- Removed support for the ONBACK and ONBELT flags.

- Replaced them with a whole range of inventory slot flags. These now govern whether an item can or can't be placed in a certain inventory slot. See setup.dm for information on the flags. These flags only affect humans tho, as humans are the only beings with an inventory to talk of.
- Standardized some gun code and some other pieces of code as I came accross them. I hate indented variable definitions!

This commit should not bring any change whatsoever to the game from a player's perspective.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3659 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
baloh.matevz@gmail.com
2012-05-25 07:38:36 +00:00
parent 82177ceceb
commit 18ccabb33a
56 changed files with 537 additions and 430 deletions

View File

@@ -316,7 +316,8 @@ A list of items and costs is stored under the datum of every game mode, alongsid
var/temp = null //Temporary storage area for a message offering the option to destroy the radio
var/selfdestruct = 0 //Set to 1 while the radio is self destructing itself.
var/obj/item/device/radio/origradio = null
flags = FPRINT | TABLEPASS | CONDUCT | ONBELT
flags = FPRINT | TABLEPASS | CONDUCT
slot_flags = SLOT_BELT
w_class = 2.0
item_state = "radio"
throwforce = 5

View File

@@ -286,6 +286,7 @@
var/hitsound = null
var/w_class = 3.0
flags = FPRINT | TABLEPASS
var/slot_flags = 0 //This is used to determine on which slots an item can fit.
pass_flags = PASSTABLE
pressure_resistance = 50
// causeerrorheresoifixthis

View File

@@ -4,6 +4,7 @@
name = "ears"
w_class = 1.0
throwforce = 2
slot_flags = SLOT_EARS
/obj/item/clothing/ears/earmuffs
name = "earmuffs"

View File

@@ -12,6 +12,7 @@
var/wired = 0
var/obj/item/weapon/cell/cell = 0
body_parts_covered = HANDS
slot_flags = SLOT_GLOVES
/obj/item/clothing/gloves/boxing

View File

@@ -4,6 +4,7 @@
icon = 'hats.dmi'
body_parts_covered = HEAD
var/list/allowed = list()
slot_flags = SLOT_HEAD
/obj/item/clothing/head/cakehat
name = "cake-hat"

View File

@@ -8,6 +8,7 @@
heat_transfer_coefficient = 0.30
permeability_coefficient = 0.90
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
slot_flags = SLOT_ICLOTHING
var/has_sensor = 1//For the crew computer 2 = unable to change mode
var/sensor_mode = 0
/*

View File

@@ -7,7 +7,7 @@
icon = 'masks.dmi'
body_parts_covered = HEAD
armor = list(melee = 0, bullet = 0, laser = 2,energy = 2, bomb = 0, bio = 0, rad = 0)
slot_flags = SLOT_MASK
/obj/item/clothing/mask/breath
desc = "A close-fitting mask that can be connected to an air supply."

View File

@@ -5,6 +5,7 @@
gender = PLURAL //Carn: for grammarically correct text-parsing
body_parts_covered = FEET
slot_flags = SLOT_FEET
protective_temperature = 500
heat_transfer_coefficient = 0.10

View File

@@ -296,7 +296,8 @@
icon = 'weapons.dmi'
icon_state = "baton"
item_state = "classic_baton"
flags = FPRINT | ONBELT | TABLEPASS
flags = FPRINT | TABLEPASS
slot_flags = SLOT_BELT
force = 10
/obj/item/clothing/under/pirate

View File

@@ -1844,7 +1844,8 @@
name = "bottle of Plant-B-Gone"
icon_state = "plantbgone"
item_state = "plantbgone"
flags = ONBELT|TABLEPASS|OPENCONTAINER|FPRINT|USEDELAY
flags = TABLEPASS | OPENCONTAINER | FPRINT | USEDELAY
slot_flags = SLOT_BELT
throwforce = 3
w_class = 2.0
throw_speed = 2
@@ -1858,7 +1859,8 @@
name = "weed-spray"
icon_state = "weedspray"
item_state = "spray"
flags = ONBELT|TABLEPASS|OPENCONTAINER|FPRINT|USEDELAY
flags = TABLEPASS | OPENCONTAINER | FPRINT | USEDELAY
slot_flags = SLOT_BELT
throwforce = 4
w_class = 2.0
throw_speed = 2
@@ -1872,7 +1874,8 @@
name = "pest-spray"
icon_state = "pestspray"
item_state = "spray"
flags = ONBELT|TABLEPASS|OPENCONTAINER|FPRINT|USEDELAY
flags = TABLEPASS | OPENCONTAINER | FPRINT | USEDELAY
slot_flags = SLOT_BELT
throwforce = 4
w_class = 2.0
throw_speed = 2

View File

@@ -129,7 +129,8 @@
icon = 'gun.dmi'
icon_state = "revolver"
item_state = "gun"
flags = FPRINT | TABLEPASS | CONDUCT | ONBELT | USEDELAY
flags = FPRINT | TABLEPASS | CONDUCT | USEDELAY
slot_flags = SLOT_BELT
w_class = 3.0
g_amt = 10
m_amt = 10

View File

@@ -10,7 +10,8 @@
desc = "A shield adept at blocking blunt objects from connecting with the torso of the shield wielder."
icon = 'weapons.dmi'
icon_state = "riot"
flags = FPRINT | TABLEPASS| CONDUCT| ONBACK
flags = FPRINT | TABLEPASS| CONDUCT
slot_flags = SLOT_BACK
force = 5.0
throwforce = 5.0
throw_speed = 1
@@ -29,7 +30,8 @@
desc = "A rod of pure obsidian, its very presence disrupts and dampens the powers of Nar-Sie's followers."
icon_state = "nullrod"
item_state = "nullrod"
flags = FPRINT | ONBELT | TABLEPASS
flags = FPRINT | TABLEPASS
slot_flags = SLOT_BELT
force = 15
throw_speed = 1
throw_range = 4
@@ -41,7 +43,8 @@
desc = "This thing is so unspeakably shitty you are having a hard time even holding it."
icon_state = "sord"
item_state = "sord"
flags = FPRINT | ONBELT | TABLEPASS
flags = FPRINT | TABLEPASS
slot_flags = SLOT_BELT
force = 2
throwforce = 1
w_class = 3
@@ -51,7 +54,8 @@
desc = "What are you standing around staring at this for? Get to killing!"
icon_state = "claymore"
item_state = "claymore"
flags = FPRINT | ONBELT | TABLEPASS
flags = FPRINT | TABLEPASS
slot_flags = SLOT_BELT
force = 40
throwforce = 10
w_class = 3
@@ -165,7 +169,8 @@
icon_state = "spectrometer"
item_state = "analyzer"
w_class = 2.0
flags = FPRINT | TABLEPASS| CONDUCT | ONBELT | OPENCONTAINER
flags = FPRINT | TABLEPASS| CONDUCT | OPENCONTAINER
slot_flags = SLOT_BELT
throwforce = 5
throw_speed = 4
throw_range = 20
@@ -187,7 +192,8 @@
desc = "A stun baton for hitting people with."
icon_state = "stunbaton"
item_state = "baton"
flags = FPRINT | ONBELT | TABLEPASS
flags = FPRINT | TABLEPASS
slot_flags = SLOT_BELT
force = 10
throwforce = 7
w_class = 3
@@ -201,7 +207,8 @@
desc = "The Captain is first and all other heads are last."
icon_state = "chainofcommand"
item_state = "chainofcommand"
flags = FPRINT | ONBELT | TABLEPASS
flags = FPRINT | TABLEPASS
slot_flags = SLOT_BELT
force = 10
throwforce = 7
w_class = 3
@@ -483,6 +490,7 @@
item_state = "card-id"
var/access = list()
var/registered_name = null // The name registered_name on the card
slot_flags = SLOT_ID
var/assignment = null
var/dorm = 0 // determines if this ID has claimed a dorm already
@@ -547,7 +555,8 @@
throw_range = 5
m_amt = 50
g_amt = 20
flags = TABLEPASS|USEDELAY|FPRINT|CONDUCT | ONBELT
flags = TABLEPASS | USEDELAY | FPRINT | CONDUCT
slot_flags = SLOT_BELT
item_state = "coil_red"
/obj/item/weapon/cable_coil/cut
@@ -576,7 +585,8 @@
desc = "Used to hit floors"
icon = 'items.dmi'
icon_state = "crowbar"
flags = FPRINT | TABLEPASS| CONDUCT | ONBELT
flags = FPRINT | TABLEPASS| CONDUCT
slot_flags = SLOT_BELT
force = 5.0
throwforce = 7.0
item_state = "wrench"
@@ -734,7 +744,8 @@
gender = PLURAL
icon = 'items.dmi'
icon_state = "handcuff"
flags = FPRINT | TABLEPASS | CONDUCT | ONBELT
flags = FPRINT | TABLEPASS | CONDUCT
slot_flags = SLOT_BELT
throwforce = 5
w_class = 2.0
throw_speed = 2
@@ -833,7 +844,8 @@
name = "banhammer"
icon = 'items.dmi'
icon_state = "toyhammer"
flags = FPRINT | ONBELT | TABLEPASS
flags = FPRINT | TABLEPASS
slot_flags = SLOT_BELT
throwforce = 0
w_class = 1.0
throw_speed = 7
@@ -841,12 +853,14 @@
/obj/item/weapon/pen/sleepypen
desc = "It's a normal black ink pen with a sharp point and a carefully engraved \"Waffle Co.\""
flags = FPRINT | ONBELT | TABLEPASS | OPENCONTAINER
flags = FPRINT | TABLEPASS | OPENCONTAINER
slot_flags = SLOT_BELT
origin_tech = "materials=2;biotech=1;syndicate=7"
/obj/item/weapon/pen/paralysis
desc = "It's a normal black ink pen with a sharp point."
flags = FPRINT | ONBELT | TABLEPASS | OPENCONTAINER
flags = FPRINT | TABLEPASS | OPENCONTAINER
slot_flags = SLOT_BELT
origin_tech = "materials=2;biotech=1;syndicate=5"
/obj/item/weapon/rack_parts
@@ -870,7 +884,8 @@
desc = "You can be totally screwwy with this."
icon = 'items.dmi'
icon_state = "screwdriver"
flags = FPRINT | TABLEPASS| CONDUCT | ONBELT
flags = FPRINT | TABLEPASS| CONDUCT
slot_flags = SLOT_BELT
force = 5.0
w_class = 1.0
throwforce = 5.0
@@ -919,7 +934,8 @@
var/selfdestruct = 0.0
var/traitor_frequency = 0.0
var/obj/item/device/radio/origradio = null
flags = FPRINT | TABLEPASS| CONDUCT | ONBELT
flags = FPRINT | TABLEPASS| CONDUCT
slot_flags = SLOT_BELT
item_state = "radio"
throwforce = 5
w_class = 2.0

