medical, access_construction, access_mailsorting,
|
||||
access_heads, access_hos, access_RC_announce, access_keycard_auth, access_gateway)
|
||||
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
@@ -47,6 +55,8 @@
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of security"
|
||||
selection_color = "#ffeeee"
|
||||
access = list(access_security, access_sec_doors, access_brig, access_armory, access_court)
|
||||
minimal_access = list(access_security, access_sec_doors, access_brig, access_armory, access_court)
|
||||
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
@@ -85,6 +95,8 @@
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of security"
|
||||
selection_color = "#ffeeee"
|
||||
access = list(access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_court)
|
||||
minimal_access = list(access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_court)
|
||||
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
@@ -128,6 +140,8 @@
|
||||
spawn_positions = 5
|
||||
supervisors = "the head of security"
|
||||
selection_color = "#ffeeee"
|
||||
access = list(access_security, access_sec_doors, access_brig, access_court)
|
||||
minimal_access = list(access_security, access_sec_doors, access_brig, access_court)
|
||||
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
|
||||
@@ -352,13 +352,13 @@ var/global/datum/controller/occupations/job_master
|
||||
return
|
||||
else
|
||||
C = new job.idtype(H)
|
||||
C.access = job.get_access()
|
||||
else
|
||||
C = new /obj/item/weapon/card/id(H)
|
||||
if(C)
|
||||
C.registered_name = H.real_name
|
||||
C.assignment = rank
|
||||
C.name = "[C.registered_name]'s ID Card ([C.assignment])"
|
||||
C.access = get_access(C.assignment)
|
||||
H.equip_to_slot_or_del(C, slot_wear_id)
|
||||
/* if(prob(50))
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/pen(H), slot_r_store)
|
||||
|
||||
@@ -52,7 +52,8 @@
|
||||
should_patrol = 1
|
||||
|
||||
src.botcard = new /obj/item/weapon/card/id(src)
|
||||
src.botcard.access = get_access("Janitor")
|
||||
var/datum/job/janitor/J = new/datum/job/janitor
|
||||
src.botcard.access = J.get_access()
|
||||
|
||||
if(radio_controller)
|
||||
radio_controller.add_object(src, beacon_freq, filter = RADIO_NAVBEACONS)
|
||||
|
||||
@@ -78,7 +78,8 @@
|
||||
src.icon_state = "[lasercolor]ed209[src.on]"
|
||||
spawn(3)
|
||||
src.botcard = new /obj/item/weapon/card/id(src)
|
||||
src.botcard.access = get_access("Detective")
|
||||
var/datum/job/detective/J = new/datum/job/detective
|
||||
src.botcard.access = J.get_access()
|
||||
|
||||
if(radio_controller)
|
||||
radio_controller.add_object(src, control_freq, filter = RADIO_SECBOT)
|
||||
|
||||
@@ -74,7 +74,8 @@
|
||||
|
||||
src.botcard = new /obj/item/weapon/card/id(src)
|
||||
if(isnull(src.botcard_access) || (src.botcard_access.len < 1))
|
||||
src.botcard.access = get_access("Medical Doctor")
|
||||
var/datum/job/doctor/J = new/datum/job/doctor
|
||||
src.botcard.access = J.get_access()
|
||||
else
|
||||
src.botcard.access = src.botcard_access
|
||||
|
||||
|
||||
@@ -73,7 +73,8 @@
|
||||
/obj/machinery/bot/mulebot/New()
|
||||
..()
|
||||
botcard = new(src)
|
||||
botcard.access = get_access("Cargo Technician")
|
||||
var/datum/job/cargo_tech/J = new/datum/job/cargo_tech
|
||||
botcard.access = J.get_access()
|
||||
// botcard.access += access_robotics //Why --Ikki
|
||||
cell = new(src)
|
||||
cell.charge = 2000
|
||||
|
||||
@@ -74,7 +74,8 @@
|
||||
src.icon_state = "secbot[src.on]"
|
||||
spawn(3)
|
||||
src.botcard = new /obj/item/weapon/card/id(src)
|
||||
src.botcard.access = get_access("Detective")
|
||||
var/datum/job/detective/J = new/datum/job/detective
|
||||
src.botcard.access = J.get_access()
|
||||
if(radio_controller)
|
||||
radio_controller.add_object(src, control_freq, filter = RADIO_SECBOT)
|
||||
radio_controller.add_object(src, beacon_freq, filter = RADIO_NAVBEACONS)
|
||||
|
||||
@@ -235,7 +235,17 @@
|
||||
if(temp_t)
|
||||
t1 = temp_t
|
||||
else
|
||||
modify.access = ( istype(src,/obj/machinery/computer/card/centcom) ? get_centcom_access(t1) : get_access(t1) )
|
||||
var/datum/job/jobdatum
|
||||
for(var/jobtype in typesof(/datum/job))
|
||||
var/datum/job/J = new jobtype
|
||||
if(ckey(J.title) == ckey(t1))
|
||||
jobdatum = J
|
||||
break
|
||||
if(!jobdatum)
|
||||
usr << "\red No log exists for this job."
