mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-09 16:14:13 +00:00
Standardized damage overlay updates (#29730)
* standard damage overlay updates * Update vgstation13.dme * durp
This commit is contained in:
@@ -55,9 +55,10 @@
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client.screen -= screen
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qdel(screen)
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/mob/proc/clear_fullscreens()
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/mob/proc/clear_fullscreens(var/dead_mob = FALSE, var/animate = 10)
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for(var/category in screens)
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clear_fullscreen(category)
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if (!dead_mob || ((category != "brute") && (category != "oxy")))
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clear_fullscreen(category, animate)
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/datum/hud/proc/reload_fullscreen()
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if(mymob && mymob.client && mymob.stat != DEAD)
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@@ -424,16 +424,8 @@
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clear_alert(SCREEN_ALARM_FIRE)
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//NOTE: the alerts dont reset when youre out of danger. dont blame me,
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//blame the person who coded them. Temporary fix added.
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if(client)
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clear_fullscreens()
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if(src.eye_blind)
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overlay_fullscreen("blind", /obj/abstract/screen/fullscreen/blind)
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if (src.disabilities & NEARSIGHTED)
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overlay_fullscreen("impaired", /obj/abstract/screen/fullscreen/impaired)
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if (src.eye_blurry)
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overlay_fullscreen("blurry", /obj/abstract/screen/fullscreen/blurry)
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if (src.druggy)
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overlay_fullscreen("high", /obj/abstract/screen/fullscreen/high)
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standard_damage_overlay_updates()
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if(!isDead())
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if(machine)
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@@ -349,16 +349,7 @@
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else
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clear_alert(SCREEN_ALARM_FIRE)
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if (client)
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clear_fullscreens()
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if(src.eye_blind || src.blinded)
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overlay_fullscreen("blind", /obj/abstract/screen/fullscreen/blind)
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if(src.disabilities & NEARSIGHTED)
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overlay_fullscreen("impaired", /obj/abstract/screen/fullscreen/impaired)
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if(src.eye_blurry)
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overlay_fullscreen("blurry", /obj/abstract/screen/fullscreen/blurry)
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if(src.druggy)
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overlay_fullscreen("high", /obj/abstract/screen/fullscreen/high)
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standard_damage_overlay_updates()
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if(!isDead())
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if(machine)
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@@ -2,7 +2,7 @@
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// It functions almost identically (see code/datums/diseases/alien_embryo.dm)
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/obj/item/alien_embryo
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name = "alien embryo" //The alien embryo, not Alien Embryo
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name = "alien embryo"
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desc = "All slimy and yuck."
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icon = 'icons/mob/alien.dmi'
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icon_state = "larva0_dead"
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@@ -24,6 +24,11 @@
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spawn(0)
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AddInfectionImages(affected_mob)
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else
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var/mob/living/carbon/alien/larva/larva_corpse = new(get_turf(src))
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larva_corpse.bruteloss = 25
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larva_corpse.oxyloss = 26
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larva_corpse.death()
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qdel(src)
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/obj/item/alien_embryo/Topic(href,href_list)
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@@ -148,7 +153,7 @@
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spawn(6)
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var/mob/living/carbon/alien/larva/new_xeno = new(get_turf(affected_mob))
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new_xeno.key = picked
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var/datum/role/new_role = new /datum/role/xenomorph
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new_role.AssignToRole(new_xeno.mind, 1)
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var/datum/faction/xeno_fac = find_active_faction_by_type(/datum/faction/xenomorph)
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@@ -134,6 +134,7 @@
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if(ticker && ticker.mode)
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sql_report_death(src)
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species.handle_death(src)
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if(become_zombie_after_death && isjusthuman(src))
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spawn(30 SECONDS)
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if(!gcDestroyed)
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@@ -10,82 +10,8 @@
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update_action_buttons_icon()
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if(stat == UNCONSCIOUS && health <= config.health_threshold_crit)
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var/severity = 0
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switch(health)
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if(-20 to -10)
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severity = 1
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if(-30 to -20)
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severity = 2
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if(-40 to -30)
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severity = 3
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if(-50 to -40)
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severity = 4
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if(-60 to -50)
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severity = 5
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if(-70 to -60)
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severity = 6
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if(-80 to -70)
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severity = 7
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if(-90 to -80)
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severity = 8
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if(-95 to -90)
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severity = 9
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if(-INFINITY to -95)
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severity = 10
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overlay_fullscreen("crit", /obj/abstract/screen/fullscreen/crit, severity)
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else
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clear_fullscreen("crit")
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if(oxyloss)
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if(pain_numb)
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oxyloss = max((oxyloss - 20) / 2, 0) //Make the damage appear smaller than it really is
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var/severity = 0
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switch(oxyloss)
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if(10 to 20)
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severity = 1
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if(20 to 25)
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severity = 2
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if(25 to 30)
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severity = 3
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if(30 to 35)
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severity = 4
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if(35 to 40)
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severity = 5
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if(40 to 45)
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severity = 6
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if(45 to INFINITY)
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severity = 7
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overlay_fullscreen("oxy", /obj/abstract/screen/fullscreen/oxy, severity)
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else
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clear_fullscreen("oxy")
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//Fire and Brute damage overlay (BSSR)
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var/hurtdamage = src.getBruteLoss() + src.getFireLoss() + damageoverlaytemp
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damageoverlaytemp = 0 // We do this so we can detect if someone hits us or not.