View File

@@ -2,7 +2,8 @@
name = "GPS"
icon = 'device.dmi'
icon_state = "pinoff"
flags = FPRINT | TABLEPASS| CONDUCT | ONBELT
flags = FPRINT | TABLEPASS| CONDUCT
slot_flags = SLOT_BELT
w_class = 2.0
item_state = "electronic"
throw_speed = 4

View File

@@ -11,7 +11,8 @@
item_state = "flashbang"
throw_speed = 4
throw_range = 20
flags = FPRINT | TABLEPASS | ONBELT | USEDELAY
flags = FPRINT | TABLEPASS | USEDELAY
slot_flags = SLOT_BELT
var/datum/effect/effect/system/bad_smoke_spread/smoke
/obj/item/weapon/mustardbomb
@@ -25,7 +26,8 @@
item_state = "flashbang"
throw_speed = 4
throw_range = 20
flags = FPRINT | TABLEPASS | CONDUCT | ONBELT
flags = FPRINT | TABLEPASS | CONDUCT
slot_flags = SLOT_BELT
var/datum/effect/effect/system/mustard_gas_spread/mustard_gas
/obj/item/weapon/smokebomb/New()

View File

@@ -3,7 +3,8 @@
desc = "An arcane weapon wielded by the followers of Nar-Sie"
icon_state = "cultblade"
item_state = "cultblade"
flags = FPRINT | ONBELT | TABLEPASS
flags = FPRINT | TABLEPASS
slot_flags = SLOT_BELT
force = 40
throwforce = 10

View File

@@ -2,7 +2,8 @@
name = "pinpointer"
icon = 'device.dmi'
icon_state = "pinoff"
flags = FPRINT | TABLEPASS| CONDUCT | ONBELT
flags = FPRINT | TABLEPASS| CONDUCT
slot_flags = SLOT_BELT
w_class = 2.0
item_state = "electronic"
throw_speed = 4

View File

@@ -5,7 +5,8 @@
item_state = "electronic"
desc = "A fragment of the legendary treasure known simply as the 'Soul Stone'. The shard still flickers with a fraction of the full artefacts power."
w_class = 1.0
flags = FPRINT | TABLEPASS | ONBELT
flags = FPRINT | TABLEPASS
slot_flags = SLOT_BELT
origin_tech = "bluespace=4;materials=4"
var/imprinted = "empty"

View File

@@ -8,7 +8,8 @@
icon_state = "pda"
item_state = "electronic"
w_class = 1.0
flags = FPRINT | TABLEPASS | ONBELT
flags = FPRINT | TABLEPASS
slot_flags = SLOT_ID | SLOT_BELT
//Main variables
var/owner = null

View File

@@ -4,7 +4,8 @@
icon_state = "aicard" // aicard-full
item_state = "electronic"
w_class = 2.0
flags = FPRINT | TABLEPASS | ONBELT
flags = FPRINT | TABLEPASS
slot_flags = SLOT_BELT
var/flush = null
origin_tech = "programming=4;materials=4"

View File

@@ -42,7 +42,8 @@
/obj/item/device/chameleon
name = "chameleon-projector"
icon_state = "shield0"
flags = FPRINT | TABLEPASS| CONDUCT | USEDELAY | ONBELT
flags = FPRINT | TABLEPASS| CONDUCT | USEDELAY
slot_flags = SLOT_BELT
item_state = "electronic"
throwforce = 5.0
throw_speed = 1

View File

@@ -4,14 +4,14 @@
icon_state = "flight0"
w_class = 2
item_state = "flight"
flags = FPRINT | ONBELT | TABLEPASS | CONDUCT
flags = FPRINT | TABLEPASS | CONDUCT
slot_flags = SLOT_BELT
m_amt = 50
g_amt = 20
var
on = 0
brightness_on = 4 //luminosity when on
icon_on = "flight1"
icon_off = "flight0"
var/on = 0
var/brightness_on = 4 //luminosity when on
var/icon_on = "flight1"
var/icon_off = "flight0"
/obj/item/device/flashlight/initialize()
..()

View File

@@ -4,7 +4,8 @@
icon_state = "pai"
item_state = "electronic"
w_class = 2.0
flags = FPRINT | TABLEPASS | ONBELT
flags = FPRINT | TABLEPASS
slot_flags = SLOT_BELT
origin_tech = "programming=2"
var/obj/item/device/radio/radio
var/looking_for_personality = 0

View File

@@ -14,7 +14,8 @@ MASS SPECTROMETER
desc = "A terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes."
icon_state = "t-ray0"
var/on = 0
flags = FPRINT|ONBELT|TABLEPASS
flags = FPRINT | TABLEPASS
slot_flags = SLOT_BELT
w_class = 2
item_state = "electronic"
m_amt = 150
@@ -64,7 +65,8 @@ MASS SPECTROMETER
icon_state = "health"
item_state = "analyzer"
desc = "A hand-held body scanner able to distinguish vital signs of the subject."
flags = FPRINT | ONBELT | TABLEPASS | CONDUCT
flags = FPRINT | TABLEPASS | CONDUCT
slot_flags = SLOT_BELT
throwforce = 3
w_class = 1.0
throw_speed = 5
@@ -146,7 +148,8 @@ MASS SPECTROMETER
icon_state = "atmos"
item_state = "analyzer"
w_class = 2.0
flags = FPRINT | TABLEPASS| CONDUCT | ONBELT
flags = FPRINT | TABLEPASS| CONDUCT
slot_flags = SLOT_BELT
throwforce = 5
throw_speed = 4
throw_range = 20

