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Merge branch 'master' of https://github.com/Baystation12/Baystation12
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@@ -63,6 +63,8 @@ connection
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B.zone.connected_zones[A.zone] = 1
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else
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B.zone.connected_zones[A.zone]++
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if(A.HasDoor(B) || B.HasDoor(A))
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indirect = 1
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else
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world.log << "Attempted to create connection object for non-zone tiles: [T] -> [O]"
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del(src)
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@@ -193,6 +195,8 @@ connection
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Cleanup()
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if(!A.CanPass(null, B, 0, 0) || !B.CanPass(null, A, 0, 0))
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del src
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if(A.HasDoor(B) || B.HasDoor(A))
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indirect = 1
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proc/Sanitize()
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//If the zones change on connected turfs, update it.
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@@ -107,6 +107,7 @@ datum
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var/current_cycle = 0
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var/update_delay = 5 //How long between check should it try to process atmos again.
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var/failed_ticks = 0 //How many ticks have runtimed?
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var/next_stat_check = 10
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/* process()
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@@ -167,6 +168,12 @@ datum
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proc/tick()
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if(current_cycle >= next_stat_check)
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var/zone/z = pick(zones)
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var/log_file = file("[time2text(world.timeofday, "statistics/DD-MM-YYYY.txt")]")
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log_file << "Zone | \The [get_area(pick(z.contents))] | [z.air.oxygen], [z.air.nitrogen], [z.air.carbon_dioxide], [z.air.toxins] | [z.air.temperature] | [z.air.group_multiplier * z.air.volume]"
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next_stat_check = current_cycle + (rand(5,7)*60)
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if(tiles_to_update.len > 0) //If there are tiles to update, do so.
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for(var/turf/simulated/T in tiles_to_update)
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T.update_air_properties()
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@@ -123,13 +123,10 @@ proc/ZConnect(turf/A,turf/B)
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var/list/connections = air_master.tiles_with_connections["\ref[A]"]
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for(var/connection/C in connections)
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C.Cleanup()
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if(C.B == B || C.A == B)
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if(C && (C.B == B || C.A == B))
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return
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var/connection/C = new(A,B)
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//Ensure zones separated by doors do not merge.
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if(A.HasDoor(B) || B.HasDoor(A)) C.indirect = 1
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new /connection(A,B)
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/*
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proc/ZDisconnect(turf/A,turf/B)
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