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Alt+Click adjacent human to give item.
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@@ -268,6 +268,9 @@
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return
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/atom/proc/AltClick(var/mob/user)
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if(ishuman(src) && user.Adjacent(src))
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src:give_item(user)
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return
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var/turf/T = get_turf(src)
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if(T && T.Adjacent(user))
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if(user.listed_turf == T)
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@@ -2,43 +2,47 @@
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set category = "IC"
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set name = "Give"
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set src in view(1)
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if(src.stat == 2 || usr.stat == 2 || src.client == null)
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give_item(usr)
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/mob/living/carbon/proc/give_item(mob/living/human/user)
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if(src.stat == 2 || user.stat == 2 || src.client == null)
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return
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if(src == usr)
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usr << "\red I feel stupider, suddenly."
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if(src == user)
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user << "\red I feel stupider, suddenly."
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return
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var/obj/item/I
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if(!usr.hand && usr.r_hand == null)
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usr << "\red You don't have anything in your right hand to give to [src.name]"
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if(!user.hand && user.r_hand == null)
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user << "\red You don't have anything in your right hand to give to [src.name]"
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return
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if(usr.hand && usr.l_hand == null)
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usr << "\red You don't have anything in your left hand to give to [src.name]"
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if(user.hand && user.l_hand == null)
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user << "\red You don't have anything in your left hand to give to [src.name]"
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return
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if(usr.hand)
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I = usr.l_hand
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else if(!usr.hand)
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I = usr.r_hand
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if(user.hand)
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I = user.l_hand
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else if(!user.hand)
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I = user.r_hand
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if(!I)
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return
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if(src.r_hand == null || src.l_hand == null)
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switch(alert(src,"[usr] wants to give you \a [I]?",,"Yes","No"))
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switch(alert(src,"[user] wants to give you \a [I]?",,"Yes","No"))
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if("Yes")
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if(!I)
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return
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if(!Adjacent(usr))
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usr << "\red You need to stay in reaching distance while giving an object."
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src << "\red [usr.name] moved too far away."
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if(!Adjacent(user))
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user << "\red You need to stay in reaching distance while giving an object."
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src << "\red [user.name] moved too far away."
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return
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if((usr.hand && usr.l_hand != I) || (!usr.hand && usr.r_hand != I))
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usr << "\red You need to keep the item in your active hand."
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src << "\red [usr.name] seem to have given up on giving \the [I.name] to you."
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if((user.hand && user.l_hand != I) || (!user.hand && user.r_hand != I))
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user << "\red You need to keep the item in your active hand."
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src << "\red [user.name] seem to have given up on giving \the [I.name] to you."
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return
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if(src.r_hand != null && src.l_hand != null)
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src << "\red Your hands are full."
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usr << "\red Their hands are full."
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user << "\red Their hands are full."
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return
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else
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usr.drop_item()
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user.drop_item()
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if(src.r_hand == null)
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src.r_hand = I
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else
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@@ -48,10 +52,10 @@
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I.add_fingerprint(src)
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src.update_inv_l_hand()
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src.update_inv_r_hand()
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usr.update_inv_l_hand()
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usr.update_inv_r_hand()
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src.visible_message("\blue [usr.name] handed \the [I.name] to [src.name].")
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user.update_inv_l_hand()
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user.update_inv_r_hand()
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src.visible_message("\blue [user.name] handed \the [I.name] to [src.name].")
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if("No")
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src.visible_message("\red [usr.name] tried to hand [I.name] to [src.name] but [src.name] didn't want it.")
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src.visible_message("\red [user.name] tried to hand [I.name] to [src.name] but [src.name] didn't want it.")
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else
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usr << "\red [src.name]'s hands are full."
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user << "\red [src.name]'s hands are full."
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