View File

@@ -94,7 +94,8 @@
w_class = 1
throwforce = 2
var/candlecount = 5
flags = ONBELT | TABLEPASS
flags = TABLEPASS
slot_flags = SLOT_BELT
/obj/item/weapon/candlepack/update_icon()

View File

@@ -3,7 +3,8 @@
icon = 'robot_parts.dmi'
item_state = "buildpipe"
icon_state = "blank"
flags = FPRINT | ONBELT | TABLEPASS | CONDUCT
flags = FPRINT | TABLEPASS | CONDUCT
slot_flags = SLOT_BELT
var/construction_time = 100
var/list/construction_cost = list("metal"=20000,"glass"=5000)

View File

@@ -58,7 +58,8 @@
desc = "A heavy-duty, no fun allowed trash bag."
var/mode = 1; //0 = pick one at a time, 1 = pick all on tile
var/capacity = 25; //the number of trash it can carry.
flags = FPRINT | TABLEPASS | ONBELT
flags = FPRINT | TABLEPASS
slot_flags = SLOT_BELT
w_class = 2.0
/obj/item/weapon/trashbag/update_icon()

View File

@@ -56,7 +56,8 @@ ZIPPO
icon_state = "matchbox"
item_state = "zippo"
w_class = 1
flags = ONBELT | TABLEPASS
flags = TABLEPASS
slot_flags = SLOT_BELT
var/matchcount = 10
w_class = 1.0
@@ -328,9 +329,9 @@ ZIPPO
item_state = "cigpacket"
w_class = 1
throwforce = 2
flags = ONBELT | TABLEPASS
var
cigcount = 6
flags = TABLEPASS
slot_flags = SLOT_BELT
var/cigcount = 6
update_icon()
@@ -377,7 +378,8 @@ ZIPPO
var/icon_off = "lighter-g"
w_class = 1
throwforce = 4
flags = ONBELT | TABLEPASS | CONDUCT
flags = TABLEPASS | CONDUCT
slot_flags = SLOT_BELT
var/lit = 0
/obj/item/weapon/lighter/zippo

View File

@@ -14,15 +14,17 @@ FLASHBANG
item_state = "emp"
throw_speed = 4
throw_range = 20
flags = FPRINT | TABLEPASS | CONDUCT | ONBELT
flags = FPRINT | TABLEPASS | CONDUCT
slot_flags = SLOT_BELT
origin_tech = "materials=2;magnets=3"
var
active = 0
det_time = 50
proc
prime()
clown_check(var/mob/living/user)
var/active = 0
var/det_time = 50
proc/prime()
return
proc/clown_check(var/mob/living/user)
return
afterattack(atom/target as mob|obj|turf|area, mob/user as mob)
if (istype(target, /obj/item/weapon/storage)) return ..() // Trying to put it in a full container
@@ -88,17 +90,21 @@ FLASHBANG
item_state = "flashbang"
throw_speed = 4
throw_range = 20
flags = FPRINT | TABLEPASS | CONDUCT | ONBELT
flags = FPRINT | TABLEPASS | CONDUCT
slot_flags = SLOT_BELT
origin_tech = "materials=2;combat=1"
var
active = 0
det_time = 30
banglet = 0
proc
bang(var/turf/T , var/mob/living/carbon/M)
prime()
clown_check(var/mob/living/user)
var/active = 0
var/det_time = 30
var/banglet = 0
proc/bang(var/turf/T , var/mob/living/carbon/M)
return
proc/prime()
return
proc/clown_check(var/mob/living/user)
return
attackby(obj/item/weapon/W as obj, mob/user as mob)
if (isscrewdriver(W))

View File

@@ -4,7 +4,8 @@
name = "space cleaner"
icon_state = "cleaner"
item_state = "cleaner"
flags = ONBELT|TABLEPASS|OPENCONTAINER|FPRINT|USEDELAY
flags = TABLEPASS|OPENCONTAINER|FPRINT|USEDELAY
slot_flags = SLOT_BELT
throwforce = 3
w_class = 2.0
throw_speed = 2
@@ -101,7 +102,8 @@
name = "chem sprayer"
icon_state = "chemsprayer"
item_state = "chemsprayer"
flags = ONBELT|TABLEPASS|OPENCONTAINER|FPRINT|USEDELAY
flags = TABLEPASS|OPENCONTAINER|FPRINT|USEDELAY
slot_flags = SLOT_BELT
throwforce = 3
w_class = 3.0
throw_speed = 2
@@ -203,7 +205,8 @@
name = "pepperspray"
icon_state = "pepperspray"
item_state = "pepperspray"
flags = ONBELT|TABLEPASS|FPRINT|USEDELAY
flags = TABLEPASS|FPRINT|USEDELAY
slot_flags = SLOT_BELT
throwforce = 3
w_class = 2.0
throw_speed = 2

View File

@@ -7,7 +7,8 @@
name = "Plant Bag"
var/mode = 1; //0 = pick one at a time, 1 = pick all on tile
var/capacity = 50; //the number of plant pieces it can carry.
flags = FPRINT | TABLEPASS | ONBELT
flags = FPRINT | TABLEPASS
slot_flags = SLOT_BELT
w_class = 1
/obj/item/weapon/plantbag/attack_self(mob/user as mob)

View File

@@ -13,7 +13,8 @@ WELDINGTOOOL
desc = "A wrench with common uses. Can be found in your hand."
icon = 'items.dmi'
icon_state = "wrench"
flags = FPRINT | TABLEPASS| CONDUCT | ONBELT
flags = FPRINT | TABLEPASS| CONDUCT
slot_flags = SLOT_BELT
force = 5.0
throwforce = 7.0
w_class = 2.0
@@ -44,7 +45,8 @@ WELDINGTOOOL
name = "Welding Tool"
icon = 'items.dmi'
icon_state = "welder"
flags = FPRINT | TABLEPASS| CONDUCT | ONBELT
flags = FPRINT | TABLEPASS| CONDUCT
slot_flags = SLOT_BELT
force = 3.0
throwforce = 5.0
throw_speed = 1
@@ -288,7 +290,8 @@ WELDINGTOOOL
desc = "This cuts wires."
icon = 'items.dmi'
icon_state = "cutters"
flags = FPRINT | TABLEPASS| CONDUCT | ONBELT
flags = FPRINT | TABLEPASS| CONDUCT
slot_flags = SLOT_BELT
force = 6.0
throw_speed = 2
throw_range = 9

View File

@@ -93,7 +93,7 @@
desc = "Truly, the weapon of a madman. Who would think to fight fire with an axe?"
force = 5
w_class = 4.0
flags = ONBACK
slot_flags = SLOT_BACK
force_unwielded = 5
force_wielded = 18

View File

@@ -55,7 +55,8 @@
item_state = "flashbang"
throw_speed = 4
throw_range = 20
flags = FPRINT | TABLEPASS | CONDUCT | ONBELT
flags = FPRINT | TABLEPASS | CONDUCT
slot_flags = SLOT_BELT
/obj/item/weapon/firbang/afterattack(atom/target as mob|obj|turf|area, mob/user as mob)
if (user.equipped() == src)

View File

@@ -8,6 +8,7 @@
subspace_transmission = 1
canhear_range = 1 // can't hear headsets from very far away
slot_flags = SLOT_EARS
var/protective_temperature = 0
var/translate_binary = 0
var/translate_hive = 0

View File

@@ -4,7 +4,8 @@
icon = 'belts.dmi'
icon_state = "utilitybelt"
item_state = "utility"
flags = FPRINT | TABLEPASS | ONBELT
flags = FPRINT | TABLEPASS
slot_flags = SLOT_BELT
proc/can_use()

