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https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 18:32:03 +00:00
Edit variables and view variables combined.
Screenshot: http://www.kamletos.si/view%20vars3.JPG What C and E mean is written on the window itself. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2178 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -1,3 +1,6 @@
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// reference: /client/proc/modify_variables(var/atom/O, var/param_var_name = null, var/autodetect_class = 0)
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client
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proc/debug_variables(datum/D in world)
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set category = "Debug"
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@@ -19,6 +22,12 @@ client
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#endif
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title = "[D] (\ref[D]) = [D.type]"
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body += "<div align='center'><table width='100%'><tr><td width='50%'><div align='center'><b>[D]<br><font size='1'>[D.type]</font></b></div></td>"
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body += "<td width='50%'><div align='center'><a href='byond://?src=\ref[src];datumrefresh=\ref[D];refresh=1'>Refresh</a></div></td></tr></table></div><hr>"
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body += "<font size='1'><b>E</b> - Edit, tries to determine the variable type by itself.<br>"
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body += "<b>C</b> - Change, asks you for the var type first.</font>"
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body += "<ol>"
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@@ -29,7 +38,7 @@ client
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names = sortList(names)
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for (var/V in names)
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body += debug_variable(V, D.vars[V], 0)
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body += debug_variable(V, D.vars[V], 0, D)
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body += "</ol>"
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@@ -56,13 +65,13 @@ client
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return
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proc/debug_variable(name, value, level)
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proc/debug_variable(name, value, level, var/datum/DA = null)
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var/html = ""
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html += "<li>"
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if(DA)
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html += "<li>(<a href='byond://?src=\ref[src];datumedit=\ref[DA];varnameedit=[name]'>E</a>) (<a href='byond://?src=\ref[src];datumchange=\ref[DA];varnamechange=[name]'>C</a>) "
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else
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html += "<li>"
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if (isnull(value))
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html += "[name] = <span class='value'>null</span>"
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@@ -130,6 +139,39 @@ client
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if (href_list["Vars"])
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debug_variables(locate(href_list["Vars"]))
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else if (href_list["varnameedit"])
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if(!href_list["datumedit"] || !href_list["varnameedit"])
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usr << "Varedit error: Not all information has been sent Contact a coder."
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return
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var/datum/DAT = locate(href_list["datumedit"])
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if(!DAT)
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usr << "Item not found"
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return
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if(!istype(DAT,/datum))
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usr << "Can't edit an item of this type. Type must be /datum, so anything except simple variables. [DAT]"
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return
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modify_variables(DAT, href_list["varnameedit"], 1)
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else if (href_list["varnamechange"])
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if(!href_list["datumchange"] || !href_list["varnamechange"])
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usr << "Varedit error: Not all information has been sent. Contact a coder."
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return
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var/datum/DAT = locate(href_list["datumchange"])
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if(!DAT)
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usr << "Item not found"
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return
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if(!istype(DAT,/datum))
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usr << "Can't edit an item of this type. Type must be /datum, so anything except simple variables. [DAT]"
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return
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modify_variables(DAT, href_list["varnamechange"], 0)
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else if (href_list["refresh"])
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if(!href_list["datumrefresh"])
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return
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var/datum/DAT = locate(href_list["datumrefresh"])
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if(!DAT)
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return
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if(!istype(DAT,/datum))
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return
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src.debug_variables(DAT)
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else
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..()
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@@ -227,99 +227,162 @@
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variable = input("Pick icon:","Icon",variable) \
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as icon
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/client/proc/modify_variables(var/atom/O)
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/client/proc/modify_variables(var/atom/O, var/param_var_name = null, var/autodetect_class = 0)
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var/list/locked = list("vars", "key", "ckey", "client", "firemut", "ishulk", "telekinesis", "xray", "virus", "cuffed", "ka", "last_eaten", "urine", "poo", "icon", "icon_state")
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if(!src.authenticated || !src.holder)
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src << "Only administrators may use this command."
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return
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var/list/names = list()
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for (var/V in O.vars)
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names += V
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var/class
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var/variable
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var/var_value
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names = sortList(names)
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if(param_var_name)
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if(!param_var_name in O.vars)
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src << "A variable with this name ([param_var_name]) doesn't exist in this atom ([O])"
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return
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var/variable = input("Which var?","Var") as null|anything in names
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if(!variable)
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return
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var/default
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var/var_value = O.vars[variable]
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var/dir
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if (param_var_name == "holder" && holder.rank != "Game Master")
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src << "No. Stop being stupid."
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return
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if (locked.Find(variable) && !(src.holder.rank in list("Game Master", "Game Admin")))
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return
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if (locked.Find(param_var_name) && !(src.holder.rank in list("Game Master", "Game Admin")))
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src << "Editing this variable requires you to be a game master or game admin."
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return
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if (variable == "holder" && holder.rank != "Game Master") //Hotfix, a bit ugly but that exploit has been there for ages and now somebody just had to go and tell everyone of it bluh bluh - U
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return
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variable = param_var_name
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if(isnull(var_value))
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usr << "Unable to determine variable type."
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var_value = O.vars[variable]
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else if(isnum(var_value))
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usr << "Variable appears to be <b>NUM</b>."
