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https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-09 16:14:13 +00:00
Added the foundations of a special-day events system. It's a bit more robust, tidy and efficient than calling isDay everywhere. It defaults to disabled. It can be enabled by uncommenting ALLOW_HOLIDAYS in config/config.txt
I've added no content just the foundations. All it does is give the station a holiday themed name and say "Happy [Holiday] Everybody!" at the round-start. Added a .Set Holiday verb for GM and GA Admins. I'd rather people didn't use it for now (there's not much point as there's no content yet anyway). It's mainly for bugtesting. Foundations are there to create holiday random events and round-start stuff so we can keep everything together. Check out code/game/gamemodes/events/holidays ! NOTE: This is intended for easter eggs! Little trinkets and such to make these days special. It IS NOT for spawning grief items and game-changing stuff. If you REALLY want to add stuff like that, please speak to the project heads. If it's used for spawning bullshit like poop or grief items I'll just remove my code. Thanks. Happy Friday 13th :) Other Fixes: Oxygen tanks no longer spam BEEPBEEPBEEPBEEP at everybody nearby. That only happens for the person holding them. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3450 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -283,6 +283,9 @@
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if("popup_admin_pm")
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config.popup_admin_pm = 1
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if("allow_holidays")
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Holiday = 1
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if("useircbot")
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useircbot = 1
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@@ -2,41 +2,59 @@
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if (station_name)
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return station_name
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var/random = rand(1,5)
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var/name = ""
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//Rare: Pre-Prefix
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if (prob(10))
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name += pick("Imperium", "Heretical", "Cuban", "Psychic", "Elegant", "Common", "Uncommon", "Rare", "Unique", "Houseruled", "Religious", "Atheist", "Traditional", "Houseruled", "Mad", "Super", "Ultra", "Secret", "Top Secret", "Deep", "Death", "Zybourne", "Central", "Main", "Government", "Uoi", "Fat", "Automated", "Experimental", "Augmented")
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name += " "
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name = pick("Imperium", "Heretical", "Cuban", "Psychic", "Elegant", "Common", "Uncommon", "Rare", "Unique", "Houseruled", "Religious", "Atheist", "Traditional", "Houseruled", "Mad", "Super", "Ultra", "Secret", "Top Secret", "Deep", "Death", "Zybourne", "Central", "Main", "Government", "Uoi", "Fat", "Automated", "Experimental", "Augmented")
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station_name = name + " "
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// Prefix
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name += pick("", "Stanford", "Dorf", "Alium", "Prefix", "Clowning", "Aegis", "Ishimura", "Scaredy", "Death-World", "Mime", "Honk", "Rogue", "MacRagge", "Ultrameens", "Safety", "Paranoia", "Explosive", "Neckbear", "Donk", "Muppet", "North", "West", "East", "South", "Slant-ways", "Widdershins", "Rimward", "Expensive", "Procreatory", "Imperial", "Unidentified", "Immoral", "Carp", "Ork", "Pete", "Control", "Nettle", "Aspie", "Class", "Crab", "Fist","Corrogated","Skeleton","Race", "Fatguy", "Gentleman", "Capitalist", "Communist", "Bear", "Beard", "Derp", "Space", "Spess", "Star", "Moon", "System", "Mining", "Neckbeard", "Research", "Supply", "Military", "Orbital", "Battle", "Science", "Asteroid", "Home", "Production", "Transport", "Delivery", "Extraplanetary", "Orbital", "Correctional", "Robot", "Hats", "Pizza")
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if (name)
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name += " "
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switch(Holiday)
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//get normal name
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if(null,"",0)
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name = pick("", "Stanford", "Dorf", "Alium", "Prefix", "Clowning", "Aegis", "Ishimura", "Scaredy", "Death-World", "Mime", "Honk", "Rogue", "MacRagge", "Ultrameens", "Safety", "Paranoia", "Explosive", "Neckbear", "Donk", "Muppet", "North", "West", "East", "South", "Slant-ways", "Widdershins", "Rimward", "Expensive", "Procreatory", "Imperial", "Unidentified", "Immoral", "Carp", "Ork", "Pete", "Control", "Nettle", "Aspie", "Class", "Crab", "Fist","Corrogated","Skeleton","Race", "Fatguy", "Gentleman", "Capitalist", "Communist", "Bear", "Beard", "Derp", "Space", "Spess", "Star", "Moon", "System", "Mining", "Neckbeard", "Research", "Supply", "Military", "Orbital", "Battle", "Science", "Asteroid", "Home", "Production", "Transport", "Delivery", "Extraplanetary", "Orbital", "Correctional", "Robot", "Hats", "Pizza")
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if(name)
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station_name += name + " "
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//For special days like christmas, easter, new-years etc ~Carn
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if("Friday the 13th")