View File

@@ -5,7 +5,8 @@
var/datum/gas_mixture/air_contents = null
var/distribute_pressure = ONE_ATMOSPHERE
flags = FPRINT | TABLEPASS | CONDUCT | ONBACK
flags = FPRINT | TABLEPASS | CONDUCT
slot_flags = SLOT_BACK
pressure_resistance = ONE_ATMOSPHERE*5

View File

@@ -2,7 +2,8 @@
name = "emergency oxygen tank"
desc = "Used for emergencies. Contains very little oxygen, so try to conserve it until you actually need it."
icon_state = "emergency"
flags = FPRINT | TABLEPASS | ONBELT | CONDUCT
flags = FPRINT | TABLEPASS | CONDUCT
slot_flags = SLOT_BELT
w_class = 2.0
force = 4.0
distribute_pressure = ONE_ATMOSPHERE*O2STANDARD

View File

@@ -22,7 +22,8 @@
var/affected_area = 3
throw_speed = 4
throw_range = 20
flags = FPRINT | TABLEPASS | CONDUCT | ONBELT | USEDELAY
flags = FPRINT | TABLEPASS | CONDUCT | USEDELAY
slot_flags = SLOT_BELT
New()
var/datum/reagents/R = new/datum/reagents(1000)
reagents = R
@@ -1227,7 +1228,8 @@
amount_per_transfer_from_this = 5
volume = 30
possible_transfer_amounts = null
flags = FPRINT | ONBELT | TABLEPASS | OPENCONTAINER
flags = FPRINT | TABLEPASS | OPENCONTAINER
slot_flags = SLOT_BELT
/obj/item/weapon/reagent_containers/hypospray/attack_paw(mob/user as mob)
return src.attack_hand(user)

View File

@@ -3,10 +3,10 @@
icon = 'glasses.dmi'
w_class = 2.0
flags = GLASSESCOVERSEYES
var
vision_flags = 0
darkness_view = 0//Base human is 2
invisa_view = 0
slot_flags = SLOT_EYES
var/vision_flags = 0
var/darkness_view = 0//Base human is 2
var/invisa_view = 0
/*
SEE_SELF // can see self, no matter what

View File

@@ -5,3 +5,4 @@
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
var/list/allowed = list(/obj/item/weapon/tank/emergency_oxygen)
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
slot_flags = SLOT_OCLOTHING

View File

@@ -157,7 +157,8 @@ proc/move_mining_shuttle()
name = "Miner's pickaxe"
icon = 'items.dmi'
icon_state = "pickaxe"
flags = FPRINT | TABLEPASS| CONDUCT | ONBELT
flags = FPRINT | TABLEPASS| CONDUCT
slot_flags = SLOT_BELT
force = 15.0
throwforce = 4.0
item_state = "pickaxe"
@@ -241,7 +242,8 @@ proc/move_mining_shuttle()
name = "Shovel"
icon = 'items.dmi'
icon_state = "shovel"
flags = FPRINT | TABLEPASS| CONDUCT | ONBELT
flags = FPRINT | TABLEPASS| CONDUCT
slot_flags = SLOT_BELT
force = 8.0
throwforce = 4.0
item_state = "shovel"

View File

@@ -6,7 +6,8 @@
name = "Mining Satchel"
var/mode = 1; //0 = pick one at a time, 1 = pick all on tile
var/capacity = 50; //the number of ore pieces it can carry.
flags = FPRINT | TABLEPASS | ONBELT
flags = FPRINT | TABLEPASS
slot_flags = SLOT_BELT
w_class = 1
/obj/item/weapon/satchel/attack_self(mob/user as mob)

View File

@@ -454,7 +454,7 @@
return
if (!istype(W, /obj/item))
return
if (!( W.flags & ONBACK ))
if (!( W.slot_flags & SLOT_BACK ))
return
if(istype(W,/obj/item/weapon/twohanded) && W:wielded)
usr << "<span class='warning'>Unwield the [initial(W.name)] first!</span>"
@@ -478,7 +478,9 @@
if (emptyHand)
wear_suit.DblClick()
return
if (!( istype(W, /obj/item/clothing/suit) ))
if (!istype(W, /obj/item))
return
if (!( W.slot_flags & SLOT_OCLOTHING ))
return
if (mutations & FAT && !(W.flags & ONESIZEFITSALL))
src << "\red You're too fat to wear the [W.name]!"
@@ -491,7 +493,9 @@
if (emptyHand)
gloves.DblClick()
return
if (!( istype(W, /obj/item/clothing/gloves) ))
if (!istype(W, /obj/item))
return
if (!( W.slot_flags & SLOT_GLOVES ))
return
u_equip(W)
gloves = W
@@ -501,7 +505,9 @@
if (emptyHand)
shoes.DblClick()
return
if (!( istype(W, /obj/item/clothing/shoes) ))
if (!istype(W, /obj/item))
return
if (!( W.slot_flags & SLOT_FEET ))
return
u_equip(W)
shoes = W
@@ -511,7 +517,9 @@
if (emptyHand)
belt.DblClick()
return
if (!W || !W.flags || !( W.flags & ONBELT ))
if (!istype(W, /obj/item))
return
if (!( W.slot_flags & SLOT_BELT ))
return
u_equip(W)
belt = W
@@ -521,7 +529,9 @@
if (emptyHand)
glasses.DblClick()
return
if (!( istype(W, /obj/item/clothing/glasses) ))
if (!istype(W, /obj/item))
return
if (!( W.slot_flags & SLOT_EYES ))
return
u_equip(W)
glasses = W
@@ -531,10 +541,9 @@
if (emptyHand)
head.DblClick()
return
if (( istype(W, /obj/item/weapon/paper) ))
u_equip(W)
head = W
else if (!( istype(W, /obj/item/clothing/head) ))
if (!istype(W, /obj/item))
return
if (!( W.slot_flags & SLOT_HEAD ))
return
u_equip(W)
head = W
@@ -550,7 +559,9 @@
if (emptyHand)
ears.DblClick()
return
if (!( istype(W, /obj/item/clothing/ears) ) && !( istype(W, /obj/item/device/radio/headset) ))
if (!istype(W, /obj/item))
return
if (!( W.slot_flags & SLOT_EARS ))
return
u_equip(W)
ears = W
@@ -560,7 +571,9 @@
if (emptyHand)
w_uniform.DblClick()
return
if (!( istype(W, /obj/item/clothing/under) ))
if (!istype(W, /obj/item))
return
if (!( W.slot_flags & SLOT_ICLOTHING ))
return
if (mutations & FAT && !(W.flags & ONESIZEFITSALL))
src << "\red You're too fat to wear the [W.name]!"
@@ -575,7 +588,9 @@
return
if (!w_uniform)
return
if (!istype(W, /obj/item/weapon/card/id) && !istype(W, /obj/item/device/pda) )
if (!istype(W, /obj/item))
return
if (!( W.slot_flags & SLOT_ID ))
return
u_equip(W)
wear_id = W
@@ -585,19 +600,25 @@
if (emptyHand)
l_store.DblClick()
return
if ((!( istype(W, /obj/item) ) || W.w_class > 2 || !( w_uniform )))
if (!istype(W, /obj/item))
return
u_equip(W)
l_store = W
if ( ( W.slot_flags & SLOT_DENYPOCKET ) )
return
if ( W.w_class <= 2 || ( W.slot_flags & SLOT_POCKET ) )
u_equip(W)
l_store = W
if("storage2")
if (r_store)
if (emptyHand)
r_store.DblClick()
return
if ((!( istype(W, /obj/item) ) || W.w_class > 2 || !( w_uniform )))
if (!istype(W, /obj/item))
return
u_equip(W)
r_store = W
if ( ( W.slot_flags & SLOT_DENYPOCKET ) )
return
if ( W.w_class <= 2 || ( W.slot_flags & SLOT_POCKET ) )
u_equip(W)
r_store = W
if("suit storage")
if (s_store)
if (emptyHand)

