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Forgot to round the reagent explosion effect
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@@ -1423,7 +1423,7 @@
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#include "code\WorkInProgress\kilakk\fax.dm"
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#include "code\WorkInProgress\Mini\ATM.dm"
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#include "code\WorkInProgress\Mini\atmos_control.dm"
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#include "code\WorkInProgress\pomf\spacepods.dm"
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#include "code\WorkInProgress\pomf\spacepods\spacepods.dm"
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#include "code\WorkInProgress\Ported\policetape.dm"
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#include "code\WorkInProgress\SkyMarshal\officer_stuff.dm"
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#include "code\WorkInProgress\SkyMarshal\Ultralight_procs.dm"
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1
code/WorkInProgress/pomf/spacepods/equipment.dm
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1
code/WorkInProgress/pomf/spacepods/equipment.dm
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@@ -0,0 +1 @@
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/obj/item/device
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@@ -964,8 +964,8 @@ steam.start() -- spawns the effect
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var/range = 0
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// Clamp all values to MAX_EXPLOSION_RANGE
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range = min (MAX_EXPLOSION_RANGE, light + round(amount/3))
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devastation = min(1, range * 0.25) // clamps to 1 devestation for grenades
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heavy = min(3, range * 0.5) // clamps to 3 heavy range for grenades
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devastation = min(1, round(range * 0.25)) // clamps to 1 devestation for grenades
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heavy = min(3, round(range * 0.5)) // clamps to 3 heavy range for grenades
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light = min(6, range) // clamps to 6 light range for grenades
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flash = range * 1.5
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/*
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