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name = pick("Mike","Friday","Evil","Myers","Murder","Deathly","Stabby")
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station_name += name + " "
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random = 13
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else
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//get the first word of the Holiday and use that
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var/i = findtext(Holiday," ",1,0)
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name = copytext(Holiday,1,i)
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station_name += name + " "
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// Suffix
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name += pick("Station", "Fortress", "Frontier", "Suffix", "Death-trap", "Space-hulk", "Lab", "Hazard","Spess Junk", "Fishery", "No-Moon", "Tomb", "Crypt", "Hut", "Monkey", "Bomb", "Trade Post", "Fortress", "Village", "Town", "City", "Edition", "Hive", "Complex", "Base", "Facility", "Depot", "Outpost", "Installation", "Drydock", "Observatory", "Array", "Relay", "Monitor", "Platform", "Construct", "Hangar", "Prison", "Center", "Port", "Waystation", "Factory", "Waypoint", "Stopover", "Hub", "HQ", "Office", "Object", "Fortification", "Colony", "Planet-Cracker", "Roost", "Fat Camp")
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name += " "
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name = pick("Station", "Fortress", "Frontier", "Suffix", "Death-trap", "Space-hulk", "Lab", "Hazard","Spess Junk", "Fishery", "No-Moon", "Tomb", "Crypt", "Hut", "Monkey", "Bomb", "Trade Post", "Fortress", "Village", "Town", "City", "Edition", "Hive", "Complex", "Base", "Facility", "Depot", "Outpost", "Installation", "Drydock", "Observatory", "Array", "Relay", "Monitor", "Platform", "Construct", "Hangar", "Prison", "Center", "Port", "Waystation", "Factory", "Waypoint", "Stopover", "Hub", "HQ", "Office", "Object", "Fortification", "Colony", "Planet-Cracker", "Roost", "Fat Camp")
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station_name += name + " "
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// ID Number
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if (prob(40))
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name += "[rand(1, 99)]"
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else if (prob(50))
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name += pick("Alpha", "Beta", "Gamma", "Delta", "Epsilon", "Zeta", "Eta", "Theta", "Iota", "Kappa", "Lambda", "Mu", "Nu", "Xi", "Omicron", "Pi", "Rho", "Sigma", "Tau", "Upsilon", "Phi", "Chi", "Psi", "Omega")
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else if (prob(30))
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name += pick("II", "III", "IV", "V", "VI", "VII", "VIII", "IX", "X", "XI", "XII", "XIII", "XIV", "XV", "XVI", "XVII", "XVIII", "XIX", "XX")
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else if (prob(40))
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name += pick("Alpha", "Bravo", "Charlie", "Delta", "Echo", "Foxtrot", "Golf", "Hotel", "India", "Juliet", "Kilo", "Lima", "Mike", "November", "Oscar", "Papa", "Quebec", "Romeo", "Sierra", "Tango", "Uniform", "Victor", "Whiskey", "X-ray", "Yankee", "Zulu")
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else
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name += pick("One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine", "Ten", "Eleven", "Twelve", "Thirteen", "Fourteen", "Fifteen", "Sixteen", "Seventeen", "Eighteen", "Nineteen")
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switch(random)
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if(1)
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station_name += "[rand(1, 99)]"
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if(2)
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station_name += pick("Alpha", "Beta", "Gamma", "Delta", "Epsilon", "Zeta", "Eta", "Theta", "Iota", "Kappa", "Lambda", "Mu", "Nu", "Xi", "Omicron", "Pi", "Rho", "Sigma", "Tau", "Upsilon", "Phi", "Chi", "Psi", "Omega")
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if(3)
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station_name += pick("II", "III", "IV", "V", "VI", "VII", "VIII", "IX", "X", "XI", "XII", "XIII", "XIV", "XV", "XVI", "XVII", "XVIII", "XIX", "XX")
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if(4)
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station_name += pick("Alpha", "Bravo", "Charlie", "Delta", "Echo", "Foxtrot", "Golf", "Hotel", "India", "Juliet", "Kilo", "Lima", "Mike", "November", "Oscar", "Papa", "Quebec", "Romeo", "Sierra", "Tango", "Uniform", "Victor", "Whiskey", "X-ray", "Yankee", "Zulu")
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if(5)
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station_name += pick("One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine", "Ten", "Eleven", "Twelve", "Thirteen", "Fourteen", "Fifteen", "Sixteen", "Seventeen", "Eighteen", "Nineteen")
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if(13)
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station_name += pick("13","XIII","Thirteen")
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station_name = name
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if (config && config.server_name)
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world.name = "[config.server_name]: [name]"
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else
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world.name = name
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world.name = station_name
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return name