View File

@@ -9,7 +9,8 @@
throw_range = 10
var/obj/item/weapon/pen/haspen //The stored pen.
var/obj/item/weapon/paper/toppaper //The topmost piece of paper.
flags = FPRINT | TABLEPASS | ONBELT
flags = FPRINT | TABLEPASS
slot_flags = SLOT_BELT
pressure_resistance = 10
/obj/item/weapon/clipboard/New()

View File

@@ -9,279 +9,276 @@
throw_range = 15
layer = 4
pressure_resistance = 1
slot_flags = SLOT_HEAD
var
info //What's actually written on the paper.
info_links //A different version of the paper which includes html links at fields and EOF
stamps //The (text for the) stamps on the paper.
fields //Amount of user created fields
list/stamped
see_face = 1
body_parts_covered = HEAD
protective_temperature = 0
rigged = 0
spam_flag = 0
var/info //What's actually written on the paper.
var/info_links //A different version of the paper which includes html links at fields and EOF
var/stamps //The (text for the) stamps on the paper.
var/fields //Amount of user created fields
var/list/stamped
var/see_face = 1
var/body_parts_covered = HEAD
var/protective_temperature = 0
var/rigged = 0
var/spam_flag = 0
const
deffont = "Verdana"
signfont = "Times New Roman"
crayonfont = "Comic Sans MS"
var/const/deffont = "Verdana"
var/const/signfont = "Times New Roman"
var/const/crayonfont = "Comic Sans MS"
New()
..()
src.pixel_y = rand(-8, 8)
src.pixel_x = rand(-9, 9)
spawn(2)
if(src.info)
src.overlays += "paper_words"
updateinfolinks()
return
update_icon()
/obj/item/weapon/paper/New()
..()
src.pixel_y = rand(-8, 8)
src.pixel_x = rand(-9, 9)
spawn(2)
if(src.info)
src.overlays += "paper_words"
return
examine()
set src in oview(1)
// ..() //We don't want them to see the dumb "this is a paper" thing every time.
if(!(istype(usr, /mob/living/carbon/human) || istype(usr, /mob/dead/observer) || istype(usr, /mob/living/silicon)))
usr << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[stars(info)][stamps]</BODY></HTML>", "window=[name]")
onclose(usr, "[name]")
else
usr << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[info][stamps]</BODY></HTML>", "window=[name]")
onclose(usr, "[name]")
return
verb/rename()
set name = "Rename paper"
set category = "Object"
set src in usr
if ((usr.mutations & CLUMSY) && prob(50))
usr << "\red You cut yourself on the paper."
return
var/n_name = copytext(sanitize(input(usr, "What would you like to label the paper?", "Paper Labelling", null) as text),1,MAX_NAME_LEN)
if ((loc == usr && usr.stat == 0))
name = "paper[(n_name ? text("- '[n_name]'") : null)]"
add_fingerprint(usr)
return
attack_self(mob/living/user as mob)
examine()
if(rigged && (Holiday == "April Fool's Day"))
if(spam_flag == 0)
spam_flag = 1
playsound(src.loc, 'bikehorn.ogg', 50, 1)
spawn(20)
spam_flag = 0
return
attack_ai(var/mob/living/silicon/ai/user as mob)
var/dist
if (istype(user) && user.current) //is AI
dist = get_dist(src, user.current)
else //cyborg or AI not seeing through a camera
dist = get_dist(src, user)
if (dist < 2)
usr << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[info][stamps]</BODY></HTML>", "window=[name]")
onclose(usr, "[name]")
else
usr << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[stars(info)][stamps]</BODY></HTML>", "window=[name]")
onclose(usr, "[name]")
return
proc
addtofield(var/id, var/text, var/links = 0)
var/locid = 0
var/laststart = 1
var/textindex = 1
while(1) // I know this can cause infinite loops and fuck up the whole server, but the if(istart==0) should be safe as fuck
var/istart = 0
if(links)
istart = findtext(info_links, "<span class=\"paper_field\">", laststart)
else
istart = findtext(info, "<span class=\"paper_field\">", laststart)
if(istart==0)
return // No field found with matching id
laststart = istart+1
locid++
if(locid == id)
var/iend = 1
if(links)
iend = findtext(info_links, "</span>", istart)
else
iend = findtext(info, "</span>", istart)
//textindex = istart+26
textindex = iend
break
if(links)
var/before = copytext(info_links, 1, textindex)
var/after = copytext(info_links, textindex)
info_links = before + text + after
else
var/before = copytext(info, 1, textindex)
var/after = copytext(info, textindex)
info = before + text + after
updateinfolinks()
updateinfolinks()
info_links = info
var/i = 0
for(i=1,i<=fields,i++)
addtofield(i, "<font face=\"[deffont]\"><A href='?src=\ref[src];write=[i]'>write</A></font>", 1)
info_links = info_links + "<font face=\"[deffont]\"><A href='?src=\ref[src];write=end'>write</A></font>"
parsepencode(var/t, var/obj/item/weapon/pen/P, mob/user as mob, var/iscrayon = 0)
t = copytext(sanitize(t),1,MAX_MESSAGE_LEN)
t = dd_replacetext(t, "\[center\]", "<center>")
t = dd_replacetext(t, "\[/center\]", "</center>")
t = dd_replacetext(t, "\[br\]", "<BR>")
t = dd_replacetext(t, "\[b\]", "<B>")
t = dd_replacetext(t, "\[/b\]", "</B>")
t = dd_replacetext(t, "\[i\]", "<I>")
t = dd_replacetext(t, "\[/i\]", "</I>")
t = dd_replacetext(t, "\[u\]", "<U>")
t = dd_replacetext(t, "\[/u\]", "</U>")
t = dd_replacetext(t, "\[large\]", "<font size = \"4\">")
t = dd_replacetext(t, "\[/large\]", "</font>")
t = dd_replacetext(t, "\[sign\]", "<font face=\"[signfont]\"><i>[user.real_name]</i></font>")
t = dd_replacetext(t, "\[field\]", "<span class=\"paper_field\"></span>")
if(!iscrayon)
t = dd_replacetext(t, "\[*\]", "<li>")
t = dd_replacetext(t, "\[hr\]", "<HR>")
t = dd_replacetext(t, "\[small\]", "<font size = \"1\">")
t = dd_replacetext(t, "\[/small\]", "</font>")
t = dd_replacetext(t, "\[list\]", "<ul>")
t = dd_replacetext(t, "\[/list\]", "</ul>")
t = "<font face=\"[deffont]\" color=[P.colour]>[t]</font>"
else // If it is a crayon, and he still tries to use these, make them empty!
t = dd_replacetext(t, "\[*\]", "")
t = dd_replacetext(t, "\[hr\]", "")
t = dd_replacetext(t, "\[small\]", "")
t = dd_replacetext(t, "\[/small\]", "")
t = dd_replacetext(t, "\[list\]", "")
t = dd_replacetext(t, "\[/list\]", "")
t = "<font face=\"[crayonfont]\" color=[P.colour]><b>[t]</b></font>"
//Count the fields
var/laststart = 1
while(1)
var/i = findtext(t, "<span class=\"paper_field\">", laststart)
if(i==0)
break
laststart = i+1
fields++
return t
openhelp(mob/user as mob)
user << browse({"<HTML><HEAD><TITLE>Pen Help</TITLE></HEAD>
<BODY>
<b><center>Crayon&Pen commands</center></b><br>
<br>
\[br\] : Creates a linebreak.<br>
\[center\] - \[/center\] : Centers the text.<br>
\[b\] - \[/b\] : Makes the text <b>bold</b>.<br>
\[i\] - \[/i\] : Makes the text <i>italic</i>.<br>
\[u\] - \[/u\] : Makes the text <u>underlined</u>.<br>
\[large\] - \[/large\] : Increases the <font size = \"4\">size</font> of the text.<br>
\[sign\] : Inserts a signature of your name in a foolproof way.<br>
\[field\] : Inserts an invisible field which lets you start type from there. Useful for forms.<br>
<br>
<b><center>Pen exclusive commands</center></b><br>
\[small\] - \[/small\] : Decreases the <font size = \"1\">size</font> of the text.<br>
\[list\] - \[/list\] : A list.<br>
\[*\] : A dot used for lists.<br>
\[hr\] : Adds a horizontal rule.
</BODY></HTML>"}, "window=paper_help")
Topic(href, href_list)
..()
if ((usr.stat || usr.restrained()))
return
if(href_list["write"])
var/id = href_list["write"]
var/t = strip_html_simple(input(usr, "What text do you wish to add to " + (id=="end" ? "the end of the paper" : "field "+id) + "?", "[name]", null),8192) as text
var/obj/item/i = usr.equipped() // Check to see if he still got that darn pen, also check if he's using a crayon or pen.
var/iscrayon = 0
if(!istype(i, /obj/item/weapon/pen))
if(!istype(i, /obj/item/toy/crayon))
return
iscrayon = 1
if ((!in_range(src, usr) && src.loc != usr && !( istype(src.loc, /obj/item/weapon/clipboard) ) && src.loc.loc != usr && usr.equipped() != i)) // Some check to see if he's allowed to write
return
t = parsepencode(t, i, usr, iscrayon) // Encode everything from pencode to html
if(id!="end")
addtofield(text2num(id), t) // He wants to edit a field, let him.
else
info += t // Oh, he wants to edit to the end of the file, let him.
updateinfolinks()
usr << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[info_links][stamps]</BODY></HTML>", "window=[name]") // Update the window
if(!overlays.Find("paper_words"))
overlays += "paper_words"
attackby(obj/item/weapon/P as obj, mob/user as mob)
..()
var/clown = 0
if(user.mind && (user.mind.assigned_role == "Clown"))
clown = 1
if (istype(P, /obj/item/weapon/pen) || istype(P, /obj/item/toy/crayon))
usr << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[info_links][stamps]</BODY></HTML>", "window=[name]")
//openhelp(user)
return
else if(istype(P, /obj/item/weapon/stamp))
if ((!in_range(src, usr) && src.loc != user && !( istype(src.loc, /obj/item/weapon/clipboard) ) && src.loc.loc != user && user.equipped() != P))
return
stamps += (stamps=="" ? "<HR>" : "<BR>") + "<i>This paper has been stamped with the [P.name].</i>"
switch(P.type)
if(/obj/item/weapon/stamp/captain)
overlays += "paper_stamped_cap"
if(/obj/item/weapon/stamp/hop)
overlays += "paper_stamped_hop"