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if(hurtdamage)
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if(pain_numb)
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hurtdamage = max((hurtdamage - 20) / 2, 0) //Make the damage appear smaller than it really is
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var/severity = 0
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switch(hurtdamage)
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if(5 to 15)
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severity = 1
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if(15 to 30)
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severity = 2
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if(30 to 45)
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severity = 3
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if(45 to 70)
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severity = 4
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if(70 to 85)
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severity = 5
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if(85 to INFINITY)
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severity = 6
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overlay_fullscreen("brute", /obj/abstract/screen/fullscreen/brute, severity)
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else
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clear_fullscreen("brute")
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//damageoverlay.overlays += I
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if(pain_numb)
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overlay_fullscreen("numb", /obj/abstract/screen/fullscreen/numb)
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else
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clear_fullscreen("numb")
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standard_damage_overlay_updates()
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if(stat == DEAD)
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change_sight(adding = SEE_TURFS|SEE_MOBS|SEE_OBJS)
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see_in_dark = 8
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@@ -295,33 +221,6 @@
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update_pull_icon()
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if(disabilities & NEARSIGHTED) //This looks meh but saves a lot of memory by not requiring to add var/prescription
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if(glasses) //To every /obj/item
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var/obj/item/clothing/glasses/G = glasses
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if(!G.prescription)
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overlay_fullscreen("nearsighted", /obj/abstract/screen/fullscreen/impaired, 1)
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else
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clear_fullscreen("nearsighted")
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else
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overlay_fullscreen("nearsighted", /obj/abstract/screen/fullscreen/impaired, 1)
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else
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clear_fullscreen("nearsighted")
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if(eye_blind || blinded)
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overlay_fullscreen("blind", /obj/abstract/screen/fullscreen/blind)
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else
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clear_fullscreen("blind")
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if(eye_blurry)
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overlay_fullscreen("blurry", /obj/abstract/screen/fullscreen/blurry)
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else
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clear_fullscreen("blurry")
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if(druggy)
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overlay_fullscreen("high", /obj/abstract/screen/fullscreen/high)
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else
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clear_fullscreen("high")
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if(has_reagent_in_blood(INCENSE_MOONFLOWERS))
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overlay_fullscreen("high_red", /obj/abstract/screen/fullscreen/high/red)
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else
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clear_fullscreen("high_red")
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if (istype(glasses, /obj/item/clothing/glasses/science))
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var/obj/item/clothing/glasses/science/S = glasses
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if (S.on)
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@@ -177,7 +177,7 @@
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/mob/living/carbon/human/earprot()
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return is_on_ears(/obj/item/clothing/ears/earmuffs) || is_on_ears(/obj/item/device/radio/headset/headset_earmuffs)
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/mob/living/carbon/human/proc/has_reagent_in_blood(var/reagent_name,var/amount = -1)
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/mob/living/proc/has_reagent_in_blood(var/reagent_name,var/amount = -1)
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if(!reagents || !ticker)
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return 0
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return reagents.has_reagent(reagent_name,amount)
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@@ -72,6 +72,7 @@
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if(client)
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handle_regular_hud_updates()
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standard_damage_overlay_updates()
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// Grabbing
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for(var/obj/item/weapon/grab/G in src)
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@@ -361,6 +361,11 @@
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wear_id.emp_act(severity)
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..()
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/mob/living/carbon/monkey/adjustBruteLoss(damage)
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..()
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if (damage > 0)
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damageoverlaytemp = 20
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/mob/living/carbon/monkey/ex_act(severity)
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if(flags & INVULNERABLE)
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return
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@@ -1,6 +1,6 @@
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/mob/living/carbon/var/pain_shock_stage = 0
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/mob/living/carbon/var/pain_level = 0 //Gets overwritten every tick! If you want to add pain "resistance" or constain pain, see update_pain_level()
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/mob/living/carbon/var/pain_numb = 0 // When this is set, the mob isn't affected by shock or pain, but can't see their health.
