Fixes to certain sounds, volume changes and new sounds

This commit is contained in:
IratePirate
2014-07-14 00:17:40 +01:00
parent 9309693c4d
commit 10347f9924
26 changed files with 34 additions and 14 deletions

View File

@@ -2,7 +2,7 @@
name = "ion rifle"
desc = "A man portable anti-armor weapon designed to disable mechanical threats"
icon_state = "ionrifle"
fire_sound = 'sound/weapons/Laser.ogg'
fire_sound = 'sound/weapons/ion.ogg'
origin_tech = "combat=2;magnets=4"
w_class = 4.0
flags = FPRINT | TABLEPASS | CONDUCT | USEDELAY

View File

@@ -67,7 +67,7 @@
w_type = RECYK_ELECTRONIC
origin_tech = "combat=2;magnets=2;syndicate=5"
silenced = 1
fire_sound = 'sound/weapons/Genhit.ogg'
fire_sound = 'sound/weapons/ebow.ogg'
projectile_type = "/obj/item/projectile/energy/bolt"
cell_type = "/obj/item/weapon/cell/crap"
var/charge_tick = 0

View File

@@ -39,7 +39,7 @@
caliber = "12mm"
origin_tech = "combat=5;materials=2;syndicate=8"
ammo_type = "/obj/item/ammo_casing/a12mm"
fire_sound = 'sound/weapons/Gunshot_smg.ogg'
fire_sound = 'sound/weapons/Gunshot_c20.ogg'
load_method = 2

View File

@@ -1,6 +1,7 @@
/obj/item/weapon/gun/projectile/shotgun/pump
name = "shotgun"
desc = "Useful for sweeping alleys."
fire_sound = 'sound/weapons/shotgun.ogg'
icon_state = "shotgun"
item_state = "shotgun"
max_shells = 4