if(/obj/item/weapon/stamp/hos)
overlays += "paper_stamped_hos"
if(/obj/item/weapon/stamp/ce)
overlays += "paper_stamped_ce"
if(/obj/item/weapon/stamp/rd)
overlays += "paper_stamped_rd"
if(/obj/item/weapon/stamp/cmo)
overlays += "paper_stamped_cmo"
if(/obj/item/weapon/stamp/denied)
overlays += "paper_stamped_denied"
if(/obj/item/weapon/stamp/clown)
if (!clown)
usr << "\red You are totally unable to use the stamp. HONK!"
return
else
overlays += "paper_stamped_clown"
else
overlays += "paper_stamped"
if(!stamped)
stamped = new
stamped += P.type
user << "\blue You stamp the paper with your rubber stamp."
add_fingerprint(user)
return
/obj/item/weapon/paper/update_icon()
if(src.info)
src.overlays += "paper_words"
return
/obj/item/weapon/paper/examine()
set src in oview(1)
// ..() //We don't want them to see the dumb "this is a paper" thing every time.
if(!(istype(usr, /mob/living/carbon/human) || istype(usr, /mob/dead/observer) || istype(usr, /mob/living/silicon)))
usr << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[stars(info)][stamps]</BODY></HTML>", "window=[name]")
onclose(usr, "[name]")
else
usr << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[info][stamps]</BODY></HTML>", "window=[name]")
onclose(usr, "[name]")
return
/obj/item/weapon/paper/verb/rename()
set name = "Rename paper"
set category = "Object"
set src in usr
if ((usr.mutations & CLUMSY) && prob(50))usr << "\red You cut yourself on the paper."
return
var/n_name = copytext(sanitize(input(usr, "What would you like to label the paper?", "Paper Labelling", null) as text),1,MAX_NAME_LEN)
if ((loc == usr && usr.stat == 0))
name = "paper[(n_name ? text("- '[n_name]'") : null)]"
add_fingerprint(usr)
return
/obj/item/weapon/paper/attack_self(mob/living/user as mob)
examine()
if(rigged && (Holiday == "April Fool's Day"))
if(spam_flag == 0)
spam_flag = 1
playsound(src.loc, 'bikehorn.ogg', 50, 1)
spawn(20)
spam_flag = 0
return
/obj/item/weapon/paper/attack_ai(var/mob/living/silicon/ai/user as mob)
var/dist
if (istype(user) && user.current) //is AI
dist = get_dist(src, user.current)
else //cyborg or AI not seeing through a camera
dist = get_dist(src, user)
if (dist < 2)
usr << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[info][stamps]</BODY></HTML>", "window=[name]")
onclose(usr, "[name]")
else
usr << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[stars(info)][stamps]</BODY></HTML>", "window=[name]")
onclose(usr, "[name]")
return
/obj/item/weapon/paper/proc/addtofield(var/id, var/text, var/links = 0)
var/locid = 0
var/laststart = 1
var/textindex = 1
while(1) // I know this can cause infinite loops and fuck up the whole server, but the if(istart==0) should be safe as fuck
var/istart = 0
if(links)
istart = findtext(info_links, "<span class=\"paper_field\">", laststart)
else
istart = findtext(info, "<span class=\"paper_field\">", laststart)
if(istart==0)
return // No field found with matching id
laststart = istart+1
locid++
if(locid == id)
var/iend = 1
if(links)
iend = findtext(info_links, "</span>", istart)
else
iend = findtext(info, "</span>", istart)
//textindex = istart+26
textindex = iend
break
if(links)
var/before = copytext(info_links, 1, textindex)
var/after = copytext(info_links, textindex)
info_links = before + text + after
else
var/before = copytext(info, 1, textindex)
var/after = copytext(info, textindex)
info = before + text + after
updateinfolinks()
/obj/item/weapon/paper/proc/updateinfolinks()
info_links = info
var/i = 0
for(i=1,i<=fields,i++)
addtofield(i, "<font face=\"[deffont]\"><A href='?src=\ref[src];write=[i]'>write</A></font>", 1)
info_links = info_links + "<font face=\"[deffont]\"><A href='?src=\ref[src];write=end'>write</A></font>"
/obj/item/weapon/paper/proc/parsepencode(var/t, var/obj/item/weapon/pen/P, mob/user as mob, var/iscrayon = 0)
t = copytext(sanitize(t),1,MAX_MESSAGE_LEN)
t = dd_replacetext(t, "\[center\]", "<center>")
t = dd_replacetext(t, "\[/center\]", "</center>")
t = dd_replacetext(t, "\[br\]", "<BR>")
t = dd_replacetext(t, "\[b\]", "<B>")
t = dd_replacetext(t, "\[/b\]", "</B>")
t = dd_replacetext(t, "\[i\]", "<I>")
t = dd_replacetext(t, "\[/i\]", "</I>")
t = dd_replacetext(t, "\[u\]", "<U>")
t = dd_replacetext(t, "\[/u\]", "</U>")
t = dd_replacetext(t, "\[large\]", "<font size = \"4\">")
t = dd_replacetext(t, "\[/large\]", "</font>")
t = dd_replacetext(t, "\[sign\]", "<font face=\"[signfont]\"><i>[user.real_name]</i></font>")
t = dd_replacetext(t, "\[field\]", "<span class=\"paper_field\"></span>")
if(!iscrayon)
t = dd_replacetext(t, "\[*\]", "<li>")
t = dd_replacetext(t, "\[hr\]", "<HR>")
t = dd_replacetext(t, "\[small\]", "<font size = \"1\">")
t = dd_replacetext(t, "\[/small\]", "</font>")
t = dd_replacetext(t, "\[list\]", "<ul>")
t = dd_replacetext(t, "\[/list\]", "</ul>")
t = "<font face=\"[deffont]\" color=[P.colour]>[t]</font>"
else // If it is a crayon, and he still tries to use these, make them empty!
t = dd_replacetext(t, "\[*\]", "")
t = dd_replacetext(t, "\[hr\]", "")
t = dd_replacetext(t, "\[small\]", "")
t = dd_replacetext(t, "\[/small\]", "")
t = dd_replacetext(t, "\[list\]", "")
t = dd_replacetext(t, "\[/list\]", "")
t = "<font face=\"[crayonfont]\" color=[P.colour]><b>[t]</b></font>"
//Count the fields
var/laststart = 1
while(1)
var/i = findtext(t, "<span class=\"paper_field\">", laststart)
if(i==0)
break
laststart = i+1
fields++
return t
/obj/item/weapon/paper/proc/openhelp(mob/user as mob)
user << browse({"<HTML><HEAD><TITLE>Pen Help</TITLE></HEAD>
<BODY>
<b><center>Crayon&Pen commands</center></b><br>
<br>
\[br\] : Creates a linebreak.<br>
\[center\] - \[/center\] : Centers the text.<br>
\[b\] - \[/b\] : Makes the text <b>bold</b>.<br>
\[i\] - \[/i\] : Makes the text <i>italic</i>.<br>
\[u\] - \[/u\] : Makes the text <u>underlined</u>.<br>
\[large\] - \[/large\] : Increases the <font size = \"4\">size</font> of the text.<br>
\[sign\] : Inserts a signature of your name in a foolproof way.<br>
\[field\] : Inserts an invisible field which lets you start type from there. Useful for forms.<br>
<br>
<b><center>Pen exclusive commands</center></b><br>
\[small\] - \[/small\] : Decreases the <font size = \"1\">size</font> of the text.<br>
\[list\] - \[/list\] : A list.<br>
\[*\] : A dot used for lists.<br>
\[hr\] : Adds a horizontal rule.
</BODY></HTML>"}, "window=paper_help")
/obj/item/weapon/paper/Topic(href, href_list)
..()
if ((usr.stat || usr.restrained()))
return
if(href_list["write"])
var/id = href_list["write"]
var/t = strip_html_simple(input(usr, "What text do you wish to add to " + (id=="end" ? "the end of the paper" : "field "+id) + "?", "[name]", null),8192) as text
var/obj/item/i = usr.equipped() // Check to see if he still got that darn pen, also check if he's using a crayon or pen.
var/iscrayon = 0
if(!istype(i, /obj/item/weapon/pen))
if(!istype(i, /obj/item/toy/crayon))
return
iscrayon = 1
if ((!in_range(src, usr) && src.loc != usr && !( istype(src.loc, /obj/item/weapon/clipboard) ) && src.loc.loc != usr && usr.equipped() != i)) // Some check to see if he's allowed to write
return
t = parsepencode(t, i, usr, iscrayon) // Encode everything from pencode to html
if(id!="end")
addtofield(text2num(id), t) // He wants to edit a field, let him.
else
info += t // Oh, he wants to edit to the end of the file, let him.
updateinfolinks()
usr << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[info_links][stamps]</BODY></HTML>", "window=[name]") // Update the window
if(!overlays.Find("paper_words"))
overlays += "paper_words"
/obj/item/weapon/paper/attackby(obj/item/weapon/P as obj, mob/user as mob)
..()
var/clown = 0
if(user.mind && (user.mind.assigned_role == "Clown"))
clown = 1
if (istype(P, /obj/item/weapon/pen) || istype(P, /obj/item/toy/crayon))
usr << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[info_links][stamps]</BODY></HTML>", "window=[name]")
//openhelp(user)
return
else if(istype(P, /obj/item/weapon/stamp))
if ((!in_range(src, usr) && src.loc != user && !( istype(src.loc, /obj/item/weapon/clipboard) ) && src.loc.loc != user && user.equipped() != P))
return
stamps += (stamps=="" ? "<HR>" : "<BR>") + "<i>This paper has been stamped with the [P.name].</i>"
switch(P.type)
if(/obj/item/weapon/stamp/captain)
overlays += "paper_stamped_cap"
if(/obj/item/weapon/stamp/hop)
overlays += "paper_stamped_hop"
if(/obj/item/weapon/stamp/hos)
overlays += "paper_stamped_hos"
if(/obj/item/weapon/stamp/ce)
overlays += "paper_stamped_ce"
if(/obj/item/weapon/stamp/rd)
overlays += "paper_stamped_rd"
if(/obj/item/weapon/stamp/cmo)
overlays += "paper_stamped_cmo"
if(/obj/item/weapon/stamp/denied)
overlays += "paper_stamped_denied"
if(/obj/item/weapon/stamp/clown)
if (!clown)
usr << "\red You are totally unable to use the stamp. HONK!"
return
else
overlays += "paper_stamped_clown"
else
overlays += "paper_stamped"
if(!stamped)
stamped = new
stamped += P.type
user << "\blue You stamp the paper with your rubber stamp."
add_fingerprint(user)
return