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return station_name
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/proc/world_name(var/name)
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@@ -22,7 +22,3 @@ proc/isDay(var/month, var/day)
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// Uncomment this out when debugging!
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//else
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//return 1
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/* Check if it's april fools day */
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proc/isAprilFools()
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return isDay(4, 1)
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@@ -82,6 +82,7 @@
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if (config.usewhitelist)
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load_whitelist()
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LoadBansjob()
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Get_Holiday() //~Carn, needs to be here when the station is named so :P
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src.update_status()
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makepowernets()
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@@ -1,14 +1,22 @@
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/proc/start_events()
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if(prob(50))//Every 120 seconds and prob 50 2-4 weak spacedusts will hit the station
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spawn(1)
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dust_swarm("weak")
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if (!event && prob(eventchance) && config.allow_random_events) //CARN: checks to see if random events are enabled.
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event()
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hadevent = 1
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spawn(1300)
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event = 0
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spawn(1200)
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start_events()
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//changed to a while(1) loop since they are more efficient.
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//Moved the spawn in here to allow it to be called with advance proc call if it crashes.
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//and also to stop spawn copying variables from the game ticker
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spawn(3000)
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while(1)
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if(prob(50))//Every 120 seconds and prob 50 2-4 weak spacedusts will hit the station
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spawn(1)
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dust_swarm("weak")
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if (!event)
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//CARN: checks to see if random events are enabled.
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if(config.allow_random_events && prob(eventchance))
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event()
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hadevent = 1
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else
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Holiday_Random_Event()
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else
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event = 0
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sleep(1200)
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/proc/event()
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event = 1
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1
code/game/gamemodes/events/holidays/AprilFools.dm
Normal file
1
code/game/gamemodes/events/holidays/AprilFools.dm
Normal file
@@ -0,0 +1 @@
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//placeholder for holiday stuff
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1
code/game/gamemodes/events/holidays/Christmas.dm
Normal file
1
code/game/gamemodes/events/holidays/Christmas.dm
Normal file
@@ -0,0 +1 @@
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//placeholder for holiday stuff
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1
code/game/gamemodes/events/holidays/Easter.dm
Normal file
1
code/game/gamemodes/events/holidays/Easter.dm
Normal file
@@ -0,0 +1 @@
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//placeholder for holiday stuff
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178
code/game/gamemodes/events/holidays/Holidays.dm
Normal file
178
code/game/gamemodes/events/holidays/Holidays.dm
Normal file
@@ -0,0 +1,178 @@
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//Uncommenting ALLOW_HOLIDAYS in config.txt will enable Holidays
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var/global/Holiday = null
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//Just thinking ahead! Here's the foundations to a more robust Holiday event system.
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//It's easy as hell to add stuff. Just set Holiday to something using the switch (or something else)
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//then use if(Holiday == "MyHoliday") to make stuff happen on that specific day only
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//Please, Don't spam stuff up with easter eggs, I'd rather somebody just delete this than people cause
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//the game to lag even more in the name of one-day content.
