- Categorized invisibility stuff into #defines. If any errors appear - let me know.

- Hopefully addressed the concerns about the ultra-darkness. Night vision, mesons, thermals and material scanners now make you see through darkness. (Lighting code does not affect you)
- Ghosts get a "toggle darkness" verb, which changes their see_invisibility. When the toggle is enabled, ghosts cannot see other ghosts. This is due to invisibility.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4235 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
baloh.matevz
2012-07-30 16:24:45 +00:00
parent 67bf7af39c
commit 1873aa6607
31 changed files with 93 additions and 61 deletions

View File

@@ -238,7 +238,7 @@
src.reagents.reaction(A, 1, 10)
invisibility = 100 //Why am i doing this?
invisibility = INVISIBILITY_LEVEL_ONE00 //Why am i doing this?
spawn(50) //To make sure all reagents can work
del(src) //correctly before deleting the grenade.
else