View File

@@ -3,7 +3,8 @@
name = "pen"
icon = 'bureaucracy.dmi'
icon_state = "pen"
flags = FPRINT | ONBELT | TABLEPASS
flags = FPRINT | TABLEPASS
slot_flags = SLOT_BELT | SLOT_EARS
throwforce = 0
w_class = 1.0
throw_speed = 7

View File

@@ -3,13 +3,13 @@
desc = "A bullet casing."
icon = 'ammo.dmi'
icon_state = "s-casing"
flags = FPRINT | TABLEPASS | CONDUCT | ONBELT
flags = FPRINT | TABLEPASS | CONDUCT
slot_flags = SLOT_BELT
throwforce = 1
w_class = 1.0
var
caliber = "" //Which kind of guns it can be loaded into
projectile_type = ""//The bullet type to create when New() is called
obj/item/projectile/BB = null //The loaded bullet
var/caliber = "" //Which kind of guns it can be loaded into
var/projectile_type = ""//The bullet type to create when New() is called
var/obj/item/projectile/BB = null //The loaded bullet
New()
@@ -28,18 +28,18 @@
desc = "A box of ammo"
icon_state = "357"
icon = 'ammo.dmi'
flags = FPRINT | TABLEPASS | CONDUCT | ONBELT
flags = FPRINT | TABLEPASS | CONDUCT
slot_flags = SLOT_BELT
item_state = "syringe_kit"
m_amt = 50000
throwforce = 2
w_class = 1.0
throw_speed = 4
throw_range = 10
var
list/stored_ammo = list()
ammo_type = "/obj/item/ammo_casing"
max_ammo = 7
multiple_sprites = 0
var/list/stored_ammo = list()
var/ammo_type = "/obj/item/ammo_casing"
var/max_ammo = 7
var/multiple_sprites = 0
New()

View File

@@ -4,7 +4,8 @@
icon = 'gun.dmi'
icon_state = "detective"
item_state = "gun"
flags = FPRINT | TABLEPASS | CONDUCT | ONBELT | USEDELAY
flags = FPRINT | TABLEPASS | CONDUCT | USEDELAY
slot_flags = SLOT_BELT
m_amt = 2000
w_class = 3.0
throwforce = 5
@@ -13,17 +14,19 @@
force = 5.0
origin_tech = "combat=1"
var
fire_sound = 'Gunshot.ogg'
obj/item/projectile/in_chamber = null
caliber = ""
silenced = 0
recoil = 0
ejectshell = 1
var/fire_sound = 'Gunshot.ogg'
var/obj/item/projectile/in_chamber = null
var/caliber = ""
var/silenced = 0
var/recoil = 0
var/ejectshell = 1
proc
load_into_chamber()
special_check(var/mob/M)
proc/load_into_chamber()
return
proc/special_check(var/mob/M)
return
load_into_chamber()