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//////////////////////////////////////////////////////////////////////////////////////////////////////////
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//ALSO, MOST IMPORTANTLY: Don't add stupid stuff! Discuss bonus content with Project-Heads first please!//
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//////////////////////////////////////////////////////////////////////////////////////////////////////////
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// ~Carn
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//sets up the Holiday global variable. Shouldbe called on game configuration or something.
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/proc/Get_Holiday()
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if(!Holiday) return // Holiday stuff was not enabled in the config!
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Holiday = null // reset our switch now so we can recycle it as our Holiday name
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var/YY = text2num(time2text(world.timeofday, "YY")) // get the current year
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var/MM = text2num(time2text(world.timeofday, "MM")) // get the current month
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var/DD = text2num(time2text(world.timeofday, "DD")) // get the current day
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//Main switch. If any of these are too dumb/inappropriate, or you have better ones, feel free to change whatever
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switch(MM)
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if(1) //Jan
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switch(DD)
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if(1) Holiday = "New Year's Day"
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if(2) //Feb
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switch(DD)
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if(2) Holiday = "Groundhog Day"
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if(14) Holiday = "Valentine's Day"
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if(17) Holiday = "Random Acts of Kindness Day"
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if(3) //Mar
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switch(DD)
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if(17) Holiday = "St. Patrick's Day"
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if(27)
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if(YY == 16)
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Holiday = "Easter"
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if(31)
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if(YY == 13)
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Holiday = "Easter"
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if(4) //Apr
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switch(DD)
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if(1)
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Holiday = "April Fool's Day"
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if(YY == 18 && prob(50)) Holiday = "Easter"
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if(5)
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if(YY == 15) Holiday = "Easter"
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if(14) Holiday = "Pi Day"
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if(16)
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if(YY == 17) Holiday = "Easter"
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if(20)
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Holiday = "Four-Twenty"
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if(YY == 14 && prob(50)) Holiday = "Easter"
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if(22) Holiday = "Earth Day"
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if(5) //May
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switch(DD)
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if(1) Holiday = "Labour Day"
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if(4) Holiday = "FireFighter's Day"
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if(12) Holiday = "Owl and Pussycat Day" //what a dumb day of observence...but we -do- have costumes already :3
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if(6) //Jun
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if(7) //Jul
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switch(DD)
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if(1) Holiday = "Doctor's Day"
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if(2) Holiday = "UFO Day"
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if(8) Holiday = "Writer's Day"
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if(30) Holiday = "Friendship Day"
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if(8) //Aug
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switch(DD)
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if(5) Holiday = "Beer Day"
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if(9) //Sep
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switch(DD)
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if(19) Holiday = "Talk-Like-a-Pirate Day"
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if(28) Holiday = "Stupid-Questions Day"
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if(10) //Oct
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switch(DD)
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if(4) Holiday = "Animal's Day"
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if(7) Holiday = "Smiling Day"
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if(16) Holiday = "Boss' Day"
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if(31) Holiday = "Halloween"
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if(11) //Nov
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switch(DD)
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if(1) Holiday = "Vegan Day"
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if(13) Holiday = "Kindness Day"
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if(19) Holiday = "Flowers Day"
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if(21) Holiday = "Saying-'Hello' Day"
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if(12) //Dec
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switch(DD)
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if(10) Holiday = "Human-Rights Day"
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if(14) Holiday = "Monkey Day"
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if(22) Holiday = "Orgasming Day" //lol. These all actually exist
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if(24) Holiday = "Christmas Eve"
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if(25) Holiday = "Christmas"
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if(26) Holiday = "Boxing Day"
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if(31) Holiday = "New Year's Eve"
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if(!Holiday)
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//Friday the 13th
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if(DD == 13)
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if(time2text(world.timeofday, "DDD") == "Fri")
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Holiday = "Friday the 13th"
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//Allows GA and GM to set the Holiday variable
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/client/proc/Set_Holiday(T as text|null)
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set name = ".Set Holiday"
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set category = "Fun"
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set desc = "Force-set the Holiday variable to make the game think it's a certain day."
