construct zone_sel+icon locations+smallfix to the juggerwall's animation

This commit is contained in:
DeityLink
2014-09-15 11:50:57 +09:00
parent de9abc64d6
commit 1d2784a3d6
3 changed files with 9 additions and 4 deletions

View File

@@ -85,9 +85,9 @@
#define ui_borg_health "14:28,6:13" //borgs have the health display where humans have the pressure damage indicator.
#define ui_alien_health "14:28,6:13" //aliens have the health display where humans have the pressure damage indicator.
#define ui_construct_health "14:28,6:13" //constructs have health at same spot as aliens
#define ui_construct_fire "14:28,7:13" //Above health
#define ui_construct_pull "14:28,5:13" //below health
#define ui_construct_health "15:00,7:15" //same height as humans, hugging the right border
#define ui_construct_fire "14:16,8:13" //above health, slightly to the left
#define ui_construct_pull "14:28,2:10" //above the zone_sel icon
//Pop-up inventory
#define ui_shoes "2:8,1:5"

View File

@@ -63,6 +63,11 @@
mymob.pullin.name = "pull"
mymob.pullin.screen_loc = ui_construct_pull
mymob.zone_sel = new /obj/screen/zone_sel()
mymob.zone_sel.icon = 'icons/mob/screen1_construct.dmi'
mymob.zone_sel.overlays.Cut()
mymob.zone_sel.overlays += image('icons/mob/zone_sel.dmi', "[mymob.zone_sel.selecting]")
mymob.client.screen = null
mymob.client.screen += list(mymob.fire, mymob.healths, mymob.pullin)
mymob.client.screen += list(mymob.fire, mymob.healths, mymob.pullin, mymob.zone_sel)

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