The wizard now has a voice, and plantbags can now feed plants directly into the biogenerator.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2059 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
LastBattaWolf@hotmail.com
2011-08-29 00:41:37 +00:00
parent e2fee5fd71
commit 0d5948fdea
16 changed files with 183 additions and 30 deletions

View File

@@ -76,15 +76,15 @@ var/list/spells = typesof(/obj/proc_holder/spell) //needed for the badmin verb f
/obj/proc_holder/spell/proc/invocation(mob/user = usr) //spelling the spell out and setting it on recharge/reducing charges amount
switch(invocation_type)
if("shout")
usr.say(invocation)
if(usr.gender=="male")
playsound(usr.loc, pick('null.ogg','null.ogg'), 100, 1)
else
playsound(usr.loc, pick('null.ogg','null.ogg'), 100, 1)
if("whisper")
usr.whisper(invocation)
// switch(invocation_type)
// if("shout")
// usr.say(invocation)
// if(usr.gender=="male")
// playsound(usr.loc, pick('null.ogg','null.ogg'), 100, 1)
// else
// playsound(usr.loc, pick('null.ogg','null.ogg'), 100, 1)
// if("whisper")
// usr.whisper(invocation)
/obj/proc_holder/spell/New()
..()

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@@ -49,15 +49,15 @@
/obj/proc_holder/spell/targeted/area_teleport/invocation(area/chosenarea = null)
if(!invocation_area || !chosenarea)
..()
else
switch(invocation_type)
if("shout")
usr.say("[invocation] [uppertext(chosenarea.name)]")
if(usr.gender=="male")
playsound(usr.loc, pick('null.ogg','null.ogg'), 100, 1)
else
playsound(usr.loc, pick('null.ogg','null.ogg'), 100, 1)
if("whisper")
usr.whisper("[invocation] [uppertext(chosenarea.name)]")
return
// else
// switch(invocation_type)
// if("shout")
// usr.say("[invocation] [uppertext(chosenarea.name)]")
// if(usr.gender=="male")
// playsound(usr.loc, pick('null.ogg','null.ogg'), 100, 1)
// else
// playsound(usr.loc, pick('null.ogg','null.ogg'), 100, 1)
// if("whisper")
// usr.whisper("[invocation] [uppertext(chosenarea.name)]")
//
// return

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@@ -20,6 +20,7 @@
usr.verbs += /client/proc/blind
usr.whisper("STI KALY")
playsound(usr.loc,'stikaly.ogg', 100,1)
// usr.spellvoice()
var/obj/overlay/B = new /obj/overlay( M.loc )
@@ -53,6 +54,7 @@
if(!usr.casting()) return
usr.say("FORTI GY AMA")
playsound(usr.loc,'fortigyama.ogg', 100.1)
usr.spellvoice()
for (var/mob/living/M as mob in oview())
@@ -155,6 +157,7 @@
var/forcefield
usr.whisper("TARCOL MINTI ZHERI")
playsound(usr.loc,'tarcolminti.ogg', 100,1)
// usr.spellvoice()
forcefield = new /obj/forcefield(locate(usr.x,usr.y,usr.z))
@@ -178,6 +181,7 @@
usr.verbs += /client/proc/fireball
usr.say("ONI SOMA")
playsound(usr.loc,'onisoma.ogg', 100,1)
// usr.spellvoice()
var/obj/overlay/A = new /obj/overlay( usr.loc )
@@ -235,6 +239,7 @@
usr.verbs += /mob/proc/kill
usr.say("EI NATH")
playsound('einath.ogg')
usr.spellvoice()
var/datum/effects/system/spark_spread/s = new /datum/effects/system/spark_spread
@@ -258,6 +263,7 @@
usr.verbs += /mob/proc/tech
usr.say("NEC CANTIO")
playsound(usr.loc,'neccantio.ogg', 100,1)
usr.spellvoice()
empulse(src, 6, 10)
return
@@ -321,6 +327,7 @@
var/area/thearea = teleportlocs[A]
usr.say("SCYAR NILA [uppertext(A)]")
playsound(usr.loc,'scyarnila.ogg', 100,1)
usr.spellvoice()
var/datum/effects/system/harmless_smoke_spread/smoke = new /datum/effects/system/harmless_smoke_spread()
@@ -475,6 +482,7 @@
usr.verbs += /client/proc/mutate
usr.say("BIRUZ BENNAR")
playsound(usr.loc,'brucebanner.ogg', 100,1)
usr.spellvoice()
usr << text("\blue You feel strong! Your mind expands!")