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/mob/living/var/pain_shock_stage = 0
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/mob/living/var/pain_level = 0 //Gets overwritten every tick! If you want to add pain "resistance" or constain pain, see update_pain_level()
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/mob/living/var/pain_numb = 0 // When this is set, the mob isn't affected by shock or pain, but can't see their health.
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// proc to find out in how much pain the mob is at the moment
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/mob/living/carbon/proc/update_pain_level()
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@@ -40,6 +40,7 @@
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// Basically just deletes any screen objects :<
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regular_hud_updates()
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standard_damage_overlay_updates()
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//Handle temperature/pressure differences between body and environment
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if(environment)
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@@ -323,7 +324,7 @@
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if(say_mute)
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say_mute = 0
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src.setDensity(!src.lying)
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if (src.sdisabilities & BLIND)
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@@ -568,8 +569,6 @@
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if(client)
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update_pull_icon()
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var/severity = 0
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var/healthpercent = (health/maxHealth) * 100
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switch(healthpercent)
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@@ -577,27 +576,16 @@
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healths.icon_state = "slime_health0"
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if(80 to 100)
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healths.icon_state = "slime_health1"
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severity = 1
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if(60 to 80)
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healths.icon_state = "slime_health2"
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severity = 2
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if(40 to 60)
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healths.icon_state = "slime_health3"
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severity = 3
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if(20 to 40)
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healths.icon_state = "slime_health4"
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severity = 4
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if(0 to 20)
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healths.icon_state = "slime_health5"
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severity = 5
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if(-99 to 0)
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healths.icon_state = "slime_health6"
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severity = 6
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else
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healths.icon_state = "slime_health7"
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severity = 6
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if(severity > 0)
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overlay_fullscreen("brute", /obj/abstract/screen/fullscreen/brute, severity)
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else
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clear_fullscreen("brute")
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@@ -6,10 +6,10 @@
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//See code/datums/helper_datums/butchering.dm
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init_butchering_list()
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clear_fullscreens()
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clear_fullscreens(TRUE)
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handle_symptom_on_death()
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..()
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standard_damage_overlay_updates()
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/mob/living/gib(animation = FALSE, meat = TRUE)
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if(!isUnconscious())
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@@ -627,6 +627,8 @@ Thanks.
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regenerate_icons()
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update_canmove()
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clear_fullscreens()
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hud_updateflag |= 1 << HEALTH_HUD
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hud_updateflag |= 1 << STATUS_HUD
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@@ -1,6 +1,8 @@
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/mob/living/Login()
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..()
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standard_damage_overlay_updates()
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//Mind updates
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mind_initialize() //updates the mind (or creates and initializes one if one doesn't exist)
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mind.active = 1 //indicates that the mind is currently synced with a client
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@@ -183,6 +183,7 @@ var/global/borer_unlock_types_leg = typesof(/datum/unlockable/borer/leg) - /datu
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if(client)
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regular_hud_updates()
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standard_damage_overlay_updates()
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/mob/living/simple_animal/borer/regular_hud_updates()
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if(fire_alert)
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@@ -190,8 +191,6 @@ var/global/borer_unlock_types_leg = typesof(/datum/unlockable/borer/leg) - /datu
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else
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clear_alert(SCREEN_ALARM_FIRE)
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var/severity = 0
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var/healthpercent = (health/maxHealth)*100
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switch(healthpercent)
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@@ -199,24 +198,14 @@ var/global/borer_unlock_types_leg = typesof(/datum/unlockable/borer/leg) - /datu
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healths.icon_state = "borer_health0"
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if(75 to 100)
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healths.icon_state = "borer_health1"
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severity = 2
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if(50 to 75)
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healths.icon_state = "borer_health2"
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severity = 3
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if(25 to 50)
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healths.icon_state = "borer_health3"
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severity = 4
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if(1 to 25)
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healths.icon_state = "borer_health4"
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severity = 5
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else
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healths.icon_state = "borer_health5"
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severity = 6
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if(severity > 0)
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overlay_fullscreen("damage", /obj/abstract/screen/fullscreen/brute, severity)
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else
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clear_fullscreen("damage")
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/mob/living/simple_animal/borer/proc/update_verbs(var/mode)
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if(verb_holders.len>0)
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@@ -536,6 +536,8 @@
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if(.)