View File

@@ -4,12 +4,11 @@
desc = "A basic energy-based gun."
fire_sound = 'Taser.ogg'
var
obj/item/weapon/cell/power_supply //What type of power cell this uses
charge_cost = 100 //How much energy is needed to fire.
cell_type = "/obj/item/weapon/cell"
projectile_type = "/obj/item/projectile/energy"
modifystate
var/obj/item/weapon/cell/power_supply //What type of power cell this uses
var/charge_cost = 100 //How much energy is needed to fire.
var/cell_type = "/obj/item/weapon/cell"
var/projectile_type = "/obj/item/projectile/energy"
var/modifystate
emp_act(severity)
power_supply.use(round(power_supply.maxcharge / severity))

View File

@@ -9,8 +9,7 @@
origin_tech = "combat=3;magnets=2"
modifystate = "energystun"
var
mode = 0 //0 = stun, 1 = kill
var/mode = 0 //0 = stun, 1 = kill
attack_self(mob/living/user as mob)

View File

@@ -5,7 +5,8 @@
fire_sound = 'Laser.ogg'
origin_tech = "combat=2;magnets=4"
w_class = 4.0
flags = FPRINT | TABLEPASS | CONDUCT | USEDELAY | ONBACK
flags = FPRINT | TABLEPASS | CONDUCT | USEDELAY
slot_flags = SLOT_BACK
charge_cost = 100
projectile_type = "/obj/item/projectile/ion"
@@ -27,7 +28,8 @@ obj/item/weapon/gun/energy/staff
icon_state = "staffofchange"
item_state = "staffofchange"
fire_sound = 'emitter.ogg'
flags = FPRINT | TABLEPASS | CONDUCT | USEDELAY | ONBACK
flags = FPRINT | TABLEPASS | CONDUCT | USEDELAY
slot_flags = SLOT_BACK
w_class = 4.0
charge_cost = 200
projectile_type = "/obj/item/projectile/change"

View File

@@ -7,12 +7,11 @@
w_class = 3.0
m_amt = 1000
var
ammo_type = "/obj/item/ammo_casing/a357"
list/loaded = list()
max_shells = 7
load_method = 0 //0 = Single shells or quick loader, 1 = box, 2 = magazine
obj/item/ammo_magazine/empty_mag = null
var/ammo_type = "/obj/item/ammo_casing/a357"
var/list/loaded = list()
var/max_shells = 7
var/load_method = 0 //0 = Single shells or quick loader, 1 = box, 2 = magazine
var/obj/item/ammo_magazine/empty_mag = null
New()

View File

@@ -6,14 +6,14 @@
max_shells = 4
w_class = 4.0
force = 10
flags = FPRINT | TABLEPASS | CONDUCT | USEDELAY | ONBACK
flags = FPRINT | TABLEPASS | CONDUCT | USEDELAY
slot_flags = SLOT_BACK
caliber = "shotgun"
origin_tech = "combat=4;materials=2"
ammo_type = "/obj/item/ammo_casing/shotgun/beanbag"
var
recentpump = 0 // to prevent spammage
pumped = 0
obj/item/ammo_casing/current_shell = null
var/recentpump = 0 // to prevent spammage
var/pumped = 0
var/obj/item/ammo_casing/current_shell = null
load_into_chamber()
@@ -64,7 +64,8 @@
max_shells = 2
w_class = 4.0
force = 10
flags = FPRINT | TABLEPASS | CONDUCT | USEDELAY | ONBACK
flags = FPRINT | TABLEPASS | CONDUCT | USEDELAY
slot_flags = SLOT_BACK
caliber = "shotgun"
origin_tech = "combat=3;materials=1"
ammo_type = "/obj/item/ammo_casing/shotgun/beanbag"
@@ -119,8 +120,8 @@
icon_state = "sawnshotgun"
w_class = 3.0
item_state = "gun"
flags &= ~ONBACK //you can't sling it on your back
flags |= ONBELT //but you can wear it on your belt (poorly concealed under a trenchcoat, ideally)
slot_flags &= ~SLOT_BACK //you can't sling it on your back
slot_flags |= SLOT_BELT //but you can wear it on your belt (poorly concealed under a trenchcoat, ideally)
name = "sawn-off shotgun"
desc = "Omar's coming!"
user << "<span class='warning'>You shorten the barrel of \the [src]!</span>"

View File

@@ -19,33 +19,32 @@
flags = FPRINT | TABLEPASS
pass_flags = PASSTABLE
mouse_opacity = 0
var
bumped = 0 //Prevents it from hitting more than one guy at once
def_zone = "" //Aiming at
mob/firer = null//Who shot it
silenced = 0 //Attack message
yo = null
xo = null
current = null
turf/original = null // the original turf clicked
turf/starting = null // the projectile's starting turf
var/bumped = 0 //Prevents it from hitting more than one guy at once
var/def_zone = "" //Aiming at
var/mob/firer = null//Who shot it
var/silenced = 0 //Attack message
var/yo = null
var/xo = null
var/current = null
var/turf/original = null // the original turf clicked
var/turf/starting = null // the projectile's starting turf
p_x = 16
p_y = 16 // the pixel location of the tile that the player clicked. Default is the center
var/p_x = 16
var/p_y = 16 // the pixel location of the tile that the player clicked. Default is the center
damage = 10
damage_type = BRUTE //BRUTE, BURN, TOX, OXY, CLONE are the only things that should be in here
nodamage = 0 //Determines if the projectile will skip any damage inflictions
flag = "bullet" //Defines what armor to use when it hits things. Must be set to bullet, laser, energy,or bomb
projectile_type = "/obj/item/projectile"
var/damage = 10
var/damage_type = BRUTE //BRUTE, BURN, TOX, OXY, CLONE are the only things that should be in here
var/nodamage = 0 //Determines if the projectile will skip any damage inflictions
var/flag = "bullet" //Defines what armor to use when it hits things. Must be set to bullet, laser, energy,or bomb
var/projectile_type = "/obj/item/projectile"
//Effects
stun = 0
weaken = 0
paralyze = 0
irradiate = 0
stutter = 0
eyeblur = 0
drowsy = 0
var/stun = 0
var/weaken = 0
var/paralyze = 0
var/irradiate = 0
var/stutter = 0
var/eyeblur = 0
var/drowsy = 0
proc/on_hit(var/atom/target, var/blocked = 0)

View File

@@ -154,7 +154,8 @@
w_class = 1
item_state = "electronic"
flags = FPRINT | TABLEPASS | ONBELT | CONDUCT
flags = FPRINT | TABLEPASS | CONDUCT
slot_flags = SLOT_BELT
attack_self(mob/user as mob)
var/dat = "<TT><B>TagMaster 2.2</B><BR><BR>"

View File

@@ -98,8 +98,23 @@ var/MAX_EXPLOSION_RANGE = 14
#define SHOES_SLOWDOWN -1.0 // How much shoes slow you down by default. Negative values speed you up
//ITEM INVENTORY SLOT BITMASKS: (HUMANS ONLY!)
#define SLOT_OCLOTHING 1
#define SLOT_ICLOTHING 2
#define SLOT_GLOVES 4
#define SLOT_EYES 8
#define SLOT_EARS 16
#define SLOT_MASK 32
#define SLOT_HEAD 64
#define SLOT_FEET 128
#define SLOT_ID 256
#define SLOT_BELT 512
#define SLOT_BACK 1024
#define SLOT_POCKET 2048 //this is to allow items with a w_class of 3 or 4 to fit in pockets.
#define SLOT_DENYPOCKET 4096 //this is to deny items with a w_class of 2 or 1 to fit in pockets.
//FLAGS BITMASK
#define ONBACK 1 // can be put in back slot
#define TABLEPASS 2 // can pass by a table or rack
/********************************************************************************
@@ -117,7 +132,6 @@ var/MAX_EXPLOSION_RANGE = 14
#define NODELAY 32768 // 1 second attackby delay skipped (Can be used once every 0.2s). Most objects have a 1s attackby delay, which doesn't require a flag.
#define NOSHIELD 32 // weapon not affected by shield
#define CONDUCT 64 // conducts electricity (metal etc.)
#define ONBELT 128 // can be put in belt slot
#define FPRINT 256 // takes a fingerprint
#define ON_BORDER 512 // item has priority to check when entering or leaving