|
||||
return
|
||||
|
||||
modify.access = ( istype(src,/obj/machinery/computer/card/centcom) ? get_centcom_access(t1) : jobdatum.get_access() )
|
||||
if (modify)
|
||||
modify.assignment = t1
|
||||
if ("reg")
|
||||
|
||||
@@ -155,7 +155,8 @@
|
||||
registered_name = "Captain"
|
||||
assignment = "Captain"
|
||||
New()
|
||||
access = get_access("Captain")
|
||||
var/datum/job/captain/J = new/datum/job/captain
|
||||
access = J.get_access()
|
||||
..()
|
||||
|
||||
/obj/item/weapon/card/id/centcom
|
||||
|
||||
@@ -16,13 +16,14 @@ var/jobban_keylist[0] //to store the keys & ranks
|
||||
//returns a reason if M is banned from rank, returns 0 otherwise
|
||||
/proc/jobban_isbanned(mob/M, rank)
|
||||
if(M && rank)
|
||||
/*
|
||||
if(_jobban_isbanned(M, rank)) return "Reason Unspecified" //for old jobban
|
||||
if (guest_jobbans(rank))
|
||||
if(config.guest_jobban && IsGuestKey(M.key))
|
||||
return "Guest Job-ban"
|
||||
if(config.usewhitelist && !check_whitelist(M))
|
||||
return "Whitelisted Job"
|
||||
|
||||
*/
|
||||
for (var/s in jobban_keylist)
|
||||
if( findtext(s,"[M.ckey] - [rank]") == 1 )
|
||||
var/startpos = findtext(s, "## ")+3
|
||||
|
||||
@@ -58,10 +58,19 @@
|
||||
if(src.corpseid == 1)
|
||||
var/obj/item/weapon/card/id/W = new(M)
|
||||
W.name = "[M.real_name]'s ID Card"
|
||||
var/datum/job/jobdatum
|
||||
for(var/jobtype in typesof(/datum/job))
|
||||
var/datum/job/J = new jobtype
|
||||
if(J.title == corpseidaccess)
|
||||
jobdatum = J
|
||||
break
|
||||
if(src.corpseidicon)
|
||||
W.icon_state = corpseidicon
|
||||
if(src.corpseidaccess)
|
||||
W.access = get_access(corpseidaccess)
|
||||
if(jobdatum)
|
||||
W.access = jobdatum.get_access()
|
||||
else
|
||||
W.access = list()
|
||||
if(corpseidjob)
|
||||
W.assignment = corpseidjob
|
||||
W.registered_name = M.real_name
|
||||
|
||||
@@ -61,10 +61,19 @@
|
||||
if(src.corpseid == 1)
|
||||
var/obj/item/weapon/card/id/W = new(M)
|
||||
W.name = "[M.real_name]'s ID Card"
|
||||
var/datum/job/jobdatum
|
||||
for(var/jobtype in typesof(/datum/job))
|
||||
var/datum/job/J = new jobtype
|
||||
if(J.title == corpseidaccess)
|
||||
jobdatum = J
|
||||
break
|
||||
if(src.corpseidicon)
|
||||
W.icon_state = corpseidicon
|
||||
if(src.corpseidaccess)
|
||||
W.access = get_access(corpseidaccess)
|
||||
if(jobdatum)
|
||||
W.access = jobdatum.get_access()
|
||||
else
|
||||
W.access = list()
|
||||
if(corpseidjob)
|
||||
W.assignment = corpseidjob
|
||||
W.registered_name = M.real_name
|
||||
|
||||
Reference in New Issue
Block a user