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Holominimap experiment (#11517)
* holominimaps 1 * holominimaps 2 * holominimaps 3 * revision 1 * revision 2 * revision 3 * revision 4 * revision 5 * revision 6 * revision 6 * revision 7 * revision 8 * revision 9 * revision 10 * revision 11 * revision 12 * revision 13 * revision 14 * revision 15
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@@ -444,9 +444,9 @@ client/proc/antag_madness(var/mob/M in mob_list)
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//I.dropped(M)
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I.forceMove(pack)
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M.equip_to_slot_or_del(new/obj/item/device/radio/headset/syndicate, slot_ears)
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M.equip_to_slot_or_del(new/obj/item/clothing/under/color/green, slot_w_uniform)
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M.equip_to_slot_or_del(new/obj/item/clothing/shoes/swat, slot_shoes)
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M.equip_to_slot_or_del(new/obj/item/device/radio/headset/deathsquad, slot_ears)
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M.equip_to_slot_or_del(new/obj/item/clothing/under/deathsquad, slot_w_uniform)
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M.equip_to_slot_or_del(new/obj/item/clothing/shoes/magboots/deathsquad, slot_shoes)
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M.equip_to_slot_or_del(new/obj/item/clothing/mask/gas/swat, slot_wear_mask)
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M.equip_to_slot_or_del(new/obj/item/weapon/storage/backpack/security, slot_back)
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var/obj/item/weapon/card/id/centcom/ID = new(M)
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@@ -894,9 +894,9 @@ Traitors and the like can also be revived with the previous role mostly intact.
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set desc = "switches between 1x and custom views"
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if(view == world.view)
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view = input("Select view range:", "FUCK YE", 7) in list(1,2,3,4,5,6,7,8,9,10,11,12,13,14,128)
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changeView(input("Select view range:", "FUCK YE", 7) in list(1,2,3,4,5,6,7,8,9,10,11,12,13,14,128))
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else
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view = world.view
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changeView()
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log_admin("[key_name(usr)] changed their view range to [view].")
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//message_admins("<span class='notice'>[key_name_admin(usr)] changed their view range to [view].</span>", 1) //why? removed by order of XSI
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@@ -130,7 +130,7 @@ var/global/sent_strike_team = 0
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equip_to_slot_or_del(new /obj/item/device/radio/headset/deathsquad(src), slot_ears)
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if (leader_selected == 0)
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equip_to_slot_or_del(new /obj/item/clothing/under/color/green(src), slot_w_uniform)
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equip_to_slot_or_del(new /obj/item/clothing/under/deathsquad(src), slot_w_uniform)
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else
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equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(src), slot_w_uniform)
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equip_to_slot_or_del(new /obj/item/clothing/shoes/magboots/deathsquad(src), slot_shoes)
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