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regular_hud_updates()
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standard_damage_overlay_updates()
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/mob/living/simple_animal/construct/regular_hud_updates()
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if(fire_alert)
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@@ -61,6 +61,7 @@
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. = ..()
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if(.)
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regular_hud_updates()
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standard_damage_overlay_updates()
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if(!stat && !resting && !locked_to && (ckey == null)) //Behavior mechanisms (om nom :3)
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if(corgi_status == IDLE)
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get_target()
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@@ -69,6 +69,7 @@
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if(timestopped)
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return 0 //under effects of time magick
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..()
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standard_damage_overlay_updates()
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if(!stat && prob(speak_chance))
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for(var/mob/M in view())
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M << 'sound/effects/mousesqueek.ogg'
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@@ -168,6 +168,7 @@
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a_51,a_52,a_53,a_54)
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regular_hud_updates()
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standard_damage_overlay_updates()
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/mob/living/simple_animal/hostile/giant_spider/regular_hud_updates()
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if (!client)
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@@ -80,6 +80,7 @@
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return FALSE //under effects of time magick
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..()
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regular_hud_updates()
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standard_damage_overlay_updates()
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if(isDead())
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for(var/i=0;i<3;i++)
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new /obj/item/weapon/ectoplasm (src.loc)
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@@ -595,6 +595,8 @@ var/global/list/animal_count = list() //Stores types, and amount of animals of t
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if(lazy_invoke_event(/lazy_event/on_damaged, list("kind" = BRUTE, "amount" = damage)))
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return 0
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if (damage > 0)
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damageoverlaytemp = 20
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if(skinned())
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damage = damage * 2
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if(purge)
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119
code/modules/mob/living/standard_damage_overlay_updates.dm
Normal file
119
code/modules/mob/living/standard_damage_overlay_updates.dm
Normal file
@@ -0,0 +1,119 @@
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/mob/living/proc/standard_damage_overlay_updates()
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if(!client)
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return 0
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var/health_percent = health * 100 / maxHealth
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if(stat == UNCONSCIOUS && health_percent <= config.health_threshold_crit)
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var/severity = 0
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switch(health_percent)
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if(-20 to -10)
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severity = 1
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if(-30 to -20)
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severity = 2
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||||
if(-40 to -30)
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||||
severity = 3
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||||
if(-50 to -40)
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||||
severity = 4
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||||
if(-60 to -50)
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||||
severity = 5
|
||||
if(-70 to -60)
|
||||
severity = 6
|
||||
if(-80 to -70)
|
||||
severity = 7
|
||||
if(-90 to -80)
|
||||
severity = 8
|
||||
if(-95 to -90)
|
||||
severity = 9
|
||||
if(-INFINITY to -95)
|
||||
severity = 10
|
||||
overlay_fullscreen("crit", /obj/abstract/screen/fullscreen/crit, severity)
|
||||
else
|
||||
clear_fullscreen("crit")
|
||||
var/oxyloss_percent = oxyloss * 100 / maxHealth
|
||||
if (istype(src,/mob/living/simple_animal) || istype(src,/mob/living/carbon/slime))
|
||||
oxyloss_percent = (100 - health_percent)/2
|
||||
if(oxyloss_percent)
|
||||
if(pain_numb)
|
||||
oxyloss_percent = max((oxyloss_percent - 20) / 2, 0) //Make the damage appear smaller than it really is
|
||||
var/severity = 0
|
||||
switch(oxyloss_percent)
|
||||
if(10 to 20)
|
||||
severity = 1
|
||||
if(20 to 25)
|
||||
severity = 2
|
||||
if(25 to 30)
|
||||
severity = 3
|
||||
if(30 to 35)
|
||||
severity = 4
|
||||
if(35 to 40)
|
||||
severity = 5
|
||||
if(40 to 45)
|
||||
severity = 6
|
||||
if(45 to INFINITY)
|
||||
severity = 7
|
||||
overlay_fullscreen("oxy", /obj/abstract/screen/fullscreen/oxy, severity)
|
||||
else
|
||||
clear_fullscreen("oxy")
|
||||
//Fire and Brute damage overlay (BSSR)
|
||||
var/hurtdamage = (getBruteLoss()*100/maxHealth) + (getFireLoss()*100/maxHealth) + (damageoverlaytemp * 100 / maxHealth)
|
||||
if (istype(src,/mob/living/simple_animal) || istype(src,/mob/living/carbon/slime))
|
||||
hurtdamage = (100 - health_percent) + (damageoverlaytemp * 100 / maxHealth)
|
||||
damageoverlaytemp = 0 // We do this so we can detect if someone hits us or not.