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if( !holder || !(holder.rank in list("Game Master","Game Admin")) )
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src << "<font color='red'>Error: Set_Holiday: You hold insufficient rank to perform this action.</font>"
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return
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if(!T) return
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Holiday = T
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//get a new station name
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station_name = null
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station_name()
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//update our hub status
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world.update_status()
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// Holiday_Game_Start()
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message_admins("\blue ADMIN: Event: [key_name(src)] force-set Holiday to \"[Holiday]\"")
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log_admin("[key_name(src)] force-set Holiday to \"[Holiday]\"")
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//Run at the start of a round
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/proc/Holiday_Game_Start()
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if(Holiday)
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world << "<font color='blue'>and...</font>"
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world << "<h4>Happy [Holiday] Everybody!</h4>"
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switch(Holiday) //special holidays
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if("Easter")
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//do easter stuff
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if("Christmas ")
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//do christmas stuff
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else
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//etc. you get what I'm getting at
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return
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//Nested in the random events loop. Will be triggered every 2 minutes
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/proc/Holiday_Random_Event()
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switch(Holiday) //special holidays
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if("",null) //no Holiday today! Back to work!
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return
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if("Easter") //I'll make this into some helper procs at some point
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/* var/list/turf/simulated/floor/Floorlist = list()
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for(var/turf/simulated/floor/T)
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if(T.contents)
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Floorlist += T
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var/turf/simulated/floor/F = Floorlist[rand(1,Floorlist.len)]
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Floorlist = null
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var/obj/structure/closet/C = locate(/obj/structure/closet) in F
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var/obj/item/weapon/reagent_containers/food/snacks/chocolateegg/wrapped/Egg
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if( C ) Egg = new(C)
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else Egg = new(F)
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*/
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/* var/list/obj/containers = list()
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for(var/obj/item/weapon/storage/S in world)
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if(S.z != 1) continue
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containers += S
|
||||
|
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message_admins("\blue DEBUG: Event: Egg spawned at [Egg.loc] ([Egg.x],[Egg.y],[Egg.z])")*/
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@@ -113,9 +113,10 @@ var/global/datum/controller/gameticker/ticker
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spawn(-1)
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world << "<FONT color='blue'><B>Enjoy the game!</B></FONT>"
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world << sound('welcome.ogg') // Skie
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//Holiday Round-start stuff ~Carn
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Holiday_Game_Start()