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@@ -662,10 +662,10 @@ Outputs the appropriate voice if the user is not a mime.
Made a proc here so it's not repeated several times.*/
/mob/proc/spellvoice()
// if(!usr.miming)No longer necessary.
if(usr.gender=="male")
playsound(usr.loc, pick('null.ogg','null.ogg'), 100, 1)
else
playsound(usr.loc, pick('null.ogg','null.ogg'), 100, 1)
// if(usr.gender=="male")
// playsound(usr.loc, pick('null.ogg','null.ogg'), 100, 1)
// else
// playsound(usr.loc, pick('null.ogg','null.ogg'), 100, 1)

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@@ -40,10 +40,27 @@
O.loc = src
beaker = O
updateUsrDialog()
else if(!istype(O, /obj/item/weapon/reagent_containers/food/snacks/grown))
user << "\red You cannot put this in [src.name]"
else if(processing)
user << "\red The biogenerator is currently processing."
else if(istype(O, /obj/item/weapon/plantbag))
var/i = 0
for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in contents)
i++
if(i >= 10)
user << "\red The biogenerator is already full! Activate it."
else
for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in O.contents)
G.loc = src
i++
if(i >= 10)
user << "\blue You fill the biogenerator to its capacity."
break
if(i<10)
user << "\blue You empty the plant bag into the biogenerator."
else if(!istype(O, /obj/item/weapon/reagent_containers/food/snacks/grown))
user << "\red You cannot put this in [src.name]"
else
var/i = 0
for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in contents)

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@@ -1,5 +1,3 @@
// Todo: Allow harvesting from crops, and emptying into the bioprocessor
// Eventually make the new refrigerator-vender, allow emptying into it.
/**********************Plant Bag**************************/
@@ -8,7 +6,7 @@
icon_state = "plantbag"
name = "Plant Bag"
var/mode = 1; //0 = pick one at a time, 1 = pick all on tile
var/capacity = 50; //the number of plant pieces it can carry.
var/capacity = 10; //the number of plant pieces it can carry.
flags = FPRINT | TABLEPASS | ONBELT
w_class = 1
@@ -60,3 +58,132 @@
else
user << "\blue The plant bag is full."
return
/* SmartFridge. Much todo
*/
/obj/machinery/smartfridge
name = "SmartFridge"
icon = 'vending.dmi'
icon_state = "smartfridge"
layer = 2.9
density = 1
anchored = 1
use_power = 1
idle_power_usage = 5
active_power_usage = 100
flags = NOREACT
var/global/max_n_of_items = 200
var/item_quants = list()
var/ispowered = 1 //starts powered
var/isbroken = 0
/obj/machinery/smartfridge/power_change()
if( powered() )
src.ispowered = 1
stat &= ~NOPOWER
if(!isbroken)
icon_state = "smartfridge"
else
spawn(rand(0, 15))
src.ispowered = 0
stat |= NOPOWER
if(!isbroken)
icon_state = "smartfridge-off"
/*******************
* Item Adding
********************/
/obj/machinery/smartfridge/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(!src.ispowered)
user << "\red The [src] is unpowered and useless."
return
if(istype(O,/obj/item/weapon/reagent_containers/food/snacks/grown/))
if (contents.len>=max_n_of_items)
user << "\red This [src] is full of ingredients, you cannot put more."
return 1
/*todo: plantbag*/
else
user.before_take_item(O)
O.loc = src
if(item_quants[O.name])
item_quants[O.name]++
else
item_quants[O.name]=1
user.visible_message( \
"\blue [user] has added \the [O] to \the [src].", \
"\blue You add \the [O] to \the [src].")
else if (istype(O, /obj/item/weapon/plantbag))
for (var/obj/item/weapon/reagent_containers/food/snacks/grown/G in O.contents)
O.contents -= G
G.loc = src
if(item_quants[G.name])
item_quants[G.name]++
else
item_quants[G.name]=1
user.visible_message( \
"\blue [user] loads \the [src] with \the [O].", \
"\blue You load \the [src] with \the [O].")
else
user << "\red The [src] smartly refuses [O]."
return 1
src.updateUsrDialog()
/obj/machinery/smartfridge/attack_paw(mob/user as mob)
return src.attack_hand(user)
/obj/machinery/smartfridge/attack_ai(mob/user as mob)
return 0
/obj/machinery/smartfridge/attack_hand(mob/user as mob)
user.machine = src
interact(user)
/*******************
* SmartFridge Menu
********************/
/obj/machinery/smartfridge/proc/interact(mob/user as mob)
if(!src.ispowered)
return
var/dat = "<TT><b>Select an item:</b><br>"
if (contents.len == 0)
dat += "<font color = 'red'>No product loaded!</font>"
else
for (var/O in item_quants)
if(item_quants[O] > 0)
var/N = item_quants[O]
dat += "<FONT color = 'blue'><B>[capitalize(O)]</B>:"
dat += " [N] </font>"
dat += "<a href='byond://?src=\ref[src];vend=[O]'>Vend</A>"
dat += "<br>"
dat += "</TT>"
user << browse("<HEAD><TITLE>SmartFridge Supplies</TITLE></HEAD><TT>[dat]</TT>", "window=smartfridge")
onclose(user, "smartfridge")
return
/obj/machinery/smartfridge/Topic(href, href_list)
if(..())
return
usr.machine = src
var/N = href_list["vend"]
if(item_quants[N] <= 0) // Sanity check, there are probably ways to press the button when it shouldn't be possible.
return
item_quants[N] -= 1
for(var/obj/O in contents)
if(O.name == N)
O.loc = src.loc
break
src.updateUsrDialog()
return

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@@ -151,6 +151,7 @@
#define FILE_DIR "sound/machines"
#define FILE_DIR "sound/misc"
#define FILE_DIR "sound/piano"
#define FILE_DIR "sound/spells"
#define FILE_DIR "sound/voice"
#define FILE_DIR "sound/weapons"
// END_FILE_DIR