mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 18:32:03 +00:00
- Categorized invisibility stuff into #defines. If any errors appear - let me know.
- Hopefully addressed the concerns about the ultra-darkness. Night vision, mesons, thermals and material scanners now make you see through darkness. (Lighting code does not affect you) - Ghosts get a "toggle darkness" verb, which changes their see_invisibility. When the toggle is enabled, ghosts cannot see other ghosts. This is due to invisibility. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4235 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -238,7 +238,7 @@
|
||||
src.reagents.reaction(A, 1, 10)
|
||||
|
||||
|
||||
invisibility = 100 //Why am i doing this?
|
||||
invisibility = INVISIBILITY_LEVEL_ONE00 //Why am i doing this?
|
||||
spawn(50) //To make sure all reagents can work
|
||||
del(src) //correctly before deleting the grenade.
|
||||
else
|
||||
|
||||
Reference in New Issue
Block a user