Ports TG's instrument system and guitar (#11204)

* Code related changes for porting instrument system

* guitar icon

* fixes object pathing on other maps and such

* Reorganizes sound files for the new system(removes all sharps and reduntant notes), adds guitar notes

* Changelog

* whoops need to include the file too

* removes thing I had for testing purposes

* Adds inhands and suicide_acts, removes redundant notes, fixes everything

* Adds inhands for real this time I think

* Adds inhands for real this time I think (reverted from commit 2367d0ae3d)

* ayo what kinda commit history you want

* Copy and paste was a mistake

* ctrl+f is hard
This commit is contained in:
JustSumBody
2016-08-03 23:14:04 -04:00
committed by clusterfack
parent c246201cd4
commit 167acc3a96
215 changed files with 413 additions and 822 deletions

View File

@@ -350,7 +350,7 @@ var/global/list/item_mimic_disguises = list(
/obj/item/device/aicard, /obj/item/device/analyzer, /obj/item/device/assembly/igniter, /obj/item/device/camera, /obj/item/device/codebreaker, /obj/item/device/device_analyser,\
/obj/item/device/flash, /obj/item/device/flashlight, /obj/item/device/hailer, /obj/item/device/material_synth, /obj/item/device/megaphone, /obj/item/device/paicard,\
/obj/item/device/pda/clown, /obj/item/device/rcd/matter/engineering, /obj/item/device/radio, /obj/item/device/robotanalyzer, /obj/item/device/soulstone,\
/obj/item/device/soundsynth, /obj/item/device/violin, /obj/item/device/wormhole_jaunter, /obj/item/weapon/gun/portalgun, /obj/item/target), //Common items
/obj/item/device/soundsynth, /obj/item/device/instrument/violin, /obj/item/device/wormhole_jaunter, /obj/item/weapon/gun/portalgun, /obj/item/target), //Common items
"medbay" = list(/obj/item/weapon/circular_saw, /obj/item/weapon/melee/defibrillator, /obj/item/weapon/surgicaldrill, /obj/item/weapon/hemostat, /obj/item/weapon/dnainjector/nofail/hulkmut,\
/obj/item/weapon/bonesetter, /obj/item/weapon/autopsy_scanner, /obj/item/weapon/FixOVein, /obj/item/stack/medical/ointment, /obj/item/weapon/storage/firstaid,\