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default = "num"
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dir = 1
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if(autodetect_class)
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if(isnull(var_value))
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usr << "Unable to determine variable type."
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class = null
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autodetect_class = null
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else if(isnum(var_value))
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usr << "Variable appears to be <b>NUM</b>."
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class = "num"
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dir = 1
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else if(istext(var_value))
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usr << "Variable appears to be <b>TEXT</b>."
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default = "text"
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else if(istext(var_value))
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usr << "Variable appears to be <b>TEXT</b>."
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class = "text"
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else if(isloc(var_value))
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usr << "Variable appears to be <b>REFERENCE</b>."
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default = "reference"
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else if(isloc(var_value))
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usr << "Variable appears to be <b>REFERENCE</b>."
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class = "reference"
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else if(isicon(var_value))
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usr << "Variable appears to be <b>ICON</b>."
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var_value = "\icon[var_value]"
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default = "icon"
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else if(isicon(var_value))
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usr << "Variable appears to be <b>ICON</b>."
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var_value = "\icon[var_value]"
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class = "icon"
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else if(istype(var_value,/atom) || istype(var_value,/datum))
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usr << "Variable appears to be <b>TYPE</b>."
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default = "type"
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else if(istype(var_value,/atom) || istype(var_value,/datum))
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usr << "Variable appears to be <b>TYPE</b>."
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class = "type"
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else if(istype(var_value,/list))
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usr << "Variable appears to be <b>LIST</b>."
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default = "list"
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else if(istype(var_value,/list))
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usr << "Variable appears to be <b>LIST</b>."
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class = "list"
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else if(istype(var_value,/client))
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usr << "Variable appears to be <b>CLIENT</b>."
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default = "cancel"
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else if(istype(var_value,/client))
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usr << "Variable appears to be <b>CLIENT</b>."
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class = "cancel"
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else
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usr << "Variable appears to be <b>FILE</b>."
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class = "file"
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else
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usr << "Variable appears to be <b>FILE</b>."
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default = "file"
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usr << "Variable contains: [var_value]"
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if(dir)
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switch(var_value)
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if(1)
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dir = "NORTH"
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if(2)
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dir = "SOUTH"
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if(4)
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dir = "EAST"
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if(8)
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dir = "WEST"
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if(5)
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dir = "NORTHEAST"
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if(6)
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dir = "SOUTHEAST"
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if(9)
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dir = "NORTHWEST"
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if(10)
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dir = "SOUTHWEST"
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else
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dir = null
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var/list/names = list()
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for (var/V in O.vars)
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names += V
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names = sortList(names)
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variable = input("Which var?","Var") as null|anything in names
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if(!variable)
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return
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var_value = O.vars[variable]
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if (locked.Find(variable) && !(src.holder.rank in list("Game Master", "Game Admin")))
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return
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if (variable == "holder" && holder.rank != "Game Master") //Hotfix, a bit ugly but that exploit has been there for ages and now somebody just had to go and tell everyone of it bluh bluh - U
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return
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if(!autodetect_class)
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var/dir
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var/default
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if(isnull(var_value))
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usr << "Unable to determine variable type."
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else if(isnum(var_value))
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usr << "Variable appears to be <b>NUM</b>."
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default = "num"
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dir = 1
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else if(istext(var_value))
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usr << "Variable appears to be <b>TEXT</b>."
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default = "text"
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else if(isloc(var_value))
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usr << "Variable appears to be <b>REFERENCE</b>."
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default = "reference"
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else if(isicon(var_value))
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usr << "Variable appears to be <b>ICON</b>."
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var_value = "\icon[var_value]"
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default = "icon"
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else if(istype(var_value,/atom) || istype(var_value,/datum))
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usr << "Variable appears to be <b>TYPE</b>."
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default = "type"
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else if(istype(var_value,/list))
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usr << "Variable appears to be <b>LIST</b>."
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default = "list"
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else if(istype(var_value,/client))
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usr << "Variable appears to be <b>CLIENT</b>."
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default = "cancel"
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else
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usr << "Variable appears to be <b>FILE</b>."
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default = "file"
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usr << "Variable contains: [var_value]"
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if(dir)
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usr << "If a direction, direction is: [dir]"
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switch(var_value)
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if(1)
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dir = "NORTH"
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if(2)
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dir = "SOUTH"
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if(4)
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dir = "EAST"
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if(8)
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dir = "WEST"
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if(5)
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dir = "NORTHEAST"
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if(6)
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dir = "SOUTHEAST"
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if(9)
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dir = "NORTHWEST"
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if(10)
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dir = "SOUTHWEST"
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else
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dir = null
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if(dir)
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usr << "If a direction, direction is: [dir]"
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var/class = input("What kind of variable?","Variable Type",default) as null|anything in list("text",
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"num","type","reference","mob reference", "icon","file","list","edit referenced object","restore to default")
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class = input("What kind of variable?","Variable Type",default) as null|anything in list("text",
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"num","type","reference","mob reference", "icon","file","list","edit referenced object","restore to default")
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if(!class)
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return
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if(!class)
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return
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var/original_name
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