|
||||
if(hurtdamage)
|
||||
if(pain_numb)
|
||||
hurtdamage = max((hurtdamage - 20) / 2, 0) //Make the damage appear smaller than it really is
|
||||
var/severity = 0
|
||||
switch(hurtdamage)
|
||||
if(5 to 15)
|
||||
severity = 1
|
||||
if(15 to 30)
|
||||
severity = 2
|
||||
if(30 to 45)
|
||||
severity = 3
|
||||
if(45 to 70)
|
||||
severity = 4
|
||||
if(70 to 85)
|
||||
severity = 5
|
||||
if(85 to INFINITY)
|
||||
severity = 6
|
||||
overlay_fullscreen("brute", /obj/abstract/screen/fullscreen/brute, severity)
|
||||
else
|
||||
clear_fullscreen("brute")
|
||||
//damageoverlay.overlays += I
|
||||
if(pain_numb)
|
||||
overlay_fullscreen("numb", /obj/abstract/screen/fullscreen/numb)
|
||||
else
|
||||
clear_fullscreen("numb")
|
||||
|
||||
if(stat != DEAD)
|
||||
if(disabilities & NEARSIGHTED) //This looks meh but saves a lot of memory by not requiring to add var/prescription
|
||||
if (ishuman(src))
|
||||
var/mob/living/carbon/human/H = src
|
||||
if(H.glasses) //To every /obj/item
|
||||
var/obj/item/clothing/glasses/G = H.glasses
|
||||
if(!G.prescription)
|
||||
overlay_fullscreen("nearsighted", /obj/abstract/screen/fullscreen/impaired, 1)
|
||||
else
|
||||
clear_fullscreen("nearsighted")
|
||||
else
|
||||
overlay_fullscreen("nearsighted", /obj/abstract/screen/fullscreen/impaired, 1)
|
||||
else
|
||||
clear_fullscreen("nearsighted")
|
||||
if(eye_blind || blinded)
|
||||
overlay_fullscreen("blind", /obj/abstract/screen/fullscreen/blind)
|
||||
else
|
||||
clear_fullscreen("blind")
|
||||
if(eye_blurry)
|
||||
overlay_fullscreen("blurry", /obj/abstract/screen/fullscreen/blurry)
|
||||
else
|
||||
clear_fullscreen("blurry")
|
||||
if(druggy)
|
||||
overlay_fullscreen("high", /obj/abstract/screen/fullscreen/high)
|
||||
else
|
||||
clear_fullscreen("high")
|
||||
if(has_reagent_in_blood(INCENSE_MOONFLOWERS))
|
||||
overlay_fullscreen("high_red", /obj/abstract/screen/fullscreen/high/red)
|
||||
else
|
||||
clear_fullscreen("high_red")
|
||||
@@ -20,6 +20,8 @@
|
||||
|
||||
log_access("Logout: [key_name(src)] ([formatLocation(loc)])")
|
||||
|
||||
clear_fullscreens(FALSE, 0)
|
||||
|
||||
remove_screen_objs() //Used to remove hud elements
|
||||
|
||||
if (src in science_goggles_wearers)
|
||||
|
||||
@@ -1753,6 +1753,7 @@
|
||||
#include "code\modules\mob\living\login.dm"
|
||||
#include "code\modules\mob\living\logout.dm"
|
||||
#include "code\modules\mob\living\say.dm"
|
||||
#include "code\modules\mob\living\standard_damage_overlay_updates.dm"
|
||||
#include "code\modules\mob\living\carbon\carbon.dm"
|
||||
#include "code\modules\mob\living\carbon\carbon_defines.dm"
|
||||
#include "code\modules\mob\living\carbon\combat.dm"
|
||||
|
||||
Reference in New Issue
Block a user