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spawn (3000)
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start_events() //handles random events and space dust.
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start_events() //handles random events and space dust.
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||||
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spawn() supply_ticker() // Added to kick-off the supply shuttle regenerating points -- TLE
|
||||
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@@ -33,9 +33,9 @@
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||||
examine()
|
||||
set src in usr
|
||||
..()
|
||||
if(air_contents.oxygen < 1)
|
||||
if(air_contents.oxygen < 1 && loc==usr)
|
||||
usr << text("\red <B>The meter on the [src.name] indicates you are almost out of air!</B>")
|
||||
playsound(usr, 'alert.ogg', 50, 1)
|
||||
usr << sound('alert.ogg')
|
||||
|
||||
|
||||
/obj/item/weapon/tank/plasma
|
||||
|
||||
@@ -18,10 +18,9 @@
|
||||
examine()
|
||||
set src in usr
|
||||
..()
|
||||
if(air_contents.oxygen < 0.4)
|
||||
if(air_contents.oxygen < 0.2 && loc==usr)
|
||||
usr << text("\red <B>The meter on the [src.name] indicates you are almost out of air!</B>")
|
||||
playsound(usr, 'alert.ogg', 50, 1)
|
||||
|
||||
usr << sound('alert.ogg')
|
||||
|
||||
/obj/item/weapon/tank/emergency_oxygen/engi
|
||||
icon_state = "emergency_engi"
|
||||
|
||||
@@ -2630,7 +2630,7 @@ var/global/BSACooldown = 0
|
||||
message_admins("<font color='blue'>[usr.key] has started the game.</font>")
|
||||
return 1
|
||||
else
|
||||
alert("Game has already started you fucking jerk, stop spamming up the chat :ARGH:")
|
||||
usr << "<font color='red'>Error: Start Now: Game has already started.</font>"
|
||||
return 0
|
||||
|
||||
/obj/admins/proc/toggleenter()
|
||||
|
||||
@@ -248,6 +248,7 @@
|
||||
verbs += /client/proc/toggle_gravity_off
|
||||
verbs += /client/proc/toggle_random_events
|
||||
verbs += /client/proc/deadmin_self
|
||||
verbs += /client/proc/Set_Holiday //Force-set a Holiday
|
||||
//verbs += /client/proc/cmd_mass_modify_object_variables --Merged with view variables
|
||||
//verbs += /client/proc/cmd_admin_explosion --Merged with view variables
|
||||
//verbs += /client/proc/cmd_admin_emp --Merged with view variables
|
||||
@@ -398,6 +399,7 @@
|
||||
verbs -= /client/proc/startSinglo
|
||||
verbs -= /client/proc/jumptocoord
|
||||
verbs -= /client/proc/everyone_random
|
||||
verbs -= /client/proc/Set_Holiday
|
||||
verbs -= /proc/possess
|
||||
verbs -= /proc/release
|
||||
//verbs -= /client/proc/give_spell --Merged with view variables
|
||||
|
||||
@@ -70,7 +70,7 @@
|
||||
|
||||
attack_self(mob/living/user as mob)
|
||||
examine()
|
||||
if(rigged && isAprilFools())
|
||||
if(rigged && (Holiday == "April Fool's Day"))
|
||||
if(spam_flag == 0)
|
||||
spam_flag = 1
|
||||
playsound(src.loc, 'bikehorn.ogg', 50, 1)
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
papers.Remove(P)
|
||||
else
|
||||
P = new /obj/item/weapon/paper
|
||||
if(isAprilFools())
|
||||
if(Holiday == "April Fool's Day")
|
||||
if(prob(30))
|
||||
P.info = "<font face=\"[P.crayonfont]\" color=\"red\"><b>HONK HONK HONK HONK HONK HONK HONK<br>HOOOOOOOOOOOOOOOOOOOOOONK<br>APRIL FOOLS</b></font>"
|
||||
P.rigged = 1
|
||||
|
||||
@@ -139,5 +139,8 @@ FEATURE_OBJECT_SPELL_SYSTEM
|
||||
## The intention is to make adminPMs more visible. (although I fnd popups annoying so this defaults to off)
|
||||
#POPUP_ADMIN_PM
|
||||
|
||||
## Remove the # to allow special 'Easter-egg' events on special holidays such as seasonal holidays and stuff like 'Talk Like a Pirate Day' :3 YAARRR
|
||||
#ALLOW_HOLIDAYS
|
||||
|
||||
##Remove the # mark if you are going to use the SVN irc bot to relay adminhelps
|
||||
#USEIRCBOT
|
||||
@@ -34,6 +34,7 @@
|
||||
#define FILE_DIR "code/game/gamemodes/changeling"
|
||||
#define FILE_DIR "code/game/gamemodes/cult"
|
||||
#define FILE_DIR "code/game/gamemodes/events"
|
||||
#define FILE_DIR "code/game/gamemodes/events/holidays"
|
||||
#define FILE_DIR "code/game/gamemodes/extended"
|
||||
#define FILE_DIR "code/game/gamemodes/malfunction"
|
||||
#define FILE_DIR "code/game/gamemodes/meteor"
|
||||
@@ -401,6 +402,7 @@
|
||||
#include "code\game\gamemodes\events\space_ninja.dm"
|
||||
#include "code\game\gamemodes\events\spacevines.dm"
|
||||
#include "code\game\gamemodes\events\wormholes.dm"
|
||||
#include "code\game\gamemodes\events\holidays\Holidays.dm"
|
||||
#include "code\game\gamemodes\extended\extended.dm"
|
||||
#include "code\game\gamemodes\malfunction\Malf_Modules.dm"
|
||||
#include "code\game\gamemodes\malfunction\malfunction.dm"
|
||||
|
||||
Reference in New Issue
Block a user