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fix extra large stacks (#29811)
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@@ -1652,6 +1652,8 @@ var/proccalls = 1
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#define VIOLENCE_DEFAULT 1
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#define VIOLENCE_GUN 2
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#define MAX_SHEET_STACK_AMOUNT 50
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// Used to determine which HUD is in use
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#define HUD_NONE 0
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#define HUD_MEDICAL 1
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@@ -1,10 +1,12 @@
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/obj/item/stack/sheet
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name = "sheet"
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flags = FPRINT
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w_class = W_CLASS_MEDIUM
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force = 5
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throwforce = 5
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max_amount = 50
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max_amount = MAX_SHEET_STACK_AMOUNT
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throw_speed = 3
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throw_range = 3
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attack_verb = list("bashes", "batters", "bludgeons", "thrashes", "smashes")
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@@ -122,10 +122,15 @@ var/global/list/rnd_machines = list()
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if (materials.storage[matID] == 0) // No materials of this type
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continue
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var/datum/material/M = materials.getMaterial(matID)
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var/obj/item/stack/sheet/sheet = new M.sheettype(src.loc)
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var/obj/item/stack/sheet/sheet = new M.sheettype(loc)
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if(sheet)
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var/available_num_sheets = round(materials.storage[matID]/sheet.perunit)
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if(available_num_sheets>0)
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while (available_num_sheets > MAX_SHEET_STACK_AMOUNT)
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available_num_sheets -= MAX_SHEET_STACK_AMOUNT
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var/obj/item/stack/sheet/bonus_sheet = new M.sheettype(loc)
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bonus_sheet.amount = MAX_SHEET_STACK_AMOUNT
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materials.removeAmount(matID, MAX_SHEET_STACK_AMOUNT * sheet.perunit)
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sheet.amount = available_num_sheets
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materials.removeAmount(matID, sheet.amount * sheet.perunit)
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else
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